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Technology Style & Design Principles 03 - Component-Based Entity Systems

1. Style & Design Principles Chapter 03: Component-Based Entity Systems Nick Prühs 2. 5 Minute Review Session • What’s the difference between inheritance and aggregation?…

Technology Game Models - A Different Approach

1. Game Models A Different Approach Nick Prühs July 12, 2013 2. About Me „Best Bachelor“ Computer Science Kiel University, 2009 Master Games Hamburg University of Applied…