1. Knowing what students know from game-based learning David Gibson Curtin University 2. The Premise In an interactive digital-game, traces of a learner’s progress, problem-solving…
1. In formal learning in the blended mix 2. anything new? or a corporatebandwagonfor trainers and e-vendors? a cost effective cut-back onestate ?an exciting new landscape…
1. Blending Common Core Standards, Visible Thinking, and Web 2.0 Technologies to Educate, Engage, and Empower Your Students Stephanie Dulmage, Presenter Donna Choe, Moderator…
1. Blending Common Core Standards, Visible Thinking, and Web 2.0 Technologies to Educate, Engage, and Empower Your Students Stephanie Dulmage, Presenter Donna Choe, Moderator…
1. Blending Common Core Standards, Visible Thinking, and Web 2.0 Technologies to Educate, Engage, and Empower Your Students Stephanie Dulmage, Presenter Donna Choe, Moderator…
1. Welcome and Please Share…. Please share your favorite app/Web 2.0 tool on the blackboard and briefly explain why, as well as how, it is used in your classroom.…
Slide 1 1 Slide 2 2 Slide 3 ACT – March 2014 Due to the severe weather in Kentucky this winter, ACT, Inc. is providing the following two options for the 2014 ACT test…
PowerPoint Presentation âTechnology integration for the 21st Century Learnerâ By: Abby Harnack Students = Technological Geniuses Students often know more about technology…