1. GAMIFICATIONThe use of game elements and gamedesign techniques in non-gamecontexts. 2. 1912 3. 1980Richard Bardel MUD1 4. Thomas W. Malone James Paul Gee 5. 2002Private-…
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1. The Science of why we should make things Fun 2. Who am I? Design Thinking 3. Mission for the day I’m NOT going to explain in detail what is gamification. Why does it…
PLAYER'S HANDBOOK@ RACES: TIEFLINGS™ Matthew Sernett YOll bear the mark of evil. One ancient transgression echoes down through the generations to YOll, bestowing an…
1. Stockholm — Karlskrona — New York — Manchester — Singaporewww.hyperisland.comMEET & LEARNdigital strategy 2. Welcome!Lets start right away- Gather in groups…
1. Lisa Perez, Network Library Coordinator Chicago Public Schools Dept of Libraries 2013 ISLMA Conferencehttp://goo.gl/kOQzp5 2. Why PLUS Tech? Move to online delivery methodsFree…
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