1. Value-Centric Game DesignGrow A Game Workshop 2. “If games can’t communicate ideas, then why does he care who buys them?” (from: http://www.penny arcade.com/comic/2002/04/26)…
Slide 1Early Humans Geography Challenge Slide 2 Bellringer Copy the objective: I will be able to map the development of early humans, Neolithic towns, Sumerian city-states,…
Slide 1 Bellringer Copy the objective: I will be able to map and understand key physical features and boarders of ancient Egypt and historical routes of the Hebrews. Open…
Project diary Project diary Note: I have added comments in the on going plan, to explain the change in dates. 6/09/11 Today I have started making my initial plan which has…