MYFSpread 102
2012
Miscellaneous Words and Meanings• Rodeo - Rollout right
• Lasso - Rollout left
• Early - (Trips Right) Moves H to right side inside of Z.
• Flip - (Trips Left) Moves Z to left side and inside of X.
• Empty - Shotgun with empty backfield. (Ace with Trips Right or Left)
• Blue / Green - Shotgun with two backs in the backfield (H & F)
• Solid - Play action fake away from screen
• Jailbreak - screen where o-line vertical sets and whiffs
• Other Terms Not In Use: Bo, Yo, Late, Left, Cop, Squeeze, Flame, Fire, Black,Brown, Orange, Rip, Flop
ACE
• 2 X 2 FOUR WIDE
• X AND Y ON THE BALL
• Z AND H OFF THE BALL
X
F
H
Q
ZY
51 0
1 52 0 2
01
51
05
ACE
EARLY
• EARLY IS TRIPS TO THE RIGHT
• H MOVES TO RIGHT SIDE BETWEEN Z AND Y (Y,H,Z)
• ALL OTHER WORDS CAN BE APPLIED TO MODIFY
EARLY
X
F
H
Q
ZY
51 0
1 52 0 2
01
51
05
FLIP
• FLIP IS TRIPS TO THE LEFT
• Z MOVES TO LEFT SIDE BETWEEN X AND H (X,Z,H)
• ALL OTHER WORDS CAN BE APPLIED TO MODIFY
ACE FLIP (Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
X
F
H
Q
Z
Y
51 0
1 52 0 2
01
51
05
• EMPTY -Means Ace with F moving out of the backfield to slot between 2 receivers on right or left (Trips)
Samples below:
• F TO THE RIGHT BETWEEN Y AND Z if Empty Right call
• F TO THE Left BETWEEN X AND H if Empty Left call
EMPTY
EMPTY RT(Ace with F on Right side between Y and Z)
X
FH Q Z
51 0
1 52 0 2
01
51
05
Y
EMPTY LT(Ace with F on Left side between H and X)
X
F H Q Z
51 0
1 52 0 2
01
51
05
Y
COLORS
• ALL COLORS ARE TWO BACK FORMATIONS
• BLUE/GREEN – SHOTGUN 2 BACK
Not in use (utilize Madison Core Offense):
• ORANGE – REGULAR I FORMATION
• BLACK/BROWN – OFFSET I
BLUE
• TWO BACK SHOTGUN
• H IS TO THE LEFT
• REMEMBER THE H GOES TO THE SIDE OF THE
SECOND LETTER IN THE COLOR, HERE THE
LETTER IS L.
BLUE
X
FH Q
ZY
51 0
1 52 0 2
01
51
05
GREEN
• TWO BACK SHOTGUN
• EXACT SAME AS BLUE EXCEPT, H IS ON THE RIGHT
• THE SECOND LETTER TELLS HIM WHERE TO GO
R
GREEN
X
HF Q
ZY
51 0
1 52 0 2
01
51
05
DART
• EXACT SAME AS ACE EXCEPT H AND X SWITCH PLACES
• X IS STILL ON LOS AND H IS STILL OFF LOS
DART
X
F
H
Q
ZY
51 0
1 52 0 2
01
51
05
EARLY FLIP
X
F
H
Q
Z
Y
51 0
1 52 0 2
01
51
05
SHALLOWS• CONCEPT:
Hot , Shallow, Dig, Shoot
Pre-snap Post and Go if “0” cover or grass - Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.)
XF H
Q
ZY
51 0
1 52 0
2
HOT
PRE
3 1
2 0
1 5
1 0
5
EMPTY LT 90 X SHALLOW
PRE
XFH
Q
ZY
51 0
1 52 0
2
HOT
PRE
31
2 0
1 5
1 0
5
EMPTY RT 90 Z SHALLOW
PRE
MESH• CONCEPT:
• High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot)
• Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route.
X
F
H
Q
Z
Y
51 0
1 52 0
1
3
4
5
2
2 0
1 5
1 0
5
ACE 92 MESH
EMPTY RT 92 Z MESH
XF
H
Q
Z
Y
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
EARLY 92 MESH
X
F
H
Q
ZY
51 0
1 52 0
1
2
3
4
5
2 0
1 5
1 0
5
FAST SCREEN &
SOLID SCREEN PLAYS
ACE 41 Fast Screen
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
Catch, Grip & Rip
EARLY 41 Solid Screen RT
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
*** Can also run Ace Lt 51
BLUE 41 Fast Screen
X
FH Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
Catch, Grip & Rip
ACE 41 GO (FOX)
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
Pump & Go
ACE 51 Fast Screen
X
F
H
Q
ZY
51 0
1 52 0 2
01
51
05
1
Catch, Grip & Rip
ACE 51 Go (Fox)
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
Pump & Go
JAILBREAK PLAYS
ACE 41 JAILBREAK
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
EARLY 42 JAILBREAK
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
*** Can also run Ace Lt 52 Jailbreak
EARLY 41 JAILBREAK
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
*** Can also run Ace Lt 51 Jailbreak
BUBBLE PLAYS
EARLY 43 BUBBLE
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
*** Can also run Ace Flip 53 Bubble
ACE FLIP 53 BUBBLE
X
F
H
Q
ZY
51 0
1 52 0
1
2 0
1 5
1 0
5
EMPTY RT 43 BUBBLE
HZ
X
Q
FY
51 0
1 52 0
1
2 0
1 5
1 0
5
*** Can also run Empty LT 53 Bubble
BLUE / GREEN PLAYS
BLUE TIGHT 92 PST-WHL
X
FH Q
ZY
51 0
1 52 0
1
3
2
45
2 0
1 5
1 0
5
24 LEAD RIGHT
• H,X,Z,Y- STALK BLOCK• RT- BLOCK DE• RG- BLOCK 3 TECHNIQUE• C- BLOCK NOSE (1 TECH) TO WILL• LG- BLOCK 1 TECHNIQUE TO WILL• LT- BLOCK DE• F- LEAD BLOCK THROUGH 4 HOLE AND BLOCK MIKE• Q- FOLLOW F THROUGH 4 HOLE
H
ZYX
FQ
C CS
SS
M
FS
W
DE 1 3 DE
35 LEAD LEFT
• RT- BLOCK DE• RG- BLOCK 3 TECHNIQUE• C- BLOCK MIKE• LG- BLOCK 1 TECHNIQUE• LT- BLOCK DE• Z- STALK #1• Y- STALK #2• H- LEAD BLOCK WILL THROUGH 3 HOLE• F- SLIDED TO Q, DOWNHILL, FOLLOW H• Q- GIVE TO F
H
ZYX
FQ
C C
SS
SM
FS
W
DE 1 3 DE
BLUE FLIP(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)
X
FH Q
Z
Y
51 0
1 52 0 2
01
51
05
EARLY 94 RODEO
X
F
H
Q
ZY
51 0
1 52 0
PRE
1
3
2 0
1 5
1 0
5
2
4
HI-LO• CONCEPT:
•High (Corner or Post), Low, Check Down
Corner, in-out (hot), Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in)
EARLY 91 RIGHT H-SLUGO
X
F
H
Q
Z
Y
51 0
1 52 0
1
4 2
2 0
1 5
1 0
5
PRE
ACE 91 DBL X-SLUGO
X
F
H
Q
ZY
51 0
1 52 0
1
3
2
2 0
1 5
1 0
5
PRE
3
*** Can also run Ace 91 DBL Z Slugo
ACE LASER F
X
F
H
Q
ZY
51 0
1 52 0
2
2 0
1 5
1 0
5
1
41 Solid
TRAP PLAYS