A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient…
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Slide 1 towards a zoomable cell abstract cell natural coordinate system Data >48.000 3D Protein Structures from PDB ? A IHGFBCDE >200.000 Images from scientific publications…
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Computer Graphics 3 Lecture 6: Other Hardware-Based Extensions Benjamin Mora * University of Wales Swansea Dr. Benjamin Mora Multiple Render Targets/Draw arrays Can output…
Shadow Shadow No, not the Hank Marvin kind! Go to: http://developer.nvidia.com/object/doc_shadows.html Particularly, read the paper âshadow considerationsâ from 2004 Shadow…
Slide 1 glTF and rest3d Patrick Cozzi University of Pennsylvania CIS 565 - Fall 2013 Agenda Asset Formats Tool, interchange, and runtime formats glTF Content Pipeline rest3d…