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Understanding
H AIYPE EMR D
Presenter: Ria-Flor V. Valdoz
BSEd 3D
What is Hypermedia?Hypertext VS. HypermediaWhat is Learner Control?
Boons and Banes LESSON 15:
UNDERSTANDING HYPERMEDIA
HYPERMEDIA IS…
An example of
multimedia
packaged as an
educational
computer
software where
information is
presented and
student activities are
integrated in a
virtual learning
environment.
Hypermedia is a
computer-based
information retrieval
system that enables a
user
to gain or provide
access to texts, audio,
and video recordings,
photographs, and
computer graphics
related to a particular
subject.
Hypermedia is anything that allows the user to gather information in a nonlinear way.
HYPERMEDIA IS…
… used as a
logical extension
of the term
hypertext in
which graphics,
audio, video,
plain text and
hyperlinks
intertwine to
create a
generally non-
linear medium of
information.
HYPERMEDIA (1965)
TED NELSON
HYPERTEXT
a text which contains links to other texts and is therefore usually non-linear, interconnected using hyperlinks
MEDIA
not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media - sound and video.
best example of hypermedia applications:
WORLD WIDE WEB (WWW)
Tutorial Software Packages
Knowledge Web Pages
Simulation Instructional Games
Learning Project Management
Educational IT Hypermedia Applications
Characteristics Of Hypermedia Application Software
LEARNER CONTROL
LEARNER WIDE RANGE OF
NAVIGATION ROUTES
According to Milheim, (1989) learner control is defined as allowing the learner some control in an individualized lesson. The learner may control lesson pace, sequence, content, or feedback. Also, they control the amount of practice, and level of difficulty.
A SDV A N T A GE
- gives the teacher the ability to connect with multiple types of learners through different programs which are readily available online.
- ability to quickly follow associations and look up related material.
- can help students achieve a wide variety of goals in education for example: develop higher-order thinking skills, develop group and interpersonal skills, learn content in a given discipline and develop technical skills.
dis
-a school or classroom has outdated equipment or software, certain types of hypermedia will be difficult to access or create.- disorientation occurs when users do not know where they are in the network, where they want to go next or how to get there.- Other disadvantages are directed toward the individual learner and can include prior knowledge, self-regulation skills, learning styles and attitude towards learning.
In a nut shel
l
Hypermedia is defined as the extension of the term hypertext in which graphics, audio, video, plain text and hyperlinks entwine to create a generally non-linear medium of information.
Learner control is one of the features of hypermedia software where learners take charge of the events or flow of instruction such as the sequence, pace, content, media, feedback that they may encounter in the hypermedia learning program.
References:Lucido, Paz I., Educational Technology 2:
Selection, Production and Utilization of Appropriate Technology Tools for Instruction. Lorimar Publishing Inc.Retrieved from [http://aetos.it.teithe.gr/~cs1msa/hyp0.html] on February 8, 2014Retrieved from[https://www.princeton.edu/~achaney/tmve/wiki100k/docs/Hypertext.html] on February 8, 2014Retrieved from [http://hypermediaposition.wikispaces.com/Advantages+and+Disadvantages+of+Hypermedia] on February 14, 2014Retrieved from [http://www.differencebetween.com/difference-between-hypertext-and-vs-hypermedia/#ixzz2tMQzzALD] on February 15, 2014