Electromagnetic Radiation Soundmap
Inanimate Alice
Interactive graphic novel depicting the life of a girl
growing up in the early years of the 21st century.
Alice is an animator at the world's biggest games company.
The 10 episodes tell the story of her life up to this point, and are a mixture of interactive film, animation and graphic novel.
E|Mission is a film in the vein of the Matrix or Resident Evil series.
It is a story about the real world of computer games and games developers contrasted with worlds inside the
computer, inside the game.
The film includes scenes from the game "Environmental Outrage“,
a planet-saving strategy game.
‘Scrutineer’ headset detects electromagnetic radiation visibly and audibly.
Electromagnetic Radiation
A self-propagating wave in space with electric and magnetic components. It is classified into types according to the frequency of the wave.
The Electromagnetic Spectrum
The range of all frequencies extending from radio waves to gamma waves.
A single cycle of a wave (the time from one peak to the next peak) = 1 Hertz, after 19th century German physicist Heinrich Hertz whose discovery of electromagnetic waves led to the development
of radio.
The Electromagnetic Spectrum
The spectrum is arranged by the frequency of its waves, from the longest, lowest energy waves to the shortest, highest energy waves.
Band Name Frequency
ELF Extremely Low Frequency 3Hz - 30Hz SLF Super Low Frequency 30Hz - 300Hz ULF Ultra Low Frequency 300Hz - 3000Hz (0.3 - 3 kHzVLF Very Low Frequency 3 - 30 kHzLF Low Frequency 30 - 300 kHzMFMedium Frequency 300 - 3000kHz (0.3 - 3 MHz)HFHigh Frequency3 - 30 MHzVHF Very High Frequency 30 - 300 MHzUHF Ultra High Frequency 300 - 3000 MHz (0.3 - 3GHz)SHF Super High Frequency 3 - 30 GHzEHF Extremely High Frequency 30 - 300 GHz
The Electromagnetic Spectrum
The Detector measures VHF and UHF ranges: 50 – 3000MHz (0.05 - 3 GHz)
Band Name Frequency
ELF Extremely Low Frequency 3Hz - 30Hz SLF Super Low Frequency 30Hz - 300Hz ULF Ultra Low Frequency 300Hz - 3000Hz (0.3 - 3 kHzVLF Very Low Frequency 3 - 30 kHzLF Low Frequency 30 - 300 kHzMF Medium Frequency 300 - 3000kHz (0.3 - 3
MHz)HF High Frequency 3 - 30 MHzVHF Very High Frequency 30 - 300 MHzUHF Ultra High Frequency 300 - 3000 MHz (0.3 - 3GHz)SHF Super High Frequency 3 - 30 GHzEHF Extremely High Frequency 30 - 300 GHz
Baby MonitorsSurveillance Tracking Radios
Cordless PhonesRadio-Control PlanesRadio-Control Cars
Wildlife Tracking CollarsMobile PhonesGSM & GPRS
Video TransmittersAir Traffic Control Radar
GPS3GSM
Deep Space Radio802.11b & 802.11g ('Wi-Fi') and Bluetooth
Within the VHF and UHF ranges are
Electromagnetic Radiation Soundmap
Soundmap version 0.1 issues
1. EM sound is largely everywhere in the city, so this map only shows the major emission areas, and measurements are very approximate
Soundmap version 0.1 issues
1. EM sound is largely everywhere in the city, so this map only shows the major emission areas, and measurements are very approximate
2. The default (‘cosmic microwave’) sound is a gentle hiss – difficult to determine quality of recordings
Soundmap version 0.1 issues
1. EM sound is largely everywhere in the city, so this map only shows the major emission areas, and measurements are very approximate
2. The default (‘cosmic microwave’) sound is a gentle hiss – difficult to determine quality of recordings
3. A slight change in direction of the detecting device results in a large change in sound - what is the ‘correct’ recording?
Soundmap version 0.1 issues
1. EM sound is largely everywhere in the city, so this map only shows the major emission areas, and measurements are very approximate
2. The default (‘cosmic microwave’) sound is a gentle hiss – difficult to determine quality of recordings
3. A slight change in direction of the detecting device results in a large change in sound - what is the ‘correct’ recording?
4. Map is in 2D, while EM sound varies in 3D space
Soundmap version 0.1 issues
1. EM sound is largely everywhere in the city, so this map only shows the major emission areas, and measurements are very approximate
2. The default (‘cosmic microwave’) sound is a gentle hiss – difficult to determine quality of recordings
3. A slight change in direction of the detecting device results in a large change in sound - what is the ‘correct’ recording?
4. Map is in 2D, while EM sound varies throughout 3D space
5. No way to determine what sound is except by reference to source emitters
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
3. Focus on sources, not effects?
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
3. Focus on sources, not effects?
4. Visualise, and make interactive, sounds in 3D space
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
3. Focus on sources, not effects?
4. Visualise, and make interactive, sounds in 3D space
5. Investigate work by artists such as Christina Kubisch
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
3. Focus on sources, not effects?
4. Visualise, and make interactive, sounds in 3D space
5. Investigate work by artists such as Christina Kubisch
6. Map other areas for wider range of EM sounds
Future versions
1. Make a number of recordings of the same area with different recording devices to judge ‘correct’ sound
2. Get ‘clean’ recordings of various devices to compare and identify recordings
3. Focus on sources, not effects?
4. Visualise, and make interactive, sounds in 3D space
5. Investigate work by artists such as Christina Kubisch
6. Map other areas for wider range of EM sounds
7. Sound compositions – new sounds, freely available and copyright-free