Prof. Tim Bruysten
Die Welt als Spiel Szenarien für den Gamesmarkt
Bild: Brendan Dolan-Gavitt
Gamescom 2014 Edition
Prof. Dr. J. Martin
Prof. Tim Bruysten Fachbereichsleiter Gamedesign Forschungsthemen
Gametheory
Gamification
BigData & Predictive Analytics
Prof. Dr. J. Martin Kommunikationsmanagement Forschungsthemen
Game-Based Learning
Branded Entertainment
Creative Writing
Gegründet 1987
Seit 2004 als Hochschule staatlich anerkannt
Ca. 1400 Studierende an den Standorten Berlin, Düsseldorf und München
Ausgezeichnet durch: Karriereservice, Praxisrelevanz
akkreditierte Studiengänge
Aufbruch
321Landschaften Neue Welt
Aufbruch
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Magnavox Odyssey, 1972
Loading Digitalization…
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Landschaften
2
https://www.youtube.com/watch?v=aBCVlIGQ0B4
https://www.youtube.com/watch?v=sUIqfjpInxY
https://www.youtube.com/watch?v=RhIa4KtrqqU
https://www.youtube.com/watch?v=32lkdl_jQVo
http://www.cs.rochester.edu/hci/pubs/pdfs/FoodMood.pdf
Trend of Augmentation
Augmented Reality Augmented Environments Augmented Platforms Augmented Bodies
Szenario: Harry Potter World
There’s an App for that Everything is a Device with Apps. And App-Stores.
Wearables as magical Artifacts, Weapons or Keys While everything is digital and connected…
Everybody is a fakir Controll your body and play against others
digital-augmented LARP & Cosplay digital cultural driven identities
http://www.youtube.com/watch?v=pMFdImwMDRY
https://www.youtube.com/watch?v=wE3fmFTtP9g
https://www.youtube.com/watch?v=tFrjrgBV8K0
Autonomous Systems Robust Robots Humanoid Robots
Trend of Automation
Szenario: Meatspace NPCs
Tamagotchis on Steroids toy-level intelligent robot design
Love & Sex with Robots changing ethics and society
Headshot! Ego-Shooter meets Paintball
https://www.youtube.com/watch?v=76lIQtE8oDY
https://www.youtube.com/watch?v=rNRDc714W5I
Brain Reading
Trend of Singularity
Brain Writing
Szenario: Deep Brain Immersion
Ultra-Realistic Game Experiences Computer to Brain Interfaces
Inception as MMORPG Games as Brain to Brain Platforms
Alice in Wonderland as MMORPG Going beyond Physics
Multisensoric Engines Playing with every Sense
Neue Welt
3
WAS IST DAS GEGENTEIL VON SPIEL?
Foto: (c) Sabrina Nicke
LETHARGIE
LETHARGIE
Spiel1
Arb
eit?
Lern
en
?
»What if we decided to use everything we know about game design to fix what‘s wrong with reality?«Jane McGonigal, reality is broken, 2011
fold.it
watermarkconsult.net
Digitales Geld
Vernetzung
3D Printing
Dronen
Beacons Bitcoin
Fast Delivery
Home Retail
Arts & Crafts
Bildquelle
Szenario: Gamified Customer Journeys
Neue Komplexität im GamedesignMotivations- & Entwicklungspsychologie
Neue Märkte für GamedesignerVom E-Commerce bis zum Employer-Branding
Neue Akzeptanz für die BrancheBrutto-Sozial-Glück
Gamified Games Mehrere Spielebenen
Fazit
!
Everything is Context Everything is a GameEverything is a Device
Trend of Digitalization
Szenario: Life as a Game
Intercultural Gamedesign Languages, Gestures, Symbols, Story, Monetarization
Interoperable Gamedevelopment More platforms & devices than ever
Integrated Games Complexer Mechanics, Deeper Integration in Social Situations
Alles erst der Anfang
Danke! MD.H – Mediadesign Hochschule Werdener Straße 4 40227 Düsseldorf www.mediadesign.de
Präsentation: richtwert.eu/GAMESCOM
Prof. Tim Bruysten [email protected] !xing.com/profile/Tim_Bruysten facebook.com/bruysten twitter.com/timbruysten !www.bruysten.com
Prof. Dr. J. Martin [email protected] !xing.com/profile/J_Martin facebook.com/betweendrafts twitter.com/gyokusai !www.betweendrafts.com