Educational Innovation
Describes the definition and classification of
learning environment.
MISSION 1
Learning environment is both physical and non-physical education. And in the classroom this includes situations or conditions that affect learning. Contributing resources to support learning. Technique and its use in teaching. And the relationship between the students and teachers.
Action, ideas, inventions or new methods. Or that have been modified from the original developer. They must pass the test to become a reliable research that can be used effectively.
Innovation
• To solve the problems in education. • More responsive human learning to increase. • Using an innovative application to the learning
resources as efficiently as possible with their learning. • Development potential In particular, cognitive
processes and thought processes.
The Innovation Before Reforming of Education
MISSION 1
Teacher-centered
The students to memorize large amounts of information.
Behaviorism
The learner is receiver of information
S-R Theory Reinforcement Theory
Programmed Instruction
The lesson present content in a frame by dividing the content into modules and a question for students to answer. Provide solutions for the students to take effect immediately.
Instructional Module
The lessons learned individually and groups. Teaching and learning feature a variety of activities that response to differences between individuals.
Instructional Package
Set of activities for teaching and learning with various instructional media in the form of multimedia that corresponds to the content and experience.
Computer Assisted Instruction : CAI
Program for teaching and learning that using computer for keep content and containing text, images, animation, charts, graphs, animations and sounds. Order to offer such knowledge to support the students learning and also interactive learning actively to achieve the objectives of the course.
The Innovation in the Education Reform Period
Student-centered
Provide the content and activities according to interests of learners.
Constructivism
Learning on Network
Lessons presented through a computer networks. By the media features that can offer lessons in form the Hypertext that contains information or data called Node. Link is the global network that can be accessed anytime, anywhere.
Multimedia
Multimedia can be presented audio, text, animation, music, graphics, photographs, movies and videos, with the ability to simulated images that support active learning of student.
E - Learning
Using the technology on the Internet to create a study has interacted and education of high quality. People around the world are convenient and accessible education does not limited place and time.
Constructivist Learning Environments
Problem based learning Resource Scaffolding Coaching Collaboration
Constructivist learning environments
Constructivist Web-Based Learning Environment
Constructivist Multimedia
Knowledge Construction Package
Prem sawat school
Computer-assisted instruction (CAI)
Teachers should use the computer program or game to understand
the context of the lessons.
- Computer programs are interactive and can illustrate a concept
through attractive animation, sound, and demonstration.
- Provide immediate feedback.
- Motivates students to learn.
- Allow students to work individually.
Mission 2
Mission 2 Instructional Games
Tutorial Instruction
Simulation
Mahachai school
E-learning
The innovation that used the web as a tool for learning &
it is the application of instructional strategies based on
the concept of a constructivist.
Using the web as an information source for the
identification, evaluation and integration of information.
Using the web as a media of cooperation, discussion
and communication.
Using the web as a media for participation in the trial
experienced simulation, practitioners and ideal sharing.
Mission 2
Mahachai school
E-learning
Learners can enter website all time and they can set
their learning by themselves.
Instructor becomes facilitator for help students to
find out, to evaluate and use those information.
Learning is interdisciplinary and asynchronous
learning.
Mission 2
Wat That Subdistrict school
To design innovative learning , learners can create their
own knowledge by confronting the problem. A source of
learning for the students to search. When they cannot
resolve it with the help and the tools that support
collaboration solution. Should be used constructivist learning environments. Because focus
on building self-knowledge and relies on previous experience linked to new experiences.
Mission 2
http://cogtech.kku.ac.th/innovations/soilanalysis
Example constructivist learning environments
Mission 2
Of the type of learning innovation in Chapter 7 give students propose of learning innovation correspond to its characteristics majors that students will practice teaching and explain the reasons.
Mission 3
Learning environments based on constructivist because in learning about mathematics and science, students must have an understanding of content not only memorization which this learning innovation can help promote learning as follows
Mission 3
- Focus on building self-knowledge, by act or practice through the thought process.
- The previous experience or knowledge is already linked to new experiences or new knowledge to expand intellectual structure.
Mission 3
Presented by
Kanomkok group
Members Miss Kanokkhwan Marayat 565050305-4 Miss Jaroonlak Worakhot 565050310-1 Mr. Teetawat Najantad 565050315-1 Miss Chunthanet Nasaro 565050327-4 Miss Sarunya Pinatuwong 565050340-2 Mr. Proranat Yakum 565050278-1 Miss Pattiya Pong-aram 565050281-2