One of the fundamental challenges in automatically detecting and localizing objects in images is the need to collect a large number of example images with annotated object…
Thirteenth Eurographics Workshop on Rendering (2002) P. Debevec and S. Gibson (Editors) Efficient High Quality Rendering of Point Sampled Geometry Mario Botsch Andreas Wiratanaya…
The PracTEX Journal, 2007, No. 1 Article revision 2007/2/11 Graphics with TikZ Andrew Mertz and William Slough Email [email protected], [email protected] Address Department…
Our Android Human Interface Guidelines were born out of our own struggles with the Android platform. These guidelines are a living document and will continue to evolve with…
Mixing Path Rendering and 3D Mark J. Kilgard NVIDIA Corporation June 20, 2011In this whitepaper, you will learn how to mix conventional 3D rendering with GPU-accelerated…
Project First Saved Wednesday, February 08, 2012 Last Saved Wednesday, February 08, 2012 Product Version 13.0 Release Contents y y Units Model (B4) o Geometry Part 1 o Coordinate…