General InformationOffense SystemDefensive RecognitionPersonnel Groups / FormationsBackfield SetsMotionsRun GamePass ProtectionPassing GamePassing RoutesGadgets
Offensive Playbook2008
Design of OffenseConceptsPhilosophy of Concepts
General Information
1. Attack the whole field. This will enable us to spread defenders out and make the defense defend the entire field. We will stretch the defense vertically and horizontally.2. Run with numbers, use best angles, and use wide side of field.3. Run and throw with numbers. What’s in the box?4. Control the tempo- Fast, slow, and in between.5. Ability to use the shot gun to get an extra blocker. Perimeter Run1. Beat inside blitz.2. Bear defense.3. Defeat fast pursuit with reverse.4. Make the FS run.5. Tight DE’s.6. Make them defend the entire field.
Be known for something1. Best runs2. Play action3. Best way to get the ball deep at least 4 times.4. A number of TD shots each game.5. Misdirection
Look complicated but stay simple.Use the snap count.Use multiple formations with the same personnel.
Info
DESIGN OF OUR OFFENSE
OTTERBEIN CARDINAL OFFENSE
*CONCEPTS REMAIN CONSISTANT… THE FORM ADJUSTS TO THE TALENT.
We believe that certain concepts provide the foundation for the development of successful offensive schemes. These concepts never change, regardless of the type of offense we are installing. This does not mean that we will run a different offense every year, but it does mean that we will adjust the offense to take advantage of the skills of the individual athletes available in any given year.
THE CONCEPTS:1 Total scheme must be sequenced… an opponent's reaction to stop one
phase of the offense will make it vulnerable to the next phase.2 Must have a legitimate threat, which draws an opponent's respect.3 Design the remainder of the package to compliment the threat
A. Running game complimentB. Passing game compliments
4 Seek a balance of running and passing. A. This may take the form of equal number of running and passing plays.B. Approximately equal yardage between running and passing game.C. A play action passing game that produces big plays and/or touchdowns
which could "balance off" the attempt of the defense to overload the run5 Simple, yet flexible blocking schemes.
A. Certain blocking schemes will be taught and used on a weekly basis. B. Overall blocking schemes will remain basically consistent from year to
year.
Info
6. Look for positions in which personnel placement could result in physical mismatches.
7. Always be able to feature best athlete's best talents.8. An "active quarterback" is a great way to keep the defense
off-balance--- try to incorporate speed options, naked passes, keeps(reads) off of best runs.
9. Faking (by backs and quarterbacks) could turn average plays into big gainers or touchdowns.
10. Downfield blocking yields big plays and touchdowns. Requires sacrifice, hustle, and discipline.
11. Effective passing game.A. Be able to throw play action passes off of the best running
playsB. Be willing to throw play action passes on first downC. Develop a successful "possession" passing attackD. Have the capability to throw the "home run" ball either
fromplay action or drop back (be prepared to utilize formations, motions, etc. to get the situation you need)
12. Have the capability to utilize:A. Pre-snap sight adjustmentsB. Stretch concepts vs.. zones (horizontal, vertical, or
triangle)C. Crossing/ comebacks/ picks vs.. man
13. Always examine how multiple formations and shifting can create defensive dilemmas-attempt to use formations and shifting to create advantages (rather than new plays)
14. Pre-play the game (scripting sequences and situations…practice "situations")
Info
15. Starters as spotters (teach the players well-their understanding of the offense makes them great spotters).
16. Utilization of audibles:A . Best sideB . Complimentary plays: run with run, run with pass, and
pass with passC . "Formation only" call in which the quarterback principally
uses one-back sets and knowledge of the fronts to call the play at the line (2 base runs and 2 base passes)
17. Sell the players on the idea that, "We are always only one snap away from the end zone".
18. We always expect at least 30 points.
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Positions / HuddlePersonnel GroupsCadenceAudiblesƒ Color System
Run Gameƒ Holesƒ Run Game Defined
Passing Systemƒ Strong Side / Quick Sideƒ Reciever Identificationƒ Numbering Systemƒ Passing System
Offensive System
1. Army 2 Backs 1 TE 2 WR F-H-Y-X-Z
2. Navy 1 Back 1 TE 3 WR A-Y-C-X-Z
3. Jet 2 Backs 0 TE 3 WR F-H-C-X-Z
4. Quads 1 Back 0 TE 4 WR A-C-B-X-Z
5. Rangers 0 Backs 0 TE 5 WR C-B-E-X-Z
6. Air Force 1 Back 2 TE 2 WR A-T-Y-X-Z
7. Marines 2 Backs 2 TE 1 WR F-H-Y-T-Z
8. Tank9. Unit
0 Backs0 Backs
2 TE1 TE
3 WR4 WR
Y-T-C-X-ZY-C-B-X-Z
System
Position code names:
Offensive Line:Left Tackle (LT)Left Guard (LG)Center (C)Right Guard (RG)Right Tackle (RT)
Wide Receiver:Flanker (Z)Split End (X)3rd Receiver (C)4th Receiver (B)5th Receiver (E)
Running Backs:2 backs Halfback (H) Fullback (F)1 back A back (A) 3rd Back (P)
Tight Ends:1st Tight End (Y)2nd Tight End (T)
Quarterback:Quarterback(QB)
Personnel groups:
0
5 YARDS
X
LT LG C RG RT
Y/B
QB
F/C
A/H
Z
Ball
SIDELINE
1. Center forms huddle 5 yards from the football
2. Huddle is circular, hands on knees, eyes up
3. QB is last man in huddle. Once he enters- NO TALKING
4. QB will call formation, play and snap count- WR’s leave
5. QB will repeat snap count and say “Ready-Break”
6. On break clap hands and break huddle
7. QB & (H/A) will flip positions, so QB is closest to our sidelines
PERSONNEL GROUP SIGNALS
1. Army One fits up
2. Navy Two fists up
3. Jet Wave hand over head
4. Quads Travel signal
5. Rangers Open fist
6. Air Force Arms out to side
7. Marines T with arms
8. Tank
9. Unit
2 fists pound together
1 finger up
OFFENSIVE PERSONNEL SIGNALS
Communications and Procedures at the Line of Scrimmage (LOS)
1.-OL get to LOS and get set2.-QB calls color and number/word to each side. May also signal to
receivers. Alert dummy language3.-QB pauses and gives center indicator
Snap Counts1.- On Quick- “Down Color”2.- On One- “Down”, color number/word, color number word- “Set Hit”3.-On One- “Down”, color number/word, color number word- “Set Hit
Hit” Silent Cadence(Used in Shotgun only)1.- Silent 1: QB will give center CLAP
-Center will swing head anytime after CLAP, snap bal when head 2.- Silent 2: QB will give center CLAP
-Center will swing head anytime after CLAP,center will give a second head swing, ball snapped when head gets back to center (set go timing)
Audible at LOS1.- We can change the play at the LOS regardless of the snap count. If
the count is on “quick” QB will tell the o-line “Easy or Check”. After the audible the ball is snapped on One
2.- We may change the “Live” color at any time during the season3.- if QB wants to change play he utilizes live color in cadence- “Down”
“Red 34” ‘Red 34”- Once to each side. “Set Hit”
System
Freeze Penalty:No play is called. The QB will call the cadence and if the defensedoes not jump the QB will continue to try and draw the defenseoffsides and continue until a Delay of Game penalty is called.
Freeze Timeout:No play is called. The QB will call the cadence and if the defensedoes not jump the QB will continue to try and draw the defenseoffsides then prior to the 25 second clock expiring the QB will call timeout.
DUMMY CALLS:QB or skill calls made that start with a particular letter
No Huddle
• When we go no huddle, the whole play will be signaled in from the sideline.
1. The OL will go and line up on the ball. This is not two minute, so you have time to get set.
2. All skill on the field will look at the sideline at the designated coach and listen for the personnel group coming in.
3. The remaining skill will be beside the coach on the sideline and come onto the field yelling the personnel group. You will then look at the sideline and get the formation, motion, and play. Then you will line up in formation.
4. The QB will then tell the OL the formation and the play. The play will be communicated by numbers. It will be the first or second number depending what we designate.
Example if using the first number: Robber, Robber, 46/ 24, 46/ 24. QB steps back, Set, Hit. We would be running 46.
5. We will then take it a step farther and use other numbers in the sequence with the cadence.
Example: Robber, Robber, 34/ 15, 34/ 15. QB steps back, Blue 345, Black 318, Set, Hit. We are still running 34.
6. We will designate a Hot color to change everything that was said at the line.
100= Screens 700= 70’s
200= 270’s 800= P. A./ Full Flow/ Rt
300= Open 900= P.A./ Full flow/ Lf
400= Open
500= 50/ 500’s
600= 60’s
All pass paterns wil have an automatic adjustment in the event of a scramble or when the QB is forced to one side or the other. This system holds true for all patterns and formations. The following willapply for all Z,Y,H,X,T,H & F in accordance with the side of the scramble.
Quarterbacks-Should avoid pressure by escaping to the pressure side. Do not give the rush defenders angles of pursuit.-Keep eyes downfield working laterally for width while attacking the LOS,giving receivers a chance to adjust and get open.ReceiversIf QB comes out your side:-Deep man in the patern comeback to the boundry-Short Man- turn up field-Medium receivers should change their directions and shadow the QB-Backside receivers should run a deep post
Basic Rules-Backs who block or fake should run a course parell to LOS with QB-RB running routes, adjust course to run parell with QB find holes-Medium receivers if you approach sideline- start working back into thefield area-If passer runs turn and stalk block-LOAFS kill scrarmbles- effort on scrambles may win games
Scramble Rules
1. Center shouts command of "Huddle". Everyone takes proper alignment in the huddle.2. QB controls the hudddle. No one else will speak. All receivers and backs must be aware of personnel grouping in the game.3. QB will face the sideline and receive the play from the WR. Once he has the play straight in his mind, he will step into the huddle and call the play in the following manner:
"Z Cross to Right Split 34 on 1""Right Split Z In 34 on 1"
MOTIONThe placement of the motion within the huddle call will help determinethe eventual destination of the receiver or back.
Example: Z cross to Right; The Z receiver will use zap motion to end up inRight. The formation we would start in is Lion. The Z will cross the center,therefore changing the formation.
Example: Right Z In; The Z receiver will use z In motion towards the centerbut will not cross the center, therefore will not change the formation.
A) Pre-Formation Motion or Shift Z Cross
B) Formation Right
C) Backfield Set Split
D) Post Formation Z In
E) Play 34
F) Cadence on 1
FORMATION OF PLAY
9 7 5 3 1 0 2 4 6 8
# Play Type Ball Carrier Sample
10: Draw & Lead QB 10-11Lead
20: Trap, Dives, Wedge FB 20-21 Trap
30: Zone, Lead, Speed TB (1 Back) 34-35 Zone
40: Counter, Trap, Power TB (1 Back) 46-47
50: Drop Back- 5 Man Prot. QB- 3 or 5 Gun 564
60: Drop Back- 7 Man Prot. QB 5 Step Gun 63
70: Drop Back- 6 Man Prot. QB 5 Step Gun 74
80: Roll Out QB-Roll 84
90: Quick Game QB- 3 Step 693-793
System
Running Game - Hole Numbering
RIGHT FORMATION
Z
YX
F
H
Y
F
H
Z
YX
F
H
LEFT FORMATION
ZX
F
H
Y
LIZ OVER FORMATION
ZX
A
C
Y
Z
X
F
H
Y
LIZ
LION
ZX
F
H
Y
RIP OVER FORMATION
ZX
A
C
Y
RIP
Z
X
F
H
Y
RAM
Formations: All of our formations will start with the first letter as a R or LWe will always tell the Z where to go. This is considered our STRONG SIDE. If the Formation starts with an R (Right, Ram, etc. the Z goes right and the strong side is right.)
System
Otterbein Passing System
Formations:
If the formation starts with a L- The STRONG SIDE is left.
If the formation starts with a R- The STRONG SIDE is right
Formations:
If the formation starts with a L- The QUICK SIDE is right.
If the formation starts with a R- The QUICK SIDE is left
RIGHT FORMATION
Z
YX
Y
FF HH
Z
YX
FH
LEFT FORMATION
ZX
F
H
Y
LEFT WEAK FORMATION
ZX
A
C
Y
Z
X
F H
Y
LIZ
LION
ZX
F
H
Y
RIGHT WEAK FORMATION
ZX
A
C
Y
RIP
Z
X
FH
Y
RAM
STRONG SIDE QUICK SIDE QUICK SIDE
System
Otterbein Formations
STRONG SIDE
We will identify all receivers by where they are located in the formation:1 Strong 1 Quick2 Strong 2 Quick3 Strong 3 Quick4 Strong
The Strong Side is to the right in both formationsbecause the formation starts with a R
ZX
A
C
Y
RIP FORMATION
#1 Strong
#1 Quick
#4 Strong
#2 Strong
#3Strong #2
Strong
ZX
A
Y
RIP OVER FORMATION
C
#1 Strong
#2 Strong
#3Strong
#2 Quick
#1 Quick
System
Receiver identification
1st numbers: Sets ProtectionLast Number: Route Concept
PROTECTION60: 5 Step / Strong Side Passing Concept70: 5 Step / Quick Side Passing Concept80: Sprint Out Series / Strong Side Concept90: 3 Step Passing game / Strong Side Concept
CONCEPTS0 Drive1 Flood2 Curl/Flat3 Speed Out4 Smash5 Mesh6 Shallow Cross7 Option Routes8 Double Posts9 Verticals
SMASH CONCEPT
OO
SystemPassing Numbering System
The second number states the play or concept of the play.Example: 64,74, or 84 all mean we are running the SMASH concept.64 is to the Strong side- 74 is to the Quick side- 84 is to the Strong side
500 series: 560's- Strong Side (Empty) 570's- Quick Side60 series: 5 Step Strong Side passing attack70 series: 5 Step Quick Side passing attack80 series: Sprint- Strong Side passing attack90 series: 3 Step- Strong Side passing attack800 / 900: Play Action – Run fake tied to pass
SMASH CONCEPT
OO
Strong Side read
Quick Side read
Right 64
Rip Over 74
Right 84
Strong Side read
System
Passing System
Position IdentificationDefensive Line TechniquesGap AssignmentsBase FrontsCoveragesPressureƒ Dogƒ Blitz
Defensive Recognition
Head Up Alignments
Defensive Line Techniques
S= Shade
Outside Alignments
Inside Alignments
Defense
Defensive Line Techniques
A4 DB2 C13
QY QT QG SG ST SY
QB
QYQTQGSGSTSY
QB
Gap Assignments Defense
Strength is determined by formation
Gap Assignments
4-2 UNDER 4-2
4-1 4-0
FRONTS WO/TE
ODD ODD STACK
BEAR5 Down
T N AE
M STN AE
M S
TN AE
M
TN AE
W M
TN AEW
WN AE
M SPR N AE
M SWSS
R N AEM
SW
UNDER
4-4 OVER
FRONTS W/TE4-3
4-3 SWAPLOAD
ODD ODD STACK
BEAR
P
T N AE
M
S
W
TN AEM S
W SS
TN AE
M SW
TN AE
M SW
TN AEM
SW
WN AE
S
MR N AE
M SWSS
R N AEM
S
WSS
Coverage ConceptsCoverage recognition begins with a pre-snap look at alignment of the secondary players.As you get aligned at the LOS you:
1) Find the safety to your side of the formation, QB find Free Safety2) Determine the technique of the defender over you3) Find the invert player to your side
A complete understanding of the coverage responsibility of the defender aligned over you will assist inreleases off the LOS, blocking rules and techniques and route conversions. Apost snap adjustment is often necessary and the ability to read on the run is essential
We breakdoen all coverage conceptsCoverage Concepts
1. Zone-Thirds - 1 High2. Zone-Halves -2 High3. Zone-Quarters -2 High4. Man-With Help -1 or 2 High5. Man-No help -No deep BEAT NO DEEP!!!
__________________________________________________Zone ThirdsDeep player is in or near the middle of the field and has deep responsibilityA) Corners usually have outside leverage unless over splitB) Invert players usually have flat responsibilityC) Any rolled defender will force an outside releaseD) Normally played with 8-man frontE) Can only cover 4 of 6 underneath zones
Zone HalvesDeep players aligned on or near hashes. Underneath players usually lined up in positions to re-direct
receiversA) Rolled Defenders on outside receivers will force inside releaseB) Underneath defenders on inside receiver will normally force outside release and run with vertical
releasesC) Strong coverage vs. underneath routes (curls/flats)D) Weakness in middle verticals and digs
Zone QuartersDeep players in each ¼ of the fieldA) Underneath coverage works to a flat if there is a threatB) Safeties read release of #2. Flat- look to #1, Vertical- run with #2, Inside level off and look for crossersC) #2 Blocks- very aggressive run supportD) Outside receivers expect man to man technque. Leverage depends on splitsE) Weakness- Post help, underneath routes and play action
Man SafetyUsually safeties are deep with underneath defenders in man/trail techniquesA) 1 High - “Mouse’ free defender is safety “Hole” free defender is LBer “Fire” free defender blitzesB) 2 High – “Bracket” free defender is doubling receiver /// ”2 Man”- Safeties help, underneath trail defender
Man No HelpNo variations. No deep players- safeties are usually lined up inside 8 yards and have man coverageResposibilities // get open quickly
Coverage Concepts
Basic rules for coverage identification Read your triangle and identify 3 defenders1) Identify the safety to your side is he 1-Hi, 2-Hi, or no deep safety.2) Determine the technique of the defender lined up over you
a) Man (inside leverage) or Zone (outside leverage)b) Rolled corner or soft corner
3) Locate the the invert player a) (1-Hi)- Flat defender b) (2-Hi)- Curl defender
E N TW M S
A
C C
FS SS
E N TW M S
A
C C
FS
SS
Coverage Recognition
Invert Player
Read the alignment of the safety to your side. The FS willShow the coverage pre-snap the majority of time.
-If FS is aligned 12 yards deep and 2 yards outside the hash (Deep ½)-If FS is aligned 10 yards deep and 4 yards outside the hash (Deep ¼)-If FS is aligned 8-10 yards deep and 4 yards outside hash-weak buzz or corner blitz (zone blitz)-If FS is aligned 12 yards deep and on the hash (Zone thirds- possible field
pressure)-If FS is aligned 8-10 yards deep on the hash-Middle zone player (zone thirds, possible middle pressure)-If FS aligned in middle of field- 3 Deep Zone or Man Free
WHEN FREE SAFETY ALIGNED 2 YARDS OUTSIDE HASH
FS- 12 Yards Deep2 Yards outsideHash- Deep 1/2
W MC
FS
FS- 10 Yards Deep4 Yards outsideHash- Deep 1/4
W MC
FS
FS- 8-10 Yards Deep4 Yards outsideHash- Possible Corner Fire or WeakBuzz- Corner 1/3’s
W MC
FS
Identifying Safety alignments to determine coverage
FS- 12 Yards DeepOn Hash-Aligned to Roll to middle of fieldCover 3- (Possible Field pressure)
W MC
FSFS- 12 Yards DeepOn Hash-Aligned to Drop down to low hole(1 Mouse)
W MC
FS
FS- 12 Yards DeepOn Hash-Aligned to Drop down to replaceBlitzing LB’s InsidePressure (3 Deep3 under)
FREE SAFETY POST SNAP MOVEMENTS
W MC
FS
W MC
FSFS- 12 Yards DeepBack peddles straightBack- Cover 2
FS- 12 Yards DeepMiddle of Field-Cover 3
When FS aligns in middle of field
W M
C
FS
W MC
FS
FS- 12 Yards DeepMiddle of Field-You identify inside leverage on underneath receiversCover 1
W M SC C
FS SS
W M SC C
FS SS
W M SCC
FS SS
W M SC C
FS SS
W M SC C
FS SS
W M S
C
C
FS
SS
W M SC C
FS SS
W M SC C
FS SS
W M SC C
FS SS
Cover 2 Cover Tampa 2
Cover 6 Cover 4
B
Cover 2 Robber Cover 2 Tilt
Cover 44 Cover 3 Sky St
Cover 3 Sky Wk
Coverage
W M SC C
FS
SS W M S
C
C
FS
SS
W M SC
C
FS SS
W M SC C
FS SS
W M S
C
C
FS SS
W M SC C
FS
SS W M SC C
FS SS
W M SC C
FS SS
W M S
C C
FS SS
W M SC
C
FS SS
B
N
E
B
Cover 3 Cover 35
35 Strong 35 Weak
3 Buzz Strong 3 Buzz Weak
Cover 5 33 Field
33 Boundary 33 Middle
Coverage
W M SC
C
FS
SS W M S
CC
FSSS
W M SC
C
FS
SS
W M SC C
FS SS
W M SC C
FS
SS
W MS
C C
FS SS
WM
S
CC
FSSS
W M SC CFS
SS
Coverage
Cover 1 Hole Cover 1 Mouse
Cover 1 Fire Cover 0
Cover 2 Man Cover Bracket Z/X
Cover Bracket B/C Cover Bracket C/X
Personnel Groups
Army (21)Navy (11)Air Force (12)Jet (20)Quads (10)Marines (12)Tank (02)Rangers (00)Unit (01)
Otterbein Football Offensive Formations
X Y
QF H
ZX
Y
QF H
Z
XY
QF H
ZX Y
Q FH
Z
Right Left
Ram Lion
Formations
ARMY
XZ
QF H
YX Z
QF H
Y
Roy Loy
XY
Q FH
Z
Right Ram
X Y
QB
F H
Z
Left Ram
XY
QB
FH
ZX
Y
QF H
Z
XY
QF
HZX Y
Q F
H Z
XY
QF
HZX Y
Q F
H Z
Right Strong
Left Weakest
Right Xtra
Left Strong
Right Weakest
Left Xtra
Formations
YZX
Q FH
Right Off
Y
QF H
Z X
Left Off
ARMY- (with back sets)
X Y
QBF
H
ZXY
QB
F
H
Z
Right Stinger Cluster Left Stinger Cluster
FormationsARMY- (with back sets)
XY
QB FH
Z
Rhino Ram
X RT
QBF H
Z
Elephant Lion
LT Y
XY
QBF
H
ZX Y
QB
F
H
Z
Left Bunch SlammerRight Bunch Stinger
X
Y
QBF H
ZX
Y
QB FH
Z
LawyerRobby
X Y
QA
CZXY
Q A
C Z
XY
Q A
CZ X
Y
QA
CZ
XY
QA
CZX Y
Q A
C Z
XY
QA
CZX Y
Q A
C Z
Rip Liz
Rip Over or Leo Liz Over or Rex
Ron Lott
Rocket Lazer
Formations
NAVY
XY
QBA
CZ
XY
QB A
CZ
Rip Bunch Liz Bunch
Formations
NAVY (Continued)
XY
QBA
CZ
XY
QB A
CZ
Rip Cluster Liz Cluster
XY
QBA
CZX Y
QB A
C Z
Ron Bunch Lot Bunch
X Y
QBA
CZXY
QB A
C Z
Ron Cluster Lott Cluster
XC
QB
F H
ZXC
QB
FHZ
XC
QB F
HZ X
C
QBF
H
Z
X
QBF
HZX
QB F
C
Z
X
QBF H
ZXC
QB FH
Z
Rob
Lou
Rob Strongest Lou Strongest
Rob Weak
Lou Weak
Rob Zero
Lou Zero
Formations
C
CH
JET
X
C
QBF H
ZX
C
QB FH
Z
XC
QB
F
H
ZX C
QB
F
H
Z
X
QB
F
H
ZX
QB
F C
Z
X
QBF H
ZXC
QB
F
H
Z
Rob Sting Lou Sting
Rob Stinger
Lou Stinger
Rob Slammer Cluster Lou Slammer Cluster
Rob Bunch Lou Bunch
Formations
C
C
H
JET (Continued)
XZ
QBA
BCX
C
QB A
BZ
XZ
QBA
BCX
C
QB A
BZ
Robber Looter
Robber Trips Looter Trips
Formations
XZ
QBA
BCX C
QB A
B Z
Robo Trips Loco Trips
QUADS
ZX
QBA
CBZ
B
QB A
CX
Robo Loco
XZ
QBA
BCX C
QB A
B Z
XZ
QBA
BCXC
QB A
B Z
Robo Cluster Loco Cluster
Robo Trips Bunch Loco Trips Bunch
FormationsQUADS (Continued)
XZ
QBA
BC
XC
QB A
B
Z
Robber Trips Xtra Looter Trips Xtra
XZ
QBA
BC
XC
QB A
BZ
Robber Trio Looter Trio
XT
QY
A
ZXY
QT
A
Z
XT
QY
A
ZXY
QT
A
Z
Ringo Lucky
Ringo Twins
Lucky Twins
FormationsAIR FORCE
Y
T YQF
H ZY T
QF
HZ
T YQFH
ZTY
QFH
Z
Y TQ F
H
ZT Y
QFH
Z
R L
R Switch L Switch
R Strong L Weak
FormationsMARINES
X ZE
BC
Z XEC B
LUCY RICKY
RANGERS
X ZEB C
Z XEC B
LUCY QUADS RICKY QUADS
XZ
EB CZ
XEC B
LUCY QUADS BUNCH RICKY QUADS BUNCH
XZ
EB CZ
X EC B
LUCY QUADS CLUSTER RICKY QUADS CLUSTER
Y TQZ XC
T YQ CX Z
Rita Linda
FormationsTank
YB
QBZ
X
C
YB
QB
CX
Z
Ralph Larry
FormationsUnit
YB
QB
Z
X
C
Y
BQB
CX
Z
Ralph Quads Larry Quads
YB
QB
Z
X
C
Y
BQB
C
X
Z
Ralph Flex Larry Flex
YB
QB
ZXC
Y
BQB
CXZ
Rover Flex Loser Flex
YB
QB
Z
X
C
Y
BQB
C
X
Z
LoserRover
Backfield Base Alignments
HF
BASE BACKFIELD ALIGNMENTS
Formation starts with L
QH F
2 Backs 2 Backs
Q
Formation starts with L
QA A
Formation starts with R
Q
Q QA A
1 Back 1 Back
Formation starts with R
Formation starts with L Formation starts with R
1 Back 1 Back
Q
Wham Wham
HF
3 Back
BRONCO
Formation starts with L
Q HF
Formation starts with L
BULLY
3 Back
P P
F-ToH- Away
A-To
A-Away
Backfield Adjustments
Q
F
HQH QH
FF
Q
F
HQ H Q H
FF
Q
F
HQH QHFF
2 BACK ALIGNMENT - FORMATION STARTS WITH R
STING STINGER STINGY
WING WINGER WINGY
WHAM WHAMMER WHAMMY
Q
F
HQ H Q H
F
SLAM SLAMMER SLAMMY
F
Backfield AdjustmentsQ
F
HQ H Q H
FF
Q
F
HQH QH
FF
Q
F
HQ H Q H
FF
STING STINGER STINGY
WING WINGER WINGY
WHAM WHAMMER WHAMMY
2 BACK ALIGNMENT - FORMATION STARTS WITH L
Q
F
HQH QH
FF
SLAM SLAMMER SLAMMY
1 Back Alignments
Q
A
Q
A
RB aligns 2 yards behind QB
Q
A A
Q
Q
A
Q
AA
Q
Strong Stronger Strongest
Weakest Weaker Weak
“I”
QA
A: Away
Q AWham
Backfield Miscellaneous
HF
Formation starts with L
Q
H F
2 Backs 2 Backs
Q
Formation starts with L
QA A
Formation starts with R
Q
Q QA A
1 Back 1 Back
Formation starts with R
Formation starts with L Formation starts with R
1 Back 1 Back
Q Q
Formation starts with L Formation starts with R
MISCELLANEOUS BACKFIELD ALIGNMENTS
ZERO ZERO
WIDE WIDE
SIDE SIDE
2 Back
HF
Wasp
FH
Wasp
2 Back
Z
X
F
Y
H
Z
X
F
Y
H
B-C-X-Z Cross
B-C-X-Z Return
B-C-X-Z In
B-C-X-Z Orbit
Motions
-End up in formation calledZ cross to Lion
Z
X
F
Y
H-Begin in formation called- motion past the QB and return in postion to execute assignmentRight Z Return
Z
X
F
Y
H-Begin in formation called- motion in postion to execute assignmentRight Z in
-Begin in formation called- motion to postion behind deepest backRight Z Orbit
B/C/Z/ X MOTIONS
Z
X
F
Y
H
B-C-X-Z Seal
Motions
-End up (blocking)cutting off end man onLine of scrimmage
B/C/Z/ X MOTIONS (cont)
Z
X
A
Y
C
Cross
Return
In
Ick
Motions
-End up in the position of the called formationC Cross to Rip Over
ZX
A
YC
-Begin in formation called-motion past the QB returning to putyourelf in position to execute your assignmentRip C Return
ZX
A
Y
C
--Begin in formation called-motion past the QB returning to putyourelf in position to execute your assignmentRip C In (align as widest receiver)
--Begin in formation called-motion to proper backfield positionRobber Bic
ZX
A
CB
A / B / C / Y MOTIONS
Motions
A
AAA Run
A FlyA
A
A Run / A Fly
A Flip
Under
B
A
Top
-Motion to proper backfield position
A / H / F / B MOTIONS
AA Righty
AA Lefty
ZONE SCHEMES34/ 35 Zone 34 / 35 Triple34/35 Read 34 / 35 Orbit34/35 Force34/35 Fan
38/ 39 Speed32/ 33 Veer38/39 Zone
GAP SCHEMES06/07 Shovel20/21 Trap40/41 Trap42/43 Tap44/45 Power46/47 Redskin
DRAW SCHEMES12/23 Draw
RANDOM SCHEMES30/ 31 Lead20/21 Wedge (add)
RUN GAME
3 TECHCOVERED
FS SS
Versus: 4-3
UNCOVERED
S
N TE
W
A
M CC
QH
F
Run Game
POSITION SCHEME CALLS
Backside Tackle Zone Double, Stay , SiftBackside Guard Zone Double
Center Zone Double
Playside Guard Zone Double, Base
Playside Tackle Zone Double, BaseTight End Zone Double, Base
POSITION STEPS RESPONSIBILITY
Fullback or 2nd TE Lead Step Block EMOL- opposite the call
Tailback Lead step, crossover, square
Aiming at outside leg of the guard. Read 1st DL past guard
Quarterback Drop Step Carry out naked Fake
POSITION SPLIT RESPONSIBILITY
Z / X Normal Play to- Man Over-Play Away- cross field cut
Slot Normal Inside shoulder man over
34/35
4-2
4-3
E N T
W M SA
CC
FS
R
E N T
W M S
A
CC
FS R
4-2 / 4-3
Run Game
Under / Bear
Under
Check 39
Bear
E NT
W MSA
CC
FS R
E N TW
M S
A
CC
FS
R
Run Game
Odd
Odd Stack
E N E
W M SN
CC
FS R
E N E
W M SN
CC
FS
R
Odd / Odd Stack
Run Game
POSITION SCHEME CALLSBackside Tackle Zone Double, Stay , SiftBackside Guard Zone Double
Center Zone Double
Playside Guard Zone Double, Base
Playside Tackle Zone Double, BaseTight End Zone Double, Base
POSITION STEPS RESPONSIBILITY
Pitch Player (If in motion get To pitch phase)
Get in pitch phase 5 x 1
A in 1 backH or F in 2 Back
Heels at 6, OpenStep, crossoverAt PSG
Aiming at outside leg of the guard. Read 1st DL past guard
Quarterback Open Read Step Drop step at 45 degree Key C Gap defender / Give / Pull- With Pull option off near defender
POSITION SPLIT RESPONSIBILITY
Z / X Normal Play To: PS #1- man OnPS #2- #3 in progression
Slot Normal Man Over
Versus: 4-3
3 TECHCOVERED
UNCOVERED
34/35 TRIPLE
S
N TE
W
A
MCC
FS SS
Run Game
#2
#3
34/35 Triple
12
3
Always block #3, If #3 is in the middle of the field or backside = secure& climb. (#2 is 1st player headup or outside of OT
TRIPLE RULES
1
3
2
1
23
1
32
1 Hi-/ #2 Stacked #1 oroutside-#3 Man over-Block #3
2-Hi/ #2 on near hash-#3 backside safety-Secure and climb
1 Hi/ #2 Man over-#3 Middle of field-Secure 1st LB in box then#3
2-Hi/ #2 is man on -#3 near deep safety-Block #3
TN EEM S SS
CC
FS
WTN EE
M S
SS
C C
FS
W
TN EE
M S
SSC
C
FS
W RN EE
M S SS
CC
FS
W
Triple Rules
Run Game
4-2 / 4-1
4-2
4-1
E N T
W M S
A
CC
FS R
E N T
W M S
A
CC
FS
R
Run Game
Odd
Odd Stack
E N
N W M S
A
CC
FS
R
E N
NW M S
A
CC
FS R
Odd / Odd Stack
Run Game
POSITION SCHEME CALLS
Backside Tackle Zone Double, Stay , Sift
Backside Guard Zone Double
Center Zone Double
Playside Guard Zone Double, Base
Playside Tackle Zone Double, Base
Tight End Zone Double, Base (possible Oscar)
POSITION STEPS (keep) RESPONSIBILITY
Tailback Lead step, crossover, square
Aiming at outside leg of the guard. Read 1st DL past guard
Quarterback Drop Step to TB DE-extend ball-read DE
Key C Gap defender / Give / Pull- With Pull option off near defender(7 Man box- possible check)
POSITION SPLIT RESPONSIBILITY
Z / X Normal FS- Singleside= SupportFS- #2/#3= Man on Inside NumBS- Keep
Slot Normal FS-#2/#3= Man on Inside NumberBS- Keep
Versus: 4-3
3 TECHCOVERED
UNCOVEREDS
N TE
WA
MCC
FSSS
Q
Run Game
34/35 READ
4-2
4-1
E N T
W M S
A
CC
FS R
E N T
W M S
A
CC
FS
R
4-2 / 4-1
Run Game
Odd
Odd Stack
E NNW M S
A
CC
FS R
E NNW M S
A
CC
FS R
Odd / Odd Stack
Run Game
POSITION SCHEME CALLS
Backside Tackle Man StayBackside Guard Zone Double
Center Zone Double
Playside Guard Zone Double, Base
Playside Tackle Zone Double, BaseTight End Zone Double, Base
POSITION STEPS RESPONSIBILITY
Fullback or 2nd TE Lead Step Block backside LB
Tailback Lead step, crossover, square
Aiming at outside leg of the guard. Read 1st DL past guard
Quarterback Open to 5/7 PS get ball deep to back- boot
POSITION SPLIT RESPONSIBILITY
Z / X Normal Play to- Man Over-Play Away- cross field tech
Slot Normal Inside shoulder man over
Versus: 4-3
3 TECHCOVEREDUNCOVERED
S
N TE
W
A
M CC
FS SS
34/35 StayRun Game
4-2
4-3
E N T
W M S
A
CC
FS R
E N T
W M SA
CC
FS
R
4-2/4-3
Run Game
Under
Check 39
Bear
E N TW
M S
A
CC
FS
R
E NT
W MSA
CC
FS RUnder / Bear
Run Game
Odd
Odd Stack
E N E
W M SN
CC
FS
R
E N E
W M SN
CC
FS ROdd / Odd Stack
Run Game
POSITION SCHEME CALLS
Backside Tackle Zone Double, Stay , SiftBackside Guard Zone Double, Base
Center Zone Double, Base
Playside Guard Zone Double, Base
Playside Tackle Zone Double, BaseTight End Zone Double, Base
POSITION STEPS RESPONSIBILITY
Fullback or 2nd TE Lead Step Block Sam LB gap. Read 1st DL past Guard playside.
Tailback Lead, CrossoverSquare
Aiming at Outside leg of guard. Read 1st DL past Guard.
Quarterback Open to 5/7 PS get ball deep to back- boot
POSITION SPLIT RESPONSIBILITY
Z / X Normal Play to- Man Over-Play Away- cross field tech
Slot Normal Inside shoulder man over
Versus: 4-3
Run Game34/ 35 Force
3 TECHCOVERED
FS SS
Versus: 4-3
UNCOVERED
S
N TE
W
A
M CC
QH
4-2
4-3
E N T
W M S
A
CC
FS R
E N T
W M SA
CC
FS
R
4-2 / 4-3
Run Game
Under
Bear
E N TW
M S
A
CC
FS
R
E NT
W MSA
CC
FS RUnder / Bear
Run Game
Odd
Odd Stack
E N E
W M SN
CC
FS
R
E N E
W M SN
CC
FS ROdd / Odd Sack
Run Game
POSITION SCHEME CALLSBackside Tackle Zone Double, Stay , SiftBackside Guard Zone Double, BaseCenter Zone Double, BasePlayside Guard Zone Double, BasePlayside Tackle Zone Double, BaseTight End Zone Double, BasePOSITION STEPS RESPONSIBILITYFullback or 2nd TE Lead Step Block Will LB Gap. Read 1st
DL past Guard playsideTailback Lead, Crossover
SquareAiming at Outside leg of guard. Read 1st DL past Guard.
Quarterback Open to 5/7 PS get ball deep to back- bootPOSITION SPLIT RESPONSIBILITYZ / X Normal Play to- Man Over-
Play Away- cross field techSlot Normal Inside shoulder man over
Versus: 4-3
34/ 35 Fan
E N T
W M SA
CC
FS
R
Run Game
4-2
4-3
E N T
W M S
A
CC
FS R
E N T
W M SA
CC
FS
R
4-2 / 4-3
Run Game
Under
Bear
E N TW
M S
A
CC
FS
R
E NT
W MSA
CC
FS RUnder / Bear
Run Game
POSITION SCHEME CALLSBackside Tackle Zone DoubleBackside Guard Zone DoubleCenter Zone DoublePlayside Guard Zone Double, Gee (Pull for PS LB)Playside Tackle Zone Double, Gee (Block down)Tight End Zone Double, BasePOSITION STEPS (Toss) RESPONSIBILITYFullback or 2nd TE Lead Step Block force player to the
playside. Aim 1 yard outside TE
Tailback Lead step and sprint
Aiming point 1 yard outside TE
Quarterback Open to 4/8 PS get ball deep to back- bootPOSITION SPLIT RESPONSIBILITYZ / X Normal Play to- Man Over-
Play Away- cross field techSlot Normal Inside shoulder man over
Versus: 4-3
Run Game
38/ 39 Zone
Run Game
Versus: Under
Versus: 4-2
Run Game38/ 39 Zone
Versus: 50
Versus: Wild West
Run Game
38/ 39 Zone
Versus: Bear
Run Game38/ 39 Zone
POSITION SCHEME CALLSBackside Tackle Zone DoubleBackside Guard Zone DoubleCenter Zone DoublePlayside Guard Zone DoublePlayside Tackle Zone Base, Loop, Dip & RipTight End Zone, Man Base, Loop
POSITION STEPS RESPONSIBILITYTailback Jab with inside
footQuick jab step- get to 5 x 1 from QB- stay with QB
Quarterback Playside directional step at EMOL
Attack outside number ofEMOL- (Pitch Key)
POSITION SPLIT RESPONSIBILITYPlayside Normal Playside Outside- Inside #
Playside Inside- Outside #’sBackside Normal Inside shoulder man over
Versus: 4-3
B N T
W MS
E
C C
FS SS #1#3
#2
Cowboy
Cowboy
38/39Run Game
Versus: 4-2
38/ 39 Dbl
Run Game
Versus: 50
Versus: Wild West
38/39Run Game
NNEE
MM
SS
FSFS
TT $$
CC CC
SSSS
WW
ZZQQ JH
XX
RF
YY
Check Play to: Most Tucked in MLB
Check Play to: Most Tucked in MLB
Run Game
Versus: BEAR
38/39
32/ 33 Veer
E NT
W MS
E
C C
FS
SS
4-3
Check to 1 & 5 Tech
E N
B W M SE
C C
FS
SS
Check to Field or Numbers Odd Stack
Run Game
6/7 (Shovel)
B N T
W MS
E
C C
FS SS
4-3
6/ 7 Shovel
#1
#3
#2
Backside Tackle Gap Seal Gap hingeBackside Guard Gap Skip pull to FSLBCenter Gap Block back for pulling guardPlayside Guard Gap Block A gap or Dble 3 TechPlayside Tackle Gap Secure B gap to MLB/ BSLB
POSITION STEPS RESPONSIBILITY
Tailback Shovel- forward jab 4x2 w/ QB
Quick counter step- get to 5 x 1 from QB- stay with QB
Quarterback Take snap- Get width- Read C Gap defender
If C Gap defender takes you-shovel to back- if he takes back- attack pitch key
POSITION SPLIT RESPONSIBILITYPlayside Normal PS #1- Block #1 inside #’s
PS #2- Block #3 (triple rules)Back side Normal Block #1 to climb
Run Game
B NTW M S
E
C CFS
SS
B N T
W M S
E
C C
FS
SS
under
4-2
6/ 7 Shovel
#1#2
#3
#1
#3
#2
4-2 / Under
Run Game
T N EWM
SP
C CFS
SS
T N E
W M SPC C
FS
SS
west
50
#1 #2
#3
#1
#3
#2
6/ 7 Shovel
50 / Odd Stack
Run Game
TN EW
MS
E
C C
FS SS
Bear
#1
6/ 7 Shovel
Bear
Run Game
POSITION SCHEME CALLSBackside Tackle Trap Zone WheelBackside Guard Trap Trap 1st Man past 2 TechCenter Trap Backside onPlayside Guard Trap 1st LB inside/ Man on/ GapPlayside Tackle Trap Most dangerous LBTight End Trap Man onPOSITION STEPS RESPONSIBILITYFullback or 2nd TE Lead Opposite hip of center,
cutback to guards blockTailback Lateral Lead Option Fake Opposite the
Call
Quarterback 6 O'clock opposite call
Give to FB, Fake Option Opposite the Call
POSITION SPLIT RESPONSIBILITYZ / X Normal Bubble or HitchSlot
NNN
Run Game
Versus:4-2
20/ 21
E N T
W M SA
CC
FS
R
4-2
4-3
E N T
W M SA
CC
FS
R
E N T
W M S
A
CC
FS R
4-2 / 4-3
Run Game
Under
Check 39
Bear
Check 40
E NT
W MSA
CC
FS R
E N TW
M S
A
CC
FS
R
Under Bear
Run Game
Odd
Odd Stack
E N E
W M SN
CC
FS R
E N E
W M SN
CC
FS
R
Odd /Stack
Run Game
POSITION SCHEME CALLSBackside Tackle Trap Zone WheelBackside Guard Trap Trap 1st Man past 2 TechCenter Trap Backside onPlayside Guard Trap 1st Inside LB/ Man on/ GapPlayside Tackle Trap Most dangerous LBTight End Trap Man onPOSITION STEPS RESPONSIBILITYFullback or 2nd TE
Tailback Lead Opposite hip of center, cutback and follow guards block.
Quarterback 6 O'clock Opposite call
Drop back pass fake
POSITION SPLIT RESPONSIBILITYZ / X Normal Safety back to cornerSlot
Run Game
Versus:4-3
40/41 Bubble
E N T
W MS
E
C C
FS SS
1 LB= Trap to 3 Tech2 LB= Bubble
Versus: Under
Versus: 4-2
40/41 Trap
Versus: 50
Versus: West
40/41 Trap
Versus: Bear
40/41 Trap
POSITION SCHEME CALLSBackside Tackle Trap Zone WheelBackside Guard Trap Trap 1st Man past 2 TechCenter Trap Backside onPlayside Guard Trap 1st Inside LB/ Man on/ GapPlayside Tackle Trap Most dangerous LBTight End Trap Man onPOSITION STEPS RESPONSIBILITYFullback or 2nd TE
Tailback Lead Opposite hip of center, cutback and follow guards block.
Quarterback 6 O'clock Opposite call
Drop back pass fake
POSITION SPLIT RESPONSIBILITYZ / X Normal Safety back to cornerSlot
Run Game40/41 Trap
Versus:4-3
POSITION SCHEME CALLSBackside Tackle Gap Pull towards hole-B Gap-
Look for WLBBackside Guard Gap Man onCenter Gap Shade step to hole to BSLBPlayside Guard Gap Block man on or shadePlayside Tackle Gap Man on - Could pass setTight End Gap Zone WheelPOSITION STEPS RESPONSIBILITY
Run Game
Versus:4-3
Fullback or 2nd TE
Tailback Counter If Gun- You will be in Sam or Wham- go get ball from QB
Quarterback 5 o'clock opposite call
Turn back to LOS, outside handoff to TB
POSITION SPLIT RESPONSIBILITYZ / X Normal Safety back to cornerSlot Normal Safety
Steps: Under Center – Gun Same Side – Gun Counter - Gun Split
42/43 Tap
Lead Block EMOL for Pulling Tackle
E N T
W MS
E
C C
FS SS
FHCheck to 1 & 5 Tech
4-2
4-3
E N T
W M S
A
CC
FS
R
E N T
W M S
A
CC
FS R
4-2 /4-3
Run Game
Under
Check 39
Bear
E NT
W MSA
CC
FS R
E N TW
M S
A
CC
FS
R
Under Bear
Run Game
Odd
Odd
E N E
W M SN
CC
FS R
Run Game
Run Game44/45 (Power)
POSITION SCHEME CALLSBackside Tackle Gap Zone WheelBackside Guard Gap Pull playside for LBCenter Gap Backside FILLPlayside Guard Gap Inside on or off- Got
Playside Tackle GapInside on of off- Toe (DBl w/ TE) Got (Dbl w/guard)
Tight End GapInside on or off- Out call, block 1st threat outside-Toe
POSITION STEPS RESPONSIBILITIES
FB (F) (3 Yrds from LOS) Lead Step Kick out EMOL
HB (H) (7 Yrds from LOS)Inside Drop step - Lead st
Aiming point inside hip of offensive guard
QB (Q) (5 Yrds from LOS)Playside pivot- mesh
Give ball- carry out option fake
POSITION SPLIT RESPONSIBILITIESReceivers Normal Indian Blocks
M
NE
WS
T A
SS
4-2
4-3
E N T
W M S
A
CC
FS R
E N T
W M S
A
CC
FS
R
4-2 / 4-3
Run Game
Under
Check 39
Bear
E N TW
M S
A
CC
FS
R
E NT
W MSA
CC
FS RUnder / Bear
Run Game
Odd
Odd Stack
E N E
W M SN
CC
FS
R
E N E
W M SN
CC
FS ROdd / Odd Stack
Run Game
Run Game44/45 (Lock)
POSITION SCHEME CALLSBackside Tackle Gap Zone WheelBackside Guard Gap Pull playside for LBCenter Gap Backside FILLPlayside Guard Gap Inside on or off- Got
Playside Tackle GapInside on of off- Got (Dbl w/guard)
Tight End Gap Locked on EMOL- Inside or Out
POSITION STEPS RESPONSIBILITIES
FB (F) (3 Yrds from LOS) Lead Step Kick out EMOL
HB (H) (7 Yrds from LOS)Inside Drop step - Lead st
Aiming point inside hip of offensive guard
QB (Q) (5 Yrds from LOS)Playside pivot- mesh
Check out of a 7 Man Box
POSITION SPLIT RESPONSIBILITIESReceivers Normal Indian Blocks
44/45 (Lock)1 Back Power
TNE
M
A
S
6 Man vs 7 Man box
SS
4-4 Bear
SS
4-2 (6 Man Box Run It) 4-3 (7 Man Box Check It)
Possible 44 QUNDER- 7 Man Box Check it
Possible Check 44 Q Possible Check 44 Q
ODD- 7 Man Box- Check It
LOAD- 7 Man Box Check It
Possible Check 44 Q
Odd Stack- 6 Man Box Run It
TNE
W M
A
S
E NW
T
M
A
S
E NFS
W M
A
S
E N
PW M
A S
T NE
W M
A S
TNE
M
A
S
TNE
W M
A ST NEW M
A S
Run Game
Run Game
POSITION SCHEME CALLSBackside Tackle Gap Zone WheelBackside Guard Gap Pull playside for LBCenter Gap Backside FILLPlayside Guard Gap Inside on or off- Got
Playside Tackle GapInside on of off- Got (Dbl w/guard)
Tight End Gap Locked on EMOL- Inside or Out
POSITION STEPS RESPONSIBILITIES
FB (F) (2 Yrds from LOS) Lead Step Kick out EMOL
HB (H) (3 Yrds from LOS)Inside Drop step - Lead st
Lead inside Kick Out by FB
QB (Q) (5 Yrds from LOS)Lead step to inside hip OG
Inside to Outside
POSITION SPLIT RESPONSIBILITIESReceivers Normal Indian Blocks
44/45 Q (2 Back)
TNE
W M
A
S
44/45 Q (2 Back)
UNDERLOAD
4-34-3 Stack
Odd
SS
Odd Stack
SS
4-4 Bear
SS
TNE
W M
A
S
TNE
W M
A
S
T NE
W M
A S TNE
W M
A S
P
NE
W M
A SP
NE
W M
A
S
M
NE
W S
T A E NT
W M
T S
Vs Fronts
Run Game
POSITION SCHEME CALLSBackside Tackle Gap Pull 1 yard off of guard
towards the hole and block LB or SS
Backside Guard Gap Pull towards hole and kick out EMLOS
Center Gap Backside for pulling guardPlayside Guard Gap Inside on or off - GOTPlayside Tackle Gap Inside on or off-Got, TOETight End Gap Cutoff BlockPOSITION STEPS RESPONSIBILITYFullback or 2nd TE Lead Replace pulling tackle
opposite the holeTailback Counter Outside handoff and follow
pulling tackle
Quarterback Drop step- Hand to RB
Carry out KEEP fake
POSITION SPLIT RESPONSIBILITYZ / X Normal Safety back to cornerSlot
Run Game
Versus:4-2
46/47 (Redskin)
E N T
W M S
A
CC
FS
R
Odd / Odd Stack
Odd
Odd Stack
E N E
W M SN
CC
FS R
E N E
W M SN
CC
FS
R
Run Game
4-2 /4-3
4-2
4-3
E N T
W M S
A
CC
FS
R
E N T
W M S
A
CC
FS R
Run Game
Under /Bear
Bear
Under
E NT
W M
SA
C C
FS
R
E N TW
M S
A
CC
FS
R
Run Game
POSITION SCHEME CALLSBackside Tackle Gap Block Man on
Backside Guard Gap Pull towards hole and kick out EMLOS
Center Gap Backside for pulling guardPlayside Guard Gap Inside on or off - GOTPlayside Tackle Gap Inside on or off-Got, TOETight End Gap Inside on or off- TOEPOSITION STEPS RESPONSIBILITYFullback or 2nd TE Lead Pull 1 yard off of guard
towards hole- read guardTailback Counter Outsde handoff and follow
pulling tackle
Quarterback Drop Step-Give ball
SELL FAKE!
POSITION SPLIT RESPONSIBILITYZ / X Normal Safety back to cornerSlot
Versus:4-3
46/47 F
E N T
W
M S
A
C C
FS
R
Run Game
4-2 /4-3
4-2
4-3
E N T
W M S
A
CC
FS R
E N T
W
M S
A
C C
FS
R
Run Game
Under / Bear
Under
Bear
QB must READ end
E N TW
M S
A
CC
FS
R
E NT
W M S
A
C CFS R
Run Game
Odd / Odd Stack
Odd
Odd Stack
E N E
W M SN
C C
FS
R
E N E
W M S N
C CFS R
Need to utilize Cross motion to block 4 weak or Check 38
Need to utilize Cross motion to block 4 weak or Check 38
Run Game
POSITION SCHEME CALLS
Playside Tackle Draw Man, Pass setPlayside Guard Draw Combo to Backside LB
Center Draw Combo to Backside LB
Backside Guard Draw Man, Pass set
Backside Tackle Draw Man, Pass set
POSITION STEPS RESPONSIBILITYA Back Lead Step Block Playside Inside LB
Quarterback Qraw Drop step- Flash bubble
POSITION SPLIT RESPONSIBILITY
Field Side 3 WR Normal Bubble
Boundary Side 1or2 Normal Ohio
Run Game
Versus:4-3
12/ 13 Draw
E N T
W
M S
A
CC
FS
R
1 Back Run to the ShadeEmpty Run to 3 Technique
4-2
4-2
E N T
W
M S
A
CC
FS
R
E N T
W M S
A
C
C
FS
SS
4-2 Empty 1 Back
Run Game
4-1 Empty 1 Back
4-2
4-1
E N TW M S
A
CC
FS
R
E N T
W M S
A
C
C
FS SS
Run Game
Odd Empty 1 Back
4-2
4-1
E N TW M S
A
CC
FS
R
E N T
W M S
A
C
C
FS SS
Run Game
POSITION SCHEME CALLSBackside Tackle Lead BaseBackside Guard Lead Base, ComboCenter Lead Backside LB, ComboPlayside Guard Lead Base, ComboPlayside Tackle Lead Pass setTight End Lead BasePOSITION STEPS RESPONSIBILITYFullback Shuffle Block Playside inside LB
Tailback Shuffle, Lead Receive ball and read FB block
Quarterback Reverse to 5/7 PS
Deliver ball deep- 800/900POSITION SPLIT RESPONSIBILITYZ / X Normal Play to- Man Over-
Play Away- cross field techSlot Normal Inside shoulder man over
Versus: 4-3
Run Game30/ 31 Lead
E N T
W MS
E
C C
FS SS
FH
Run Game
Versus: 4-3
Versus: 4-2
Run Game
30/ 31 Lead
POSITION SCHEME CALLSBackside Tackle Lead BaseBackside Guard Lead Base, ComboCenter Lead Backside LB, ComboPlayside Guard Lead Base, ComboPlayside Tackle Lead Pass setTight End Lead BasePOSITION STEPS RESPONSIBILITYFullback Shuffle Block Playside inside LB
Tailback Shuffle, Lead Receive ball and read FB block
Quarterback Reverse to 5/7 PS
Deliver ball deep- 800/900POSITION SPLIT RESPONSIBILITYZ / X Normal Play to- Man Over-
Play Away- cross field techSlot Normal Inside shoulder man over
Versus: 4-3
Run Game30/ 31 Lead
E N T
W MS
E
C C
FS SS
FH
Goal Line Short Yardage
Run Game
Run Game30/ 31
TE
M W
T N E
CS
FS SS TEM C
T
SSE
FSC
W S
POS Responsibilities
Y
T
P
F
H
PT
PG
C
BG
BT
QB
TE
M
NT N EC
SFS
C
FS
E
M
T
C
N EWS
SS
CGAP STACK
4-4
Gap Stack / 4-4
Run Game
Run Game44 / 45
POS Responsibilities
Y
T
P
F
H
PT
PG
C
BG
BT
QB
TE
M W
T N E
CS
FS SS TEM C
T
SSE
FSC
W S
TE
M
NT N EC
SFS
C
FS
E
M
T
C
N EWS
SS
CGAP STACK
4-4
Gap Stack / 4-4
Run Game
FS
N AT
MR
E
WC
SC
FS
N AT
MR
E
WC
SC
FS
N AT
MR
E
WC
SC
FS
N AT
MR
E
WC
S
C
FS
N AT
MR
E
WC
S
CFS
N AT
M RE
W
C
S
C
FS
N AT
MR
E
WC
SC
FS
N AT
M RE
W
C
S
C
Right Xtra Slam 44Right Slam Xtra Seal 44
R Wasp Marry 44 Q R Bunch Wasp Marry 44 Q
R Bunch Slam 44
Right Xtra Orbit 44
Rip Strong Xtra Seal 44 Q
Right Sting 44 Dart Q
Run Game
Waggle Protection 34 NakedProtections
TE
M W
T N E
CS
FS SS
POS Responsibilities
Y Run a drag at 10
T Block edge rusher for a 2 count and run corner route
P Block frontside C Gap
F Short shuffle- release under QB- run a flat route
H Run a good 34 fake- Block D Gap defender
PT Sell 34 Cannot go downfield
PG Sell 34 cannot go downfield
C Sell 34 cannot go downfield
BG Sell 34 cannot go downfield
BT Sell 34 cannot go downfield
QB Hard fake 34- Read flat defender to corner to drag
Waggle Protection 35 Jump SplatProtections
POS Responsibilities
Y Inside release or best CORNER route
T Sell 35- Block backside D gap- do not go downfield
P Block Block 1st defender off tackles butt
F Short shuffle- Nod DE release to the flat
H Run a good 34 fake- Block 1st defender outside FB block
PT Sell 35 Cannot go downfield
PG Sell 35 cannot go downfield
C Sell 35 cannot go downfield
BG Sell 35 cannot go downfield
BT Sell 35 cannot go downfield
QB Reverse out- Sell Power fake- Spring to break contain- Read flat defender- flat corner to run
TE
M W
T N E
CS
FSSS
3 STEP
60 (560)
70 (570)
SPRINT
80
80 Back
ROCKER90 (590)
Play Action
800-900
34-35 Jump
Levi / Wrangler
Play Action Break Contain
34-35 Naked
34-35 Waggle (Stay)
46-47 Naked
46-47 Counter
PROTECTIONS
Passing Game
POS RULES TECHNIQUES
ST Man On Pass Set
SG"Rat/Leo/Base" call work with C to Nose and Mike.
Pass Set
C"Rat/Leo" call to Nose. Work with QG to Nose and Mike. "Base" call vs 0 Tech.
Pass Set
QG
"Rat/Leo" call work with C to Nose and Mike. "Base" call work with C to Nose and Plugger
Pass Set
QT Man On. Pass Set
TEFree Release. "Max" call check release on Strong Safety.
Easiest Release or Mandatory Release
FB
Strong: Check release Sam to secondary blitzer.Quick: Check release Will to secondary blitzer.
Step with near foot toward defender. Check release into called route.
HB
Strong: Check release Sam to secondary blitzer.Quick: Check release Will to secondary blitzer.
Step with near foot toward defender. Check release into called route.
QB Identify Mike. Execute play call.
60's PROTECTION
60's Protection
7 man protection scheme where the OL is responsible for the 4 down DL and the Mike LB. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike.
QG Work with the C for the Nose and Mike
QT Man On
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
4-3 Front
W
N TE
M S
R
CC
A
FS
Protections
60's Protection
7 man protection scheme where the OL is responsible for the 4 down DL and the Mike LB. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike.
QG Work with the C for the Nose and Mike
QT Man On
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
4-2 Front
1 2
W
N TE
M S R
CC
A
FS
Protections
7 man protection scheme where the OL is responsible for the 4 down DL and the Mike LB. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Work with C for the Nose and Mike LB.
C"Rat/Leo call to Nose. Work with SG for the Nose and Mike.
QG Man On
QT Man On
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
60's Protection Under
W
NTE
MS
R
CC
A
FS
Protections
7 man protection scheme where the OL is responsible for the 3 down DL, Mike and Plugger. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Work with C for the Nose, Mike LB, and Plugger LB.
C"Base" call to Nose. Work with SG and QG for the Nose, Mike LB and Plugger LB.
QG Work with C for the Nose, Mike LB and Plugger LB.
QT Man On
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
60's Protection 50 Front
PNTW
M
S
R
CC
E
FS
Protections
7 man protection scheme where the OL is responsible for the 3 down DL, Mike and Plugger. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Work with C for the Nose and Mike LB.
C"Rat" call to Nose. Work with SG for the Nose and Mike LB.
QG Work with QT for the DE and Plugger LB.
QT Work with the QG for the DE and Plugger LB
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
60's Protection Odd Stack
1 2P
NT
W M S RCC
E
FS
Protections
7 man protection scheme where the OL is responsible for the 4 down DL and Mike LB. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Man On
C "Base" call to Nose. Man On.
QG Man On
QT Work with the QG for the DE and Mike LB.
TE Free release. If "Max" call check release Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
60's Protection
W N TE
M S
R
CC
A
FS
Double Eagle Protections
7 man protection scheme where the OL is responsible for the 4 down DL and Mike LB. The backs have a check release on the Sam and Will linebackers to any secondary blitzers.
ST Man On
SG Man On
C "Base" call to Nose. Man On.
QG Man On
QT Work with the QG for the DE and Mike LB.
TEAutomatic "Max" call. Man on DE. If Strong Safety is aligned outside check release on Strong Safety.
FBCheck release Sam LB to any secondary blitzer. "Scat" call gives you a free release with no protection repsonisbility.
HB Check release Will LB to any secondary blitzer.
RULES:
DESCRIPTION:
60's Protection
W N TE
M S
R
CC
A
FS
Bear Front Protections
POS RULES TECHNIQUES
QTCovered: Man OnUncovered: Slide to Call (B Gap)
Slide / Pass Set
QGCovered: Man OnUncovered: Slide to Call (A Gap)
Slide / Pass Set
C
"Reggie/Louie" call with formation call;Covered: Man OnUncovered: Slide to call (1 Gap)
Slide / Pass Set.
SGSlide to call (2 Gap)Alert Will LB
Slide / Pass Set.
ST
Slide to call (3 Gap)Will LB LOS make "Fan" call.
Slide / Pass Set.
TE
Free Release. "Max" call check release on Sam or Strong Safety (Game Plan)
Easiest Release or Mandatory Release
A
Check release MIke LB to Will LB to secondary blitzer.
Step with near foot toward defender. Check release into called route.
QB Identify Mike. Execute play call.
70's PROTECTION
Protections
RULES:
70's Protection
12W
N TE
M S
R
CC
A
FS
4-3 Front
Robber = Reggie
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call to the formation call. Slide Protection. Must be aware of SG Technique.
SG Slide Protection.
ST Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
ACheck release inside-out. Mike LB to Will LB to secondary blitzer your side
QB 2-Hi: Mike is the 2nd LB from sideline
6 man slide protection where the OL is responsible the 4 DL and the Sam LB or secondary blitzer. The A will read the Mike and Will LB's to any secondary blitzer strong.
DESCRIPTION:
Protections
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call to the formation call. Slide Protection. Must be aware of SG Technique.
SG Slide Protection.
ST Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
ACheck release inside-out. Mike LB to Will LB to secondary blitzer your side
QB 1-Hi: Mike is the 3rd LB from sideline
70's Protection
12
W
N TE
M S R CC
A
FS
4-2 Front
Robber = Reggie
6 man slide protection where the OL is responsible the 4 DL and the Sam LB or secondary blitzer. The A will read the Mike and Will LB's to any secondary blitzer strong.
DESCRIPTION:
Protections
6 man slide protection where the OL is responsible the 4 DL and the Sam LB or secondary blitzer. The A will read the Mike and Will LB's to any secondary blitzer strong.
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
ACheck release inside-out. Mike LB to Will LB to secondary blitzer.
QB 2- Hi – Mike is the 2nd LB from field
RULES:
DESCRIPTION:
70's Protection Under Front
12W
NTE
M S
R
CC
A
FS
Protections
6 man slide weak protection where the OL is responsible for the 3 DL the Sam LB and Mike LB. The A will read the Plugger and Will LB's to any secondary blitzer strong.
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call to the formation call. Slide Protection. Must be aware of SG Technique.
SG Slide Protection.
ST Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
ACheck release inside-out. Plugger LB to Will LB to secondary blitzer.
QB 2-Hi Mike is 2nd LB from sideline
RULES:
DESCRIPTION:
70's Protection
W
N
P
E
M S
R
CC
A
FS
50 FrontProtections
6 man slide protection where the OL is responsible for the 3 DL the Mike LB and Sam LB. The full A will read the Will and Plugger LB's to any secondary blitzer strong.
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call to the formation call. Slide Protection. Must be aware of SG Technique.
SG Slide Protection.
ST Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
ACheck release inside-out. Will(+2) LB to Plugger(+1) LB to secondary blitzer.
QB 1- Hi Mike is the 3rd LB form the field
RULES:
DESCRIPTION:
70's Protection
W
N
P
E
M S RCC
A
FSOdd Stack
Protections
W N TE
M S
R
CC
A
FS
6 man slide protection where the OL is responsible for the 5 DL. The A will read the Mike and Sam LB's to any secondary blitzer weak.
QT Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
CCovered: Man On Uncovered: Slide to CallShould get 5 Down call
QG Covered: Man On Uncovered: Slide to Call
QT Covered: Man On Uncovered: Slide to Call
TE Route Called
A Check release inside-out. Sam LB to secondary blitzer.
RULES:
DESCRIPTION:
70's Protection
5 Down Call
Double Eagle
QB 2 Hi- Mike is the 2nd LB from field
Protections
6 man slide weak protection where the OL is responsible for the 5 DL. The A will read the Mike and the QB will control the Sam.
RULES:
DESCRIPTION:
70's Protection
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
C Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
QT Covered: Man On Uncovered: Slide to Call
TE Route Called- Possible MAX call
ACheck release inside-out. Mike to Sam LB to secondary blitzer.
Bear Front
W N TE
M
S RCC
A
FS
QB 2 Hi- Mike is the 2nd LB from field- Check 39
Protections
POS RULES TECHNIQUES
STBlock B GapReach Call: Block C Gap
Hinge away from callReach to Call
SGBlock A GapReach Call: Block B Gap
Hinge away from callReach to Call
CBlock 1 GapReach Call: Block A Gap
Hinge away from callReach to Call
QGBlock 2 GapReach Call: Block 1 Gap
Hinge away from callReach to Call
QTBlock 3 GapReach Call: Block 2 Gap
Hinge away from callReach to Call
TEStrong Side:Block C GapReach Call: Block EMOL
Hinge away from callReach to Call
FBBlock EMOLReach Call: Block EMOL
Cut or Seal
HBFit off of Fullbacks outside hip and block 1st threat.
Cut or Seal
QB Identify Mike LB Sprint Technique
80's Back PROTECTION
We will reach 80’s unless the word BACK is said in callProtections
12
W
N TE
M S
R
CC
A
FS
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Zone Hinge
TE Playside- Reach D Gap / Backside Zone Pivot if closed
A Block pressure of edge 1st / 2nd help secure edge
QB 2-HI – Mike 2nd from sideline
RULES:
DESCRIPTION:
80's Protection
Reach
4-3 Front Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection 4-2 FRONT Reach
4-2 Front
Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection UNDER FRONT Reach
Under
Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection 50 FRONT Reach
50
Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection WILD WEST FRONT Reach
Odd Stack
Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection DOUBLE EAGLE FRONT Reach
Double Eagle
Protections
Reach protection scheme where the OL will protect D Gap to 2 Gap with the runningback securing the edge to the strong side. We will use Reach protection when sprinting out of a 1 back set.
ST Reach C Gap
SG Reach B Gap
C Reach A Gap
QG Reach 1 Gap
QT Reach 2 Gap
TE Reach D Gap
FB Help secure the EMOL and block 1st threat outside.
HB Same as Fullback.
RULES:
DESCRIPTION:
80's Protection BEAR FRONT Reach
Bear
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection 4-3 FRONT
BACK PROTECTION
Back 4-3
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection 4-2 FRONT
BACK PROTECTION
Back 4-2
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection UNDER FRONT
BACK PROTECTION
Back Under
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection 50 FRONT
BACK PROTECTION
50 Front
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection WILD WEST FRONT
BACK PROTECTION
Wild West
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection DOUBLE EAGLE FRONT
BACK PROTECTION
Double Eagle
Protections
Turnback protection scheme with the OL protecting C Gap to 3 Gap and the backs securing the edge to the strong side.
ST Block B Gap
SG Block A Gap
C Block 1 Gap
QG Block 2 Gap
QT Block 3 Gap
TE Block C Gap
FB Block EMOL
HB Block 1st threat outside of the Fullback.
RULES:
DESCRIPTION:
80's Protection BEAR FRONT
BACK PROTECTION
Bear Front
Protections
POS RULES TECHNIQUES
STCovered: Man OnUncovered: Slide to Call (B Gap)
Slide / Pass Set
SGCovered: Man OnUncovered: Slide to Call (A Gap)
Slide / Pass Set
C
"Reggie/Louie" call away from formation.Covered: Man OnUncovered: Slide to call (1 Gap)
Slide / Pass Set.
QGSlide to call (2 Gap)Alert Will LB
Slide / Pass Set.
QT
Slide to call (3 Gap)Will LB LOS make "Fan" call.
Slide / Pass Set.
TE
Free Release. "Max" call check release on Sam or Strong Safety (Game Plan)
Easiest Release or Mandatory Release
FB
Check release MIke LB to Sam LB to secondary blitzer.
Step with near foot toward defender. Check release into called route.
HB Free Release. Run route called.
QB Identify Mike. Execute play call.
90's PROTECTION- OL SET FIRM
90’s Protection
Reggie- Louie AWAY from formationProtections
6 man slide weak protection where the OL is responsible the 4 DL and the Will LB or secondary blitzer. The A will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TE Free Release. If "Max“- If Strong Man on- If Quick Slide
ACheck release inside-out. Mike LB to Sam LB to secondary blitzer.
QB 2-Hi- Mike us #2 from field
RULES:
DESCRIPTION:
90's Protection
1 2W
N TE
M S
R
CC
A
FS
4-3 Front
Robber = “Louie”
Protections
90's Protection 4-2 Front
1 2W
N TE
M S R CC
A
FS
6 man slide weak protection where the OL is responsible the 4 DL and the Will LB or secondary blitzer. The A will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TE Free Release. If "Max“- If Strong Man on- If Quick Slide
ACheck release inside-out. Mike LB to Sam LB to secondary blitzer.
QB 2-Hi- Mike us #2 from field
RULES:
DESCRIPTION:
Robber = “Louie”
Protections
90's Protection Under Front
1 2
W
NTE
M S
R
CC
A
FS
6 man slide weak protection where the OL is responsible the 4 DL and the Will LB or secondary blitzer. The A will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TE Free Release. If "Max“- If Strong Man on- If Quick Slide
ACheck release inside-out. Mike LB to Sam LB to secondary blitzer.
QB 2-Hi- Mike us #2 from field
RULES:
DESCRIPTION:
Robber = “Louie”
Protections
90's Protection
1 2W
N
P
EM S
R
CC
A
FS
50 Front
6 man slide weak protection where the OL is responsible the 4 DL and the Will LB or secondary blitzer. The A will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TE Free Release. If "Max“- If Strong Man on- If Quick Slide
ACheck release inside-out. Mike LB to Sam LB to secondary blitzer.
QB 2-Hi- Mike us #2 from field
RULES:
DESCRIPTION:
Robber = “Louie”
Protections
6 man slide weak protection where the OL is responsible for the 3 DL the Will LB and Plugger LB. The full back will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
CMake a "Reggie/Louie" call opposite of the formation call. Slide Protection. Must be aware of SG Technique.
QG Slide Protection.
QT Slide Protection.
TEFree Release. If "Max" call check Sam or Strong Safety (Game Plan).
FBCheck release inside-out. Mike LB to Sam LB to secondary blitzer.
HB Free Release.
RULES:
DESCRIPTION:
90's Protection
1 2
W
N
P
E
M S R
CC
A
FS
Odd Stack
Robber = “Louie”
Protections
W N TE
M S
R
CC
A
FS
6 man slide weak protection where the OL is responsible for the 4 DL and the Will LB. The full back will read the Mike and Sam LB's to any secondary blitzer strong.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
C Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
QT Covered: Man On Uncovered: Slide to Call
TE Route Called
T Check release inside-out. Sam LB to secondary blitzer.
RULES:
DESCRIPTION:
90's Protection
5 Down Call
Double Eagle Protections
6 man slide weak protection where the OL is responsible for the 4 DL and the Will LB. The fullback will read the Mike and Sam LB's to any secondary blitzer strong.RULES:
DESCRIPTION:
90's Protection
*QB is responsible for Mike.
ST Covered: Man On Uncovered: Slide to Call
SG Covered: Man On Uncovered: Slide to Call
C Covered: Man On Uncovered: Slide to Call
QG Covered: Man On Uncovered: Slide to Call
QT Covered: Man On Uncovered: Slide to Call
TE Route Called
T Check release inside-out. Sam LB to secondary blitzer.
Bear Front
W N TE
M
S R
CC
A
FS
POS RULES TECHNIQUES
STMan On"Reggie/Louie": Slide protection to call (C Gap)
Pass Set or Slide Protection
SG
Covered: Man OnUncovered: Dual Read Mike to Sam LB"Reggie/Louie": Slide protection to call (B Gap)
Pass Set or Slide Protection
C
"Rat/Leo" call work with QG to Nose and Mike."Base" call block Nose"Reggie/Louie": Slide Protection to call (A Gap)
Pass Set or Slide Protection
QG
Covered: Man on. Uncovered: Work with C for Nose and Mike. Vs 50 Front dual read Plugger to Will LB. "Reggie/Louie": Slide protection to call (1 Gap)
Pass Set or Slide Protection
QT Man On Pass Set
TE Free Release. Run Route Called.
FB Free Release. Run Route Called
HB Free Release. Run Route Called
QB Identify Mike. Execute play call.
We want to block 5 most dangerous50/500's PROTECTION
Ricky
560 (Field concept / protect backside)
Lucy
PlaysideBackside
Field Concept
PLAYSIDE BACK SIDE
4-0 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
4-0
W
N TE
M S
R
C C
A
FS
Formation: Ricky
4-0 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
4-0
Formation: Lucy
W
NT E
MS
R
CC
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QBQB ready to make APOLLO / ROCKY call to full slidedrift
RULES:
DESCRIPTION:
560/590 Protection
4-2
W
N TE
M S RC
C
A
FS
Formation: Ricky
4-1 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
4-1
W
N TE
M S R
C C
A
FS
Formation: Ricky
4-1 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
4-1
Formation: Lucy
W
NT E
MS
R
CC
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
Odd
W
N
P
E
M S
R
CC
A
FS
Formation: Ricky
ODD STACK
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
Odd Stack
Formation: :Lucy
WN
P
E
MSR
CC
A
FS
Ricky
Lucy
Playside Backside
Backside Playside
570 (Bounry concept / protect backside)
Boundary Concept
4-0 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
570 Protection
4-0
Formation: Ricky
W
N TE
M S
R
CC
A
FS
4-0 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
570 Protection
4-0
Formation: Lucy
W
NT E
MS
R
CC
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QBQB ready to make APOLLO / ROCKY call to full slidedrift
RULES:
DESCRIPTION:
570 Protection
4-2
Formation: Ricky
W
N TE
M S RC
C
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QBQB ready to make APOLLO / ROCKY call to full slidedrift
RULES:
DESCRIPTION:
570 Protection
4-2
Formation: Lucy
W
NT E
MSRC
C
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QBQB ready to make APOLLO / ROCKY call to full slidedrift
RULES:
DESCRIPTION:
570 Protection
4-2 Cover 0
Formation: Lucy
W
NT E
MSRC
C
A
FS
ROCKY CALL
W
NT E
MSRC
C
A
FS
4-2 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QBQB ready to make APOLLO / ROCKY call to full slidedrift
RULES:
DESCRIPTION:
570 Protection
4-2 Cover 0
Formation: Lucy
APPOLO CALL
4-1 FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
570 Protection
4-1
Formation: Ricky
W
N TE
M S
R
CC
A
FS
ODD FRONT
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
560/590 Protection
Odd
W
N
P
E
M S
R
CC
A
FS
Formation: Ricky
ODD STACK
5 man protection scheme where the OL is responsible for the 4 down DL and 1 inside linebacker.
ST Man On
SG Man On
C"Rat/Leo call to Nose. Work with QG for the Nose and Mike LB.
QG Work with the C for the Nose and Mike LB.
QT Man On
QB Free Release. Run route called
RULES:
DESCRIPTION:
570 Protection
Odd Stack
Formation: Lucy
WN
P
E
MSR
CC
A
FS
Wrangler / Levi ProtectionStrong side Tackle
Wrangler (RT)
Levi (LT)
Lock on EMOL
Strong side Guard
Wrangler (RG)
Levi (LG)
Pull and set for protection opposite EMOL-
Center
Gap protect playside A Gap
Wrangler- Protect Right A Gap
Levi- Protect left A Gap
Quick Side Tackle
Wrangler (LT)
Levi (RT)
Gap protect backside B Gap
LT Wrangler- Protect B Gap to your right
RT Levi- Protect B Gap to your left
Quick Side Guard
Wrangler (LG)
Levi (RG)
Gap protect backside A Gap
LG Wrangler- Protect A Gap to your right
RT Levi- Protect A Gap to your left
Running Back rules:
2 Backs- FB is always responsible fro helping Center to call side HB is responsible for carrying out play fake, protecting a blitzer off the edge to the side you are releasing
1 Back- A is always responsible for helping Center to call side. You may be aligned near the LOS or in the backfield
Protections
Video
6 Man Play Action Gap protection scheme. The entire line and back in protection will work towards call. The call side guard will pull away. Wrangle= Strong Side Right Levi- Strong Side Left
RULES:
DESCRIPTION:
Wrangler Even Front
W
N TE
M S
R
CC
A
FS
ST Man on
SG Pull for EMOL away from call
CDOWN and secure playside A. You will have help on 3 technique from RB.
QG DOWN and secure backside A gap
QT DOWN and secure backside B gap
FB (A)2 Backs- Double B gap defender. Possible OUT for edge blitzer. Hand signals with H to cooridnate
HB Run fake. Look to protect outside Edge blitzer
QB 2-Hi- Mike us #2 from field Execute fake set up in pocket
Protections
6 Man Play Action Gap protection scheme. The entire line and back in protection will work towards call. The call side guard will pull away. Wrangle= Strong Side Right Levi- Strong Side Left
ST Man on
SG Pull for EMOL away from call
CDOWN and secure playside A. You will have help on 3 technique from RB.
QG DOWN and secure backside A gap
QT DOWN and secure backside B gap
FB (A)2 Backs- Double B gap defender. Possible OUT for edge blitzer. Hand signals with H to cooridnate
HB Run fake. Look to protect outside Edge blitzer
QB 2-Hi- Mike us #2 from field Execute fake set up in pocket
RULES:
DESCRIPTION:
Wrangler Odd Front
W
N
P
E
M S
R
CC
A
FS
Protections
6 Man Play Action Gap protection scheme. The entire line and back in protection will work towards call. The call side guard will pull away. Wrangle= Strong Side Right Levi- Strong Side Left
RULES:
DESCRIPTION:
Levi Even Front
W
NT E
MS
R
C C
A
FS
ST Man on
SG Pull for EMOL away from call
CDOWN and secure playside A. You will have help on 3 technique from RB.
QG DOWN and secure backside A gap
QT DOWN and secure backside B gap
FB (A)2 Backs- Double B gap defender. Possible OUT for edge blitzer. Hand signals with H to cooridnate
HB Run fake. Look to protect outside Edge blitzer
QB 2-Hi- Mike us #2 from field Execute fake set up in pocket
Protections
6 Man Play Action Gap protection scheme. The entire line and back in protection will work towards call. The call side guard will pull away. Wrangle= Strong Side Right
RULES:
DESCRIPTION:
Levi Odd Front
W
N
P
E
MS
R
C C
A
FS
ST Man on
SG Pull for EMOL away from call
CDOWN and secure playside A. You will have help on 3 technique from RB.
QG DOWN and secure backside A gap
QT DOWN and secure backside B gap
FB (A)2 Backs- Double B gap defender. Possible OUT for edge blitzer. Hand signals with H to cooridnate
HB Run fake. Look to protect outside Edge blitzer
QB 2-Hi- Mike us #2 from field Execute fake set up in pocket
Protections
36 Wrangler
37 Wrangler
46 Wrangler
47 Wrangler
44 Wrangler
Wrangler / Levi Running Back Responsibility
48 Wrangler
14 Wrangler (1 Back) 14 Wrangler (No Backs)
E N A
W ST
M
E N A
W S
TM
E N A
W S
TM
E N A
W S
TM
E N A
W ST
ME N A
W ST
M
E N A
W S
TM
E N A
W S
TM
RB responsibilities
Protections
Wrangler / Levi Running Back Responsibility
37 Wrangler 47 Wrangler
36 Wrangler 46 Wrangler
45 Wrangler 49 Wrangler
15 Wrangler (1 Back) 15 Wrangler (No Backs)
ENA
WST
M
ENA
WS
TM
ENA
WS
TM
ENA
WS
TM
ENA
WST
MENA
WST
M
ENA
WST
M
ENA
WS
TM
RB responsibilities
Protections
POS RULES TECHNIQUES
STMan on #2 on LOS to strong side
Firm pass set. Vs inside blitz make down call and protect inside gap.
SGMan on #1 on LOS to strong side
Firm pass set. Vs inside bltz make down call and protect inside gap.
CMan on #1 on LOS to quick side
Firm pass set.
QGPull to 8/9 call. Kick out EMOL or LB
Pull.
QTMan on #2 on LOS to quick side
Firm pass set. Vs inside blitz make down call and protect inside gap.
TE Run Route Called Run Route Called
FB Slow flat to the 8/9 call Slip EMOL to flat
HB46/47 footwork away from 8/9 call. Block first threat inside-out. Alert blitz.
46/47 footwork. Block first threat inside out. Alert blitz. Vs blitz abort fake.
QB
Identify Mike LB. 46/47 action away from 8/9 call. Waggle to call. Set up behind the C Gap.
Execute run fake. Set and throw.
34/35 WAGGLE PROTECTION
34/35 Waggle
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
35 Waggle
W
N TE
M S
R
C C
A
FS
35 Waggle
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
34 Waggle
W
NT E
MS
R
CC
A
FS
Protections
POS RULES TECHNIQUES
STMan on #2 on LOS to strong side
Firm pass set. Vs inside blitz make down call and protect inside gap.
SGMan on #1 on LOS to strong side
Firm pass set. Vs inside bltz make down call and protect inside gap.
CMan on #1 on LOS to quick side
Firm pass set.
QGPull to 8/9 call. Kick out EMOL or LB
Pull.
QTMan on #2 on LOS to quick side
Firm pass set. Vs inside blitz make down call and protect inside gap.
TE Run Route Called Run Route Called
FB Slow flat to the 8/9 call Slip EMOL to flat
HB46/47 footwork away from 8/9 call. Block first threat inside-out. Alert blitz.
46/47 footwork. Block first threat inside out. Alert blitz. Vs blitz abort fake.
QB
Identify Mike LB. 46/47 action away from 8/9 call. Waggle to call. Set up behind the C Gap.
Execute run fake. Set and throw.
34/35 WAGGLE PROTECTION
34/35 Naked
Protections
Play Action Naked protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
35 Naked
35 Waggle
W
N TE
MS
R
CC
A
FS
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
34 Naked
W
NT E
M S
R
CC
A
FS
Protections
POS RULES TECHNIQUES
STMan on #2 on LOS to strong side
Firm pass set. Vs inside blitz make down call and protect inside gap.
SGMan on #1 on LOS to strong side
Firm pass set. Vs inside bltz make down call and protect inside gap.
CMan on #1 on LOS to quick side
Firm pass set.
QGPull to 8/9 call. Kick out EMOL or LB
Pull.
QTMan on #2 on LOS to quick side
Firm pass set. Vs inside blitz make down call and protect inside gap.
TE Run Route Called Run Route Called
FB Slow flat to the 8/9 call Slip EMOL to flat
HB46/47 footwork away from 8/9 call. Block first threat inside-out. Alert blitz.
46/47 footwork. Block first threat inside out. Alert blitz. Vs blitz abort fake.
QB
Identify Mike LB. 46/47 action away from 8/9 call. Waggle to call. Set up behind the C Gap.
Execute run fake. Set and throw.
34/35 JUMP PROTECTION
34 35 Jump
Protections
Play Action Naked protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Pass Pro EMOL
HB Sell 35 Fake
RULES:
DESCRIPTION:
Jump Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
35 JUMP
35 Waggle
ENA
WST
M CC
FSR
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Pass Pro EMOL wayf from call
HB Sell 34 Zone
RULES:
DESCRIPTION:
Jump Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
34 JUMP
E N A
W ST
MC C
FS R
Protections
34-35 SPLAT
Tells FB he is going to NOD the EMOL away from the call and go to the flat
The H is now going to follow the FB and cut the outside leg of the EMOL
14-15 SPLAT
In one back (14-15) in the backfield execute a samehadoff and block EMOL away from call
In one back (14-15) in sting / wing block EMOL outside leg away from call.
S
S
S
Splat
34-35 Jump Splat
14/15 Jump Splat
Video
Rip Xtra Cross 15 Jump Splat Bounce
R Bunch Marry 35 Jump Splat Corner
R Marry 35 Jump Splat
Rob Wing Marry 35 Jump Splat Wheel
T NE
W M
A S
C CFSSS
T NEWM
A SC
CFSS
T NE
W M
A S
CCFS
SS
T NEW M
A
SC C
FS
SS
Examples
POS RULES TECHNIQUES
STMan on #2 on LOS to strong side
Firm pass set. Vs inside blitz make down call and protect inside gap.
SGMan on #1 on LOS to strong side
Firm pass set. Vs inside bltz make down call and protect inside gap.
CMan on #1 on LOS to quick side
Firm pass set.
QGPull to 8/9 call. Kick out EMOL or LB
Pull.
QTMan on #2 on LOS to quick side
Firm pass set. Vs inside blitz make down call and protect inside gap.
TE Run Route Called Run Route Called
FB Slow flat to the 8/9 call Slip EMOL to flat
HB46/47 footwork away from 8/9 call. Block first threat inside-out. Alert blitz.
46/47 footwork. Block first threat inside out. Alert blitz. Vs blitz abort fake.
QB
Identify Mike LB. 46/47 action away from 8/9 call. Waggle to call. Set up behind the C Gap.
Execute run fake. Set and throw.
46/47 NAKED PROTECTION
46/47 Naked
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
46 Naked
W
NT E
M S
R
CC
A
FS
46 Naked
Protections
Play Action Naked protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
47 Naked
47 Naked
W
N TE
MS
R
CC
A
FS
Protections
POS RULES TECHNIQUES
STMan on #2 on LOS to strong side
Firm pass set. Vs inside blitz make down call and protect inside gap.
SGMan on #1 on LOS to strong side
Firm pass set. Vs inside bltz make down call and protect inside gap.
CMan on #1 on LOS to quick side
Firm pass set.
QGPull to 8/9 call. Kick out EMOL or LB
Pull.
QTMan on #2 on LOS to quick side
Firm pass set. Vs inside blitz make down call and protect inside gap.
TE Run Route Called Run Route Called
FB Slow flat to the 8/9 call Slip EMOL to flat
HB46/47 footwork away from 8/9 call. Block first threat inside-out. Alert blitz.
46/47 footwork. Block first threat inside out. Alert blitz. Vs blitz abort fake.
QB
Identify Mike LB. 46/47 action away from 8/9 call. Waggle to call. Set up behind the C Gap.
Execute run fake. Set and throw.
46/47 COUNTER (F) PROTECTION
46/47 Counter
Protections
W
N TE
MS
R
C C
A
FS
Play Action Naked protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Counter Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
46 Counter
46 COUNTER
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Counter Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
47 Counter
W
NT E
M S
R
CC
A
FS
47 COUNTER
Protections
W
N TE
MS
R
C C
A
FS
Play Action Naked protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
46 Counter F
46 Counter F
Protections
Play Action Waggle protection scheme.
ST Man on #2 on LOS
SG Man on #1 on LOS
C Man on #1 on LOS for QG
QG Pull for EMOL or LB
QT Man on #2 on LOS
TE Run Route Called
FB Free Release. Slow Flat.
HB46/47 Footwork. Great Fake. Block first threat inside-out away from call. Vs blitz abort the fake and protect.
RULES:
DESCRIPTION:
Waggle Protection
Strong/Quick side is determined by 8/9 call. Strong side is to the call and the Quick is away from the call.
NOTES:
47 Counter F
W
NT E
M S
R
CC
A
FS
47 Counter F
Protections
Strong/Quick side is determined by protection call.
POS RULES TECHNIQUES
ST Man On DE. Slide Protection/Pass Set
SGCovered: Man OnUncovered: A Gap
Slide Protection/Pass Set
C"Reggie/Louie call away from protection call. 1 Gap. Alert shade crossing face.
Slide Protection/Pass Set
QG2 GapIf no threat hold space on 1 gap with eyes outside.
Slide Protection/Pass Set
QTC Gap. Alert Fan call vs. Will blitz
Slide Protection/Pass Set
TE
Run Route Called"Max" call: Man on or C GapBackside TE has automatic check release on #4.
Run Route Called/Slide Protection/Pass Set
FBCheck release Sam to secondary blitzer.
Run Route Called
HBFake. Check release Mike LB
Run Route Called
QB Identify Mike LB Execute Route Called
800-900 PROTECTION
Protections
Play Action protection scheme. OL will start slide (900-left tackle) (800-right tackle)- Use base 70 rules. Slide to number not formation
RT Man On DE.
RG Covered: Man On. Uncovered: A Gap.
C 1 Gap. If Nose crosses your face lock on.
LG 2 Gap. Alert Fan call from QT.
LT 3 Gap. Alert Fan call when Will LB is in a blitz position.
TE Run Route Called. Max call- Block #4
FB Check release Sam LB to secondary blitzer (SCAT Rules)
HB Run Fake- (34/35) (36/37) (44/45) You will always fit inside
RULES: 800
DESCRIPTION:
In 1 Back the T will read Mike to Sam to secondary blitzer.Backside TE has an automatic check release #4 to his side.
NOTES:
800-900
900 = REGGIE 800 = LOUIE
N TE A NT EA
Protections
935
800-900 Running Back Responsibility
834
1 Back Call
2 Back Call
Automatic Reggie call - OL / Fake 35
Automatic Louie call - OL / Fake 34
945
844
Automatic Reggie call - OL / Fake 45
Automatic Louie call - OL / Fake 44
The run fake will be included in the call
E N AT
E N AT
E N AT
E N AT
RB Responsibilities
Protections
Passing Game
• 60’s (2 Back- 7 Man Protection)• 70’s (1 Back- 6 Man Protection)• 80’s (Sprint)• 90’s (3 Step)• 500’s (5 Man Protection)• Play Action (Pocket Protection)• Boot / Naked / Waggle (Break Contain)• Screens• NASCAR (No Huddle)
• Routes defined
Protections
60’s• 60
• 61
• 62
• 63
• 64 (Bounce)
• 65 Scat
• 66
• 67
• 68
• 69
Passes
Play: 60 Personnel: Army / Jet
Rob (Right Flex) 60 Right Z In 60
Lou (Left Flex) 60 Left Z In 60
ASSIGNMENT
Q-1 Speed Out vs. 2 Hi Convert to Fade
S-2 12 Yard IN Route
S-1 4-6 Yard Drive Route
F Check Hook-You must make sure drive route has cleared
H Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to drive
2 1 Hi- Speed Out 2-Hi drive3 QB- Read Hook defender away from drive
Passes
Play: 61 Personnel: Army / Jet
Rob (Roy) 61 Right 61
Lou (Loy) 61 Left 61
ASSIGNMENT
Q-1 Speed Out vs. Hard corner convert to Squirrel
S-2 12 Yard Corner route
S-11-Hi & ¼’s- Inside 9 (Run thru inside hand of corner)2 Hi- Run thru outside hand of near safety
F Check Flat (Scat call puts back in flat no protection)
H Check Dump
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong – Speed out to boundry
2Movement Key: 1 Hi- Speed Out- Weak flat defender 2-Hi Field flat defender
3 QB- Read Hook defender away from drive
Passes
62
Rob (Roy/ Right) 62 Ram 62
Lou (Loy/ Left) 62 Lion 62
ASSIGNMENT
Q-112 Yard Hook vs. Hard corner convert to SquirrelClosed TE- Corner
S-2 Flat route
S-1 14 Yard Curl Route
F Check Flat (Scat call puts back in flat no protection)
H Check Dump
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to 2 Strong in Flat
2Movement Key: 1 Hi- Speed Out- Weak flat defender 2-Hi Field flat defender
3 QB- Read Hook defender away from drive
Passes
Rob (Roy) 63 Right 63
Lou (Loy) 63 Left 63
63
ASSIGNMENT
Q-16 step Speed Out- convert to Squirrel versus hard cornerVersus Press run stop route
S-2 14 Yard Hook over Ball
S-16 step Speed Out- convert to Squirrel vs. hard cornerVersus press run stop
F Check Hook
H Check Dump
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to Speed Out
2Movement Key: 1 Hi- Speed Out- Weak flat defender 2-Hi - Weak Safety
3QB- Read 1 Hi- Weak flat defender 2 Hi- weak safety
Passes
64 (Bounce)
ASSIGNMENT
Q-1 12 Yard Hook- Convert to Squirrel versus hard corner
S-2 12 Yard Corner
S-1Smash route- 5 Yards 45 degree vertical releasePivot versus hard corner or press / Pivot replace in Bounce
F Check Hook – Scat right to hook – Bounce right to flat
H Check Flat
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong: Smash - Bounce
2Movement Key: 1 Hi- Curl Flat- Weak flat defender 2-Hi - Field Corner
3QB- Read 1 Hi- Weak flat defender 2 Hi- Field Corner
Rob (Roy) 64 Lou (Loy) 64
Rob Bunch Stinger 64 Bounce Loy Bunch Stinger 64 Bounce
Passes
65 SCAT
ASSIGNMENT
Q-1 Shallow Under Mesh @ 4 Yards- Settle versus zone
S-2 Over Mesh route @ 5 Yards- Settle versus zone
S-1 12 Yards Follow route @ 12 yards
F Flat route 9 ( Scat puts back in flat right now- no protection)
H Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong: Mesh route from backside
2Movement Key: 1 Hi- Strong Hook / Curl defender 2-Hi - Strong Hook / Curl defender
3QB- Read 1 Hi- Strong Hook/curl defender 2 Hi- Strong Hook/curl defender Man coverage- 1 Quick or Scat
Rob (Roy) 65 Scat Rob (Loy) Stinger 65 Scat
Lou (Loy) 65 Scat Lou (Loy) Stinger 65 Scat
Passes
66
Rob (Roy) 66 Lou (Loy) Sting 66
Left Sting 66 Scat Lou (Loy) Stinger 66 Scat
ASSIGNMENT
Q-1 12 Yard Hook- convert to Squirrel versus hard corner
S-2 12 Yard Hook
S-1 14 Yard Curl route
F Check Flat (Possible Scat)
H Check Flat
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to
2Movement Key: 1 Hi- Hook- Weak flat defender 2-Hi - Field corner
3QB- Read 1 Hi- Strong flat defender 2 Hi- weak flat defender
Passes
67
Rob (Roy) A Righty 67 Scat Right A Righty 67 Scat
Lou (Loy) A Lefty 67 Scat Left F Lefty 67 Scat
ASSIGNMENT
Q-1 Protection release GO
S-28 Yard option route. Hot= lookie1 Hi- stay outside box // 2-Hi- work into box
S-1 Protection Post- vs. 2-Hi = bend at 12 (bender)
F A Righty (Lefty) Scat - Automatic Go
H Check Pullout
QB Rules Drop Timing: 5 Step hitch Gun: 3 Step hitch
1 Hot= Lookie to option
2 Movement Key: Mike – work opposite
3 QB- Read: option route to Pull out
Passes
Rob (Roy) 68 Right 68
Ram 68 Left 68
68
ASSIGNMENT
Q-112 Yard Hook- convert to Squirrel versus hard cornerClosed TE runs a corner
S-2Centerfield Post- Lookie versus -0Closed TE- verticsl route- look for POP hot
S-1 Skinny Post
F Check Hook
H Check Flat
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to- Lookie
2Movement Key: 1 Hi- Field corner 2-Hi- Field safety
3QB- Read 1 Hi- Field corner 2 Hi- Field safety
Passes
69
ASSIGNMENT
Q-1 Go Route
S-2 Middle Go (Verus 1-Hi settle at 17
S-1 Go Route
F Check Hook
H Check Flat
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 4 Strong Throw Hot to- Lookie
2Movement Key: 1 Hi- Field corner 2-Hi- Field safety
3QB- Read 1 Hi- Field corner 2 Hi- Field safety
Rob (Roy) 69 Right 69
Ram 69 Lou (Loy) 69
Passes
70’s• 70• 70 Follow• 71• 72 (Choice)• 73• 74 (Field)• 75• 75 Return• 75 Pivot• 76 (Swap)• 77• 78• 79
Passes
70
ASSIGNMENT
Q-1 4-6 Yard Drive route- stay under LB’s- look Hot vs. no deep
Q-2 12 Yard In route- (Vs no deep 8 yards)
S-2 Protection release Seam
S-1 6 Step Speed Out- Convert to Go vs. hard corner
Corner Concept tagged to 3 x 1
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Drive route to speed Out
2 Vertical Access: 1-Hi= Speed Hi
3 Movement key: hook/curl defender away from Drive to next LB replace
4 Progression: Vertical access, to Drive, to IN
Robo 70 Robber Trips 70 Corner
Rex 70 Rocket 70 Corner
Passes
70 Boundary Follow
ASSIGNMENT
Q-1 12 yard Follow route, lose 2 (vs. No Deep = 8)
Q-2 4-6 Drag Route (stay under LB’s) Look Hot vs. No Deep
S-2 Protection release Seam
S-1 6 Step Speed Out- Convert to Go vs. hard corner
(70 FIELD FOLLOW) S1- Go S2- In S3- Drive
Field call flips concept to field (strong side / quick side switch roles)
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Drive route to speed Out
2 Vertical Access: 1-Hi= Speed Hi
3 Movement key: hook/curl defender away from Drive to next LB replace
4 Progression: Vertical access, to Drive, to IN
Robber 70 Boundary Follow Looter Trips 270 Field Follow
Rip Over Wham 70 Follow Rex 70 Follow
Passes
71
ASSIGNMENT
Q-1SKINNY POST versus off corner / press croner. Hard corner width release FADE
Q-2 10 yard CORNER route.
S-2 Dump over ball @5 / Lookie vs 0
S-1 SKINNY POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Lookie
2 Movement key: Boundary corner
4 Progression: Post to corner to Dump
Robber 71 Rex 71
Rip Over 71 Ringo 71
Passes
72
ASSIGNMENT
Q-1 Run 14 yard Hook route- versus No deep run at 8 yards
S-3Spot to Hash at 10 yards- AP is 1 yard inside or outside hash Get Open
S-2 8 Yard Choice Route (Option Rules) AP is hashmark
S-1 Protection release
A Protect then Swing
Choice call dictates Choice concept to Away side (Field)
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Lookie or 8 yard Hook
2Movement Key- 1 Hi= backside flat defender 2 Hi= frontside hook defender
3 Progression- 1 Hi= Hook to swing to spot 2 Hi= Spot to choice to Hook
Robber Trio 72 -
Passes
73
ASSIGNMENT
Q-1 Run 14 yard Hook route- versus No deep run at 8 yards
S-3Spot to Hash at 10 yards- AP is 1 yard inside or outside hash Get Open
S-2 8 Yard Choice Route (Option Rules) AP is hashmark
S-1 Protection release
A Protect then Swing
Choice call dictates Choice concept to Away side (Field)
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Lookie or 8 yard Hook
2Movement Key- 1 Hi= backside flat defender 2 Hi= frontside hook defender
3 Progression- 1 Hi= Hook to swing to spot 2 Hi= Spot to choice to Hook
Robber Trio 73 -
Passes
1 Hi2 Hi
2 Hi
1 Hi 1 Hi2 Hi
2 Hi
1 Hi
2 Hi 1 Hi1 Hi
2 Hi
74
ASSIGNMENT
Q-1 SMASH route- Pivot versus Hard or Press
Q-2 CORNER route at 12
S-2 SEAM route versus 1 Hi- / Bender versus 2-HI
S-1 PROTECTION RELEASE GO
A Protect then Swing
Choice call dictates Choice concept to Away side (Field)
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Lookie or 8 yard Hook
2Movement Key- 1 Hi= backside flat defender 2 Hi= frontside hook defender
3 Progression- 1 Hi= Hook to swing to spot 2 Hi= Spot to choice to Hook
Robber 74 -
Passes
Rex 74
Ram F Fly 74
75
Rex 75
Robber 75 Field (275) Rip Over 75
Passes
Robber 75
ASSIGNMENT
Q-1 12 Yard FOLLOW route- gain 2 on stem
Q-2 Over MESH route at 5- settle at opposite tackle vs. zone
S-2Under MESH route at 41/2- HOT throw- settle at opposite tackle versus zone
S-1 Skinny POST
A Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Under Mesh into Reading Side
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to INLike versus Man under or Cover 0- Under Mesh HOT
75 Return
Rex 75 Return
Robber 75 Return Field Rip Over 75 Return
Passes
Robber 75 Return
ASSIGNMENT
Q-1 12 Yard FOLLOW route- gain 2 on stem
Q-2Pivot route @6- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-2Pivot route @6- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-1 Skinny POST
A Check Dump
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Lookie Pivot pressure side Reading Side
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to INLike versus Man under or Cover 0- Under Mesh HOT
75 Pivot
Rip Over 75 Pivot
Passes
Robo 75 Pivot
ASSIGNMENT
Q-1Pivot route @5. Sell Drive, then come out flat 2-3 hard steps then settle vs. zone. If HOT cut pivot to 2-3 yards
Q-2 12 Yard IN route, gain 2 (vs. No deep = 8 yards)
S-2Pivot route @6- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-1 Skinny POST
A Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Pivot to field
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3 Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to IN
76 (Swap)
Robber 76 Swap
Robber 276 Field Swap
Passes
Robber 76
ASSIGNMENT
Q-1 12 yard FOLLOW route. Gain 2
Q-2 Wheel route- look for HOT
S-2 Drive route
S-1 Skinny Post
A Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Wheel to drive
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to IN
Rip Over 76
77
Robber 77 Field
Passes
Robber 77
ASSIGNMENT
Q-1 Protection release GO- back shoulder option
Q-2 If called to you 77, run 8 yard option route-
S-2 Drive route
S-1 Protection release
A Check Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Wheel to drive
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3 Progression- 1 Hi= 2 Hi cover- Under Mesh to IN
Rex 77
78
Rip 78 Wham
Passes
Robber Trips Wham 78
ASSIGNMENT
Q-17 Step SPEED POST (widen defender) Run Take Two corner vs. Cover 2 (can also Indy X )
S-3 Middle Seam
S-2 12 Yard Corner Route
S-1 Shallow at 4-6
A Swing
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Flat to Speed Post
2Movement Key- 1 Hi- FS 2 Hi- FS
3Progression- 1 Hi= POST 2 Hi cover- Hi- Lo Mike
Robber Trips 78
79
Rex 79 Field
Passes
Robber 79
ASSIGNMENT
Q-1 Outside Go route
Q-2 Inside Seam Route- Vs 2-Hi bend
S-2 Inside Seam route- no bend unless Field call
S-1 14 yard curl
A Check Dump
In Trips #3 will stay skinny up hash if open. If closed hook up at 17
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= best match up no deep. Insdie receiver vs. 1 Hi
2Movement Key- 1 Hi- FS 2 Hi- Bender side safety
3Progression- 1 Hi= Inside receivers 2 Hi cover- bender to go
Robber Trips 79 Swap Robber Trips 79
Sprint- 80’s
• 80 (Stick)
• 81 (Flood)
• 82 (Curl /Wheel)
• 84 (Smash /Bounce)
• 84 (Fastball / Throwback)
Passes
80 Passes
ASSIGNMENT
Q-1 Drag @ 10
S-3 3-4 FLAT route
S-2 5 yard STICK route
S-1 Protection release GO
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Hot= 3 to flat
2 Movement Key- Hi Outside LB to field
3Progression- Read outside backer to field
Rocket 80 (stick)Robber Trips 80 (stick)
Rip 80 (stick)
81 (flood) Passes
ASSIGNMENT
Q-1 Drag @ 10
S-3 3-4 FLAT route
S-2 12 yard take 2 CORNER
S-11 Hi and 1/4s= run through the inside hand of defender over you2 Hi= run through the outside hand of near safety
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Hot= 3 to flat
2 Movement Key- flat defender
3Progression- corner to flat
Rocket 81 (flood)Robber Trips 81 (flood)
Rip 81 (flood) Rob Sting 81 (flood)
82 (Wheel) Passes
ASSIGNMENT
Q-1 Backside POST
Q-2 DRAG @ 10
S-2 3-4 FLAT route
S-1 12 Yard HOOK route
WHEEL tag= 2S- Wheel 3S- Flat
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Sprint Flat: break contain
2 Movement Key- flat/curl defender t deep 1/3 defender
3Progression- Flat to Hook to Wheel to Run
Rocket 82 WHEELRobber 82 (curl)
Rip xtra 82 (curl) Robber Trips 82 WHEEL
84 (Smash) Passes
ASSIGNMENT
Q-1 Backside POST
Q-2 DRAG @ 10
S-2 3-4 FLAT route
S-1 12 Yard HOOK route
WHEEL tag= 2S- Wheel 3S- Flat
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Sprint Flat: break contain
2 Movement Key- flat/curl defender t deep 1/3 defender
3Progression- Flat to Hook to Wheel to Run
Rocket 84 (smash)lRobber 84 (smash)
Rip xtra 84 (smash) Robber Trips 84 (smash)
84 Bounce Passes
ASSIGNMENT
Q-1 Backside DRAG @ 10
S-3 FLAT at 3-4 yards
S-2 12 yard CORNER route
S-1 5 yard PIVOT route
WHEEL tag= 2S- Wheel 3S- Flat
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Sprint Flat: break contain
2 Movement Key- flat/curl defender t deep 1/3 defender
3Progression- Flat to Corner to Pivot
Rocket 84 BounceRobber 84 Bounce
Rip xtra Cross 84 Bounce Robber Trips 84 Bounce
84 Fastball / 84 Throwback Passes
ASSIGNMENT
Q-1 Throwback- CONVOY CORNER / FASTBALL Go
S-3 Xtra- Protect
S-2 12 yard CORNER route
S-1 7 yard sprint SMASH route
WHEEL tag= 2S- Wheel 3S- Flat
A Sprint Protection
QB Rules Drop Timing: Gun: Sprint
1 Sprint Flat: set up over tackle
2 Movement Key- backside safety corner
3Progression- Backside receiver
Rip Xtra 84 FastballRip Xtra 84 X Throwback
3 Step- 90’s
• 90 (Stick)
• 91 (Florida)
• 92 (Arizona)
• 93 (Ohio)
• 94 (Houston)
• 98 (Seattle)
• 99 (Georgia)
90 (Indy)Passes
ASSIGNMENT
Q-1 7 yard HITCH or INDY
S-3 (F) 2-3 Yard Flat route
S-2 5 Yard STICK route- turn in or out
S-1 Protection release GO
H 90’s protection
QB Rules Drop Timing: Gun: Rocker
1 Pre-snap best side
2 Movement Key- Front side curl player / backside corner
3Progression- Flat to Stick / Hitch (Indy)
Right Slammer 90 (Indy)
91 (OHIO) Passes
ASSIGNMENT
Q-1 7 yard HITCH or INDY
S-3 (F) 2-3 Yard Flat route
S-2 5 Yard STICK route- turn in or out
S-1 Protection release GO
H 90’s protection
QB Rules Drop Timing: Gun: Rocker
1 Pre-snap best side
2 Movement Key- Front side curl player / backside corner
3Progression- Flat to Stick / Hitch (Indy)
Robber Trips 91
Robber 91
Robber Trips 91 Indy
94 OHIO Passes
ASSIGNMENT
Q-1 Protection release FADE
Q-2 6 yard QUICK OUT
S-3 7 yard HICH. Align halfway between OT and #2.
S-2 7 yard HITCH. Align 2 yards outside hash.
S-17 yard HITCH. Align 2 yards inside top of #’s- Convert fade versus hard corner
QB Rules Drop Timing: Gun: Rocker
1 HOT: Hitch to Quick Out
2 Movement Key- Front side curl player / backside corner
3Progression- Best side. If Hitch #3 to #2 to #1 If Ohio #2 to #1
Robber 94 OhioRobber Trips 94
94 INDY Passes
ASSIGNMENT
Q-1INDY (Seattle-Slant 2) (Houston-Hitch 4) (Sluggo-Slant-n-Go 8) (Georgia-Go (fade) 9) (Stop- Fade Stop 7)
S-3 7 yard HICH. Align halfway between OT and #2.
S-2 7 yard HITCH. Align 2 yards outside hash.
S-17 yard HITCH. Align 2 yards inside top of #’s- Convert fade versus hard corner
A 70’s protection- Stay in A/B gap
QB Rules Drop Timing: Gun: Rocker
1 HOT: Hitch to Quick Out
2 Movement Key- Front side curl player / backside corner
3Progression- Best side. If Hitch #3 to #2 to #1 If Ohio #2 to #1
Robber Trips 94Robber Trips 94 Seattle
Robber Trips 94 GeorgiaRobber Trips 94 Sluggo
98 Passes
ASSIGNMENT
Q-1 3 Step SLANT
Q-2 3 Step SLANT
S-3 3 Back BUBBLE
S-2 3 Step SLANT
S-1 3 Step SLANT
A Righty to Screen faze- Run Fake Bubble
QB Rules Drop Timing: Gun: Rocker
1 HOT: Inside Slants
2 Progression- Best Side
Robber 98 Robber Trips 98
Robber 98 Houston
500’s
• 560• 560 Boundary Follow• 564• 565 • 565 Return• 565 Pivot• 566• 570 • 570 Boundary Follow• 574• 574 Boundary China• 575• 575 Return• 575 Pivot• 579 Jig• 579 Special• 579 Boundary Stop• 579 All Stop
PLAY 560 Follow
Passes
560
ASSIGNMENT
Q-1 6 Step SPEED OUT vs hard corner convert to fade
Q-2 Protection release SEAM
S-3 12 yard IN route- (Vs No Deep 8 Yards)
S-2 4-6 yard shallow route (stay under LB’s) Look HOT no deep
S-1 BIG POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: WHEEL or SHALLOW
2 Vertical Access: 1 Hi SPEED POST
3Movement Key: Hook/Curl defender away from DRIVE to next LB replaceProgression: Vertical Access- Drive to IN
Passes
Ricky 560 Ralph Flex 560
560 Field Follow
ASSIGNMENT
Q-1 6 Step SPEED OUT vs hard corner convert to fade
Q-2 Protection release SEAM
S-3 4-6 yard shallow route (stay under LB’s) Look HOT no deep
S-2 12 Yard FOLLOW route (Vs no deep 8 yards)
S-1 BIG POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: WHEEL or SHALLOW
2 Vertical Access: 1 Hi SPEED POST
3Movement Key: Hook/Curl defender away from DRIVE to next LB replaceProgression: Vertical Access- Drive to IN
Passes
Ricky 560 Robber Side 560
564
ASSIGNMENT
Q-1 4-6 Yard SHALLOW Route- go under LB’s- HOT THROW
Q-2 12 Yard CORNER route
S-3 MIDDLE GG (No Bender)
S-2 12 Yard CORNER Route
S-1 SMASH
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: Drag
2 Vertical Access: 2 Hi- 3 on Middle Go
3 Movement Key: LB inside 3 Strong-
Passes
565
ASSIGNMENT
Q-1 SKINNY POST
Q-2 Under MESH route- Man run- Zone settle at opposite tackle
S-3 Over MESH route @ 5 yards
S-2 12 Yard IN route
S-1 SKINNY POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: UNDER MESH
2 Movement Key: Play side HOOK CURL
3Progression- Zone: Strongside Hook curlMan: Under MESH route from quickside
Passes
Ricky 565 Robber Side 565
Rover 565
565 Return
ASSIGNMENT
Q-1 SKINNY POST
Q-2
S-3
S-2 12 Yard IN route
S-1 SKINNY POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: UNDER MESH
2 Movement Key: Play side HOOK CURL
3Progression- Zone: Strongside Hook curlMan: Under MESH route from quickside
Passes
Ricky 565 Return Robber Side 565 Return
Rover 565 Return
566
Ricky 566 Larry Over 566
ASSIGNMENT
Q-1 7 Step SPEED POST- Convert to Squirrel versus Hard 2
Q-2 SHALLOW at 4-6 yards
S-3 12 Yard HOOK
S-2 POST to near upright
S-1 14 yard curl
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: Drag from backside
2 Vertical Access: Special POST
3 Movement Key: Hot to Field safety
Passes
567
Ricky 567 Ralph Flex 567
ASSIGNMENT
Q-1 Protection release GO
Q-28 Yard option route. Hot= lookie1 Hi- stay outside box // 2-Hi- work into box
S-3 1- HI -8 Yard OPTION ROUTE- 2 Hi- OPTION BOX
S-2 POST to near upright
S-1 Protection Release GO
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: Speed Cut to Option
2 Vertical Access: Post
3 Movement Key: LB aligned inside of promary option cut
Passes
Right Flex Xerox 567
570
Ricky 570 Robber Side 570
ASSIGNMENT
Q-1 4-6 Yard SHALLOW route (stay under LB’s) Look hot vs. no deep.
Q-2 12 Yard IN Route (Vs No Deep = 8 Yards)
S-3 Protection release- middle of field. You are free access vs. 2 HI
S-2Protection release- LMS 2 yards outside Hash. You are free access vs. 1-HI
S-1 6 Step Speed Out- Convert vs. hard corner
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Drag or Follow
2 Vertical Access: 1 Hi-Field #2 / 2 Hi- #3
3Movement Key: Hook / Curl defender away from drive to next LB replace Progression: Vertical Access, Drive to follow
ZONE ZONEMan Man
ZONE ZONEMan Man
ZONEMan
ZONE ZONEMan Man
Passes
Video
570 Boundary Follow
Ricky 570 Boundary Follow Robber Side 570 Boundary Follow
Ralph 570 Boundary Follow Rex Side 570 Boundary Follow
ASSIGNMENT
Q-1 12 Yard Follow Route (Vs No Deep = 8 Yards)
Q-2 4-6 Yard DRAG route (stay under LB’s) Look hot vs. no deep.
S-3 Protection release- middle of field. You are free access vs. 2 HI
S-2Protection release- LMS 2 yards outside Hash. You are free access vs. 1-HI
S-1 6 Step Speed Out- Convert vs. hard corner
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Drag or Follow
2 Vertical Access: 1 Hi-Field #2 / 2 Hi- #3
3Movement Key: Hook / Curl defender away from drive to next LB replace Progression: Vertical Access, Drive to follow
ZONE ZONEMan Man
ZONE ZONEMan Man
ZONEMan
ZONE ZONEMan Man
Passes
Video
574
ASSIGNMENT
Q-1 Smash Route- Run pivot versus Hard 2 / Press
Q-2 2-Hi- 12 Yard corner /// 1- Hi- Seam
S-3 JIG route over ball at 5
S-2 2 Hi- Seam / 1-Hi Bender
S-1 Protection release GO
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Smash / Lookie by 3Strong
2Movement Key- 1 Hi- Bndy flat defender to corner 2 Hi- Bndy corner to safety
3 Progression- 1 Hi= Smash to Seam routes 2 Hi cover 2- Cross to corner
Ricky 574 Ralph 574
Rover 574 Ralph 574
Passes
574 Boundary China
ASSIGNMENT
Q-1 SQUIRREL Route
Q-2 5 yard RETURN route, stay on the move
S-3 JIG route
S-2 2-Hi- SEAM route /// 1-Hi- Bender @ 12
S-1 Protection release GO
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Smash
2Movement Key- 1 Hi- Bndy flat defender to corner 2 Hi- Bndy corner to safety
3 Progression- 1 Hi= Smash to Seam routes 2 Hi cover 2- Smash to bender
Ricky 574 China Rice 574 China
Ralph 574 China
Passes
1
2
3 1
2
3
1
2
31
2
3
575
Race 575 Race Flex 575
Passes
Ricky 575
ASSIGNMENT
Q-1 12 Yard FOLLOW route- gain 2 on stem
Q-2 Over MESH route at 5- settle at opposite tackle vs. zone
S-3Under MESH route at 41/2- HOT throw- settle at opposite tackle versus zone
S-2 CENTERFIELD POST
S-1 Protection release
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Vertical Access- POST Hot- Under mesh from field
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to INLike versus Man under or Cover 0- Under Mesh HOT
Rip Over Side 575
575 Return Passes
ASSIGNMENT
Q-1 12 Yard FOLLOW route- gain 2 on stem
Q-2 Pivot route @6- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-3 BIG POST vs. No Deep = 5 Step Post
S-2 Pivot route @6- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-1 Protection Release
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Lookie Pivot pressure side Reading Side
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to INLike versus Man under or Cover 0- Under Mesh HOT
Race Off Flex 575 Return Robber Side 575 Return
Ricky 575 Return Ralph Flex 575 Return
575 Pivot
Race Off 575 Pivot
Passes
Ricky 575 Pivot
ASSIGNMENT
Q-1
PIVOT ROUTE @5. Sell Drive, then come out flat 2-3 hard steps then SETTLE vs. Zone. If Hot cut PIVOT ROUTE to 2-3 yards and make it fast.
Q-2 12 Yard IN route, gain 2 (vs. No deep = 8 yards)
S-3 BIG POST vs. No Deep = 5 Step post
S-2 Pivot route @5- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-1 Protection release
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Pivot away from protection or 5 Step Post (no deep)
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3 Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to IN
576
ASSIGNMENT
Q-1 DIG at 12 yards
Q-2 WHEEL look for hot
S-3 Open- SKINNY / closed- MIDDLE VERTICAL
S-2 SHALLOW AT 4-6
S-1 SKINNY POST
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot= Wheel to Shallow
2 Movement Key- Quick side inside LB
3 Progression- Movement KEY Hi- Lo
Ricky 576 Ralph 576
Rover 574 Ralph 574
Passes
577
Ricky 567
ASSIGNMENT
Q-1 Protection release GO- Back shoulder emphasis
Q-28 Yard option route. Hot= lookie1 Hi- stay outside box // 2-Hi- work into box
S-3 10 Yard Option route stay outsdie the box
S-2 POST to near upright
S-1 14 yard curl
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: Drag from backside
2 Vertical Access: Special POST
3 Movement Key: Hot to Field safety
Passes
Video
578
Ralph Quads 578
Passes
Ricky Quads 578
ASSIGNMENT
Q-1 7 Step POST Route- Convert to Squirrel vs Hard corner
S-4 MIDDLE VERTICAL
S-3 Corner Route @ 12
S-2 SHALLOW CROSS at 4-6 yards
S-1 HITCH @ 7 yards
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Vertical Access- 1 Hi- POST / 2-Hi MIDDLE VERTICAL
2Movement Key- 1 Hi- Boundary Corner 2 Hi- LB inside #4 receiver
3Progression- 1 Hi= POST to Shallow2 Hi =VERTICAL to SHALLOW
Rip A Righty 578Robber Trips A Righty 578
579 Jig
Rice 578 B Jig
Passes
Ricky 579 E Jig
ASSIGNMENT
Q-1
PIVOT ROUTE @5. Sell Drive, then come out flat 2-3 hard steps then SETTLE vs. Zone. If Hot cut PIVOT ROUTE to 2-3 yards and make it fast.
Q-2 12 Yard IN route, gain 2 (vs. No deep = 8 yards)
S-3 BIG POST vs. No Deep = 5 Step post
S-2 Pivot route @5- Settle vs. Zone- run versus man. Lookie Pivot if HOT
S-1 Protection release
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to Pivot away from protection or 5 Step Post (no deep)
2Movement Key- 1 Hi- Bndy Hook curl defender 2 Hi- Bndy Hook curl defender
3 Progression- 1 Hi= Under Mesh to IN 2 Hi cover- Under Mesh to IN
Ricky 579 B JigRocket A Lefty 579 C Jig
579 Special
Rice 579 Special
Passes
Ricky 579 Special
ASSIGNMENT
Q-1 Best release- Split difference between #’s and sideline
Q-2 Split difference between #’s and hash
S-3Sell OPTION ROUTE 2 hard steps. Aiming point is near goal post.If No deep- sigh adjust lookie
S-2 Split difference between #’s and hash
S-1 Best release- Split difference between #’s and sideline
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to lookie or best matchup
2Movement Key- 1 Hi- Free Safety / Corner 2 Hi- Boundary safety to Field safety
3 Progression- 1 Hi= Inside WR’s 2 Hi = Field #3
579 Boundary Stop
Rice 579 Stop
Passes
Ricky 579 Stop
ASSIGNMENT
Q-1 SMASH Route
Q-2 FADE route looking over inside shoulder
S-3In Trips #3 will stay skinny up hash if open. If closed hook up at 17
S-2 Split difference between #’s and hash
S-1 Best release- Split difference between #’s and sideline
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot to lookie or best matchup
2Movement Key- 1 Hi- Free Safety / Corner 2 Hi- Boundary safety to Field safety
3 Progression- 1 Hi= Inside WR’s 2 Hi = Field #3
Ralph 579 Stop
Video
579 All Stop
Rice 579 Stop
Passes
Ricky 579 Stop
ASSIGNMENT
Q-1&2
Run 11 yard STOP route, Push and slide back down stem. Vs No Deep 8 Yards
S-3 8 yard Spot route in Middle of Field- vs. No Deep Lookie
S-1 & 2
Run 11 yard STOP route, Push and slide back down stem. Vs No Deep 8 Yards
QB Rules Drop Timing: 5 Step Gun: 3 Step
1 Hot: Best matchup up vs. No Deep or Man
2Movement Key- 1 Hi- Flat defender 2 Hi- Hook/Curl defender
3 Progression- 1 Hi= Inside WR’s 2 Hi = Field #3
Ralph 579 Stop
598 Passes
ASSIGNMENT
Q-1 3 Step SLANT
S-3 ON Ball- 3 Step SLANT
S-2 12 yard IN Route (3 yards outside hash)
S-1 3 Step SLANT
A Righty to Screen faze- Run Fake Bubble
QB Rules Drop Timing: Gun: Rocker
1 HOT: Inside Slants
2Progression- Best side. Boundary Slant if no overhang to boundry from box Field Slant to IN
Rip Flex A Righty 598
Video
Play Action
PISTOLHONDAMIDDLE GOCHOICE (X OUT)JOKEREXCHANGEBULLETSSNAKECORNERWHEEL
Passes
Concept: PISTOL
Rob Stinger 36 Wrangler Pistol
ASSIGNMENT
Q-1 Run a Stop Route
S-1 Run a 7 Step Speed Post
S-2 Show Hands for 3 Count the Run Wheel Route
S-3 If Detached run bubble route
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Stop Route
2 Movement Key: Field Corner
3 Progression: Speed Post to Wheel to Flat
Robber Trips 935 Pistol
Rocket Stronger 14 Wrangler Pistol
Pistol
Passes
Video Video 2
Concept: HONDA
Rob Stinger 36 Wrangler Honda
ASSIGNMENT
Q-1 7 Step Speed Post- Squirrel vs. Hard 2
S-3 Flat route 3-4 Yards
S-2 Bender Route- AP is near upright in 2 Hi- / 1 Hi Seam
S-1 Top of #’s alignment / Curl Route at 14
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Speed Post
2 Movement Key: 1 Hi- FS / 2 Hi 1/4’s Flat / ½’s - Mike
3
Progression: 1 Hi= Speed Post to Seam 2 Hi= 1/4 Curl Flat 2 Hi= ½ Bender
Randy 34 Triple Wrangler Honda
Honda
Passes
Concept: ALL GO
Robber Wham 14 Wrangler All Go
ASSIGNMENT
Q-1 Go Route
Q-2 Seam route- MOF option- Hot route
S-2 Seam route
S-1 Go Route
A Protection
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Hot to best match up
2 Movement Key: 1 Hi- Middle Safety 2 Hi: Bender side
3 Progression: 1 Hi- Inside / 2 Hi- Bender
Robber 935 All Go
Robber 34 Jump All Go Robber 579 Toss
Middle Go
Passes
Video
Concept: CHOICE (X Out)
Rip 14 Wrangler Roll Choice
ASSIGNMENT
Q-1 Run Hook Route @ 14- / X out is 6 Step Speed Cut
Q-2 In Backfield Swing / Slot Bubble / tied to X Out flat
S-1 Protection release
S-2 8 Yard choice Route (option rules) AP is hash
S-3Spot to hash at 10 yards. AP is opposite 1 yard inside or outside opposite hash 1 (Hot route)
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Hot to or Hook
2Movement Key: 1 Hi- backside flat defender 2 Hi-front side hook defender
3Progression: 1 Hi- Hook to swing to spot 2 Hi- Spot to choice
Robber I 15 Levi Choice X Out
Robber Trips Sting 14 Wran Choice
Choice (X Out)
Passes
Concept: JOKER
Rob Slam 37 Wrangler Joker Rob Wham 945 Poker
Rip C Orbit Wedge 945 Poker
ASSIGNMENT
Q-1 Joker Route- 10 yards, roll to 20 yards and drop out
Only if cleared by defender raise hand and stay on move
S-1 Dig @ 12 yards
S-2 Vertical Cross @ 12
H /A In Poker
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Stop Route
2Movement Key: 1 Hi- Boundary Corner / 2 Hi- Boundary Safety
3 Progression: Joker to Cross to Post
Joker
Passes
Concept: Middle Go
Rob Sting 36 Wrangler Middle Go Rob Sing 36 Wrangler Middle Go
Rob Slam 46 Wrangler Middle Go
Middle Read
ASSIGNMENTQ-1 Go RouteS-1 Go RouteS-2 Middle Read: 2 Hi- Middle Go / 1 Hi- Hook up at 17 MOF
QB Rules Drop Timing: PAP Gun: 3 Step1 Hot: Boundry Go2 Movement Key: Best outside matchup3 Progression: Outside to inside hook
Passes
Video
Exchange
Concept: EXCHANGE
Rob Wham 34 Jump Exchange Lou Wham 35 Jump Exchange
ASSIGNMENTQ-1 Run a Deep Crossing Route crossing the center at 10 yards
S-2 Run a Deep Crossing Route crossing the center at 12 yards
S-1 Protection release
F Block Backside EMOL
H Fake 34-35 Run wheel
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: Field Drag to Wheel
2 Movement Key: Field Safety to Field flat defender
3 Progression: 1 Hi= Post to Wheel to Drag 2 Hi= Wheel to Drag to Follow
Passes
Video
Bullets
Concept: Bullets
ASSIGNMENTQ-1 Run 7 Step Speed Post vs 2-Hi = Convert to CURL on run. Find a hole
before the center because there is nothing to hold backside LB
Q-2 Show hands for 3 count then Run wheel route- want to be 7 yards behind speed post
S-1 Protection release
QB Rules Drop Timing: PAP Gun: 3 Step
1 Hot: To drag or Speed Post
2 Movement Key: 1 Hi- Corner to Flat defender / 2 Hi- Corner to hook defender
3 Progression: 1 Hi= Post to Wheel to Drag 2 Hi= Wheel to Drag to Follow
Run a 6 yard drag route- AP- split the difference between the sideline and the numbers. You are the built in HOT route S-2
Robber 14 Wrangler Bullets Rob Stinger F Cross 14 Wrangler Bullets
Rip Over 14 Wrangler Bullets
Passes
Snake
ASSIGNMENTQ-1 Run a 11 yard stop routeS-2 Run a 10 yard corner routeS-1 Run a 12 yard post
QB Rules Drop Timing: PAP Gun: 3 Step1 Hot: Stop route2 Movement Key: Field Corner3 Progression: Corner Post Flat
Concept: SNAKEPasses
Corner
ASSIGNMENTQ-1 Shallow at 4-6S-3 Arrow routeS-2 Run a 12 Yard Dig (Drop back) Hook (Break contain)S-1 Run a 12 yard CORNER route
QB Rules Drop Timing: PAP Gun: 3 Step1 Hot: Stop route2 Movement Key: Field Corner
Concept: CORNERPasses
Robo Trips 70 Corner Robo Trips 15 Levi Corner
Boot / Waggle
34/35 Waggle
34/35 Naked
46/47 Naked
46/47 Old Naked
Passes
34-35 Waggle
Play: 34-35 Waggle
Robber 35 Waggle Rex 35 Waggle
Ralph 574
ASSIGNMENT
Q-1 BACKSIDE POST
Q-2 Drag @ 10
S-2 4 Yard PIVOT route
S-1 Protection release GO
A Fake 34-35
QB Rules Drop Timing: Waggle Gun: Waggle
1 Hot: Pivot
2 Vertical Access: Go
3 Progression: Pivot to Deep Drag
Passes
34-35 Waggle Comback
Play: 34-35 Waggle
Rip 35 Waggle comeback Lucy B Jet 35 Waggle comeback
ASSIGNMENT
Q-1 COMEBACK 18-16- Convert to Fade versus Press or Hard
Q-2 Motion to Bubble
S-3 10 Yard DRAG
S-2 Centerfield POST
S-1 Go Route
A Fake 34-35
QB Rules Drop Timing: Waggle Gun: Waggle
1 Hot: Fade on press
2 Progression: Comeback to Drag
Passes
34-35 Waggle Comback
Play: 34-35 Naked
Left 35 Naked Lou (Loy) 35 Naked
R Winger 35 Naked
ASSIGNMENT
Q-1 Open- Backside Post / Closed Drag @ 10
Q-2 Drag @ 10
S-2 Block
S-1 Protection release GO
F FLAT Route
A Fake 34-35
QB Rules Drop Timing: Naked Gun: Naked
1 Hot: Fade on press
2 Progression: Flat to Drag
Passes
34-35 Waggle Comback
Play: 46-47 NAKED
Left 47 Old Naked Lou (Loy) 47 Old Naked
ASSIGNMENT
Q-1 Backside Post
Q-2 Drag @ 10
S-2 Block
S-1 Protection release GO
F FLAT Route
A Fake 46-47
QB Rules Drop Timing: Naked Gun: Naked
1 Hot: Fade on press
2 Progression: Flat to Drag
Passes
34-35 Waggle Comback
Play: 46-47 COUNTER
Rob Slam 47 Counter Squirrel Rob Slam 47 Counter Smash
Rob Slam 47 F Counter Squirrel Rob Slam 47 F Counter Smash
ASSIGNMENT
Q-1 Backside Drag
S-2 Pivot Route @4
S-1 HOOK @14 / convert to SQUIRREL vs.. hard corner
F 47 Block the DE / 47 F pull
A Fake 46-47
QB Rules Drop Timing: Naked Gun: Naked
1 Hot: Fade on press
2 Progression: Squirrel – pivot
Passes
Video
Screens– Middle Screen– Bubble– Now Screen– Swing – Throwback
Passes
Screens• 2 x 1
– 46 Lake• 2 x 2
– 35 X River– Swing
• 3 x 1– 35 B River Crack – 34 X River– 35 C River– 81 Lake– 84 Tackle Screen– Swing– C Middle Screen Left
• 3 x 2– X Middle Screen
• 4 x 0– X Middle Screen Right
• 4 x 1– 500 C Now– A Middle Screen
Passes
•Bubble935 Bubble35 (Stay) Read Bubble935 Bubble Utah935 Bubble Option500 A Bubble Rt (Lt)37 BubbleTurn Bubble On
Passes
1 Quick If closed TE block down- If split run off
1 Strong Motion- Block #2
2 Strong 3 Steps up / 4 Steps Back
3 Strong Pull for 46 F
RB Fake 46 (Same side or opposite based on formation)
Playside T 1 quick step- release flat- kick out 1st defender in flat
Playside G Pull Block End
Center Block strong
Backside G Downblock
Backside T Down block
Quarterback Fake 46 (47)
PLAY: 46 X Lake
Screens
Passes
1 Strong Block #1 Level 1
2 Strong 1 Step- 1 Step Back- Catch
3 Strong Block #2 Level 1
4 Strong Block #3 Level 1
1 Quick Decoy
QB Catch and throw
#1#2 #3
PLAY: 500 C Now Left
Passes
1 Strong Block #1
2 Strong Block #2
3 Strong Block #3
Back Motion to stack #3- Take three bubble steps plant- come
Back under to run middle screen
QB 3-step drop- plant throw middle screen
Play side T Set Deep- Cut End
Play side G Set-Club- Block Curl Area to Call (Man over inside most receiver)
Center Set- Club- Block Alley to Call
Backside G Set- Club- Block Alley to Call
Backside T Set Deep- Cut End
#1#2#3
PLAY: A Middle Screen Right
Passes
1 Quick Run Smoke Screen
2 Quick Zone chip #2 if zone then block man over #1
Peel corner man on #1
1 Strong Man On outside #1
2 Strong Crack #2
3 Strong RB release when QB catches ball- get width (swing)
Playside T Set, Club, Go flat to the call side flat and block flat defender
Playside G Set, Club, Go flat to the call side flat and block alley defender
Center Set, Club, Go flat to opposite call side and block hook defender
Backside G Set, Club, Go flat to opposite call side and block hook defender
Backside T Set deep and cut the end
Quarterback Quick 3-step drop- Read the playside DE and LB. If RB outflanks them throw Swing. If they cover it drift away from call and throw backside WR screen
E
PLAY: Swing Right (to 2 receiver side)
Passes
1 Quick Crack #2
2 Quick 3 Steps Up- 4 Steps Back – Catch ball behind LOS
1 Strong Block #1
2 Strong Block #2
RB Fake 34 (35)
Playside T Block 34 Zone
Playside G 3 quick steps- Block flat down LOS-Look back to block at trailer
Center 3 quick steps- release to hook area- block 1st defender
Backside G 3 quick steps- release to curl area- block 1st defender
Backside T 1 quick step- release flat- kick out 1st defender in flat
Quarterback Fake 34(35) get ball out quickly
PLAY: 34 B Lake Crack / 35 B River Crack ( to 2 receiver side)
Passes
1 Strong Block #1
2 Strong 3 Steps Width- Comeback for middle screen
3 Strong Block #2
2 Quick RB- Run swing route
1 Quick Block #1
QB Look to fake swing- throw middle screen
Play side T Set Deep- Cut End
Play side G Set-Club- Block Curl Area to Call (Man over inside most receiver)
Center Set- Club- Block Alley to Call
Backside G Set- Club- Block Alley to Call
Backside T Set Deep- Cut End
#2
Loco Trips Wham
#1
PLAY: C Middle Screen Left
Passes
1 Quick Step Down- Pivot and sink for 5 yards get width
2 Quick Running back- Protect sprint protection
1 Strong Go route
2 Strong Flood route
3 Strong Flat route if detached. If closed TE block Sprint protection
QB 3-step sprint out- plant throwback screen
Play side T Block sprint
Play side G 3 quick steps- Block flat down LOS-Look back to block at trailer
Center 3 quick steps- release to hook area- block 1st defender
Backside G 3 quick steps- release to curl area- block 1st defender
Backside T 1 quick step- release flat- kick out 1st defender in flat
PLAY: 84 Lake Throwback
Passes
1 Strong Smash Route
2 Strong Corner Route
Tight End Block 80’s
Back Block 80’s
Quarterback 80’s Path- Not too deep
The ball must be thrown backwards
1 Quick Block / Run off #1
Playside T Block 80’s
Playside G 80’s Pro- 2 steps- get width block hook
Center 80’s pro- 2 steps- get width blcck alley
Backside G 80’s Pro- 2 steps- get width block flat player
Backside T Pass set- club- get width and depth of 10 yards
Rip 84 Tackle Screen Left
PLAY: 84 Tackle Screen Left
Passes
1 Strong Shake n Go
2 Strong Shake n Go
3 Strong Bubble Steps
Back Sell 35
1 Quick Go Route
Quarterback Pump Bubble- Look wide
Play side G Block 900 Protection
Center Block 900 Protection
Backside G Block 900 Protection
Backside T Block 900 Protection
Ron Cluster Wedge
PLAY: 48 A Screen Right
Passes
1 Strong Decoy Route
2 Strong Decoy Route
3 Strong Decoy Route
2 Quick Block #1
1 Quick 1 Steps up- 2 steps back- take route inside
QB 3-step drop- plant throw middle screen
Play side T Set Deep- Cut End
Play side G Set-Club- Block Curl Area to Call (Man over inside most receiver)
Center Set- Club- Block Alley to Call
Backside G Set- Club- Block Alley to Call
Backside T Set Deep- Cut End
#1#2
Loco Trips Weak A Return
PLAY: X Middle Screen Right
Passes
1 Strong Block #1
2 Strong Block #2
3 Strong Motion to look like bubble- Take three bubble steps plant- come back under to run middle screen
2 Quick Run decoy route
1 Quick Run decoy route
QB 3-step drop- plant throw middle screen
Play side T Set Deep- Cut End
Play side G Set-Club- Block Curl Area to Call (Man over inside most receiver)
Center Set- Club- Block Alley to Call
Backside G Set- Club- Block Alley to Call
Backside T Set Deep- Cut End
#1#2
Ricky B Return
PLAY: E Middle Screen Right
Bubble
• 935 Bubble
• 35 (Stay) Read Bubble
• 935 Bubble Utah
• 935 Bubble Option
• 500 A Bubble Rt (Lt)
• 37 Bubble
• Turn Bubble On
1 Quick Slant 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 StrongBubble
Coaching Points:* Bubble strong side concept *QB will token fake 34 or 35-2 Strong and 2 Quick receivers trying to get into foot race to #’swith #2 defenders.-Bubble call will tell O-Line to block Man on backside-Ideally this is a field throw
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Fake 35
Passes
#2 #1
PLAY: 935 Bubble / 834 Bubble
1 Quick Slant 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 StrongBubble
Coaching Points:*Offensive line will block 35-QB will determine if #2 can tackle bubble-Can tag as 35 Stay bubble
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Fake 35
Passes
#2 #1
PLAY: 35 Read Bubble
Passes
1 Strong Shake n Go
2 Strong Shake n Go
3 Strong Bubble Steps
Back Sell 35
1 Quick Go Route
Quarterback Pump Bubble- Look wide
Play side G Block 900 Protection
Center Block 900 Protection
Backside G Block 900 Protection
Backside T Block 900 Protection
Quarterback Block 900 Protection
Robber Trips
PLAY: 935 Bubble Utah (834 Bubble Utah)
1 Quick Ohio 1 Strong Slant / Block #1
2 Quick 2 Strong Slant / Block #2
3 Quick 3 Strong Bubble
Coaching Points: * If Quick Out is open take the throw. * WR's will key #3 underneath defender for leverage. If we have leverage we will execute Bubble Screen. If we do not have leverage we will run Slant/Bubble combination. #2 has Waste or Win rule. * Back has 70's protection with no route responsibility.
* We can call single receiver route with a Hitch (794), Slant (798), or Fade (799). Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Quick Out to Slant/BubbleBlitz:
Formations Any 3x1 or 3x2 Formation
PassesPLAY: 935 / 834 Bubble Option
1 Quick Slant 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 Strong Block #3
Coaching Points:QB / RB motion out of box throw bubble when RB isInside #3 still*
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Motion- Bubble
Passes
#2 #1#3
Robber Trips A Righty
PLAY: 500 A Bubble Right
NTA
MSC
C
SS FS
EW
1 Quick Block #1 1 Strong Block #1
2 Quick 2 Strong Bubble Steps
3 Quick 3 Strong Run 34 or 35
Coaching Points:* Bubble strong side concept *QB will READ #2 LB give / keep -Run bubble route in place of WR blocking rules-O-Line will block 35 stay -QB on pull will now find #2 (2x2) and #3 (3x1) and throw bubble orTuck and keep
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x1 Formation
Bubble Steps
#2 #2 #1#2
PassesPLAY: 34 Stay Repo / 35 Stay Repo
1 Quick Block #1 1 Strong Block #1 / Slant
2 Quick 2 Strong Block #2 / Slant
3 Quick 3 Strong Bubble
Coaching Points:* Bubble strong side concept *QB will find #3 and see if bubble is there- throw bubble-No bubble see if Speed option weak there-Speed option week not there- Bubble Slant should already be
-Turned on-(O-line
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x1 Formation
Speed Option
#3#2 #1#2
PassesPLAY: 37 Bubble Option
NTA
MSCC
SS FS
E
W
Coaching Points: *QB will and recievers to the field will hand signal that the bubble is on to the field•This means WR and QB will execute bubble route in place of the •blocking rules for the play called•CAN BE UTILIZED WITH ANY INTERIOR RUN
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
1 Quick Block #1 1 Strong Block #1
2 Quick 2 Strong Bubble Steps
3 Quick 3 Strong Run play called
Block #2
#2 #2
#1#1
PassesTAG: Turn Bubble On
Bubble
• 935 Bubble
• 35 (Stay) Read Bubble
• 935 Bubble Utah
• 935 Bubble Option
• 500 A Bubble Rt (Lt)
• 37 Bubble
• Turn Bubble On
1 Quick Hitch 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 StrongBubble
Coaching Points:* Bubble strong side concept *QB will token fake 34 or 35-2 Strong and 2 Quick receivers trying to get into foot race to #’swith #2 defenders.-Bubble call will tell O-Line to block Man on backside-Ideally this is a field throw-If 2 receivers backside both will run hitches
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Fake 35
Passes
#2 #1
PLAY: 935 Bubble / 834 Bubble
1 Quick Slant 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 StrongBubble
Coaching Points:*Offensive line will block 35-QB will determine if #2 can tackle bubble-Can tag as 35 Stay bubble
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Fake 35
Passes
#2 #1
PLAY: 35 Read Bubble
Passes
1 Strong Shake n Go
2 Strong Shake n Go
3 Strong Bubble Steps
Back Sell 35
1 Quick Go Route
Quarterback Pump Bubble- Look wide
Play side G Block 900 Protection
Center Block 900 Protection
Backside G Block 900 Protection
Backside T Block 900 Protection
Quarterback Block 900 Protection
Robber Trips
PLAY: 935 Bubble Utah (834 Bubble Utah)
1 Quick Ohio 1 Strong Slant / Block #1
2 Quick 2 Strong Slant / Block #2
3 Quick 3 Strong Bubble
Coaching Points: * If Quick Out is open take the throw. * WR's will key #3 underneath defender for leverage. If we have leverage we will execute Bubble Screen. If we do not have leverage we will run Slant/Bubble combination. #2 has Waste or Win rule. * Back has 70's protection with no route responsibility.
* We can call single receiver route with a Hitch (794), Slant (798), or Fade (799). Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Quick Out to Slant/BubbleBlitz:
Formations Any 3x1 or 3x2 Formation
PassesPLAY: 935 / 834 Bubble Option
1 Quick Slant 1 Strong Block #1
2 Quick 2 Strong Block #2
3 Quick 3 Strong Block #3
Coaching Points:QB / RB motion out of box throw bubble when RB isInside #3 still*
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
Motion- Bubble
Passes
#2 #1#3
Robber Trips A Righty
PLAY: 500 A Bubble Right
NTA
MSC
C
SS FS
EW
1 Quick Block #1 1 Strong Block #1
2 Quick 2 Strong Bubble Steps
3 Quick 3 Strong Run 34 or 35
Coaching Points:* Bubble strong side concept *QB will READ #2 LB give / keep -Run bubble route in place of WR blocking rules-O-Line will block 35 stay -QB on pull will now find #2 (2x2) and #3 (3x1) and throw bubble orTuck and keep
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x1 Formation
Bubble Steps
#2 #2 #1#2
PassesPLAY: 34 Stay Repo / 35 Stay Repo
1 Quick Block #1 1 Strong Block #1 / Slant
2 Quick 2 Strong Block #2 / Slant
3 Quick 3 Strong Bubble
Coaching Points:* Bubble strong side concept *QB will find #3 and see if bubble is there- throw bubble-No bubble see if Speed option weak there-Speed option week not there- Bubble Slant should already be
-Turned on-(O-line
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x1 Formation
Speed Option
#3#2 #1#2
PassesPLAY: 37 Bubble Option
NTA
MSCC
SS FS
E
W
Coaching Points: *QB will and recievers to the field will hand signal that the bubble is on to the field•This means WR and QB will execute bubble route in place of the •blocking rules for the play called•CAN BE UTILIZED WITH ANY INTERIOR RUN
Quarterback : 1 Quick to Bubble, 3 Quick to Single receiver.Read: LeverageProgression: Bubble to field / to boundryBlitz:
Formations Any 2x2 or 3x2 Formation
1 Quick Block #1 1 Strong Block #1
2 Quick 2 Strong Bubble Steps
3 Quick 3 Strong Run play called
Block #2
#2 #2
#1#1
PassesTAG: Turn Bubble On
Nascar
Passes
Personnel GroupsLeft Outside Left Inside Right
Inside
Right
Outside
Quads Z C B X
Jet Z C F X
Army Z Y F X
Navy Z Y C X
QB will always give a “Left” (Right Hash)or “Right” (Middle or Left Hash) call.
H- Aligns to Field (Hash Call)
No huddle- “Down, Go” cadence
Plays are signaled in as:0-1-2-3-4-5-6-7-8-9
QB will echo before snap to O-Line-Have ability to use 2 numbers if needed(2nd is live number for camp)
NASCAR WILL BE SIGNALED IN-CAN BE RUN AT ANYTIME
0 40/41 Bubble
1 34 / 35 Read
2 46 / 47 Read
3 34/35 Naked
4 74
5 75
6 76
7 70
8 98 Houston
9 935/834 Go
Passes
Left Hash / Middle “Right”
0
1
2
3
4
35 34
47 46
74
PassesRight Hash “Left”
PassesLeft Hash / Middle “Right” Right Hash “Left”
70
Quick OutReturnShallow CrossSkinny PostSlant (Outside)Slant (Inside) SluggoSmashSpeed OutStickSquare InSquirrelWheel
Arrow BounceBubbleCenterfield PostClear RouteComebackCornerCurlDragDeep DragDiagonalFadeFlatFloodGo (9 Route)Heavy PostHitchHoleHookInside SeamMeshMiddle ReadOptionPost CurlPost DigPull out
WIDE RECEIVER ROUTES
Passing Game
Ex: 62 92 81 84 Bounce 86
1. Vertical release for 2 steps- speed cut to sideline
2. Working for a depth of 3-4 yards to sideline3. If you get to sideline settle and look if you
get within 4 yards of sideline4. Vs. Blitz – 1 vertical step, pivot, and look for
ball. If no throw – work for 4 yds. depth
RoutesARROW ROUTE
1. Inside release to a point 5 yards deep at a 45 degree angle.2. Settle in void and work away from any pressure from the inside.3. If the flat player is driving hard run through his inside shoulder and force him over the top of you.
Ex: 64 Bounce 84 BounceRoutes
BOUNCE ROUTE
When QB under center
CB
C
1. Push off inside foot gaining width and while exposing front numbers to QB and keeping your shoulders square to LOS..
2. We are in a foot race to #’s versus defender assigned to us.
Ex: 793 BO / 98
BO
1. Push off inside foot gaining depth for 2 steps and then width while exposing front numbers to QB and keeping your shoulders square to LOS..
2. We are in a foot race to #’s versus defender assigned to us.
When QB in shotgun
Routes
BUBBLE
Ex: 68 86 87 Naked
1. Vertical release for 12 yards- slam outside foot aiming point is the middle of goalpost
2. Do not cross the middle of upright
Routes
CENTERFIELD POST
Ex: 67 77 Waggle 87
1. Read Step vertical release to 12 yds or “get into defender’s cushion”. Slam outside foot at 12 yds and burst through defender’s inside hand to 16 yds. At 18 yds breakdown & fishhook back to 16 yds.
2. Convert to Squirrel vs.. Hard Corner (Read release)
3. Vs. Press – outside Speed release (keeping defender on upfield shoulder), selling “GO”. Burst & Lean at 16. Plant & kick at 18, working back to 16.
Routes
COMEBACK
1. Push vertical for 6 steps (10 yards) and slam with outside foot. Drive inside for 1 step, plant inside & kick outside coming out of break at a high angle. Your downfield aiming point is 22 yards from LOS.3. Inside 20 A.P. is back pylon. 4. If Corner is high flatten angle.
Ex: 64 74 278 84 84 Bounce
Routes
CORNER
1. Work vertical, sell post. Burst at 12 yds, slam outside foot. Drive 2 post steps, plant & kick back to QB.
2. Vs. Cover 2 – possible Squirrel conversion in certain routes. Stick release (aiming for outside hand), throw-by, close out (get width back), run top of the stem (same as #1)
3. Vs. Press – speed inside release, keep defender on upfield shoulder, burst & lean at 10 yds. Plant & kick back to QB.
Ex: 60 62 71 72 73 66 68CURL
1. Release underneath #1 defender and over top of #2 defender. If #2 defender is dropping fast come underneath.2. A.P. is 17 yards on the opposite hash and 22 yards on the opposite sideline. When in window on the hash throttle down.
Ex: 71/73/74
B B B
C C
FS
SS
DEEP DRAG
Ex: 72 / Waggle / 81/ 84 / 84 Bounce/ 86 / Naked
1. Must understand whether it is Zone or Man. Man = LB will step up, Zone = LB will back off.
2. Vs. Zone – easiest inside release, turn numbers toward QB and chop feet
3. Vs. Man – win inside and run away from defender (may have to staircase downfield)
4. A.P. is 10-12 yds on the opposite hash5. TE – wants easiest inside release
DRAG
1. Straight release. 2. Push vertical speed cut on 3rd step.3. Carry the route inside
Ex: 60 70DRIVE
Ex: 699 / 91 / 97 / 99
1. Vs. Soft Corner – “get into defender’s cushion”, close him out (keep him behind you), fade to ball
2. Vs. Cov 2 – Width release (A.P. is 4 yds outside of defender). If Hard shoulder – slip inside defender, fade to ball. If Soft shoulder – rip high outside. Expect ball in the hole.
3. Vs. Press – Triple move, close out defender, fade to ball.
4. Make catch over outside shoulder5. A.P. on goal line is back corner.
FADE
Ex: 61 81 84
1. Push vertical for 12 yards and break outside in a 45 degree angle.
2. If defender is Head Up – you want to win inside 3. Throttle down in the window (behind the LB,
underneath the CB) and show your numbers to the QB.
FLOOD
1. Glance is a shortened version of our post.2. Push vertical for 7 steps. When (5th)7th step hits, slam outside foot and take a 30 degree angle. You must cross the DB's face.
Ex: 62 64 74GLANCE
Ex: 61/69/ 70 /71 /74 /79 / 81 / 86 / 550
GO ROUTE (9 Route)
1. Alignment top of numbers ot utilize WIDTH release2. Versus Soft shoulder utilize Rip-High outside -Versus Hard shoulder utilize SLIP technique inside -Versus soft technique work for depth of 44 yards -Versus press corner triple move3. Keep your 4 yard sideline zone4. Landmark is bottom of numbersIf term “protection release” is tagged you MUST alwaysUse Rip High outside
1. Center up and force inside release.2. Push vertical for 10 -12 yards.3. Break at near upright.4. Be alert of the FS.
Ex: 75 76 WaggleHEAVY POST
1. Push vertical for 5 steps. 3 hard steps, burst on steps 4 & 5. Sell the 9 Route.2. Stick outside foot and snap head around to the QB and look for the ball. Work back to QB. Catch ball and spin to outside.3. Vs. Hard Corner – convert to fade4. Vs. Press – outside speed release, throw-by, and work back to QB.
Ex: 94 93 99HITCH
1. Center up and release.2. Push vertical for 12 yards. 3. Plant on outside foot and work back to the QB. Sit in window. 4. Feel the drop of the ILB. If he expands fast work next window inside.HOOK ROUTE IS A CURL ROUTE RUN BY INSIDE RECEIVER
Ex: 62 HookHOOK
1. Push vertical for 12 yards gaining 2 yards width on route. 2. Plant on outside foot and break flat at a 90 degree angle.3. Work the window working towards the middle of the field.
EX: 60 70IN
Ex: 71INSIDE 9
Inside 9 is a Go route always with an inside release-
gradually gaining width inside- with no angle
break like on a post
Ex: 66 70 74 79
1. Speed release outside. A.P. is 2 yards outside the hash.(MOF)2. When you clear LB level, relax inside shoulder and get your eyes to the QB.3. Vs 1 safety look expect the ballas soon as you clear second levelbetween 18-22 yards. (ON MOST PLAYS ONE OF THE SEAM PLAYERS WILL HAVE A BENDER RESPONSIBILITY)
1. Ball on Hash- Boundary receiver releases vertical2. Receiver to field- 2 yards inside hash
1. A.P. is 2 yards outside the hash. 2. #3 must cross the field to the opposite hash. Path will be dictated by LB drops. 3. Think under 1, over 2 and climb to landmark.4. Vs man to man run the staircase.
INSIDE SEAM
Ex: 65/ 75
1. 1st 2 steps are vertical. Vs. Press – triple move, win inside, lean & run away (if needed), possible downfield staircase.
2. Key the man over the opposite receiver also running the mesh route (5 yards over ball aiming point)
3. If you are setting the mesh- you are the over route. Just run your route and anticipate a possible collision with opposite defender if he is trailing.
4. If you are under the mesh and feel a defender trailing you- run directly at the opposite receiver. YOU MISS HIM under.
5. Must recognize Man or Zone. Man – defender steps up. Zone – defender drops. Zone – turn #s to QB & chop feet. Man – keep running.
6. Do not look for ball until you are past mesh and ready to catch it.
MESH
Ex: 278
1. Release to a point 25 yards deep, in the middle of the field (Beat the Mike LB)2. When you clear LB level, look over inside shoulder for the ball.3. Do not cross the field to the opposite hash. Work the middle of the field.
MIDDLE GO
B B BC C
FS SS
B B B
C C
FS
SS
B
N T
B
B E
BC C
FS
SSB
N T
B
B EBC C
FS SS
Ex: 63/69
1. Easiest release. Prefer inside.2. A.P. is 15 yards deep in the MOF.3. If FS bails hook up and settle in avoid.4. If FS Squats run by him.
Middle of Field Closed Middle of Field Open
1. Easiest release. Prefer inside.2. A.P. is 15 yards deep in the MOF. If MOF stays open run through the A.P. Do not drift into opposite safety.4. If rotation occurs and MOF becomes closed hook up and settlein a void.
1. Triple move. Prefer inside.2. Push vertical to 10 yards. Step and nod outside and make a tight turn. 3. Run away from the defender. Stay parallel to the LOS. If the defender is tight work slightly downhill.
1. Triple move. Prefer inside.2. Same as MFO.
Middle Field Closed (Cov 1) Middle Field Open (Cov 5)
MIDDLE READ
Ex: 67 / 77 / 87
vs. Outside Leverage vs. Inside Leverage
vs. Cover 0
1. Push vertical for 10 yards and turn inside. Settle in window. IfLB sits, work into next openwindow.2. If it turns into man to man run away from defender.
1. Same as outside leverage. 2. Push vertical for 10 yards and turn outside.
B B B
C C
FS
SS B B BC C
FS SS
M
N T
W
B E
SC C
FS
SS M
N T
W
B E
SC C
FS
SS
vs. Cover 1
1. Triple Move.2. Push vertical for 10 yards and lean on defender. 3. Nod and break away to the outside.4. If you cannot win outside use same technique to win inside.
1. Triple Move. 2. Nod outside selling out cut. Win inside and run vertically to green grass.3. NO SAFETY = MUST WIN!If you have the centerfieldOpen option
OPTION
Ex: 869 Dig
1. Read release (vertical, ex- Squirrel)2. Push vertical for 12 yards. Slam outside foot at 12 yds. Sell post to 16 yds. Slam outside foot and break flat down the line. 3. Stay parallel to LOS. Vs zone = find window, turn #s to QB and chop feet while slowly crossing field.4. Vs. Roll Corner (Read release). Inside release 5 yds. at a 45 degree angle, then vertical to 12 yds. Same top of stem. 5. Vs. Press Man – triple move inside, slam post at 12, slam at 16, flatten and run away from defender.
DIG
1. Push vertical for 5 yards and turn outside. Settle in window. If ILB squeezes you work outside.2. Be aware of outside route.3. Vs. Press Man – speed release outside
This is a 2 quick route in 71 & 73 if 2 x 2 formation
Ex: 71/73
B B B
C C
FSSS
PULL OUT
1. Push vertical for 4 steps.2. Speed Cut off of inside foot. Don’t chop your feet.3. Snap head around and hands up. Expect the ball immediately out of your break.
CONVERT TO FADE VERSUS HARD COVER 2 & PRESS MAN – Utilizing a Width Release
Ex: 93 / 91QUICK OUT
Ex: 65 Return
1. Push vertical for 2 steps. Speed release inside.2. A.P. is 5 yds. deep between the Guard & Tackle. Once you have entered the tackle box- plant inside foot and look for ball - stay at 5 yards.3. If no throw – now work for width outside.4. Vs. Press Man – speed release inside, get to depth & A.P., then work for width outside.
RETURN
1. Inside release through the heels of the DL. Gaining slight depth as you cross.2. Be no deeper than 4 yards at the opposite tackle.
Note: In 278 the Shallow comes from the ZNote: In 72 – the Shallow must sit between tackle & guard
Ex: 66 /71 / 72 /73 /76278/ 554
SHALLOW CROSS
Ex: 92 98 97 550
1. Take 3 big steps, lean outside & slam on 3rd step breaking at a 45 degree angle.2. Expect the ball on your break. 3. Do not come under the 1st insidedefender.
1. Triple move- Beat inside for 3 steps.
2. Break at 45 degree angle look for ball
1. Widen DB, aiming for outside hand.2. On your 3rd step break at 45. Pre-pare to thin the angle based on the safety.3. Use throw-by on defender.
1. Speed release outside for 3 steps. 2. Throw-by and break at a 45 degree angle
vs. Soft Corner (Outside) Vs Pressman
vs. Hard Corner (Outside) vs. Hard Corner (Inside)
SLANT
C
C
C
C
1. On your 3rd step break at a 45. Be patient and sell the slant.2. The 2nd time your inside foot hits the ground, push off and accelerate up the field, widening slightly.3. Be alert to avoid the corner jumping the slant route.4. You are looking to get behind the corner.
Ex: 798 UtahSLUGGO (SLANT & GO)
SKINNY POST
1. Push vertical and slam outside foot at 12 yds. 2. Aiming point is sideline side of the hash.
3. Defender should be on upfield backside shoulder.
Ex: 66 68 72 278 86
Press Man / Off Man Coverage
1. Speed release inside aiming to a point 3 yards inside and 5 yards deep at a 45 degree angle.
2. Stick inside foot- pivot and look for ball on outside shoulder
Ex: 64,74, 84
1. Outside speed release at about a 45 degree angle.2. Push vertical for 5 yards (5 quicksteps) like Hitch.3. Stick outside foot and snap head around to the QB and look for the ball on outside shoulder.
SMASH
1. Vertical release for 6 steps.3. Speed Cut off of inside foot.4. Snap head and eyes, throwelbow. Expect the ball immediately out of your break.
vs. Soft Corner (Outside)
vs. Hard Corner (Outside)
vs. Press Man
1. Convert to 9 Route. (expect ball in the Void). Use a width release.2. Vs Hard shoulder – slip inside. Vs Soft shoulder – rip high outside.
1. Triple move to gain separation.2. If defender is unable to collision (he’s too far inside), use speed release outside.3. Accelerate away from the DB.4. On 5th step stop and look for ball on inside corner
Possible conversion to Stop Fade.Always use a speed release for Stop Fade.
Ex: 60 63 70 73
C
SPEED OUT
Ex: 50 97 550
1. Push vertical for 5 yards (5 quick steps) like Hitch.2. Stick inside foot and snap head around to the QB and look for the ball.3. If defender is inside leverage maintain inside release.
STICK
Ex:61 65 66 75 76
1. 2 Steps at a 45 degree angle.2. Stick inside foot and push vertical to 12 yards. Stick outside foot and make a tight turn. Stay parallel to the LOS.3. Vs. Zone = find the window, chop feet & turn #s toward the QB. Vs man = keep running.
SQUARE IN
Ex: 62/ 67 68 72
Used in Curl / Squirrel conversion when there is a hard corner1. Read release for 1 step. If Squirrel, release to 5 yards deep at a 45 degree angle.2. Slam inside foot and push vertical to 11 yards. Slam Inside foot and break to the corner.3. Come out of your break at a high angle and adjust to the coverage, no deeper than 22 yds.
C
SQUIRREL
1. Execute a Flat Route for 3 Steps. Expect the ball right now!
2. If no throw - Stick inside foot and turn up on the Wheel Route.
3. Do not be closer than 5 yards to the sidelines.
Ex: 62/66 76 86WHEEL
ANGLEFLATHIDEHOOKOPTIONSEAMSWINGUNDER
RUNNINGBACK ROUTES
1. A.P. is 3 yards outside the EMOL and 1 yards past the LOS.2. Sell the Flat Route.3. Break inside the underneath coverage at a 45 degree angle.4. Turn your outside number to the QB. Look quickly for the ball.
1. A.P. is 3 yards outside EMOL.2. Get no deeper than 2 yds past the LOS. Must stretch the defense horizontally.3. Clear the LOS and snap head and eyes around. Expect the football immediately.
1. Easiest release through the A or B Gap.2. Sit in the void over the ball 4-5 yards deep.3. Vs Man to Man run away from the defender to the strong side.
ANGLE
FLAT
HIDE
HOOK 1. Release outside the EMOL.2. A.P. 4-5 yards past the LOS.3. Turn inside and settle in the void.
Ex: 60 61 62 64 65 66 68 86278 97 550 Naked
Ex: 62 63 64 69
Ex: 60
Ex: 79
1. Release to a depth of 5 yards.2. Vs Man to Man break outside.3. Vs Zone break outside and settle in the void.4. Vs Zone If defender has out-side leverage break inside and settle in the void.
1. Play Action route. Fake the runcalled. Release through the un-covered gap (A or B).2. Avoid contact with the LB.3. After clearing the LB relax your inside shoulder and expect the ball inside.
1. Drop step with play side foot and work to a depth of 6 yards.2. A.P is outside hip of the #1WR playside. Sprint for 3 stepsbefore turning head to the QB.3. Settle 4 yards from sidelinesif you have not received the ball.
1. Easiest release through LOS.2. At LOS break away from protection call.3. A.P. is 5 yards deep on the sidelines.4. Settle 4 yards from the sidelinesif you have not received the ball.
OPTION
SEAM
SWING
UNDER
Ex:65 67 69 70 71 72 73 74 75 76 77
Gadgets
• Reverses
• Screens
• Sprint
PLAY: Fake 45 Q Jump Passes
1 Strong Shake n Go
2 Strong Shake n Go
3 Strong Bubble Steps
Back Sell 35
1 Quick Go Route
Quarterback Pump Bubble- Look wide
Play side G Block 900 Protection
Center Block 900 Protection
Backside G Block 900 Protection
Backside T Block 900 Protection
Ringo Wedge
Passes
1 Strong Block #1
2 Strong 1 Step Up – Run Reverse Path
Back Run Shovel Pitch Path
Back Run Shovel Path
1 Quick Block #1
Quarterback Run Shovel Path- Soft underhand toss to reverse
Play side G Block 39
Center Block 39
Backside G Block 39
Backside T Block 39 / peel late to alley
Lou H Under
PLAY: 39 Zone Shovel C Reverse
Passes
1 Strong Go
2 Strong Corner
TE (or Big) Xtra- Zone step 34 – Be firm
Back Seal EMOL – cut outside leg
Quarterback Sell 35 1 step- naked steps
1 Quick Cross motion- Flat
Playside T Block 35
Playside G Block 35
Center Block 35
Backside G Block 35
Backside T Block 35
Robber Trips
PLAY: Hook & Ladder
Passes
1 Strong Drag @10
2 Strong Jet Motion- Take handoff- get depth throwback to QB
H Get width protect edge
F Protect edge
Quarterback Hand off Jet- Pause- Run wheel route
1 Quick Go route
Playside T Block Jet 8
Playside G Block Jet 8
Center Block Jet 8
Backside G Block 80’s Hinge
Backside T Block 80’s Hinge
Lou Wedge
PLAY: C Jet 8 Throwback
Passes
1 Strong Block #1
2 Strong Block #2
QB Handoff – Secure End- Lead reverse
RB Align flat to QB- Take ball from QB run flat-outside handoff to receiver
Quarterback Hand off 34- Make sure end sees ball handed off- secure end- lead reverse
2 Quick C 1 Step up- Run reverse- overtop handoff from RB
1 Quick Block #1
Playside T Block 34
Playside G Block 34
Center Block 34
Backside G Block 34
Backside T Block 34
Looter
PLAY: 34 B Reverse
Passes
1 Strong Sell stalk n Go
2 Strong In and Out route
QB Handoff – Secure End- Lead reverse
RB Align flat to QB- Take ball from QB run flat-outside handoff to receiver
Quarterback Hand off 34- Make sure end sees ball handed off- secure end- lead reverse
2 Quick C 1 Step up- Run reverse- overtop handoff from RB
1 Quick Stalk n Go
Playside T Block 34 (Do not get downfield)
Playside G Block 34 (Do not get downfield)
Center Block 34 (Do not get downfield)
Backside G Block 34 (Do not get downfield)
Backside T Block 34 (Do not get downfield)
Looter
PLAY: 34 B Reverse Yahtzee
Passes
1 Strong Z- Jet Motion Run Jet 9
2 Strong Y- Block 39
QB Hand off Jet- Lead Reverse
3 Quick F- Block 9
Quarterback Hand off Jet- Pause- Run wheel route
2 Quick C 1 Step up- Run reverse
1 Quick Block #1
Playside T Block Jet 9
Playside G Block Jet 9
Center Block Jet 9
Backside G Block Jet 9
Backside T Block Jet 9
Rip Over Wing
PLAY: Z Jet 9 C Reverse
Passes
1 Strong 1 Step up Run reverse path
2 Strong Y- Block 35
Back Block 35 Force
Back Molly- 35 Force
Quarterback 35 Q- Underneath toss to Z
1 Quick T- Secure and release to flat
Playside T Block 35
Playside G Block 35
Center Block 35
Backside G Block 35
Backside T Block 35
PLAY: 35 Force Z Reverse Pass