1. Making a Game “Just Right” Through Testing and Play BalancingJames C. Smith Co-founder / Producer Reflexive Entertainment July 23-25 2008 CGA Seattle 2008 2. About…
1. Cognitive Walkthrough for Learning Through Game Mechanics David Farrell & David Moffat Glasgow Caledonian University 2. Key Messages • We should be adapting tools,…
Slide 1 Slide 2 Who is IGT? International Game Technology (www.IGT.com) is a global company specializing in the design, development, manufacturing, distribution and sales…
Slide 1 The effects of computer games on primary school students’ achievement and motivation in geography learning Hakan Tuzun 1, Meryem Yilmaz Soylu 1, Turkan Karakus…
Slide 1 The case study ‘Encounter’ Section ‘About case studies’ 4 th Workshop “Software Engineering Education and Reverse Engineering” Zagreb, 5 – 12 September…
Slide 1 1 Technology that Teaches: Games in Education MERLOT 2005 Stefan Gunther, Federation of American Scientists [email protected] Slide 2 2 Simulations and Exploration…
The effects of computer games on primary school students’ achievement and motivation in geography learning Hakan Tuzun1, Meryem Yilmaz Soylu1, Turkan Karakus2, Yavuz Inal2,…
July 23-25 2008 CGA Seattle 2008 Making a Game âJust Rightâ Through Testing and Play Balancing James C. Smith Co-founder / Producer Reflexive Entertainment July 23-25 2008…
The case study ‘Encounter’ Section ‘About case studies’ Živana Komlenov Department of Mathematics and Informatics Faculty of Science University of Novi Sad 4th Workshop…