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Business Gamification Brownbag

1. GamificationDigital Integration & InnovationAugust 2011 2. The forecast 3. Before We Begin… 4. Of people between the ages of 6 and 4472% play video gamesFor an average…

Documents RTCRM Gamification

1. GamificationDigital Integration & InnovationAugust 2011 2. The forecast 3. Before We Begin… 4. Of people between the ages of 6 and 4472% play video gamesFor an average…