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Business PR 101 for iPhone Game Developers

1.   2.   3.   4. WTF is PR 5.   6. WTF is PR…really. It’s a lot of things: It’s smart people with strong writing and talking skills, helping you figure out how…

Technology ETEC 643 Health Hero

Health Hero: A Design Project   Health Hero: Design Project ETEC 643 University of Hawaii Manoa Lyn Ackerman Billy Meinke Susan St. John Health Hero Can you evade the…

Documents CSCE 552 Fall 2012 Language and Programming By Jijun Tang.

Slide 1CSCE 552 Fall 2012 Language and Programming By Jijun Tang Slide 2 Design Procedure Waterfall method  Development methodology  Design and production are broken…

Documents Procedural vs Object Oriented Design Bad code smells Game Design Experience Professor Jim Whitehead....

Slide 1 Procedural vs Object Oriented Design Bad code smells Game Design Experience Professor Jim Whitehead January 23, 2009 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0…

Documents Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker....

Slide 1 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead January…

Documents Backgrounds, Inheritance in GameMaker (BrickMania 1 of 2) Foundations of Interactive Game Design...

Slide 1 Backgrounds, Inheritance in GameMaker (BrickMania 1 of 2) Foundations of Interactive Game Design Professor Jim Whitehead January 28, 2008 Creative Commons Attribution…

Documents CHAPTER 5 : Focus Establishing Focus The Function of the Focus Maintaining Focus Fleshing Out the...

PowerPoint Sunusu CHAPTER 5 : Focus Establishing Focus The Function of the Focus Maintaining Focus Fleshing Out the Focus Changing Focus Sub-Focuses Using Focus Overview…

Documents Input from Controller and Keyboard in XNA Game Studio Express

Input from Controller and Keyboard in XNA Game Studio Express Game Design Experience Professor Jim Whitehead January 21, 2009 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0…

Documents Where we are now At this point you’ve got your game concept/idea and you need to turn this into a....

Where we are now At this point youâve got your game concept/idea and you need to turn this into a working document (specification) You will know the environment in which…

Documents DRAGON HUNT

DRAGON HUNT DRAGON HUNT The greatest FPS ever made⦠During this period. Dragon Hunt Dragon Hunt has two backgrounds It has three different sprites It has two variables…