DOCUMENT RESOURCES FOR EVERYONE
Documents tagged
Technology Mesics lecture 5 input – output in ‘c’

1. Input – Output in ‘C’www.eshikshak.co.in 2. Introduction• Reading input data, processing it and displaying theresults are the three tasks of any program.• There…

Documents Lecture 6: Message Passing Interface (MPI). Parallel Programming Models Message Passing Model Used.....

Slide 1Lecture 6: Message Passing Interface (MPI) Slide 2 Parallel Programming Models Message Passing Model Used on Distributed memory MIMD architectures Multiple processes…

Documents Lecture 7: Direct3D Basics (II)

Lecture 7: Direct3D Basics (II) Prof. Hsien-Hsin Sean Lee School of Electrical and Computer Engineering Georgia Institute of Technology Direct3D Transformation Triangle List…

Documents A Non-Photorealistic Fragment Shader in OpenGL 2.0 Bert Freudenberg Institut für Simulation und...

A Non-Photorealistic Fragment Shader in OpenGL 2.0 Bert Freudenberg Institut für Simulation und Graphik University of Magdeburg, Germany Bert Freudenberg, University of…

Documents Math Engine

Math Engine CIS 488/588 Bruce R. Maxim UM-Dearborn Overview T3DLIB1.CPP/ T3DLIB1. H globals T3DLIB2.CPP/ T3DLIB2. H I/O, joystick, music, keyboard T3DLIB3.CPP/ T3DLIB3. H…

Documents A Non-Photorealistic Fragment Shader in OpenGL 2.0

A Non-Photorealistic Fragment Shader in OpenGL 2.0 Bert Freudenberg Institut für Simulation und Graphik University of Magdeburg, Germany Bert Freudenberg, University of…