CS 2401-Computer Graphics Unit -I UNIT I - 2D PRIMITIVES Output primitives Line, Circle and Ellipse drawing algorithms - Attributes of output primitives Two dimensional Geometric…
INFANT JESUS COLLEGE OF ENGINEERING KEELAVALLANADU Department of Computer Science & Engineering CS 1355 Graphics & Multimedia Lab Manual Prepared by R.Indrakumari…
1. TI-Nspire App Tutorial The Perpendicular Bisectors of a Triangle 2. Summary • In this tutorial, you’ll be constructing the perpendicular bisectors of the sides of…
CS2401 -Computer Graphics UNIT I - 2D PRIMITIVES Output primitives - Line, Circle and Ellipse drawing algorithms - Attributes of output primitives - Two dimensional Geometric…
1. Objectives At the end of this chapter the reader will be able to: • Describe scan conversion • Describe how to scan convert basic graphic primitives like point, line,…
Slide 14.3 Riemann Sums and Definite Integrals Slide 2 The Definite Integral In the Section 4.2, the definition of area is defined as Slide 3 The Definite Integral The following…
Slide 1Divide-and-Conquer CIS 606 Spring 2010 Slide 2 Analyzing Divide-and-Conquer Algorithms Use a recurrence to characterize the running time of a divide-and-conquer algorithm.…
Slide 1Two Segments Intersect? One method: solve for the intersection point of the two lines containing the two line segments, and then check whether this point lies on both…
1. 4.2b Area Revisited 2. Smile! y = -x 2+5Find area from x=0 to 2 Width:Heights:f(), f(), f(), . . . i thheight?f() Area ≈ ∑ This would be called a lower sum, since…
INFANT JESUS COLLEGE OF ENGINEERING KEELAVALLANADU Department of Computer Science & Engineering CS 1355 Graphics & Multimedia Lab Manual Prepared by R.Indrakumari…