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Technology How you can use virtual worlds to drive market research v4.1

1. how can you use a virtual world to transformmarket research performance?www.digital-skin.net 2. Digital Skin is an award winning independent consultancy based out of Paris,…

Technology How can you use virtual worlds to drive organisational collaboration and performance

1. how can you use virtual worlds to transform organisationalcollaboration and performance?www.digital-skin.net 2. collaboration is made up of five elements www.digital-skin.net…

Documents Mogul World is… (1) Worlds first 3D Social Entertainment Network or Virtual World. Virtual World.....

Slide 1 Slide 2 Mogul World is… (1) Worlds first 3D Social Entertainment Network or Virtual World. Virtual World. (2) A living, breathing 3D platform, focused on music.…

Documents 90- Travelling exhibitions available soon on EXTRA 30.05.2008 15.15 – 16.30 Lavinia Del Longo for....

Slide 190- Travelling exhibitions available soon on EXTRA 30.05.2008 15.15 – 16.30 Lavinia Del Longo for Carlo Maiolini Slide 2 Topic the new online persistent virtual…

Documents CSE3AGT – Zones Portals and Anti-Portals, Fog and Ray Tracing Paul Taylor 2010.

Slide 1CSE3AGT – Zones Portals and Anti-Portals, Fog and Ray Tracing Paul Taylor 2010 Slide 2 Zones, Portals and Anti-Portals With Pictures! Slide 3 Zones Air-tight areas…

Entertainment & Humor John kwon

1.Trailblazing a New Pathway to the World ofMobile Stereoscopic 3D Games LG 3D Game Converter John Kwon Director, Content & Application Mobile Communications Company…

Engineering A statistical path loss model

1.A Statistical Path Loss Model for Medical Implant Communication Channels Kamran Sayrafian-Pour, Wen-Bin Yang, John Hagedorn, Judith Terrill Information Technology Laboratory…

Documents Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

1.www.beslasalle.nl - (+31)367 67 0550 - [email protected]. Fantasy StoryEntered Sector…The Media Dome Methodology 3. Research and Concept, Scripting, Audience analysis…

Technology Making Machinima

1.Making Machinima IN SEVEN SIMPLE STEPS 2. Jeremy Kemp, A.M., M.S.J.Assistant Director, Second Life Campus SJSU School of Library & Information [email protected]

Education Short course serious_games_almere_2013_v3

1. www.beslasalle.nl - (+31)367 67 0550 - [email protected] 2. Fantasy StoryEntered Sector…The Media Dome Methodology 3. Research and Concept, Scripting, Audience analysis…