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Entertainment & Humor Laguage analysis

1. Narrative structure There is a single strand structure as we follow only Alex’s character on his linear journey. Amplification is used throughout this video, the chorus…

Entertainment & Humor Evaluation 1

1.IN WHAT WAYS DOES YOUR MEDIA PRODUCT USE, DEVELOP OR CHALLENGE FORMS AND CONVENTIONS OF REAL MEDIA PRODUCTS?2. The purpose of my A2 media coursework was to create a…

Documents Mise en Scene

Mise en Scene Mise en Scene What is included in the Mise en scene? Semiotics âThe Study of Signsâ Denotation â What you can see (The literal meaning) Connotation â What…

Entertainment & Humor Hit me baby one more time

1. Hit Me Baby One More Time Sydney Amass 2. Mid-shot of Britney’s foot. She is tapping her foot – this shows that she is bored. The colours seen are dull and reflect…

Education Pitch for our Zombie Trailer.

1. TRAILER FOR FILM. Pitch Ideas. 2. CHARACTER-ZOMBIES  All different and unique(Inspired by walking dead)  Scary rather than comical, as it fits…

Education Disability and TV Drama 2015

Disability and TV Drama Disability and TV Drama What are the stereotypes How are they used What issues are there What do we already know What types of disabled are there?…

Education Costume Analysis

1. Costume Analysis/ Planning 2. Conventions Conventions of electronic/house music videogenre costumes don’t tend to have muchmeaning behind them other than the clothingis…

Education Film openings analysis

1. Film Opening Analysis James Hargreaves 2. The Social Network opening scene Dialogue from Jessie Esinburg’s character is heard over the top of a black screen, as we fade…

Documents The Skriker EN302: European Theatre. Caryl Churchill (1938-) Wrote extensively for radio in her...

Slide 1 The Skriker EN302: European Theatre Slide 2 Caryl Churchill (1938-) Wrote extensively for radio in her early career Oeuvre of feminist and socialist drama, including:…

Documents Oct 6, Fall 2005Game Design1 AI in games Simple steering, Flocking Production rules FSMs,...

Slide 1 Oct 6, Fall 2005Game Design1 AI in games Simple steering, Flocking Production rules FSMs, Probabilistic FSMs Path Planning, Search Unit Movement Formations Slide…