Slide 1 Globaloria: Accelerating Creative Learning and Academic Competency in Core Subjects Globaloria is an Innovative Platform and Course Targeting Ages 12 and Older (blending…
Slide 1 Creative Commons Attribution 3.0 (except most images) creativecommons.org/licenses/by/3.0/ Persuasive Games Foundations of Interactive Game Design Prof. Jim Whitehead…
Slide 1 Jay Norvell, Chief Environmental Planner California Department of Transportation M E AND M Y CDFG Slide 2 O UR I NTERACTIONS Regulator / Regulated Permits…
Slide 1 A Data-Driven Game Object System GDC 2002 Scott Bilas Gas Powered Games Slide 2 Introduction Me – Scott Bilas – Background You – System architect types –…
Tuesday, February 3rd Bell Work: Please pick up your notebook from the back table. Take a moment to copy down the EQ and WOD. Then, along the front board you will see yellow…
Game Development Documentation EREN NABİ When the team grows, becomes harder to protecting the focal point of the project. Good documentation is useful in regulating the…
Toward Real-Time Planning in Games Jeff Orkin Monolith Productions F.E.A.R. Agenda What Why How Agenda What do we mean by planning? Why use planning in games? How can we…
Globaloria: The Future of Learning An Innovative Course (blending online and in-class) with a 21st-century STEM Curriculum for Empowering Students to create web-games, learn…
March 10 and 11 I can apply grammar rules-parallel structure. I can actively review the novel we read in class. I can peer edit and revise my own writing. March 10 and 11…
Toward Real-Time Planning in Games Jeff Orkin Monolith Productions F.E.A.R. Agenda What Why How Agenda What do we mean by planning? Why use planning in games? How can we…