1. Persuasive design02 November 2012 Clare Barnett 2. User experience pyramidInitially, the information age was all about hardwareand software. Now, hardware and software…
1.10 Collaboration Superpowers Jane McGonigal, PhD| Resident Game Designer INSTITUTE FOR THE FUTURE April 15, 2007 collaboration2. collaboration superpowers Gamers are gaining…
Advertising 102 Advertising 102 Multiple Mediums Intended / Target Audience Who the product is aimed at? Who will buy the product? Age group or gender or status or combination…