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Technology Avoiding 19 Common OpenGL Pitfalls

1. Game Developers Conference Advanced OpenGL Game DevelopmentAvoiding 19 Common OpenGL PitfallsMark J. Kilgard *NVIDIA CorporationLast updated: March 31, 2002Every software…

Technology Improving Shadows and Reflections via the Stencil Buffer

1.Improving Shadows and Reflections via the Stencil Buffer Mark J. Kilgard *NVIDIA Corporation“Slap textures on polygons, throw them at the screen, and let the depth buffer…