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Education Inovasi muzik

1. Inovasi muzik wayang kulit dalam P&P PENGGUNAAN muzik tradisional wayang kulit dalam proses pengajaran dan pembelajaran (P&P) berjaya meningkatkan minat pelajar…

Technology Job analysis

1. Job“A job is a pattern of tasks,duties and responsibilities thatcan be done by a person.” 2. Job analysis“Job Analysis seeks to studythese patterns of activity todetermine…

Technology Ubiquitous Computing

Pervasive Computing Morris Sloman Imperial College, Department of Computing London UK [email protected] www.doc.ic.ac.uk/~mss 4/02/03 Ubiquitous Computing: M. Sloman…

Documents Constructivism Paradigm of Theories

1. A theory based on observation and scientific study about how people learn. 2. Knowledge is not a fixed object, it is constructed by an individual through his/her own experience…

Education CHC theory 101: From general intelligence (g) to CHC theory

1. Dr. Kevin S. McGrew Institute for Applied Psychometrics (IAP) © Institute for Applied Psychometrics (IAP) Dr. Kevin McGrew 4-11-14 CHC introduction & history: From…

Business Decision Theory

1. CHAPTERSupplement to5 Decision TheoryPrepared by: Group 2 / BA 10 / G 4:00PM – 5:15PM / C507Copyright © 2009 The McGraw – Hill Companies, Inc. Publishing as McGraw…

Technology Brain controlled-car-for-disabled

1. for more:- www.PPTSworld.com A Paper Presentation on BRAIN CONTROLLED CAR FOR DISABLED USING ARTIFICIAL INTELLIGENCE Submitted on the event of Zeitgeist’09 At UNIVERSITY…

Technology Artificial intelligence

1. ARTIFICIAL INTELLIGENCEPRESENTED BY :-SOURABH SHARMA 2. CONTENTS• INTRODUCTION• HISTORY OF A.I• GOALS• CATEGORIES OF AI• FIELDS OF A.I• APPLICATION• FUTURE…

Design Mark Dohrmann, Mark Dohrmann & Partners Pty Ltd - Applying Human Factors in Control Room Design

1. Dohrmann Consulting Pty Ltd www.ergonomics.com.au 111/4/2014 2. Dohrmann Consulting Pty. Ltd. Engineers & Ergonomists 11 March 2014 Ergonomics in control rooms 3.…

Education Paleolithic times

1. Paleolithic Life 2. Paleo lithic Old Stone 3. Paleolithic Old Stone Age 4. Learning to use tools 5. Converting stone into long lasting tools 6. From Cave Man to Village…