June 1998 A.G.I.
Classic Series User Manual
User Manual
The author of this manual has devoted great care to the production and compilation of alltechnical information taking advantage of advanced controlling mechanisms. Nevertheless,possible errors cannot be totally excluded. Thus, NOVOMATIC cannot be held liable nordoes it take legal responsibility for any consequences that may arise from incorrectstatements. Of course, the author welcomes any notification of errors. Please report errorsor commands to our company. Ph. Nr. +43 2252 / 606 / 377
THE PRODUCT NAMES USED IN THIS MANUAL MAY BE REGISTERED TRADEMARKSAND/OR TRADEMARKS OF THE RESPECTIVE COMPANIES.
Copyright AUSTRIAN GAMING INDUSTRIES NOVOMATIC GROUP OF COMPANIES
Wiener Strae 158, 2352 Gumpoldskirchen, Austria, Europe.Tel. +43 2252 / 62727 / 0, Fax +43 2252 / 62208
Internet: www.novomatic.com
All rights reserved. Any form of reproduction (printing, photocopying or other means) of anypart of this manual, and any processing, multiplying and distributing by the use of electronicsystems shall be prohibited unless NOVOMATIC has given written consent.
Some drawings may have been reproduced from other manuals for your convenience.
A.G.I.
This manual can be used for the software versions: V.x.6 and V.x.7 (x = any number)
A.G.I. June 1998
User Manual Classic Series
About this manual:
This service manual is meant to be a permanent source of reference for the user. Theindividual sections contain important information on:
InstallationHandlingUseServiceRepairs
The service manual is divided into six sections. Each chapter explains a specific area ofhow to use the machine.
Part I - Introduction: provides general information on the device, and describes theindividual components and elements of the machine; also provides technical data andmachine dimensions.
Part II - Installation: covers the installation, inspection and power up.
Part III - Troubleshooting: describes possible sources of errors should the machine not work properly after it is set into operation.
Part IV - Game & Software: explains the game program with its betting and winningoptions; also details operating functions, the audit system as well as possibilities ofadjusting the machine; explains I/O tests and software error messages.
Part V - Hardware: each section covers a different part of the machine.
Part VI - Appendix
Note: Certain photos may display parts not relevant to that section of the manual.
June 1998 A.G.I.
Classic Series User Manual
Table of contents:I - IntroductionI.1 - Operating elements ..................................................................................Page I-3I.2 - Description of the components ................................................................Page I-4I.3 - Dimensions of the machine ......................................................................Page I-5
II - InstallationII.1 - Inspection ..............................................................................................Page II-3II.2 - Installation instructions ..........................................................................Page II-3II.3 - Power up ................................................................................................Page II-5II.4 - ID - Plate ................................................................................................Page II-6
III - Trouble shootingIII.1 - Lack of line voltage ..............................................................................Page III-3III.2 - Error messages of the software ..........................................................Page III-4
IV - Game and SoftwareIV.1 - Clearing errors ....................................................................................Page IV-3IV.2 - Remote ..............................................................................................Page IV-25IV.3 - Handpay ............................................................................................Page IV-26IV.4 - Hopper refill ........................................................................................Page IV-27IV.5 - Tower light ..........................................................................................Page IV-29IV.6 - Last status ..........................................................................................Page IV-30IV.7 - Accountingt system ............................................................................Page IV-33IV.8 - INIT machine ......................................................................................Page IV-41IV.9 - I/O tests ..............................................................................................Page IV-45
V - HardwareV.1 - Main power supply ................................................................................Page V-5V.2 - Switching power supply ........................................................................Page V-11V.3 - Bill acceptor unit ..................................................................................Page V-15V.4 - Coin acceptor ......................................................................................Page V-21V.5 - Hopper ................................................................................................Page V-25V.6 - Reel unit ..............................................................................................Page V-31V.7 - Logic box ..............................................................................................Page V-37V.8 - Multi interface ......................................................................................Page V-47V.9 - Display elements ..................................................................................Page V-51V.10 - Tower light ..........................................................................................Page V-55V.11 - Illumination ........................................................................................Page V-59V.12 - Mechanical meters ............................................................................Page V-63V.13 - Door optics ........................................................................................Page V-67V.14 - Loudspeaker ......................................................................................Page V-71V.15 - Preventative maintenance ................................................................Page V-75
Part VI - AppendixAppendix A ....................................................................................................Page VI-3Appendix B ....................................................................................................Page VI-5Appendix C ....................................................................................................Page VI-9
A.G.I. June 1998
User Manual Classic Series
June 1998 Introduction A.G.I.
Classic Series Page I-1 User Manual
I.1 - Operating elements
I.2 - Description of the components
I.3 - Dimensions of the machine
Part I - Introduction
A.G.I. Introduction June 1998
User Manual Page I-2 Classic Series
June 1998 Introduction A.G.I.
Classic Series Page I-3 User Manual
I.1 - Operating elements
10
1
2
3
45
6
7
8
9
11
12
13
14
15
1617
18
19
Illustr. I-1 Operating elements
1 CREDIT display2 WINNER PAID display3 SERVICE button4 CASH button5 Door in door lock6 AUTOSTART button7 Coin slot8 START button9 Bill acceptor slot10 MAX BET button
11 BET ONE button12 CREDITS PLAYED display13 Door lock lever14 Door in door lock release15 Main door lock16 Keyswitch attendant17 Keyswitch audit18 Keyswitch test19 ID - Plate
A.G.I. Introduction June 1998
User Manual Page I-4 Classic Series
I.2 - Description of the components
A
B
C
D
E F G
D
H I
J
A
KLM
O
P
Q
R
G
N
Illustr. I-2 Position of the components
A Illumination (Fluorescent tube)
B Display elements
C Coin acceptor (diverter control system)
D Optical door sensors
E Mechanical meters
F Multi Interface
G Door switches
H Logic box
I Hopper
Power supply: 230V/50Hz, 1.6APower consumption: 260 WType: FW 620
J Drop box door lock
K Main power supply (behind Bill acceptor unit)
L Main switch unit
M Switching power supply (behind Bill acceptor unit)
N Stacker door lock
O Bill acceptor unit
P Logic Box door lock
Q Reel unit
R Tower light
June 1998 Introduction A.G.I.
Classic Series Page I-5 User Manual
I.3 - Dimensions of the machine
540
13
555560
665
600450
155
430
900
605
2090
Illustr. I-3 Dimensions of the machine (all measurements in millimeters)
Weight: 200 kg
A.G.I. Introduction June 1998
User Manual Page I-6 Classic Series
June 1998 Installation A.G.I.
Classic Series Page II-1 User Manual
II.1 - Inspection (Damages caused by the transport)
II.2 - Installation instructions
II.3 - Power up
II.4 - ID - Plate
Part II - Installation
A.G.I. Installation June 1998
User Manual Page II-2 Classic Series
June 1998 Installation A.G.I.
Classic Series Page II-3 User Manual
1)Remove the shipping carton.
2)Remove material used to secure machine components during transport.
3)Should any damages caused by transport have occurred on the exterior, they must be immediately reported to the sender and confirmed by same.
II.1 - Inspection (Damages caused by the transport)
II.2 - Installation instructionsIt must be ensured that the machine is operated in an upright position. Further, the machinehas to be screwed down tightly to the base by means of the mounting material included inthe delivery. The butterflyscrew is to be mounted inside the stand.
The minimum distance between two machines should be 20cm to avoid possible damagewhen opening the main door.The minimum distance to a possible back wall or the like should be 10cm.
Back
Front
drop box D=50 (2x)
mains supply
465
223,5
37,5
D=10 (4x)
315,5
540
cabi
net d
epth
(427
)
62 6725
5
272
Illustr. II-1 Cabinet base dimensions (all measurements in millimeters)
A.G.I. Installation June 1998
User Manual Page II-4 Classic Series
1.Do not try to open the machine by use of force. None of the parts can be repaired bya layman. If the machine needs to be repaired, contact a specially trained person.
2.Slots and other apertures on the top, the side parts or the bottom of the cabinet serveas means of ventilation. To ensure proper function of the machine and to preventoverheating do not obstruct or cover these apertures.
3.Do not push any objects through the slots into the machine, as you may touch orinterfere with live electrical parts.
4.Do not pour any liquid (coffee, wine etc.) over the machine. However, should thishappen, the machine has to be turned off and checked by an expert.
5.Do not expose the machine under any circumstances, to rain or temperatures greaterthan 50 degrees centigrade or humidity greater than 95%. Also, do not install it nearradiant heaters.
6.If the machine has been exposed to temperatures below zero degrees centigrade, donot connect it immediately. Wait until the machine has reached room temperature toallow the machine to warm up.
If these instructions are followed closely and the machines are maintained and handled ina proper way, they comply with the usual security standards.
We hereby disclaim any warranties for improper handling of the machine.
Note: Disconnect the powercable to achieve a powerless apparatus.
!WARNING!
The servicing instructions are for use by qualified or trained personnel only. Toavoid personal injury or damage to the equipment, do not perform any servicing
other than such contained in this manual. Do not attempt to fix the problem yourself, as this can void warranty
and other agreements.
June 1998 Installation A.G.I.
Classic Series Page II-5 User Manual
1.) Before you start, check the line voltage!The machine has been designed to sustain 230 V +/- 10 %, 50Hz.Make sure that the line voltage corresponds to the voltage indicated on the machine.
2.) As all machines of the Classic Series are equipped with an earthing connection, itshould be ensured that the mains supply is also equipped with an earthing connection.
3.) Plug in the mains plug correctly.
4.) Open the main door.
5.) Check if the correct reference coin is placed in the coin acceptor.
6.) Turn the mains switch to the ON position (switch unit).
7.) Close the door again.
8.) The machine makes an acoustic power-up signal.
9.) The reels start a brief synchronous spinning.
10.) The machine is ready for operation.
11.) Coins and bills can be inserted.
12.) A game can be started.
II.3 - Power up
A.G.I. Installation June 1998
User Manual Page II-6 Classic Series
II.4 - ID - Plate
NOVOMATICAUSTRIAN GAMING INDUSTRIES GMBH
Wiener Strae 158 A-2352 Gumpoldskirchen
VHzW
ELECTRICAL RATINGSSERIAL NUMBER
MFG. DATE
MODELL
Austria Europe Tel. +43-2252/62 727-0
ALL RIGHTS FOR THIS MACHINE ARE RESERVED BYNOVOMATIC
Austria Europe Fax. +43-2252/623 89
Free place for Optionalgovernmental logo
Version 1:
Version 2:
Wiener Strae 158 A-2352 Gumpoldskirchen AustriaEurope Tel. +43-2252/62 727-0 Fax. +43-2252/623 89
ALL RIGHTS FOR THIS MACHINE ARE RESERVED BYAUSTRIAN GAMING INDUSTRIES GMBH
AND NOVOMATIC AG
V~HzW
ELECTRICAL RATINGSSERIAL NUMBER
MFG. DATE/MMYY
MODELA
Free place for Optionalgovernmental logo
June 1998 Troubleshooting A.G.I.
Classic Series Page III-1 User Manual
III.1 - Lack of line voltage
III.2 - Error messages of the software
Part III - Troubleshooting
A.G.I. Troubleshooting June 1998
User Manual Page III-2 Classic Series
June 1998 Troubleshooting A.G.I.
Classic Series Page III-3 User Manual
The power supply is primarily secured with T3A15 inert single-pole fuse. The primary fusesare located on the front of the main switch module (see illustr. III-1b).
The secondary fuse (T5A) of the various line voltage is located on the front of the mainpower supply. This voltage has been assigned a red light diode which will only burn if theprotection is intact and voltage is present (see illustr. III-1a).
Such voltage indications facilitate servicing and are an initial source of information.However, more details regarding (a) defective line voltage(s) can only be given bymeasurements with suitable devices.
If the error cannot be handled, see Part V.1 - Main power supply, for more information.
Illustr. III-1a Fuses and light diodes on main power supply
Note:
Usually errors in the electronics can only be handled by an expert. The exchange of partsis the quickest way to perform a repair if this is eventually necessary. If no spare parts areat hand, make use of our technical support and send us the defective electronic parttogether with a short error description.
X1 X2 X3
X4 X5 X6X7
X8X9
X10Fuse T5A
Service outlet
Mains power switch
Fuse T3A15
Illustr. III-1b main switch unit
III.1 - Lack of line voltage
Note: Each power up is followed by an acoustic power-up signal and a brief synchronousspinning of the reels. After that the machine is ready for play.
If this is not the case, check the machine for the following possible error sources:
A.G.I. Troubleshooting June 1998
User Manual Page III-4 Classic Series
After the machine has been powered up, the major parts of the machine are subject to aself-test.
If this test is successful, the machine switches automatically to the ready-for-play status.The error management engages each time a malfunction and/or manipulation is detected.
If the machine detects an error, the corresponding code is shown on the Winner Paiddisplay (see illustr. III-2).
Troubleshooting (Procedures to rectify an error):
1.) Open the door (if it is necessary for the error).
2.) Turn the attendant key to clear the error.
3.) Close the door again.
4.) The machine resets and is ready for play.
Note: If the error cannot be cleared this way, see Part IV - Game & Software.
8.8.2 1 88. 8.
Winner Paid
Illustr. III-2 Error code on the Winner Paid display
III.2 - Error messages of the software
June 1998 Game & Software A.G.I.
Classic Series Page IV-1 Users Manual
IV.1 - Clearing errors
IV.2 - Remote (to add credits)
IV.3 - Handpay
IV.4 - Hopper refill
IV.5 - Tower light
IV.6 - Last status
IV.7 - Accounting system
IV.8 - INIT machine (NVRAM clear)
IV.9 - I/O Tests
Part IV - Game & Software
A.G.I. Game & Software June 1998
Users Manual Page IV-2 Classic Series
June 1998 Game & Software A.G.I.
Classic Series Page IV-3 Users Manual
IV.1 - Clearing errors
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-1 Buttons and displays that are active during clearing errors
1.) Locate the error - code according to the table on the next page.
2.) Open the door (if it is necessary for the error).
3.) Turn the attendant key.
4.) Correct the problem that is causing the error.
5.) Close the door again - the machine will execute a reset.
Note: To test and to check the components of the machine see Part IV.9 - I/O Tests.
If an error occurs, the machine will automatically switch to failure mode. The error code willbe displayed in the WINNER PAID display. The current credit flashes intermittently on theCREDIT display.
IV.1.1 - Procedures to rectify an error:
A.G.I. Game & Software June 1998
Users Manual Page IV-4 Classic Series
Error messages of the coin acceptor
Error messages of the hopper
Error messages of the reel module
Error messages of the bill acceptor
27 - Undefined bill acceptor error
27 0 - Power up with bill jammed in acceptor27 1 - Power up with bill jammed in stacker27 2 - Jam in bill acceptor
27 3 - Jam in stacker
27 4 - Bill acceptor disconnected
27 5 - No stacker box
27 6 - Bill acceptor cheated
27 7 - Bill acceptor failure
27 8 - Stacker full
21 - Undefined coin error
21 0 - Diverter error
21 1 - Coin optics failure
21 2 - Coin in jam21 3 - Wrong pulse
21 4 - Coin acceptor disconnected
21 5 - Coin yo-yo (Coin reverse)
34 - Undefined hopper error
34 0 - Hopper empty or disconnected during startup
34 1 - Hopper tilt / Extra coin out
3200 - Hopper coin out jam3300 - Hopper empty or disconnected
IV.1.2 - Table of the possible error codes:Index:
SW - SoftwareCC - Communication controller
X = number of reel
4X - Undefined error reel X
4X 2 - Sensor 1 error reel X
4X 3 - Sensor 2 error reel X
4X 4 - Sensor 1 not found reel X
June 1998 Game & Software A.G.I.
Classic Series Page IV-5 Users Manual
4X 5 - Sensor 2 not found reel X
4X 6 - Reel X manually moved
4X 8 - Wrong return position reel X
4 09 - Reel SW changed
4X10 - Reel X SW wrong
4 11 - Reel interface changed
4X12 - Reel interface ROM error
Error messages of the main board
12 1 - Logic door battery low
12 2 - Logic door battery empty
12 3 - RAM battery low/empty
61 - RAM error
62 0 - ROM CRC error
68 0 - EPROM changed
E0 - Init machine (machine was RAM cleared)E1 - Interrupt error
E2 - RAM error
E7 - Mechanical meters disconnected
CC01 - Battery low or empty
CC02 - RAM damaged
CC03 - ID chip damaged
CC04 - Communication with the FIFO failed
63 0 - Logic door was open
63 1 - Logic door open
63 2 - Drop door open
63 3 - Main door open
63 4 - Stacker door open
63 5 - IR-sensor print error (door optics)63 6 - Door in door open
Error messages of doors
Error messages of the network (X = number of reel)
7 - Undefined network error
7 00 - Undefined CC error
7 dd - Undefined interface missing
A.G.I. Game & Software June 1998
Users Manual Page IV-6 Classic Series
7 01 - CC-RS485 error
7 08 - CC-RAM error
7 09 - CC SW version changed
7 10 - CC SW version wrong
7 11 - CC-changed
7 12 - CC-ROM error
7 13 - CC-no response
7 31 - Multi interface 1 missing
7 38 - Multi interface RAM error
7 39 - Multi interface SW version changed
7 40 - Multi interface SW version wrong
7 42 - Multi interface ROM error
7 43 - Multi interface no response
7 5X - Reel X interface missing
Sounds (errors indicated by an acoustic signal)n = number of beeps per repetition
n = 1 - No interrupt or too long
n = 2 - Work RAM error
n = 3 - Character RAM error
n = 4 - Color RAM error
n = 5 - Program EPROM bad
n = 6 - No Video synchronisation present
continuous beep - CC error
Index:SW - SoftwareCC - Communication controller
Messages of the external serial network (monitoring system)EE01 - Communication down
EE02 - Gameplay disabled
EE03 - Calculating CRC
EE04 - Wait for win verification
June 1998 Game & Software A.G.I.
Classic Series Page IV-7 Users Manual
Error messages of the bill acceptor
27 0 - Power-up with bill jammed in acceptor
Handling: turn/release the attendant key to reject bill.
27 1 - Power-up with bill jammed in stacker
Handling: turn/release the attendant key to clear the error.
The jammed Bill will drop into the stacker and will be accounted!Always control with Last Bills! (system Page 0.0.) (see Part IV.6 - Last status) to verifythat the bill was correctly accounted for.
27 - Undefined bill acceptor error
Handling: turn the attendant key to clear the error.
Release the attendant key.If the error cannot be cleared this way, systematically check the bill acceptor.
27 2 - Jam in bill acceptor
Handling: open the main door and turn the attendant key.
Verify whether a bill is stuck in the bill chute, and if possible remove it. Release theattendant key and close the door. In the unlikely case that the bill cannot be removed, thebill acceptor has to be exchanged.To remove a stuck bill see PartV.3 - Bill acceptor unit.To exchange the bill acceptor see illustr. IV-2.
27 3 - Jam in stacker
Handling: open the main and stacker door and turn the attendant key.
Verify whether a bill is stuck in the stacker and remove it if possible. Release the attendantkey and close the door. In the unlikely case that the bill cannot be removed, the stackerhas to be exchanged. To remove a stuck bill see PartV.3 - Bill acceptor unit.To exchange the stacker see illustr. IV-3.Note: The stacker may contain a large amount of bills and the error fixing should be
carried out in a secure area.
IV.1.3 - Explanation for fixing the error
Bill acceptor appears disabled. If a note has been rejected for 10 times, the bill acceptorlocks up for 7 minutes in some countries due to regulations. The WINNER PAID displayshows the error code 27 6. The bill acceptor can also be permanently disabled on systemPage - Register 12 (see Part IV.8 - INIT machine).
A.G.I. Game & Software June 1998
Users Manual Page IV-8 Classic Series
27 5 - No stacker box
Handling: open the main door and turn the attendant key.
The machine cannot communicate with the stacker. Verify whether the stacker is correctlyfixed in its mounting. Release the attendant key and close the door.If the error cannot be cleared this way, the bill acceptor has to be disabled on systemPage 9.9 - register 12 (see Part IV.8 - INIT machine).
27 6 - Bill acceptor cheated
Handling: open the main door and turn the attendant key.
See also bill acceptor appears disabled on the previous page (introductory note).Verify if the bill acceptor is damaged or dirty. Release the attendant key and close thedoor. If the error cannot be cleared this way, the bill acceptor has to be exchanged.To clean the bill acceptor see Part V.3 - bill acceptor unit.To exchange the bill acceptor see illustr. IV-2.
27 7 - Bill acceptor failure
Handling: open the main door and turn the attendant key.
Check whether the connector of the bill acceptor has been put in place properly. Releasethe attendant key and close the door.If the error cannot be cleared this way, the bill acceptor has to be disabled on systemPage 9.9 - register 12 (see Part IV.8 - INIT machine).To exchange the bill acceptor see illustr. IV-2.
27 8 - Stacker full
Handling: open the main door and turn the attendant key.
There is no space for any more bills in the stacker. Empty the stacker. Release theattendant key and close the door.To exchange the stacker see illustr. IV-3.
27 4 - Bill acceptor disconnected
Handling: open the main door and turn the attendant key.
Verify whether the connector of the bill acceptor is unplugged from the multi interface orwhether the bill acceptor has not been put in place properly. Release the attendant keyand close the door.If the error cannot be cleared this way, the bill acceptor has to be disabled on system Page 9.9 - register 12 (see Part IV.8 - INIT machine).
June 1998 Game & Software A.G.I.
Classic Series Page IV-9 Users Manual
Illustr. IV-3 Exchange of the stacker
2
3
1.) Power down the machine.2.) Press down the locking bar and keep it pressed (see illustr. IV-3).3.) Take out the stacker in direction of the arrow (see illustr. IV-3).
Illustr. IV-2 Exchange of the bill acceptor
2
1.) Power down the machine.2.) Press down the locking bar of the bill acceptor and simultaneously take out the bill
acceptor in the forward direction (see illustr. IV-2).
2
A.G.I. Game & Software June 1998
Users Manual Page IV-10 Classic Series
21 2 - Coin in jam
Handling: open the main door and turn the attendant key.
The optical sensors of the diverter have been blocked too long or a coin is stuck. Removethe stuck coins. Release the attendant key and close the door.To clean the optics see Part V.15 - Preventive maintenance.
21 3 - Wrong pulse
Handling: open the main door and turn the attendant key.
Check the coin acceptor for any signs of manipulation attempts.Release the attendant key and close the door.
21 4 - Coin acceptor disconnected
Handling: open the main door and turn the attendant key.
Check whether the connector of the loom of the coin acceptor is plugged in the multiinterface and has not worked itself loose from the coin acceptor. Release the attendantkey and close the door.
21 1 - Coin optics failure
Handling: open the main door and turn the attendant key.
Check the optical sensors of the diverter for dirt or defects. If the error cannot be cleared,the diverter or the optics have to be exchanged. Release the attendant key and close thedoor.To exchange the coin acceptor see illustr. IV-4.To clean the optics see Part V.15 - Preventative maintenance.
Error messages of the coin acceptor
21 0 - Diverter error
Handling: open the main door and turn the attendant key.
Check the diverter control system and the coin channels for stuck coins. Release theattendant key and close the door.If the error cannot be cleared this way, see Part V.4 - Coin acceptor.
21 - Undefined coin error
Handling: turn/release the attendant key.
If the error cannot be cleared this way, check systematically the coin acceptor, diverter, etc.
June 1998 Game & Software A.G.I.
Classic Series Page IV-11 Users Manual
Illustr. IV-4 Exchange of the coin acceptor
1.) Power down the machine.2.) Disconnect acceptor loom3.) Press the two levers of the coin acceptor lock downwards and remove the coin acceptor
from its mounting (see illustr. IV-4).
Note: When mounting the coin acceptor, ensure that the acceptor loom is placed betweenthe coil and the coin acceptor - holder and ABOVE the bracket supporting the coil.
33
21 5 - Coin yo-yo (coin reverse)
Handling: open the main door and turn the attendant key.
Check the coin acceptor for any signs of manipulation attempts.Release the attendant key and close the door.
A.G.I. Game & Software June 1998
Users Manual Page IV-12 Classic Series
34 1 - Hopper tilt / Extra coin out
Handling: open the main door and turn the attendant key.
The light barrier of the hopper was unexpectedly interrupted. The hopper is designed so that itshould not be possible that additional coins are paid out. However, should the light barrier beinterrupted when the hopper motor is off, the possibility of an extra coin out should not beexcluded.Verify whether a coin or dirt is located in the light barrier of the hopper and if so remove it.To clean the hopper see Part V.15 - Preventative maintenance.Release the attendant key and close the door.The WINNER PAID display flashes the amount paid alternating the error code.
3200 - Hopper coin out jam
Handling: open the main door and turn the attendant key.
Verify whether a coin may be stuck in the coin channel of the hopper. Release theattendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code.
Error messages of the hopper
34 0 - Hopper empty or disconnected during startup
Handling: open the main door and turn the attendant key.
Check that both LEDs at the front of the hopper are illuminated and check the filling levelof the hopper. If one of the LEDs is not illuminated, check if the hopper is pushed all theway in and if it is connected to the multi interface, otherwise, the hopper is defective.Release the attendant key and close the door.The WINNER PAID display flashes the amount paid alternating the error code.To exchange the hopper see illustr. IV-5.
34 - Undefined hopper error
Handling: open the main door and turn the attendant key.
The WINNER PAID display flashes the amount paid alternating the error code; theCREDIT display flashes the remaining credit.Release the attendant key and close the door.
June 1998 Game & Software A.G.I.
Classic Series Page IV-13 Users Manual
3300 - Hopper empty or disconnected
Handling: open the main door and turn the attendant key.
Refill the hopper and record the refilled amount (see Part IV.4 - Hopper refill).Release the attendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code.To continue the payout you have to press the Cash button again.Except: If register 13 on system Page 9.9 - SETUP Page is set to 0, then the outstandingcoins to complete the exchange bills for coins are paid directly as soon as the machinecompletes the reset procedure.
Illustr. IV-5 Exchange of the hopper
1.) Power down the machine.2.) Remove the hopper cover.3.) Remove the hopper in the forward direction (see illustr.IV-5).
A.G.I. Game & Software June 1998
Users Manual Page IV-14 Classic Series
4X 5 - sensor 2 not found reel X X = number of reel
Handling: open the main door and turn the attendant key.
Check whether the sensors on the PCB Reel lightbarrier (P366/2) are dirty or defective(see Part V.15 - Preventive maintenance). Release the attendant key and close the door.If the error cannot be cleared, the defective reel has to be exchanged.To exchange the reel module see illustr. IV-6.
Error messages of the reel module
4X 2 - Sensor 1 error reel X X = number of the reel
Handling: open the main door and turn the attendant key.
Check whether the reel has worked itself loose from the axis or if the sensor on the PCBReel lightbarrier (P366/2) is dirty (see Part V.15 - Preventive maintenance). Release theattendant key and close the door. If the error cannot be cleared, the defective reel has tobe exchanged.To exchange the reel module see illustr. IV-6.
4X - Undefined reel error X = number of the reel
Handling: open the main door and turn the attendant key.
Check systematically the reel, which has caused the error.Release the attendant key and close the door.
4X 4 - Sensor 1 not found reel X X = number of the reel
Handling: open the main door and turn the attendant key.
Check whether the sensors are dirty or defective (see Part V.15 - Preventivemaintenance). Release the attendant key and close the door. If the error cannot becleared, the defective reel has to be exchanged.To exchange the reel module see illustr. IV-6.
4X 3 - Sensor 2 error reel X X = number of the reel
Handling: open the main door and turn the attendant key.
Check whether the reel has worked itself loose from the axis or if the sensor on the PCBReel lightbarrier (P366/2) is dirty (see Part V.15 - Preventive maintenance). Release theattendant key and close the door. If the error cannot be cleared, the defective reel has tobe exchanged.To exchange the reel module see illustr. IV-6.
June 1998 Game & Software A.G.I.
Classic Series Page IV-15 Users Manual
4X 6 - reel X manually moved X = number of reel
Handling: open the main door and turn the attendant key.
Release the attendant key and close the door.If this situation repeats itself - the reel could be damaged or loose (see Part V.15 -Preventive maintenance).To exchange the reel module see illustr. IV-6.
4X 8 - wrong return position reel X X = number of reel
Handling: open the main door and turn the attendant key.Release the attendant key and close the door. If the error cannot be cleared, therespective reel module and/or communication controller and/or CPU board has to beexchanged.To exchange the reel module see illustr. IV-6.To exchange the CPU board see Part V.7 - Main Board.
4 09 - Reel software changed
Handling: turn/release the attendant key.
4X 10 - Reel X software wrong X = number of reel
Handling: open the main door and turn the attendant key.Force RAM clear (see Part IV.8 - INIT machine).
Initialize the machine (see system Page 9.9 - SETUP Page). If the error cannot be cleared, the reel software has to be exchanged.The reel-software is placed on the reel interface.
4 11 - Reel interface changed
Handling: turn/release the attendant key.
4X 12 - Reel interface X ROM errorX = number of reel
Handling: open the main door and turn the attendant key.
Change the reel software on the reel interface. If the error cannot be cleared, the reelinterface has to be exchanged. Release the attendant key and close the door.To exchange the reel interface see illustr. IV-7.
A.G.I. Game & Software June 1998
Users Manual Page IV-16 Classic Series
4X 13 - Reel interface X no response X = number of reel
Handling: open the main door and turn the attendant key.
Release the attendant key and close the door. If the error cannot be cleared, therespective reel module and/or communication controller and/or CPU board has to beexchanged.To exchange the reel module see illustr. IV-6.To exchange the CPU board and the communication controller see Part V.7 - Main Board.
Illustr. IV-6a Exchange of the reel
1.) Power down the machine.2.) Unscrew and remove the loom cover and disconnect all looms on the reel interface.
(see illustr. IV-6a) 3.) Remove the screw and take out the reel - unit (see illustr. IV-6b).
Illustr. IV-7a Exchange of the reel interface
4.) Remove the circlip and take off the drum-type wheel from the motor axis.5.) Unscrew the reel interface cover (see illustr. IV-7a).6.) Exchange the reel interface (see illustr. IV-7b).
5
6
Illustr. IV-6b Exchange of the reel
Illustr. IV-7b Exchange of the reel interface
2 3
June 1998 Game & Software A.G.I.
Classic Series Page IV-17 Users Manual
Error messages of the main board
12 1 - Logic door battery low
Handling: turn/release the attendant key. The machine is now ready for operation.
Exchange the battery as soon as possible.To exchange the security PCB see Part V.7 - Main board.
12 2 - Logic door battery empty
Handling: Power down the machine and exchange the battery.
Check the main plug on the main loom (64 pins).If the error cannot be cleared, power down the machine and exchange the security PCB.To exchange the security PCB see Part V.7 - Main board.
61 - NVRAM error
Handling: the machine has to be reinitialized.
The accounting information can be accessed but the information could beincorrect! Some information can be deduced from the information stored in themonitoring system to which the machine may be connected.
Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page.
62 0 - ROM CRC error
Handling: the EPROM containing the game software has to be exchanged.
To exchange the game software see Part V.7 - Main board.
12 3 - NVRAM battery low/empty (CPU board)
Handling: Copy down all accounting information of the machine. After that, power downthe machine and exchange the battery. The content of the RAM will be lost see Part IV.8-INIT machine (RAM clear).
To exchange the battery of the CPU board see Part V.7 - Main board.
68 0 - EPROM changed
Handling: the machine has to be reinitialized.
Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page.
A.G.I. Game & Software June 1998
Users Manual Page IV-18 Classic Series
E0 - Init machine (machine was RAM cleared)
Handling: the machine has to be reinitialized.
Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page.E1 - Interrupt error
Handling: the CPU board has to be exchanged.
To exchange the CPU board see Part V.7 - Main board.
E2 - RAM error (physical)
Handling: the CPU board has to be exchanged.
To exchange the CPU board see Part V.7 - Main board.
E7 - Mechanical meters disconnected
Handling: open the main door and turn the attendant key.
Check if the plugs on the meters and on the main plug are connected. Check if the metersare defective; if so, replace them. Release the attendant key and close the door.To exchange the meters see illustr. IV-8.
CC01 - Battery low or empty (CC Battery)
Handling: the battery on the communication controller has to be exchanged.
To exchange the Battery see Part V.7 - Main board.
CC02 - RAM damaged
Handling: the communication controller has to be exchanged.
To exchange the communication controller see Part V.7 - Main board.
CC03 - ID chip damaged
Handling: the communication controller has to be exchanged.
To exchange the communication controller see Part V.7 - Main board.
CC04 - Communication with FIFO failed
Handling: the communication controller has to be exchanged.
To exchange the communication controller see Part V.7 - Main board.
June 1998 Game & Software A.G.I.
Classic Series Page IV-19 Users Manual
Illustr. IV-8 Exchange of the meters
A = Position of the meters
1.) Power down the machine.2.) Disconnect all looms from multi interface.3.) Unscrew the multi interface plate (see illustr.IV-8).4.) Unplug the main meters connector.5.) Dismount the meter unit from its mounting.6.) Reassemble in reverse order.
A
A.G.I. Game & Software June 1998
Users Manual Page IV-20 Classic Series
63 0 - Logic door was open
Handling: turn/release the attendant key.
63 1 - logic door open
Handling: open the main door and turn the attendant key.
Check the mechanism of the logic door lock. Close the logic door.Release the attendant key and close the door.If the error is still indicated, the logic door electronics (security PCB) has to be exchanged.To exchange the security PCB see Part V.7 - Main board.
63 3 - Main door is open
Handling: close the main door.
To clean and adjust the optics see Part V.15 - Preventative maintenance.
63 2 - Drop door open
Handling: close the drop box door and turn/release the attendant key.
If the error is still indicated check the connectors of the door switch.
63 5 - IR-sensor print error (door optics)
Handling: power down the machine - check the connection of the IR-Receiver circuitPCBs and the connection of the main plug (64 - pins) - then power up.
If the error is still indicated, the defective sensor has to be exchanged.To exchange the IR-sensor boards see Part V.13 - Door optics.
Error messages of doors
63 4 - Stacker door open
Handling: open the main door and turn the attendant key.
Close the door of the stacker and/or check the connectors of the microswitch. Release theattendant key and close the door.
63 6 - Door in door open
Handling: close the door of the door in door system.
If the error is still indicated check the connectors of the door switch.
June 1998 Game & Software A.G.I.
Classic Series Page IV-21 Users Manual
Error messages of the network
7 00 - Undefined CC error
Handling: open the main door - power down the machine.
Check the network cables at the Multi interface, at the reels and at the Logic Box.Close the door and power up the machine.
7 - Undefined network error
Handling: open the main door and turn the attendant key.
Check the network cables at the Multi interface, at the reels and at the Logic Box.Release the attendant key and close the door.
7 dd - Undefined interface missing
Handling: open the main door and turn the attendant key.
Check the network cables at the Multi interface, at the reels and at the Logic Box.Release the attendant key and close the door.
7 01 - CC-RS485 error
Handling: open the main door and turn the attendant key.
Check the network cables at the Multi interface, at the reels and at the Logic Box.Check also the communication controller.Release the attendant key and close the door.To exchange the communication controller see Part V.7 - Main Board.
Index: CC = Communication controllerSW = Software
Note: The network cable used looks like a telephone cable.
7 08 - CC-RAM error
Handling: turn/release the attendant key.
If the error cannot be cleared, change the communication controller.To exchange the communication controller see Part V.7 - Main board.
7 09 - CC SW version changed
Handling: turn/release the attendant key.
A.G.I. Game & Software June 1998
Users Manual Page IV-22 Classic Series
7 31 - Multi interface missing
Handling: open the main door and turn the attendant key.
Check the network cables and check the multi interface. Release the attendant key andclose the door.
7 38 - Multi interface RAM error
Handling: turn/release the attendant key.
7 39 - Multi interface SW version changed
Handling: turn/release the attendant key.
7 11 - CC changed
Handling: turn/release the attendant key
7 12 - CC-ROM error
Handling: open the main door and turn the attendant key
Change the communication controller software. If the error cannot be cleared, change thecommunication controller.To exchange the communication controller see Part V.7 - Main board.To exchange the communication controller software see Part V.7 - Main board.
7 10 - CC SW version wrong
Handling: open the main door and turn the attendant key.
Force RAM clear see Part IV.8 - INIT machine (RAM clear).Initialize the machine as per - system Page 9.9 - SETUP Page. If the error cannot be cleared, the communication controller software has to beexchanged.To exchange the communication controller software see Part V.7 - Main board.
7 13 - CC no response
Handling: open the main door and turn the attendant key.
Check the network cables at the Multi interface, at the reels and at the Logic Box.Release the attendant key and close the door. If the error cannot be cleared, thecommunication controller and/or the CPU board has to be exchanged.To exchange the CPU board see Part V.7 - Main Board.To exchange the communication controller see Part V.7 - Main board.
June 1998 Game & Software A.G.I.
Classic Series Page IV-23 Users Manual
7 40 - Multi interface SW version wrong
Handling: open the main door and turn the attendant key.
Force RAM clear see Part IV.8 - INIT machine (RAM clear).Initialize the machine as per - system Page 9.9 - SETUP Page.If the error cannot be cleared, the multi interface software has to be exchanged.To exchange the multi interface software see Part V.8 - Multi interface.
7 42 - Multi interface ROM error
Handling: open the main door and turn the attendant key.
Change the multi interface software. If the error cannot be cleared the multi interface hasto be exchanged.To exchange the multi interface see illustr. IV-9.To exchange the multi interface software see Part V.8 - Multi interface.
7 43 - Multi interface no response
Handling: open the main door and turn the attendant key.
Check the network cables. If the error cannot be cleared the multi interface has to beexchanged.To exchange the multi interface see illustr. IV-9.
7 5X - Reel interface X missingX = number of reel
Handling: open the main door and turn the attendant key.
Check the network cables. If the error cannot be cleared the reel interface has to beexchanged.Release the attendant key and close the door.To exchange the reel interface see illustr. IV-7.
Illustr. IV-9 Exchange of the multi interface
1.) Power down the machine.2.) Disconnect all looms from the multi interface (see illustr.IV-9).3.) Unscrew the multi interface board.
3 3
Sounds (errors indicated by an acoustic signal)n = number of beeps per repetition
n = 1 - No interrupt or interrupt too longn = 2 - Work RAM errorn = 3 - Character RAM errorn = 4 - Color RAM errorn = 5 - Program EPROM badn = 6 - No Video synchronisation present
The CPU Board has to be exchangedTo exchange the CPU board see Part V.7 -Main board.
Continuous beep - Communication controller error
The CPU board or the communication controller has to be exchanged.To exchange the CPU board or Communication controller see Part V.7 - Main board.Note: Please indicate the number of beeps that the error caused and attach this
information to the faulty CPU board when returning it for repairs.
A.G.I. Game & Software June 1998
Users Manual Page IV-24 Classic Series
Messages of external serial network
EE01 - Communication down
Handling: check the external communication system.
Please refer to the network provider manual.If the communication is re-established the machine is ready for play.
EE02 - Gameplay disabled
Handling: this machine status is set and reset by the host system of the network.
The gameplay is disabled by host.
EE03 - Calculating CRC
Handling: this machine status is set and reset by host system of the network.
A CRC calculation is performed on request by the host system.
EE04 - Wait for win verification
Handling: this machine status is set and reset by host system of the network.
The machine is waiting for the win verification by the host system.
June 1998 Game & Software A.G.I.
Classic Series Page IV-25 User Manual
IV.2 - Remote (to add credits via the key)
CREDITDisplay
WINNER PAIDDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDITKeyswitch: ATTENDANT
Illustr. IV-10 Active buttons and displays during remote
How to execute remote (available in idle mode):
1.) Turn the attendant key.
2.) Press the MAX BET button to add the pre-programmed value - the amount added isindicated on the CREDIT display.
3.) Release the attendant key - the machine switches back to the game play mode.
Remote can only be enabled or disabled on system Page 9.9. - register 10(see Part IV.7 - Accounting system).
!Caution! In countries where the remote function is prohibited this function must not be enabled!
A.G.I. Game & Software June 1998
User Manual Page IV-26 Classic Series
IV.3 - Handpay (Attendant pay)
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-11 Active buttons and displays during handpay
How to execute the handpay function:
1.) Turn the attendant key.
2.) The CREDIT display shows the amount to be handpaid.The WINNER PAID display shows the amount paid.
3.) Press the CASH button.
4.) Release the attendant key - the machine switches back to the game play mode.
Handpay can only be enabled or disabled on system Page 9.9. - register 11.(see Part IV.7 - Accounting system).
!Caution! In countries where the handpay function is prohibited this function must not be enabled!
June 1998 Game & Software A.G.I.
Classic Series Page IV-27 User Manual
IV.4 - Hopper refill
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-12 Active buttons and displays during hopper refill
How to execute a hopper refill:
1.) Open the machine2.) Turn the attendant key and press the START button or turn the audit key to go to
page 5.0. See Part IV.4.1 - View the content of a system Page and register.
3.) The machine is automatically in register 10.4.) Indicate the amount of the refill by means of pressing the BET ONE button.
(each press = 100 coins)5.) Release the attendant or audit key. By leaving the audit system the refilled amount
is registered.
6.) The amount refilled is added to the mechanical meter handpay automatically.7.) Close the machine.
A.G.I. Game & Software June 1998
User Manual Page IV-28 Classic Series
IV.4.1 - View the content of a system Page and register
To view the content of a system Page and register:
1.) Turn the attendant key and press the START button, or turn the audit key .
8.8.0. 0. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8 8.
CREDITS PLAYED
- 0 1 1 0 c
2.) Use the MAX BET button to switch between system page and register. (The selected item flashes).
3.) Press the START button to advance.
4.) The CREDIT display indicates the value contained in the respective register.
5.) System Pages from 0.0 to 6.0. can be viewed using either the audit or the attendant key.
6.) System Pages greater than 6.0. can be viewed using the audit key and with the maindoor opened.
System Page Register Value of register Value Desription: b = Billsc = Coins
BET ONE button: increment the register value.
CASH button: decrement the register value.
June 1998 Game & Software A.G.I.
Classic Series Page IV-29 User Manual
Blue
White
Blue
White
Blue
White
Blue
White
White is flashing fast
Idle mode and door or door in door is open.
Flashes until the first game has been finished.
Blue and White are flashing slowly
Handpay required.
The lamps go out after handpay function has been executed.(see Part IV.3 - Handpay)
Tower light indications:
Blue
White
Blue is on
The SERVICE button has been pressed.
Blue is flashing slowly and White is flashing fast
Error - machine is not ready for play.
Error code is shown on the WINNER PAID display in case of error,and/or door is open.In case of error see Part IV.1 - Clearing error, and/or close the door.
Blue is flashing slowly
Error - Machine is not ready for play.
Error code is shown on the WINNER PAID display.(see Part IV.1 - Clearing error)
IV.5 - Tower lightThe tower light indicates the different condition of the machine.
A.G.I. Game & Software June 1998
User Manual Page IV-30 Classic Series
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-13 Active buttons and displays during last status
IV.6 - Last Status
Access by turning the attendant or audit key.
See Part IV.4.1 - View the content of a system Page and register.
The WINNER PAID display indicates the system Page and the register (page on left handside, register on right hand side e.g. 0.1. - 01).The CREDIT display indicates the value of the respective register.The reels indicate the last game result.
The system Pages and the register of the last status are shown in the table next page.
June 1998 Game & Software A.G.I.
Classic Series Page IV-31 User Manual
System Page 0.0. - Last bills
Register 01 ==> last bill
Register 02 ==> second last bill
Register 03 ==> third last bill
Register 04 ==> fourth last bill
Register 05 ==> fifth last bill
The registers 01 - 05 show the value of the respective bill and the corresponding amountin credits.
System Page 0.1. - Last game
Register 01 ==> credit before game was started
Register 02 ==> number of coins that were wagered
Register 03 ==> win of the game
Register 04 ==> number of coins that were inserted after the game
Register 05 ==> number of credits that were inserted after the game via bills
Register 06 ==> credits that were collected after the game
Register 07 ==> credits added via remote after the game
System Page 0.2. - Next last game
Register 01 ==> credit before game was started
Register 02 ==> number of coins that were wagered
Register 03 ==> win of the game
Register 04 ==> number of coins that were inserted after the game
Register 05 ==> number of credits that were inserted after the game via bills
Register 06 ==> credits that were collected after the game
Register 07 ==> credits added via remote after the game
A.G.I. Game & Software June 1998
User Manual Page IV-32 Classic Series
System Page 0.3. - Third last game
Register 01 ==> credit before game was started
Register 02 ==> number of coins that were wagered
Register 03 ==> win of the game
Register 04 ==> number of coins that were inserted after the game
Register 05 ==> number of credits that were inserted after the game via bills
Register 06 ==> credits that were collected after the game
Register 07 ==> credits added via remote after the game
System Page 0.4. - Fourth last game
Register 01 ==> credit before game was started
Register 02 ==> number of coins that were wagered
Register 03 ==> win of the game
Register 04 ==> number of coins that were inserted after the game
Register 05 ==> number of credits that were inserted after the game via bills
Register 06 ==> credits that were collected after the game
Register 07 ==> credits added via remote after the game
System Page 0.5. - Fifth last game
Register 01 ==> credit before game was started
Register 02 ==> number of coins that were wagered
Register 03 ==> win of the game
Register 04 ==> number of coins that were inserted after the game
Register 05 ==> number of credits that were inserted after the game via bills
Register 06 ==> credits that were collected after the game
Register 07 ==> credits added via remote after the game
June 1998 Game & Software A.G.I.
Classic Series Page IV-33 User Manual
IV.7 - Accounting system
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-14 active buttons and displays during accounting system
Access by turning the attendant key plus START button or audit key.
See Part IV.4.1 - View the content of system Pages and registers.
The WINNER PAID display indicates the system Page and the register (page on left handside, register on right hand side e.g. 1.0. - 10).The CREDIT display indicates the value of the respective register.All values in credits unless indicated.
Flick through system Pages until you reach 1.0. - 10.
In the case that the value to be displayed is larger or equal to 100.000, the Credit displaywill show the upper three digits alternating with the other 5 digits of the electronic meter.
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User Manual Page IV-34 Classic Series
IV.7.1 - Pages of the accounting system
System Page 1.0. - Cash in - Cash out
This page is used for global accounting. The registers inform about all coin, bill, remote andhandpay transactions.
System Page 1.5. - Bills
The registers inform about all bill transactions and may be used for the accounting.
System Page 1.6. - Bills periodic
The registers inform about all bill transactions executed after the last clearance of theregisters. This register should be cleared daily to keep daily accounting.
System Page 2.0. - Number of games
The registers of this system Page inform about all games of the machine and may be usedfor statistics.
System Page 3.0. - Number of door openings
On this system Page all door openings of the machine are recorded.
System Page 5.0. - Filling of the hopper
On this system Page the amount of all the refills of the hopper are booked.
System Page 6.0. - Identification of the machine
On this system Page all details of the machine can be viewed e.g. country code, number ofthe version of the software etc.
System Page 1.1. - Cash in - Cash out periodic
The registers inform about all coin, bill, remote and handpay transactions executed after thelast clearance of the registers. This register should be cleared daily to keep daily accounting.
System Page 7.0. - Win statistics
The registers of this system Page inform about all games won per combination type.
System Page 9.9. - SETUP page
In the registers of this system Page the basic configuration of the machine can be executed.
June 1998 Game & Software A.G.I.
Classic Series Page IV-35 User Manual
System Page 1.0. - Cash in - Cash out
Register 10 ==> Total inThe value of this register corresponds to the number of all coins, tokens and bills whichhave been inserted (in credits) PLUS the credits added with the remote function.
Register 11 ==> Total outThe value of this register corresponds to the number of all credits which have been paid outvia the hopper PLUS the amounts handpaid.
Register 20 ==> Total coin inThe value of this register corresponds to the number of credits which have been insertedvia the coin comparator.
Register 21 ==> Total coin outThe value of this register corresponds to the number of credits which have been paid outvia the hopper.
Register 30 ==> Total hopperThe value of this register corresponds to the number of credits which have been sorted intothe hopper (excluding hopper refills).
Register 31 ==> Total dropThe value of this register corresponds to the number of credits which have been sorted intothe drop box.
Register 40 ==> Hopper fillsThe value of this register corresponds to the number of credits which have been refilled intothe hopper (see Part IV.4 - Hopper refill).
Register 41 ==> Attendant paysThe value of this register corresponds to the sum of all amounts (in credits) handpaid(including jackpot and high wins).Caution: In countries where the handpay function is legally prohibited this registeris inoperative!
Register 42 ==> Total remoteThe value of this register corresponds to the number of credits added with the remotefunction.Caution: In countries where the remote function is legally prohibited this register isinoperative!
Register 50 ==> Total credits playedThe value of this register corresponds to the sum of all bets placed.
Register 51 ==> Total credits wonThe value of this register corresponds to the sum of all wins achieved.
A.G.I. Game & Software June 1998
User Manual Page IV-36 Classic Series
System Page 1.1. - Cash in - Cash out periodic
Register 10 ==> Total inThe value of this register corresponds to the number of all coins, tokens and bills whichhave been inserted (in credits) PLUS the credits added with the remote function.
Register 11 ==> Total outThe value of this register corresponds to the number of all credits which have been paid outvia the hopper PLUS the amounts handpaid.
Register 20 ==> Total coin inThe value of this register corresponds to the number of credits which have been insertedvia the coin comparator.
Register 21 ==> Total coin outThe value of this register corresponds to the number of credits which have been paid outvia the hopper.
Register 30 ==> Total hopperThe value of this register corresponds to the number of credits which have been sorted intothe hopper (excluding hopper refills).
Register 31 ==> Total dropThe value of this register corresponds to the number of credits which have been sorted intothe drop box.
Register 40 ==> Hopper fillsThe value of this register corresponds to the number of credits which have been refilled intothe hopper (see Part IV.4 - Hopper refill).
Register 41 ==> Attendant paysThe value of this register corresponds to the sum of all amounts (in credits) handpaid(including jackpot and high wins).Caution: In countries where the handpay function is legally prohibited this registeris inoperative!
Register 42 ==> Total remoteThe value of this register corresponds to the number of credits added with the remotefunction.Caution: In countries where the remote function is legally prohibited this register isinoperative!
Register 50 ==> Total credits playedThe value of this register corresponds to the sum of all bets placed.
Register 51 ==> Total credits wonThe value of this register corresponds to the sum of all wins achieved.
The content of the periodic meter can be cleared by pressing the BET ONE Button.
June 1998 Game & Software A.G.I.
Classic Series Page IV-37 User Manual
System Page 1.5. - Bills
Register 10 ==> Total number of billsThe value of this register corresponds to the number of all bills which have been acceptedvia the bill acceptor.
Register 11 ==> Total number of bills via channel 1The value of this register corresponds to the number of bills which have been accepted viachannel 1. (see Appendix A for the denomination of each channel)Register 12 ==> Total number of bills via channel 2The value of this register corresponds to the number of bills which have been accepted viachannel 2. (see Appendix A for the denomination of each channel)Register 13 ==> Total number of bills via channel 3The value of this register corresponds to the number of bills which have been accepted viachannel 3. (see Appendix A for the denomination of each channel)Register 14 ==> Total number of bills via channel 4The value of this register corresponds to the number of bills which have been accepted viachannel 4. (see Appendix A for the denomination of each channel)Register 15 ==> Total number of bills via channel 5The value of this register corresponds to the number of bills which have been accepted viachannel 5. (see Appendix A for the denomination of each channel)Register 16 ==> Total number of bills via channel 6The value of this register corresponds to the number of bills which have been accepted viachannel 6. (see Appendix A for the denomination of each channel)Register 17 ==> Total number of bills via channel 7The value of this register corresponds to the number of bills which have been accepted viachannel 7. (see Appendix A for the denomination of each channel)Register 18 ==> Total number of bills via channel 8The value of this register corresponds to the number of bills which have been accepted viachannel 8. (see Appendix A for the denomination of each channel)Register 20 ==> Total value of bills The value of this register corresponds to the value of all bills accepted and is indicated inthe respective national currency.
Register 30 ==> Value of bills to creditThe value of this register corresponds to the number of credits registered due to acceptedbills.
Register 40 ==> Bills paid out without a game playedThe value of this register corresponds to the number of coins which have been paid out inexchange for bills without a game having been started.
A.G.I. Game & Software June 1998
User Manual Page IV-38 Classic Series
System Page 1.6. - Bills periodic
Register 10 ==> Total number of billsThe value of this register corresponds to the number of all bills which have been acceptedvia the bill acceptor.
Register 11 ==> Total number of bills via channel 1The value of this register corresponds to the number of bills which have been accepted viachannel 1. (see Appendix A for the denomination of each channel)Register 12 ==> Total number of bills via channel 2The value of this register corresponds to the number of bills which have been accepted viachannel 2. (see Appendix A for the denomination of each channel)Register 13 ==> Total number of bills via channel 3The value of this register corresponds to the number of bills which have been accepted viachannel 3. (see Appendix A for the denomination of each channel)Register 14 ==> Total number of bills via channel 4The value of this register corresponds to the number of bills which have been accepted viachannel 4. (see Appendix A for the denomination of each channel)Register 15 ==> Total number of bills via channel 5The value of this register corresponds to the number of bills which have been accepted viachannel 5. (see Appendix A for the denomination of each channel)Register 16 ==> Total number of bills via channel 6The value of this register corresponds to the number of bills which have been accepted viachannel 6. (see Appendix A for the denomination of each channel)Register 17 ==> Total number of bills via channel 7The value of this register corresponds to the number of bills which have been accepted viachannel 7. (see Appendix A for the denomination of each channel)Register 18 ==> Total number of bills via channel 8The value of this register corresponds to the number of bills which have been accepted viachannel 8. (see Appendix A for the denomination of each channel)Register 20 ==> Total value of bills The value of this register corresponds to the value of all bills accepted and is indicated inthe respective national currency.
Register 30 ==> Value of bills to creditThe value of this register corresponds to the number of credits registered due to acceptedbills.
Register 40 ==> Bills paid out without a game playedThe value of this register corresponds to the number of coins which have been paid out inexchange for bills without a game having been started.
The content of the periodic meter can be cleared by pressing the BET ONE Button.
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Classic Series Page IV-39 User Manual
System Page 2.0. - Number of gamesRegister 10 ==> Total number games wonThis register records the number of games won.
Register 20 ==> Total number of games playedThis register records the number of all games played.
Register 21 ==> Total number games with bet 1This register records the number of all bet 1 games played.
Register 22 ==> Total number games with bet 2This register records the number of all bet 2 games played.
Register 23 ==> Total number games with bet 3This register records the number of all bet 3 games played.
Register 24 ==> Total number games with bet 4This register records the number of all bet 4 games played.
Register 25 ==> Total number games with bet 5This register records the number of all bet 5 games played.
Register 30 ==> Games since power upThis register records the number of games which have been played after the last power upof the machine.
Register 40 ==> Games since door closeThis register records the number of games which have been played after the last closing ofthe main door.
System Page 3.0. - Number of door opens
Register 10 ==> Number of machine door openThis register records the total number of times that the main door was opened.
Register 20 ==> Number of stacker door openThis register records the total number of times that the stacker door was opened.
Register 30 ==> Number of drop door openThis register records the total number of times that the drop door was opened.
Register 40 ==> Number of Logic door openThis register records the total number of times that the logic door was opened.
Register 50 ==> Number of Logic door open after switching off the machineThis register records the total number of times that the logic door was opened after themachine has been switched off (once per power off)
System Page 7.0. - Win statisticsTo view this system Page the main door must be open and the audit key must be used. Theregisters of this system Page indicate the number of games that resulted in a certaincombination. Please refer to the apropriate game profile for the prize table that mapsregister numbers to win combinations.
A.G.I. Game & Software June 1998
User Manual Page IV-40 Classic Series
System Page 5.0. - Filling of the hopper
System Page 6.0. - Machine identification
Register 10 ==> Refill of the hopper See Part IV.4 - Hopper refill
Register 11 ==> Machine IDThis register indicates the identification number of the machine.
Register 12 ==> Program versionThis register indicates the program version of the software.(Example: 1234 on the display means version 12.34)
Register 13 ==> Country identification and revision numberThis register indicates the country code and the revision number of the software.
Register 21 ==> Theoretical payout bet 1This register indicates the theoretical payout % at bet 1.
Register 22 ==> Theoretical payout bet 2This register indicates the theoretical payout % at bet 2.
Register 23 ==> Theoretical payout bet 3This register indicates the theoretical payout % at bet 3.
Register 24 ==> Theoretical payout bet 4This register indicates the theoretical payout % at bet 4.
Register 25 ==> Theoretical payout bet 5This register indicates the theoretical payout % at bet 5.
Register 50 ==> Dip switch settingThis register indicates the dip switch configurations of the I/O board.(Refer to Appendix A).
Register 51 ==> DenominationThis register indicates the denomination of the machine (the value of one credit).(Refer to Appendix B).
Register 60 ==> Number of mechanical meters disconnectedThis register records the total number of times the mechanical meters have beendisconnected.
Register 70 ==> Number of door in door openThis register records the total number of times that the door in door was opened.
June 1998 Game & Software A.G.I.
Classic Series Page IV-41 User Manual
1.) Turn the audit key.
2.) Open the machine door and the logic door.
3.) Press simultaneously the SERVICE button and the BET ONE button.
4.) While the warning signal can be heard, press the START button .
5.) Close the logic door.
6.) The machine settings can be adjusted by changing the registersof the SETUP Page (see system Page 9.9.).
7.) Setting the register 99 on system Page 9.9. to 00 will complete the machine initialization.
8.) Close the machine door.
9.) Release the audit key.
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
IV.8 - Init machine (NVRAM clear)
Illustr. IV-15 active buttons and displays during init machine
NVRAM clear
INIT machine
Attention: All audit information and machine settings will be cleared!Before clearing the RAM, copy down all the accounting information andmachine settings (system Page 9.9).If the machine is connected to a monotoring system, request a poll that willobtain the machine audit information.
A.G.I. Game & Software June 1998
User Manual Page IV-42 Classic Series
System Page 9.9. - SETUP PageTo view this system Page the main door must be opened and the audit key must be used.
Note: 0 = disabled 1 = enabled
Register 10 ==> RemoteIn this register the function of adding credits remotely is enabled or disabled (see Part IV.2- Remote).The value that is added to the credit meter with the remote function is pre-programmed anddepends on the program version. Caution: In countries where the remote function is prohibited this function must notbe enabled!
Register 11 ==> HandpayIn this register the handpay (Attendant pay) function is enabled or disabled (see Part IV.3 -Handpay).Caution: In countries where the handpay function is prohibited this function mustnot be enabled!
Register 12 ==> Bill acceptorIn this register the bill acceptor is enabled or disabled.
Register 13 ==> Bill to CREDITIn this register the function changing BILLS TO COINS can be enabled.If the display indicates 1, then the amount of the bill inserted is registered to the CREDITdisplay.If the display indicates 0, then the amount of the bill inserted is dispensed automatically bythe hopper.
Register 14 ==> CREDIT IN mode (Recording of coins inserted)By means of this register the recording of the coins inserted is adjusted.0 = inserted coins are automatically wagered (are registerd on the CREDITS PLAYEDdisplay). Games are started with the START button or the MAX BET button if there isenough credit.1 = all coins are automatically wagered (registered to CREDITS PLAYED display) until themax bet is reached, then the game starts automatically.2 = inserted coins are automatically wagered (registered first to CREDITS PLAYEDdisplay) until the max bet is reached, subsequent coins are added to the CREDIT display.3 = all coins are registered to the CREDIT display.
Register 15 ==> Win payout modeIn this register the function of transferring wins to the credit meter is enabled or disabled. Ifthe function is disabled, all wins are immediately paid out via the hopper; if the function isenabled, the wins are registered to the CREDIT display.
Register 16 ==> Automatic startIn this register the auto play mode is enabled or disabled.Auto play mode: Games are played automatically while there are sufficient credits availableand autostart is lit.
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Classic Series Page IV-43 User Manual
Register 17 ==> RebetIn this register the function REBET can be enabled/disabled.If enabled, the START button begins a game with the last selected bet.If disabled, credits are wagered with the BET ONE button and then the game is started withthe START/SPIN button.
Register 30 ==> Reel sound adjustmentIn this register the volume of the reel spin melody can be adjusted. The possible valuesare from 0-7. At level 7 the maximum volume is reached. Default = 5.
Register 31 ==> Speed of reelsIn this register the speed of the reel spin can be adjusted.0 = slow 3 = fast Default = 3.
Register 32 ==> Reel spin periodIn this register the spin period of the reels can be adjusted.0 = short 1 = long Default = 1.
Register 50 ==> Hopper payout limitIn this register the amount of the hopper payout limit can be adjusted. The default value is400 coins (which means, that all credits higher than 399 coins, must be paid by handpay),but any value in a range of 0 to 2000 coins can be selected. The value is counted in stepsof 100. If the display indicates 0, there is no hopper payout limit.
Register 51 ==> CREDIT IN limitThis register indicates the amount of the CREDIT IN limit. If the limit is exceeded, thecoin comparator and the bill acceptor are disabled. If the display indicates 0, there is noCREDIT IN limit.
Register 52 ==> CREDIT limitThis register indicates the amount of the maximum value of the CREDIT display. The limitcannot be modified. If the CREDIT limit has been reached, the CREDIT must behandpaid by the attendant.
Register 53 ==> Handpay limit on winsIn this register the handpay limit can be adjusted in steps of 100 (0 means no limit). Winsunder the limit are registered to the CREDIT display, all other wins must be handpaid bythe attendant.Caution: In countries where the handpay function is prohibited, this function mustnot be enabled!
Register 54 ==> Coin insertion without a gameThis register indicates the maximum of coins which can be inserted without starting agame. If the value is adjusted on 100 e.g., the coin comparator is disabled after 100 coinsare inserted. If a game is started, the coin comparator is enabled again. If the displayindicates 0, there is no limit.
A.G.I. Game & Software June 1998
User Manual Page IV-44 Classic Series
Register 55 ==> LA win limitWin limit of the Legislative Authority in credits (This limit cannot be modified).
Register 56 ==> LA credit limitCredit limit of the Legislative Authority (This limit cannot be modified).
Register 57 ==> LA collect limitCollect limit of the Legislative Authority. (This register is setable after RAM clear, whileregister 9.9. on system Page 9.9. displays 1).How to perform a RAM clear see Part IV.8 - INIT machine (RAM clear).
Register 60 ==> Protocol numberThis register indicates the external serial communication network number.Setable after RAM clear. Some of the below settings may not be available in certianjurisdictions.How to perform a RAM clear see Part IV.8 - INIT machine (RAM clear).
0 - no protocol1 - Barcrest (Data Capture Protocol; Version 4.4)2 - CMS (Machine Control Unit Protocol; Version 2.0)3 - IGT (SAS; Version 3.30 or newer)4 - Bally (Simple Serial Protocol)5 - Aristocrat (ASP 5000B)6 - Grips (SMP 3.04 or newer)
Register 61 ==> Machine numberMachine number setable for the external serial communication network protocol.
Register 99 ==> Save and exitWhen this register has been set to 0, the adjustments of the registers are memorized andthe set up of the machine can be exited.
NOTE: The limits set in register 51, 52, 54 will lock up the machine only in case the limitis exceeded.e.g. If the credit in limit is set to 1000 and the current credit meter displays 950 creditsand a bill worth 100 credits is inserted, the credit meter will display 1050 credits and thenno more credits will be accepted.
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Classic Series Page IV-45 User Manual
IV.9 - I/O Tests
CREDITDisplay
SERVICEButton
CASHButton
AUTO STARTButton
STARTButton
MAX BETButton
BET ONEButton
CREDITS PLAYEDDisplay
Keyswitch: TESTKeyswitch: AUDIT
Keyswitch: ATTENDANT
WINNER PAIDDisplay
Illustr. IV-16 active buttons and displays during I/O tests
Access by turning the test key. By pressing the SERVICE button the respective test can beselected. By pressing the START button the respective test is executed.
Possible tests to check the machine:
IV.9.1 - Button testIV.9.2 - Lamp testIV.9.3 - Hopper and coin acceptor testIV.9.4 - Reel adjustment testIV.9.5 - Reel strip testIV.9.6 - Reel hardware testIV.9.7 - Paytable testIV.9.8 - Sound test
A.G.I. Game & Software June 1998
User Manual Page IV-46 Classic Series
IV.9.1 - Button test
During the button test all buttons of the machine are verified as to their correct functioning.
The buttons are illuminated one after the other. By pressing the respective illuminatedbutton, a signal can be heard and the CREDITS PLAYED display indicates 01. If 01 isindicated, the button is o.k.
8.8.0. 1. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 0 30 10
The WINNER PAID display indicates the test number.The CREDITS PLAYED display indicates the functional checking.The CREDIT display indicates the illuminated lamp.
IV.9.2 - Lamp test
During the lamp test all lamps of the machine are verified as to their correct functioning. Toflick through the lamps press either the START or the MAX BET button.To switch on or off the respective lamp press the BET ONE button. The CREDIT displayindicates the number of the respective lamp.
8.8.0. 2. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 0 30 0 0
The WINNER PAID display indicates the test number.The CREDIT display indicates the number of the lamp.
By pressing the START button the lamps can be flicked through, by pressing theMAX BET button the previous lamp will light.
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Classic Series Page IV-47 User Manual
IV.9.3 - Hopper and coin acceptor test
Coin acceptor and hopper: Checking of those two devices is done by the same test andcannot be preformed separately. First insert 10 coins to check the coin acceptor. After the10th coin, the CASH button should start flashing. By pressing it the hopper should pay out10 coins. These coins are not registered anywhere.If the door of the machine is open, the coins are accepted, but they are not registered andnot paid out.Coin diverter: By pressing the START button, the diverter of the coin acceptor is operated.A key click makes this function audible.
8.8.0. 3. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 1 00 0 0
The WINNER PAID display indicates the test number.The CREDIT display indicates the number of coins inserted.
IV.9.4 - Reel adjustment testDuring this test the position of the reels is adjusted.When this test is activated, the reels spin and stop on the same symbol (for example 2ADMIRAL). Now the reels can be adjusted. By pressing the START button, the reels turnaround and stop again on the same symbol.
8.8.0. 4. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 00 0 00
The WINNER PAID display indicates the test number.
Reel adjustment see Part V.6 - Reel module
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User Manual Page IV-48 Classic Series
IV.9.6 - Reel hardware test
During this test the reel hardware is checked.The reels spin to position 0. After a short time the reels turn around by a full circle to thenext symbol etc. continuing this operation until the next test is started.
For the position of the reel strips see Game Profile.
8.8.0. 6. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 00 0 02
The CREDIT display indicates the position of the reels.
IV.9.5 - Reel strip test
During this test the reel strips are verified.The reels spin to position 0. After a short time the reels spin to the next symbol etc.continuing this operation until the next test is started.
For the position of the reel strips see Game Profile.
8.8.0. 5. 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 00 0 02
The CREDIT display indicates the position of the reels.
June 1998 Game & Software A.G.I.
Classic Series Page IV-49 User Manual
IV.9.7 - Paytable test
During this test the win table can be checked.The Paytable can be tested in two ways.1.) Custom combination test:The reels spin to position 0. Now by pressing the CASH button the reel number can beadjusted; by pressing the START or MAX BET button the position can be adjusted. TheWINNER PAID display indicates the test number and the win which has been achieved bythe adjusted reel combination and on the respective bet placed.
8.8.0. 7 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
2 0 00 0 026 0
The WINNER PAID display indicates the test number and the respective win (flashesalternately).The first two digits of the CREDIT display indicate the reel and the last two digitsindicate the reel position.
By pressing the START button the reel position is advanced, by pressing the MAXBET button it goes back.By pressing the BET ONE button the bet to be placed for a winning combination canbe selected.
IV.9.8 - Sound test
During this test the sounds can be checked.
8.8.0. 8 8.8. 8.
WINNER PAID
8.8. 88. 8.
CREDIT
8. 8.
CREDITS PLAYED
0 0 02
The WINNER PAID display indicates the test number.The CREDITS PLAYED display indicates the sound number.
By pressing the START button the machine plays a soundMAX BET switches to next sound.
2.) Default combination test:By pressing the AUTOSTART button the machine toggles between the two paytable tests. By pressing the MAX BET or the START button the Reels spin to the next sample ofcombination type.The CREDIT display indicate the number of the reel combination.
A.G.I. Game & Software June 1998
User Manual Page IV-50 Classic Series
June 1998 Hardware A.G.I.
Classic Series Page V-1 User Manual
V.1 - Main power supply
V.2 - Switching power supply
V.3 - Bill acceptor unit
V.4 - Coin acceptor
V.5 - Hopper
V.6 - Reel unit
V.7 - Logic box
V.8 - Multi interface
V.9 - Display elements
V.10 - Tower light
V.11 - Illumination
V.12 - Mechanical meters
V.13 - Door optics
V.14 - Louds