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Entertainment & Humor DirectX 11 Rendering in Battlefield 3

A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient…

Technology Rendering Technologies from Crysis 3 (GDC 2013)

1. The Rendering Technologies of Tiago Sousa Carsten Wenzel Chris Raine R&D Principal Graphics Engineer R&D Lead Software Engineer R&D Senior Software Engineer…

Documents Ambient Occlusion Fields and Decals in Infamous 2 Nathan Reed Rendering Programmer, Sucker Punch...

Slide 1Ambient Occlusion Fields and Decals in Infamous 2 Nathan Reed Rendering Programmer, Sucker Punch Productions Slide 2 Background: Infamous 2 PS3 exclusive Open-world,…

Documents Mobile crossplatformchallenges siggraph

1.Monday, August 13, 122. Unity: iOS and Android -Cross-Platform Challenges and Solutions Renaldas ZiomaUnity TechnologiesMonday, August 13, 12 3. Mobile devices todayCan…

Education Deferred rendering transparency

Deferred Rendering Transparency Shader Study (http://cafe.naver.com/shader.cafe) Codevania (http://codevania.tistory.com) INDEX Introduction Transparency Deferred Rendering…

Documents Towards a zoomable cell abstract cell natural coordinate system Data >48.000 3D Protein Structures.....

Slide 1 towards a zoomable cell abstract cell natural coordinate system Data >48.000 3D Protein Structures from PDB ? A IHGFBCDE >200.000 Images from scientific publications…

Documents Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC Tibor Klajnscek, Technical Director,...

Slide 1 Slide 2 Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC Tibor Klajnscek, Technical Director, ZootFly Slide 3 Overview  The G-Buffer  Rendering pipeline…

Documents Computer Graphics 3 Lecture 6: Other Hardware-Based Extensions Benjamin Mora 1 University of Wales.....

Computer Graphics 3 Lecture 6: Other Hardware-Based Extensions Benjamin Mora * University of Wales Swansea Dr. Benjamin Mora Multiple Render Targets/Draw arrays Can output…

Documents Shadow

Shadow Shadow No, not the Hank Marvin kind! Go to: http://developer.nvidia.com/object/doc_shadows.html Particularly, read the paper âshadow considerationsâ from 2004 Shadow…

Documents glTF and rest3d

Slide 1 glTF and rest3d Patrick Cozzi University of Pennsylvania CIS 565 - Fall 2013 Agenda Asset Formats Tool, interchange, and runtime formats glTF Content Pipeline rest3d…