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Page 1: RePubIT - Case for Interactive ePub3 in Corporate Learning

THE CASE FOR INTERACTIVE EPUB3

How Interoperable Networked Learning Objects Improve Learning Effectiveness, Just-in-Time Performance Support, and Training Programs.

Page 2: RePubIT - Case for Interactive ePub3 in Corporate Learning

Table of Contents •  Knowing-Doing Gap •  Vision •  Engine of Learning

–  Networked learning objects –  Distribution platform

•  Interactive ePub3 Demo •  Questions

Page 3: RePubIT - Case for Interactive ePub3 in Corporate Learning

RePubIT Team John B. Costa - President / CEO Michael J. Moon - Partner / Consultant Dr. Ian Gibson PhD - Partner / Consultant Dr. Atsusi “2C” Hirumi PhD - Key Advisor & Consultant Network Partners: Content Development, Production Services, Reading Platform Development. Industry Standards Bodies: IEEE, BISG, IDPF (ePub), IMS Global, ADL (xAPI), Edupub Advisory Board: Roger Mundell - UDUTU Learning Systems, Inc.

Tyde Richards - IEEE / ADB & STEM

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THE KNOWING-DOING GAP SOCIAL LEARNING AND EMPLOYEE ENGAGEMENT

Page 5: RePubIT - Case for Interactive ePub3 in Corporate Learning

Training & Performance Support •  Ongoing investment in all companies

Images ©2014 freedigitalphotos.net

Page 6: RePubIT - Case for Interactive ePub3 in Corporate Learning

Gap Acceleration •  5 Years = 10X change

means –  Individuals fall farther behind –  Become less productive –  Add less value –  Become less employable –  Drain profitability

•  Consequence –  Less competitive –  More likely takeover target

Page 7: RePubIT - Case for Interactive ePub3 in Corporate Learning

We all learn differently •  At different rates •  For different reasons •  One size fits all?

–  Not particularly well

•  “Learning Preferences” not learning style

•  Why most training fails

Page 8: RePubIT - Case for Interactive ePub3 in Corporate Learning

•  Learning how adults learn –  Adult learning and ESL –  Khan/Flipped Classroom –  Pair programming/agile

•  Demand –  Innovate learning

processes

•  Solution –  Social Learning

Closing the Knowing-Doing Gap

Page 9: RePubIT - Case for Interactive ePub3 in Corporate Learning

Our Vision •  Mobile

–  Native to tablets and smartphones •  Social

–  Live help, study buddies, private messaging

•  Small chunks –  15, 7, and 3 minute learning

intervals •  “Network learning objects”

–  Atomic unit of learning –  Media + Metrics + Real-time

reporting •  “Knowledge GPS”

–  Skill attainment validation –  Next-best thing to learn –  Enterprise wide dashboard

•  “Gamification” –  Adult learning best practices

•  Small-group projects •  Fast feedback cycles •  Rewards and recognition •  Badging and leader board

–  Immersive •  Multimedia sequences •  Game-like engagement •  Popup quizzes and assessment

•  Transmediation –  Curricula disaggregation –  Reconstituted as networked

learning object –  Assembly in mobile native forms

Page 10: RePubIT - Case for Interactive ePub3 in Corporate Learning

Closing the Gap •  Problem to solve

–  Effective learning that fits the mobile engagement modes of today’s workers •  Solution components

–  Articulated knowledge: Procedures, training material, etc. –  Tacit Knowledge: SME Interviews, practitioner discussions, etc. –  Knowledge validation: Lean manufacturing of learning intervals

•  Innovation process design –  Mission and business goals: Training, performance support, employee

engagement, institutional knowledge –  Readiness assessment: What works, what is broken/missing, etc. –  Minimum viable products: Fast-cycle hypothesis-testing –  Engagement: Bottom-up user feedback

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ENGINE OF LEARNING NETWORKED LEARNING OBJECTS AND ACTION SETS

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Engine of Learning •  Learning Intervals

–  15, 7, or 3 minutes •  Mobile Engagement

–  Action Sets •  Social Environment

–  Scheduled and ad hoc peer mentoring

•  Digital Assets –  networked learning objects

•  Instrumentation –  Real-time monitoring of

micro-learning activities •  Learning Analytics

–  Skill attainment dashboard •  Prescriptive Action

–  Suggested next lessons –  Remedial exercises

Page 13: RePubIT - Case for Interactive ePub3 in Corporate Learning

Networked Learning Object Benefits •  Faster time-to-fluency / skill

attainment •  Faster training of new and

replacement staff •  Documented compliance •  Performance support

–  Just-in-time learning •  Faster, lower-cost updates

–  Training material –  Manuals –  Corporate publications

Page 14: RePubIT - Case for Interactive ePub3 in Corporate Learning

ALTERNATIVES OPTIONS FOR IMPROVING TRAINING AND

PERFORMANCE SUPPORT

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Easy Options •  Do nothing, wait for

retirement •  Form a committee to

study how to research the issue.

•  Insinuate that someone else form/lead a taskforce.

•  Buy an LMS and use technology in place of a “baked” strategy

•  Hire expert training consultancy to parachute a solution into the organization.

•  Fumble forward in DIY mode.

Page 16: RePubIT - Case for Interactive ePub3 in Corporate Learning

Four Essential Items to Address •  Business needs skilled workers for innovation •  Employees need to close personal “Knowing-

Doing Gap” •  Align business protocols, performance support

and employee engagement. •  Provide common cloud based platform & related

mobile learning material

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•  Learning, Performance support, and Personal Development

•  Smartphones & Tablets •  Mobile “ePub3” •  Immersive •  Interactive •  Measurable

Images ©2014 freedigitalphotos.net

A Common Platform

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•  Self-directed study •  Instant help / coaching •  Small-group study circles •  Scheduled 1-on-1 mentoring •  Managed networked learning objects •  Skill-attainment tracking and feedback

Social Learning Environments

Images ©2014 freedigitalphotos.net

Page 19: RePubIT - Case for Interactive ePub3 in Corporate Learning

This Will It Take? •  Assessment •  Planning •  Coordination •  Development •  Testing

Page 20: RePubIT - Case for Interactive ePub3 in Corporate Learning

What can RePubIT do to help?

•  Executive Briefings / Workshops •  Readiness Assessment •  Instructional Design

Page 21: RePubIT - Case for Interactive ePub3 in Corporate Learning

What can RePubIT do to help?

•  ePub3 Prototype & Production •  Learning Analytics / Metadata •  Content Development

Page 22: RePubIT - Case for Interactive ePub3 in Corporate Learning

What can RePubIT do to help?

•  Distribution / DRM •  Integration •  R&D / Standards Dev

Page 23: RePubIT - Case for Interactive ePub3 in Corporate Learning

Demonstration •  Case for Interactive ePub3

–  http://bit.ly/RPDemo1

•  mLearnCon 2014 - ePub3 Experience xAPI Demo –  http://vimeo.com/100840802

Page 24: RePubIT - Case for Interactive ePub3 in Corporate Learning

Thank You! Questions?

Michael J. Moon Partner – RePubIT LLC /

CEO – Gistics, Inc Oakland, CA 94618 USA

+1 510 450-9999 [email protected]

John B. Costa

CEO – RePubIT LLC Sanford, FL 32771 USA

+1 321 262-3626 [email protected]

www.linkedin.com/in/johnbcosta1

www.repubit.com


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