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Page 1: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILEMYTHBUSTERS

Chad Gallagher

Page 2: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

“34% OF IN-STORE CUSTOMERS COMPARE PRICES ON MOBILE DEVICES”

“LOCATION-BASED SERVICES CAN PUT BUSINESSES ON THE MAP”

“SHOPKICK BEAMS COUPONS TO YOUR PHONE AS YOU WALK THROUGH THE MALL”

“WHY EVERYONE SHOULD BE SHOPPING ONLINE – WHILE ACTUALLY IN STORES”

“WALMART WANTS COSTUMERS TO USE ITS APPS IN STORES”

“HOW BETTER LOCATION DATA COULD MEAN MORE TARGETED MOBILE ADS”

CONVENTIONAL WISDOM

Page 3: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

THE STATE OF MOBILE MEDIA

Page 4: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

WE ARE MOBILE.

Page 5: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

THE MOBILE ADVERTISING ECOSYSTEM

Advertisers

Publishers

A u di e n

c e

DSPs Ad Exchanges SSPs

HyperLocal

DMP’s and Data Aggregators

App AnalyticsAd Servers

Mobile Video Rich Media

Ad Networks

Mobile Data Providers

Page 6: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

THE YEAR OF MOBILE?

2 HOURS, 19 MINUTES 2 HOURS, 21 MINUTES

2013 Mobile Ad Spend = $8B(5% of total Ad Spend)

Source: eMarketer, July 2013

Page 7: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MYTH VS. REALITY MOBILE USAGE

Page 8: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILE USAGE IS ON-THE-GOMyth: Consumers primarily use their mobile devices while commuting.Reality: Consumers are increasingly using their mobile devices at home, replacing desktop as the go-to device for everyday tasks.

25% of all digital time is spent at home & on mobile.

Source: AOL, Cross Platform Research

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Smartphone

Desktop

Tablet

Hour (EST)

% O

f Im

pre

ssio

ns

Page 9: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILE AS A UTILITYMyth: Consumers primarily use their mobile devices as a utility.

Reality: Me Time accounts for 46% of all smartphone app and website moments, averaging 864 minutes per month per Arbitron.

MUSIC

SPORTSSOCIAL

GAMES TRAVELFOOD

WEATHER ENTERTAINMENTFINANCE

NEWSSHOPPING

Accomplish11%

Socialize18%

Prepare7%

Self-Express2%

Shop12%

Discover4%

Me TimeSeeking

relaxation, entertainment in order to indulge oneself or pass

the time

Source: AOL, Seven Shades of Mobile

Page 10: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

SMARTPHONE USERSMyth: Millennials spend the most time on smartphones.

Reality: Moms with kids ages 0-5 spend 22% more time on smartphones than Millennials.

AVERAGE TIME SPENT USING APPS/

MOBILE WEBSITES

1660 MINUTES

PER MONTH

Ad effectiveness

MOMSWITH KIDS 0-5

2260

MILLENNIALS18-32

1850

MOMSWITH KIDS 6-12

MOMSWITH

KIDS 13-17

WOMEN25-54

MEN 25-54

1530

1460

1770

1560

22% higher than Millennials

Source: AOL, “Mobile Moms, Mobile First,” Oct 2013

Page 11: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILE USED FOR RESEARCH

Myth: Consumers use mobile for an immediate response.

Reality: Mobile conversions have a longer lag between exposure and conversion, indicating that mobile users research for longer periods of time.

0%

2%

4%

6%

8%

10%

12%

14%

16%

LAG FOR AN AGGREGATION OF DESKTOP AND MOBILE CAMPAIGNS

Mobile

Desktop

Lag (Hours)

% o

f C

on

ve

rsio

ns

Page 12: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MCOMMERCEMyth: Customers won’t buy on mobile.

Reality: People do buy on mobile; mobile advertising is going to be an integral part of the future of mCommerce.

RETAIL (ex: Buying a Shirt)

TELECOM (ex: Cell Phone Plan)

37% 35%

AUTOMOBILE (ex: Configure a Car)28%

TRAVEL(ex: Booking a Hotel)

22%

Page 13: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

COOKIESMyth: Conversion tracking is not reliable; cookies do not work in mobile. Reality:

Accepts 3rd Party Cookies

MobileWEB

MobileAPP

95%

5%

70%

30%

Page 14: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILE INVENTORYMyth: 100 million uniques is an accurate measure of mobile vendor performance.Reality: Most mobile networks only have access to unsold inventory on mobile exchanges.

15%

15%

60%

10%Most mobile networks only have

access to this inventory.

Direct Sales (Class 1)

Direct Sales Non-Reserve (Class 2)

Network/SSP Block Buys

Remnant Inventory

Page 15: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

SESSION DEPTHMyth: All impressions are created equal.

Res

po

nse

Rat

e

Session Depth (Impressions)

Typically Goes to Networks or RTB(Most of the Composition of RTB)

Typically Sold Class 2 or Networks/SSP Block(Sometimes Appears in RTB)

Typically Sold Class 1

(Rarely Appears in RTB)

10 11 12 13 14 15 16 17 18 19 20+4 5 6 7 8 91 2 3

Reality: Low session depth impressions have the highest conversion rates.

Page 16: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

COST PER INSTALL CAMPAIGNSMyth: Cost per Installation (CPI) cost basis is the only effective method to drive app downloads.

Reality: CPI is valuable, but may limit your audience; rely on CPM or CPC first.Be wary of incentivized app installs which display much lower lifetime value.

Page 17: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

CROSS SCREEN TARGETINGMyth: The same user can be reached easily across screens.

Reality: A unique identifier links across screens, and privacy compliant device identifiers are needed to consistently track a single user across channels.

PROBABILISTIC

Educated Guess

IP Address / Fingerprinting

Behavioral Patterns

Scalable

O&O User Logins

3rd Party Publishers

Limited Scale

DETERMINISTICONLINE

MOBILE

Page 18: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

HYPER-LOCAL TARGETINGMyth: Mobile networks can deliver geo-fencing campaigns at scale.

Reality: The value exchange of consumers sharing their location is important and thus limited. Use mobile geo targeting as a strategy, but identify tactics based on capabilities.

of mobile impressions occur on-the-go.25%of mobile impressions contain latitude & longitude for precise accuracy.

<8%

Page 19: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

MOBILE INTERSTITALSMyth: Interstitials are the new pop-up and brands should avoid them.

Reality: Users rarely complain so long as the unit functions properly, loads on time, can clearly be closed, and offers some level of utility.

Page 20: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

CREATIVE BEST PRACTICESMyth: Desktop creative will perform just as well on mobile.

Reality: Advertisers can increase consumer engagement by:• Using four words or fewer.• Using three colors or fewer.• Including a strong call to action and humans.

Tap to Expand CTA

Source: JumpTap Creative eBook 2013

Page 21: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

KEY TAKEAWAYS

The majority of mobile usage is at home during Me Time.

The relationship between a consumer and their device is important for creative execution; use social feeds, video, and images.

Low session depth and exclusive access to premium inventory is a strong indicator of network performance.

Scale, type of inventory, and precision are significant factors in successful execution.

Page 22: Chad Gallagher of Advertising.com - Mobile Myth Busters at SIC2013

Q&A


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