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ECE 3231 Algorithms & Programming Binary Search Trees A Taxonomy of Trees General Trees – any number of children / node Binary Trees – max 2 children / node Binary…

Technology Adversarial search with Game Playing

1. Adversarial Search By: Aman Patel Nileshwari Desai 2. Topics Covered • • • • • •What is Adversarial Search ? Optimal decisions in Games Multiplayer Games Min-Max…

Documents Artificial Intelligence 1: game playing Lecturer: Tom Lenaerts SWITCH, Vlaams Interuniversitair...

Slide 1Artificial Intelligence 1: game playing Lecturer: Tom Lenaerts SWITCH, Vlaams Interuniversitair Instituut voor Biotechnologie Slide 2 Pag. 2 Outline What are games?…

Documents Game-Playing & Adversarial Search MiniMax, Search Cut-off, Heuristic Evaluation This lecture topic:....

Slide 1Game-Playing & Adversarial Search MiniMax, Search Cut-off, Heuristic Evaluation This lecture topic: Game-Playing & Adversarial Search (MiniMax, Search Cut-off,…

Documents G51IAI Introduction to AI Minmax and Alpha Beta Pruning Garry Kasparov and Deep Blue. © 1997, GM...

Slide 1 Slide 2 G51IAI Introduction to AI Minmax and Alpha Beta Pruning Garry Kasparov and Deep Blue. © 1997, GM Gabriel Schwartzman's Chess Camera, courtesy IBM. Slide…

Documents For Friday Finish chapter 6 Program 1, Milestone 1 due.

Slide 1For Friday Finish chapter 6 Program 1, Milestone 1 due Slide 2 Program 1 Any questions? Slide 3 8-Puzzle Heuristic Functions Number of tiles out of place Manhattan…

Documents AI CSC361: Game Playing1 Game Playing CSC361. AI CSC361: Game Playing2 Game Playing Why is game...

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Documents Game Trees: MiniMax strategy, Tree Evaluation, Pruning, Utility evaluation Adapted from slides of...

Slide 1 Game Trees: MiniMax strategy, Tree Evaluation, Pruning, Utility evaluation Adapted from slides of Yoonsuck Choe Slide 2 Two-Person Perfect Information Deterministic…

Documents Adversarial Search Chapter 5 Adapted from Tom Lenaerts’ lecture notes.

Slide 1 Adversarial Search Chapter 5 Adapted from Tom Lenaerts’ lecture notes Slide 2 Outline What are games? Optimal decisions in games –Which strategy leads to success?…

Documents Game Trees and Heuristics 15-211: Fundamental Data Structures and Algorithms Margaret Reid-Miller 7....

Slide 1 Game Trees and Heuristics 15-211: Fundamental Data Structures and Algorithms Margaret Reid-Miller 7 April 2005 Slide 2 2 Announcements  HW5 Due Monday 11:59 pm…