Consumers lead a digital lifestyle, demanding access to news & information, entertainment, friends and family and commercial enterprises, unbound by time, location or…
1. Week 11mLearning + 2. http://www.roadtogrammar.com/http://www.ubergizmo.com/2011/12/youtube-for-schools/ 3. The term “mobile technology" refers to any devicethat…
1. Do you have an App-titudefor Learning?Cecilie MurrayApp-titude Learning 2. Why Apps for Learning?Small handheld devices enable learning anywhere, anytimeConvergence of…
1. TIMELINEMILESTONE IN COMPUTER HISTORY 2. The Discoveries…Convenience8/3/20112Prepared by:J.B.CAJIGAS 3. 1937Dr. John V. Atanasoff and Clifford Berry design and build…
1. Mobile Learning New tools for a new curriculumCecilie Murray Delphian eLearning 2. Today’s session Let’s talk about what we know What mobile learning is What the research…
1. What Research Tells us About Games,Gamification and LearningBy Karl M. KappBloomsburg UniversityApril 25, 2012 Twitter:@kkapp 2. Google “Kapp Notes”www.kaplaneduneering.com/kappnotesBlog…
Slide 1Do you have an App-titude for Learning? Cecilie Murray App-titude Learning Slide 2 Why Apps for Learning? Small handheld devices enable learning anywhere, anytime…
1. Picnik Photo-editing AwesomenessBitnik Confidential – Do Not Forward 2. Picnik’s Mission • Create a game changing photos app that makes any photos activity downright…
Slide 1 Cecilie Murray Delphian eLearning Slide 2 Let’s talk …about what we know …about mobile learning …about what the research says …about what the future looks…
Agenda Background Objectives Methodology Respondent profile Technology usage Computing, mobile, entertainment Household members as influencers Importance of technologies…