This session will present key findings from Ambient Insight’s latest market research. This presentation provides an overview of the current global Game-based Learning industry…
Ambient Insight Comprehensive Report The Worldwide Market for Self-paced eLearning Products and Services: 2010-2015 Forecast and Analysis New Buyers, New Revenues: Self-paced…
1. Education design in a mobile eraSteve VoslooHead of Mobile, Innovation LabPearson South AfricaPresented at:North South TVET ICT Conference12 Sept 2014 2. The mobile revolutionChanging…
1. 1 Brissa Ramos July 2013 Technology and the eLearner Today 2. 2 • Welcome all classmates! • What we will cover: – What are the most common synchronous and asynchronous…
1. The Hardware Conundrum:How Children Are Shaping the NextGeneration of Mobile Devices TOC Sala Rossa 11:00am March 18, 2012 2. Who Am I?MatthewVenture Investor, Entrepreneur,…
1. Demystifying Gamification in Corporate Learning October 31, 2013 2. Some Housekeeping DetailsThe event is being recordedUse the Q&A windowWe will be utilizing the…
Slide 1Dr. Steve Jones MTSU February, 2010 Learning in the Palm of Your Hand Slide 2 Slide 3 Social media focus Anytime, anywhere learning Incorporates texting Students can…
1.EducationRevolutionizePhoto:Blake PattersonA flipbook created byYawen Wu2. –education that you canhold in your handmLearning:Photo: Ross Pollack 3. M-Learning Technologies…