ROME 11-12 April 2014 – Matteo Nicolotti To realize such a complex game as D&D with only two full time people we had to make use of all the tools we could afford: GAME…
1. CODECS AND COMPRESSION An overview of main concepts and standards Marco Venanzi @marcovenamartedì 18 ottobre 2011 1 2. Run through most common compression standards and…