Games for Collaborative Play with Real/Virtual Robots
Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others
University of California, Irvine
http://UCGameLab.net
• Collaborative science learning game (SLG) environment with animatronic dinosaurs at the Discovery Science Center– DinoQuest and DinoQuest Online
• Collaborative game world for semiconductor fabrication or nanotechnology design– FabLab training simulator for Intel IT Research
• Envisioning future virtual worlds for possible cultural and technological opportunities with virtual robots– Intel Research (w/ Linden Labs)
• New opportunities for R&D of game-based assistive robotics training simulators
Overview
Mixed reality games with wireless sensor network and animatronics for informal science education for K-6 students
http://www.DiscoveryCube.org/
Semiconductor/nanotech fabrication training game (including robotic wafer carriers)
FabLab Demo Reel
Envisioning collaborative virtual worlds with human or computer-controlled avatar bots (virtual robots)
Virtual Life Demo Reel
Research opportunity areas for game-based robotics simulation and training environments
• Skill adaptive robotics learning games– Games that “adjust” the level of game-based robotics
interaction strategies based on the user's skill level
• Assistive robotics awareness learning games– Games designed to help people rapidly learn how best to
support a person with assistive robotics devices– Enables end-users and developers to experience role-
playing opportunities with in-game non-player robotics characters in application situations that vary over time
• Massively multiplayer online robotics learning games (MMO-RLG)– Online virtual world that focuses on providing different
support services and learning opportunities for all parties involved in facilitating use of supportive robotics applications.