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Technology [ShaderX5] 4.4 Edge Masking and Per-Texel Depth Extent Propagation For Computation Culling During...

1. Edge Masking and Per-Texel Depth Extent Propagation For Computation Culling During Shadow Mapping ohyecloudy(http://dodoubt.tistory.com) shader study(http://cafe.naver.com/shader.cafe)…