1. Game Developers Conference Advanced OpenGL Game DevelopmentAvoiding 19 Common OpenGL PitfallsMark J. Kilgard *NVIDIA CorporationLast updated: March 31, 2002Every software…
1.Improving Shadows and Reflections via the Stencil Buffer Mark J. Kilgard *NVIDIA Corporation“Slap textures on polygons, throw them at the screen, and let the depth buffer…