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Game Development Documentation EREN NABİ
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Game Development Documentation EREN NABİ. When the team grows, becomes harder to protecting the focal point of the project. Good documentation is.

Dec 28, 2015

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Justin Johnston
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Page 1: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Game Development Documentation

EREN NABİ

Page 2: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

When the team grows, becomes harder to protecting the focal point of the project.

Good documentation is useful in regulating the design of the game and manufacturing process.

Page 3: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

The team members need a reference (a document), to how to format the system running around. And they must work base on this document.

Thus, the design document, art books, technical design document and many more reference like those will lead, for the creation of the game content.

Page 4: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

If you are a publisher or working in a development company, documentation is essential for a professional computer games, (commercially required).

No documentation is possible to make a game, but it will be difficult for big development teams.

Page 5: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Pitch Document, or Proposal Pitch Documents, documents to sell or

impose the idea of a game to executives, or publishers.

How the game will take place in the market, budget and development schedule, which technology to use, brief information about the possible people who work for the game, and include some comments about gameplay.

Page 6: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Pitch Document, or Proposal

This document is not used directly in the design process, it is important to the creation of other documents.

Page 7: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Competitive Analysis

That document is written for how to compete with similar game titles on the market.

It must contains game's unique properties.

Other similar games on the market with the same objectives are listed and analyzed.

Page 8: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Design Document

It has vital importance especially in large team projects, it leads team members of the project.

Well-written a design document, if you change the design team is still of vital importance (in terms of to be able to resume).

Page 9: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Design Document Design document setting out full

gameplay. It contains game mechanics details

(for example, the players what can do or how can do in the game).

It includes a list of objects, different characters and elements the player will interaction.

Page 10: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Design Document It does not contain game code like as

technical design document.

Page 11: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Flowchart

There are two important field of use: Monitor the player how travels out of

the game menus. This is a player new to the game or player wants to play a loaded game.

Especially level-based games, when players move in the game they are used to map the fields.

Page 12: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Story Bible In the design document of the game

game's story can be found, but in the story bible a different part of the complex story of the main characters (especially if you have different characters and locations), or reside anywhere in the universe in the story.

background story of the game is processed in this bible.

Page 13: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Script

If you have a story of the game, players may want to hear characters speeches or read the subsequent quest of the game.

If there are the movie-like scenes in the game the game's script and dialogue should focus on these scenes.

Page 14: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Script

Games scenarios are different from film or television scripts because of their non-linearity.

Page 15: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Art Bible

It is not created by designers, it is created by the head of artists and his/her team. It basis of the main concepts and other resources.

Compatible with the game's story and characters.

It goes with the game game engine.

Page 16: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

The Game Minute

It written in the form of prose and it is 1-3 page document describing what the player did during the game the and giving specific details about game.

Page 17: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Storyboard

It means; each scene individually hand-drawing of a movie, animation cartoon etc…

It’s providing feedback or correction before submitting offers to some member of the team without any problems.

Page 18: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Technical Design Document

Written by the lead programmer at the beginning of the project and the other programmers used it as a point of reference.

The designer may not understand this entire document but can be sure that the programer team is on the right track.

Page 19: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Schedules and Business/Marketing Documents

Design document is not related to advertising or, how the game is will be retail selling.

Page 20: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

No Standard Documentation

Different companies use different documentation standards, in order to help or guide the design of the game.

Page 21: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Benefits of documentation

Good documentation makes your game better (work in a single, or work in a team as well).

Publishers want worthwhile evidence that it is a good idea to wait for actions from game development team therefore documentation is important.

Page 22: Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.

Thank you..!