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Documents Perspective aperture ygyg yryr n zgzg y s = y g (n/z g ) ysys y s = y r (n/z r ) zrzr.

Slide 1Perspective aperture ygyg yryr n zgzg y s = y g (n/z g ) ysys y s = y r (n/z r ) zrzr Slide 2 Perspective Matrix n000 0n00 00n+f-fn 0010 x y z 1 nx ny (n+f)z-fn z…

Documents Announcments Sign up for crits!. Reading for Next Week FvD 16.1-16.3 – local lighting models GL 5....

Slide 1 Announcments Sign up for crits! Slide 2 Reading for Next Week FvD 16.1-16.3 – local lighting models GL 5 – lighting GL 9 (skim) – texture mapping Slide 3 Modern…

Documents Order-Independent Texture Synthesis Li-Yi Wei Marc Levoy Gcafe 1/30/2003.

Slide 1 Order-Independent Texture Synthesis Li-Yi Wei Marc Levoy Gcafe 1/30/2003 Slide 2 Previous Work Statistical Synthesis general, requires only a sample cannot be evaluated…

Documents GPU Graphics Processing Unit. Graphics Pipeline Scene Transformations Lighting & Shading...

Slide 1 GPU Graphics Processing Unit Slide 2 Graphics Pipeline Scene Transformations Lighting & Shading ViewingTransformations Rasterization GPUs evolved as hardware…