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Education Gamification & Learning

1. GAMIFICATION & LEARNING Dr. Quiana Bradshaw 2. WHAT IS GAMIFICATION? • Gamification (Funware) is the use of game play mechanics for non-game applications. 3. ELEMENTS…

Education Ebooks - Tesol Spring Conference

1. e-books and digital creations about the environment Web 2.0 collaboration in an international context Giraux Sannier high school 2012-2013 TESOL Spring conference May…

Data & Analytics OpenML 2014

1. N E T W O R K E D S C I E N C E A N D MAC H I N E L E A R N I N G J OAQ U I N VA N S C H O R E N ( T U / E ) , 2 0 1 4 #OpenML 2. 1 6 1 0 G A L I L E O G A L I L E I D…

Technology DIGILE Foresight 2015: Humans and machines co-create services

Humans and Machines co-create Services Foresight Seminar 28.1.2015 Caj SödergÃ¥rd, VTT Machine intelligence promises a lot ⢠âThe potential benefits are huge, since…