1. General Purpose Computation on Graphics Processors (GPGPU) Mike Houston, Stanford University 2. 2Mike Houston - Stanford University Graphics Lab A little about me http://graphics.stanford.edu/~mhouston…
1. MANTLE FOR DEVELOPERS JOHAN ANDERSSON – TECHNICAL DIRECTOR FROSTBITE ELECTRONIC ARTS 2. Mantle? Simplify advanced development Improve performance Enable developers…
1. Author(s) Politehnica University of Bucharest Automatic Control and Computers Faculty Computer Science Department Scientific Advisor AES encryption on modern consumer…
Slide 1 A Parallel GPU Version of the Traveling Salesman Problem Molly A. O’Neil, Dan Tamir, and Martin Burtscher* Department of Computer Science Slide 2 The Traveling…
Slide 1 Introduction to Shader Programming Game Design Experience Professor Jim Whitehead March 9, 2009 Creative Commons Attribution 3.0 (Except copyrighted images and example…
Slide 1 HANJIN CHU, DIRECTOR, HETEROGENEOUS SOLUTIONS, AMD CHINA HETEROGENEOUS SYSTEM ARCHITECTURE (HSA) AND THE SOFTWARE ECOSYSTEM Slide 2 CUDA BRINGS PERFORMANCE TO PRO/RESEARCH…