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Page 1: Let the Games Begin

Let the Games Begin

Debbie Sharp and Sue Smith

GAMING IN INFORMATION LITERACY

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The Games They Play

Scavenger Hunts Video Game Night

Analog Game NightSolve a

Mystery

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Gaming-as-Learning Movement

University of Minnesota University of Illinois at U-C

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Observations

ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent

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Ideal Characteristics of the Game

Meets Gen Ed RequirementsBuilds in Critical Thinking Skills

Student/Faculty CollaborationPortableReal World Model

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Ideal Characteristics of the Game

Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward

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Game Concept

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Game Challenges

Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration

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Multidisciplinary Research

Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)

Green Concepts (Engineering, Chemistry, Agriculture, Biology)

Plus…

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Multiple Learning Outcomes

Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning

ScienceResearch

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Hurdles

AppealAssessmentTimeTimelinessAdaptability

MarketingTechnologyProject Management

Funding

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Game Points

Be on the Same Page

Think Outside the Box

Don’t Reinvent the Wheel

Select an Engaging Topic

Don’t Turn a Tutorial into a Game

Listen to Gamers and Game Developers

Involve Multiple Disciplines

Identify Long Term Funding

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Games for Learning Institute

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THANK YOU!

DEBBIE & SUE

Game Over!


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