Chapman & Hall/CRC Machine Learning & Pattern Recognition Series Chapman & Hall/CRC Machine Learning & Pattern Recognition Series Zhou E nsem ble M ethods…
Slide 1 RACE CAR STRATEGY OPTIMISATION UNDER SIMULATION Naveen Chaudhary Shashank Sharma Slide 2 Objective Computation of optimal racing line given a track Design a controller…
Slide 1 Slide 2 Communicating with ugly but efficient characters Henriette van Vugt Elly Konijn Johan Hoorn Vrije Universiteit Amsterdam 24 nov 2005 Etmaal van de communicatiewetenschap…
Slide 1 Neural Networks Slides by Megan Vasta Slide 2 Neural Networks Biological approach to AI Developed in 1943 Comprised of one or more layers of neurons Several types,…
Abstract—In this paper, two modified A* algorithms to effectively solve the pathfinding problem in a static obstacles racing game are proposed. Three real speedways of…
Slide 1 Artificial Intelligence in Video Games Damián Isla, Director of Technology Moonshot Games Slide 2 Two Fundamental Truths Slide 3 FT#1: The hard stuff is easy, and…
Slide 1 Obstacle Avoidance Pathfinding Thanks, Obama! Funnel Algorithm Platformer 3 Slide 2 Pathfinding Pathfinding is the most common primitive used in game AI A path is…
Slide 1 Introduction to Computer Games and Graphical System Lecture #1: Lecture #1: Introduction, Overview Introduction, Overview Xu.Zhu Xu.Zhu SIT, Shanghai, China SIT,…