Bounty Hunter: AssassinCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged(Heavy), Streetwise, VigilanceAssassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth
ActivePassiveRanked
GRIT
136 Cost: 5
Gain +1 strain threshold.LETHAL BLOWS
138 Cost: 5
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
STALKER
143 Cost: 5
Add B per rank of Stalkerto all Stealth andCoordination checks.
DODGE
135 Cost: 5
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
PRECISE AIM
141 Cost: 10
Once per round, mayperform a Precise Aimmaneuver. Suffer strain upto ranks in Precise Aim andreduce target's Melee andRanged Defense by thatnumber.
JUMP UP
138 Cost: 10
Once per round, may standfrom seated or prone as anincidental.
QUICK STRIKE
141 Cost: 10
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
QUICK DRAW
141 Cost: 10
Once per round, draw orholster a weapon or item asan incidental.
TARGETED BLOW
144 Cost: 15
After making a successfulattack, may spend 1Destiny Point to add Agilityin damage to one hit.
STALKER
143 Cost: 15
Add B per rank of Stalkerto all Stealth andCoordination checks.
LETHAL BLOWS
138 Cost: 15
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
ANATOMY LESSONS
132 Cost: 15
After making a successfulattack, may spend 1Destiny Point to adddamage equal to Intellect toone hit.
STALKER
143 Cost: 20
Add B per rank of Stalkerto all Stealth andCoordination checks.
SNIPER SHOT
142 Cost: 20
Before making a non-thrown ranged attack, as amaneuver increase theweapon's range by up to 1band per rank. Upgrade theattack's difficulty by 1 perrange increase.
DODGE
135 Cost: 20
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
LETHAL BLOWS
138 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
PRECISE AIM
141 Cost: 25
Once per round, mayperform a Precise Aimmaneuver. Suffer strain upto ranks in Precise Aim andreduce target's Melee andRanged Defense by thatnumber.
DEADLY ACCURACY
133 Cost: 25
When acquired, choose 1combat skill. Add damageequal to ranks in that skillto one hit of a successfulattack with that skill.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
MASTER OF SHADOWS
138 Cost: 25
Once per round, suffer 2strain to decrease difficultyof next Stealth orSkulduggery check by one.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Bounty Hunter: GadgeteerCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged(Heavy), Streetwise, VigilanceGadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)
ActivePassiveRanked
BRACE
132 Cost: 5
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.INITIMIDATING
137 Cost: 5
May suffer a number ofstrain up to ranks inIntimidating to downgradedifficulty of Coercionchecks or upgrade difficultywhen targeted by Coercionchecks by an equalnumber.
DEFENSIVE STANCE
134 Cost: 5
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
SPARE CLIP
143 Cost: 10
Cannot run out of ammodue to y. Items withLimited Ammo quality runout of ammo as normal.
JURY RIGGED
138 Cost: 10
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
POINT BLANK
141 Cost: 10
Add 1 damage per rank ofPoint Blank to damage ofone hit of successfulRanged (Heavy) or (Light)attacks made while at shortrange or engaged.
DISORIENT
135 Cost: 10
After hitting with a combatcheck, may spend aato disorient target for anumber of rounds equal toranks in Disorient.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.ARMOR MASTER
132 Cost: 15
When wearing armor,increase total soak valueby 1.
NATURAL ENFORCER
139 Cost: 15
Once per session, may re-roll any 1 Coercion orStreetwise check.
STUNNING BLOW
144 Cost: 15
When making Meleechecks, may inflict damageas strain instead ofwounds. This does notignore soak.
JURY RIGGED
138 Cost: 20
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
TINKERER
145 Cost: 20
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
DEADLY ACCURACY
133 Cost: 20
When acquired, choose 1combat skill. Add damageequal to ranks in that skillto one hit of a successfulattack with that skill.
IMPROVEDSTUNNING BLOW
144 Cost: 20
When dealing straindamage with Melee orBrawl checks, may spendx to stagger target for 1round per x.
INITIMIDATING
137 Cost: 25
May suffer a number ofstrain up to ranks inIntimidating to downgradedifficulty of Coercionchecks or upgrade difficultywhen targeted by Coercionchecks by an equalnumber.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
IMPROVEDARMOR MASTER
132 Cost: 25
When wearing armor with asoak value of 2 or higher,increase defense by 1.
CRIPPLING BLOW
133 Cost: 25
Increase the difficulty ofnext combat check by 1. Ifcheck deals damage, targetsuffers 1 strain wheneverhe moves for the remainderof the encounter.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Bounty Hunter: SurvivalistCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged(Heavy), Streetwise, VigilanceSurvivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,Survival
ActivePassiveRanked
FORAGER
135 Cost: 5
Remove up to bb fromskill checks to find food,water, or shelter. Survivalchecks to forage take halfthe time.
STALKER
143 Cost: 5
Add B per rank of Stalkerto all Stealth andCoordination checks.
OUTDOORSMAN
141 Cost: 5
Remove b per rank ofOutdoorsman from checksto move through terrain ormanage environmentaleffects. Decrease overlandtravel times by half.
EXPERT TRACKER
135 Cost: 5
Remove b per rank ofExpert Tracker from checksto find tracks or tracktargets. Decrease time totrack a target by half.
OUTDOORSMAN
141 Cost: 10
Remove b per rank ofOutdoorsman from checksto move through terrain ormanage environmentaleffects. Decrease overlandtravel times by half.
SWIFT
144 Cost: 10
Do not suffer usualpenalties for movingthrough difficult terrain.
HUNTER
137 Cost: 10
Add B per rank of Hunterto all checks wheninteracting with beasts oranimals (including combat).Add +10 to Critical Injuryresults against beasts oranimals per rank of Hunter.
SOFT SPOT
143 Cost: 10
After making a successfulattack, may spend 1Destiny Point to adddamage equal to Cunningto one hit.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.EXPERT TRACKER
135 Cost: 15
Remove b per rank ofExpert Tracker from checksto find tracks or tracktargets. Decrease time totrack a target by half.
STALKER
143 Cost: 15
Add B per rank of Stalkerto all Stealth andCoordination checks.
NATURALOUTDOORSMAN
139 Cost: 15
Once per session, may re-roll any 1 Resilience orSurvival check.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.HUNTER
137 Cost: 20
Add B per rank of Hunterto all checks wheninteracting with beasts oranimals (including combat).Add +10 to Critical Injuryresults against beasts oranimals per rank of Hunter.
EXPERT TRACKER
135 Cost: 20
Remove b per rank ofExpert Tracker from checksto find tracks or tracktargets. Decrease time totrack a target by half.
BLOODED
132 Cost: 20
Add B per rank of Bloodedto all checks to resist orrecover from poisons,venoms, or toxins. Reduceduration of ongoing poisonsby one round per rank ofBlooded to a minimum of 1.
ENDURING
135 Cost: 25
Gain +1 soak value.DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
GRIT
136 Cost: 25
Gain +1 strain threshold.HEROIC FORTITUDE
137 Cost: 25
May spend 1 Destiny Pointto ignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: DoctorCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseDoctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience
ActivePassiveRanked
SURGEON
144 Cost: 5
When making a Medicinecheck to help a characterheal wounds, the targetheals 1 additional woundper rank of Surgeon.
BACTA SPECIALIST
132 Cost: 5
Patients recover 1additional wound per rankof Bacta Specialist whenthey recover wounds frombacta tanks or long termcare.
GRIT
136 Cost: 5
Gain +1 strain threshold.RESOLVE
142 Cost: 5
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
STIM APPLICATION
143 Cost: 10
Take the Stim Applicationaction; make an Average(dd) Medicine check. Ifsuccessful, 1 engaged allyincreases 1 characteristicby 1 for the encounter andsuffers 4 strain.
GRIT
136 Cost: 10
Gain +1 strain threshold.SURGEON
144 Cost: 10
When making a Medicinecheck to help a characterheal wounds, the targetheals 1 additional woundper rank of Surgeon.
RESOLVE
142 Cost: 10
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
SURGEON
144 Cost: 15
When making a Medicinecheck to help a characterheal wounds, the targetheals 1 additional woundper rank of Surgeon.
GRIT
136 Cost: 15
Gain +1 strain threshold.BACTA SPECIALIST
132 Cost: 15
Patients recover 1additional wound per rankof Bacta Specialist whenthey recover wounds frombacta tanks or long termcare.
PRESSURE POINT
141 Cost: 15
When making a Brawlcheck against an opponent,instead of dealing damage,may deal equivalent strainplus additional strain equalto ranks in Medicine(ignoring soak).
IMPROVEDSTIM APPLICATION
143 Cost: 20
When performing a StimApplication action, mayincrease the difficulty toHard(ddd), and targetonly suffers 1 strain.
NATURAL DOCTOR
139 Cost: 20
Once per session, mayreroll any 1 Medicinecheck.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.ANATOMY LESSONS
132 Cost: 20
After making a successfulattack, may spend 1Destiny Point to adddamage equal to Intellect toone hit.
SUPREMESTIM APPLICATION
143 Cost: 25
When performing the StimApplication action, spendx to increase anadditional Characteristic by1.
MASTER DOCTOR
138 Cost: 25
Once per round, suffer 2strain to decrease thedifficulty of a Medicinecheck by 1.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
DODGE
135 Cost: 25
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: EntrepreneurCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseEntrepreneur Bonus Career Skills: Discipline, Knowledge (Education), Knowledge(Underworld), Negotiation
ActivePassiveRanked
SOUND INVESTMENTS
FH33 Cost: 5
At the start of eachsession, gain 100 creditsfor each rank of SoundInvestments.
PLAUSIBLEDENIABILITY
141 Cost: 5
Remove b per rank ofPlausible Deniability fromall Coercion and Deceptionchecks.
RAPID RECOVERY
141 Cost: 5
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
GRIT
136 Cost: 5
Gain +1 strain threshold.
RAPID RECOVERY
141 Cost: 10
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
WHEEL AND DEAL
145 Cost: 10
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
SOUND INVESTMENTS
FH33 Cost: 10
At the start of eachsession, gain 100 creditsfor each rank of SoundInvestments.
WHEEL AND DEAL
145 Cost: 10
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
GREASED PALMS
FH33 Cost: 15
Before making a socialcheck, may spend up to 50credits per rank of CreasedPalms to upgrade theability of the check once forevery 50 spent.
THROWING CREDITS
FH33 Cost: 15
At beginning of session,spend 100 credits to ignorestrain threshold penalty dueto triggered Obligation.
BOUGHT INFO
FH32 Cost: 15
Instead of making aKnowledge check, maytake a Bought Info action;spend credits equal to 50times the difficulty of thecheck to pass with one s.
SOUND INVESTMENTS
FH33 Cost: 15
At the start of eachsession, gain 100 creditsfor each rank of SoundInvestments.
SOUND INVESTMENTS
FH33 Cost: 20
At the start of eachsession, gain 100 creditsfor each rank of SoundInvestments.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.MASTER MERCHANT
138 Cost: 20
When buying/selling goods,or paying off/taking moreObligation, suffer 2 strain tobuy for 25% less, sell for25% more, buy off 1 moreObligation, or take 1 less.
KNOW SOMEBODY
138 Cost: 20
Once per session, whenattempting to purchase alegally available item,reduce its rarity by 1 perrank of Know Somebody.
NATURAL MERCHANT
FH33 Cost: 25
Once per session, may re-roll any 1 Streetwise orNegotiation check.
INTENSE FOCUS
137 Cost: 25
Perform an Intense Focusmaneuver; suffer 1 strainand upgrade the ability ofthe next skill check once.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
SOUND INVESTMENTS
FH33 Cost: 25
At the start of eachsession, gain 100 creditsfor each rank of SoundInvestments.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: MarshalCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseMarshal Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light),Vigilance
ActivePassiveRanked
HARD HEADED
136 Cost: 5
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
GRIT
136 Cost: 5
Gain +1 strain threshold.STREET SMARTS
144 Cost: 5
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.
DURABLE
135 Cost: 10
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
GOOD COP
FH33 Cost: 10
May spend aa from aCharm or Negotiationcheck t o upgrade ability ofa single ally's subsequentSocial Interaction checkagainst the target a numberof times equal to ranks inGood Cop.
BAD COP
FH32 Cost: 10
May spend aa from aDeception or Coercioncheck to upgrade ability ofa single ally's subsequentSocial Interaction checkagainst the target a numberof times equal to ranks inBad Cop.
QUICK DRAW
141 Cost: 10
Once per round, draw orholster a weapon or item asan incidental.
HARD HEADED
136 Cost: 15
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
GRIT
136 Cost: 15
Gain +1 strain threshold.GOOD COP
FH33 Cost: 15
May spend aa from aCharm or Negotiationcheck t o upgrade ability ofa single ally's subsequentSocial Interaction checkagainst the target a numberof times equal to ranks inGood Cop.
POINT BLANK
141 Cost: 15
Add 1 damage per rank ofPoint Blank to damage ofone hit of successfulRanged (Heavy) or (Light)attacks made while at shortrange or engaged.
DURABLE
135 Cost: 20
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
UNRELENTING SCEPTIC
FH33 Cost: 20
When targeted by aDeception check, thecharacter automaticallyadds f to the check equalto ranks in Vigilance.
BAD COP
FH32 Cost: 20
May spend aa from aDeception or Coercioncheck to upgrade ability ofa single ally's subsequentSocial Interaction checkagainst the target a numberof times equal to ranks inBad Cop.
POINT BLANK
141 Cost: 20
Add 1 damage per rank ofPoint Blank to damage ofone hit of successfulRanged (Heavy) or (Light)attacks made while at shortrange or engaged.
IMPROVEDHARD HEADED
136 Cost: 25
When incapacitated due tostrain exceeding threshold,may take a Formidable(ddddd) Disciplinecheck to reduce strain to 1below threshold.
IMPROVEDUNRELENTING SCEPTIC
FH33 Cost: 25
When targeted by aDeception check that fails,may spend 1 Destiny Pointto add y to results.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
NATURAL MARKSMAN
139 Cost: 25
Once per session, may re-roll any 1 Ranged (Light) orRanged (Heavy) check.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: PerformerCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwisePerformer Bonus Career Skills: Charm, Coordination, Deception, Melee
ActivePassiveRanked
SMOOTH TALKER
142 Cost: 5
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
KILL WITH KINDNESS
138 Cost: 5
Remove b per rank of Killwith Kindness from allCharm and Leadershipchecks.
DISTRACTINGBEHAVIOR
FH32 Cost: 5
Make a Distracting Behaviormaneuver and suffer strain nogreater than ranks in Cun-ning. Until beginning of nextturn, equal number of NPCssuffer t on checks. Rangeincreases with additionalranks.
CONVINCINGDEMEANOR
133 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
DISTRACTINGBEHAVIOR
FH32 Cost: 10
Make a Distracting Behaviormaneuver and suffer strain nogreater than ranks in Cun-ning. Until beginning of nextturn, equal number of NPCssuffer t on checks. Rangeincreases with additionalranks.
CONGENIAL
FH32 Cost: 10
May suffer a number ofstrain to downgrade difficultyof Charm or Negotiationchecks or upgrade difficultywhen targeted by Charm orNegotiation checks, by anequal number. Strainsuffered this way cannotexceed ranks in Congenial.
DODGE
135 Cost: 10
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
JUMP UP
138 Cost: 10
Once per round, may standfrom seated or prone as anincidental.
DISTRACTINGBEHAVIOR
FH32 Cost: 15
Make a Distracting Behaviormaneuver and suffer strain nogreater than ranks in Cun-ning. Until beginning of nextturn, equal number of NPCssuffer t on checks. Rangeincreases with additionalranks.
INTENSE PRESENCE
137 Cost: 15
Spend 1 Destiny Point torecover strain equal toPresence rating.
NATURAL ATHLETE
FH33 Cost: 15
Once per session, may re-roll any 1 Athletics orCoordination check.
SECOND WIND
142 Cost: 15
Once per encounter, mayuse Second Windincidental to heal strainequal to ranks in SecondWind.
SMOOTH TALKER
142 Cost: 20
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
IMPROVEDDISTRACTING BEHAVIOR
FH33 Cost: 20
The Distracting Behaviormaneuver inflicts tt onNPCs' checks when NPCstarget character's allies.
GRIT
136 Cost: 20
Gain +1 strain threshold.TOUGHENED
145 Cost: 20
Gain +2 wound threshold.
BIGGEST FAN
FH32 Cost: 25
Once per session, maytake a Biggest Fan action;make a Hard (ddd)Charm check to turn oneNPC into the character'sbiggest fan.
DECEPTIVE TAUNT
FH32 Cost: 25
Once per session, maymake Deceptive Tauntaction. Make opposedDeception check. Ifsuccessful, one adversarymust attack the characterduring adversary's nextturn.
COORDINATION DODGE
FH32 Cost: 25
When targeted by a combatcheck, may spend 1Destiny Point to add fequal to ranks inCoordination to check.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: PoliticoCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwisePolitico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
ActivePassiveRanked
KILL WITH KINDNESS
138 Cost: 5
Remove b per rank of Killwith Kindness from allCharm and Leadershipchecks.
GRIT
136 Cost: 5
Gain +1 strain threshold.PLAUSIBLEDENIABILITY
141 Cost: 5
Remove b per rank ofPlausible Deniability fromall Coercion and Deceptionchecks.
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.
INSPIRING RHETORIC
137 Cost: 10
Take an Inspiring Rhetoricaction; make a ddLeadership check. One allyfor each s, in short range,recovers 1 strain. Spenda for 1 affected ally torecover 1 additional strain.
KILL WITH KINDNESS
138 Cost: 10
Remove b per rank of Killwith Kindness from allCharm and Leadershipchecks.
SCATHING TIRADE
142 Cost: 10
Take a Scathing Tiradeaction; make an Average(dd) Coercion check.One enemy for each s, inshort range, suffers 1strain. Spend a for 1affected enemy to suffer 1additional strain.
PLAUSIBLEDENIABILITY
141 Cost: 10
Remove b per rank ofPlausible Deniability fromall Coercion and Deceptionchecks.
DODGE
135 Cost: 15
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
IMPROVEDINSPIRING RHETORIC
137 Cost: 15
Each ally affected byInspiring Rhetoric gains bon all skill checks for anumber of rounds equal toranks in Leadership.
IMPROVEDSCATHING TIRADE
142 Cost: 15
Each enemy affected byScathing Tirade suffers bon all skill checks for anumber of rounds equal toranks in Coercion.
WELL ROUNDED
145 Cost: 15
Choose any 2 skills. Theypermanently becomecareer skills.
GRIT
136 Cost: 20
Gain +1 strain threshold.SUPREMEINSPIRING RHETORIC
137 Cost: 20
Suffer 1 strain to performInspiring Rhetoric as amaneuver, not an action.
SUPREMESCATHING TIRADE
142 Cost: 20
Suffer 1 strain to performScathing Tirade as amaneuver, not an action.
NOBODY'S FOOL
139 Cost: 20
May upgrade difficulty ofincoming Charm, Coercion,or Deception checks onceper rank of Nobody's Fool.
STEELY NERVES
143 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until theend of the encounter.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
NATURAL CHARMER
139 Cost: 25
Once per session, may re-roll any 1 Charm orDeception check.
INTENSE PRESENCE
137 Cost: 25
Spend 1 Destiny Point torecover strain equal toPresence rating.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: ScholarCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseScholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),Knowledge (Xenology), Perception
ActivePassiveRanked
RESPECTED SCHOLAR
0001 Cost: 5
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
SPEAKS BINARY
143 Cost: 5
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
GRIT
136 Cost: 5
Gain +1 strain threshold.BRACE
132 Cost: 5
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
RESEARCHER
141 Cost: 10
Remove b per rank ofResearcher from allKnowledge checks.Researching a subjecttakes half the time.
RESPECTED SCHOLAR
0001 Cost: 10
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
RESOLVE
142 Cost: 10
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
RESEARCHER
141 Cost: 10
Remove b per rank ofResearcher from allKnowledge checks.Researching a subjecttakes half the time.
CODEBREAKER
133 Cost: 15
Remove b per rank inCodebreaker from checksto break codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
KNOWLEDGESPECIALIZATION
138 Cost: 15
When acquired, choose 1Knowledge skill. Whenmaking that skill check,may spend x result togain s equal to ranks inKnowledge Specialization.
NATURAL SCHOLAR
139 Cost: 15
Once per session, may re-roll any 1 Knowledge skillcheck.
WELL ROUNDED
145 Cost: 15
Choose any 2 skills. Theypermanently becomecareer skills.
KNOWLEDGESPECIALIZATION
138 Cost: 20
When acquired, choose 1Knowledge skill. Whenmaking that skill check,may spend x result togain s equal to ranks inKnowledge Specialization.
INTENSE FOCUS
137 Cost: 20
Perform an Intense Focusmaneuver; suffer 1 strainand upgrade the ability ofthe next skill check once.
CONFIDENCE
133 Cost: 20
May decrease difficulty ofDiscipline checks to avoidfear by 1 per rank ofConfidence.
RESOLVE
142 Cost: 20
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
STROKE OF GENIUS
144 Cost: 25
Once per session, makeone skill check usingIntellect rather than thecharacteristic linked to thatskill.
MENTAL FORTRESS
139 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect orCunning checks until end ofencounter.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
TOUGHENED
145 Cost: 25
Gain +2 wound threshold.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist Signature Ability Tree
Insightful RevelationBase Ability
UpgradeRanked
INSIGHTFUL REVELATION BASE ABILITY
FH35 Cost: 30
Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny points to make a Hard(ddd) Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possesspertaining to his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediateencounter or situation, and the information cannot be obtainable by any other immediately available means.
REDUCE SETBACK
FH36 Cost: 10
Remove b from skillcheck to activate InsightfulRevelation.
DESTINY
FH36 Cost: 10
Insightful Revelation costs1 Destiny Point instead of2.
REDUCE DIFFICULTY
FH36 Cost: 10
Reduce the difficulty of theskill check to activateInsightful Revelation toAverage (dd).
ADDITIONAL SKILLS
FH36 Cost: 10
When making the InsightfulRevelation action, thecharacter may replaceKnowledge (Education)with any other Knowledgeskill.
ADD BOOST
FH36 Cost: 15
Add B to skill check toactivate InsightfulRevelation.
REDUCE SETBACK
FH36 Cost: 15
Remove b from skillcheck to activate InsightfulRevelation.
INCREASE EFFECT
FH36 Cost: 15
If the check is successful,the character may spendx to gain one additionalpiece of equally usefulinformation.
DURATION
FH36 Cost: 15
The character may performthe Insightful Revelationaction one additional timeper game session.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist Signature Ability Tree
Unmatched ExpertiseBase Ability
UpgradeRanked
UNMATCHED EXPERTISE BASE ABILITY
FH36 Cost: 30
Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skill checks hemakes by one to a minimum of Easy for the remainder of the encounter
REDUCE SETBACK
FH36 Cost: 10
Remove b from skillcheck to activateUnmatched Expertise.
ACTIVATION
FH37 Cost: 10
Unmatched Expertisebecomes a maneuver,instead of an action.
ACTIVATION
FH37 Cost: 10
Unmatched Expertisebecomes an incidental thatmay be triggered out ofturn, instead of an action.
REDUCE SETBACK
FH36 Cost: 10
Remove b from skillcheck to activateUnmatched Expertise.
REDUCE SETBACK
FH36 Cost: 15
Remove b from skillcheck to activateUnmatched Expertise.
SUPERIOR REDUCTION
FH37 Cost: 15
Once per session whileUnmatched Expertise isactivated, may reduce thedifficulty of one non-careerskill.
DESTINY
FH37 Cost: 15
Unmatched Expertise costs1 Destiny Point instead of2.
REDUCE DIFFICULTY
FH37 Cost: 15
The difficulty of all careerskill checks is reduced to aminimum of Simple insteadof Easy.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: ArchaeologistCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalArchaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),Knowledge (Lore)
ActivePassiveRanked
WELL ROUNDED
145 Cost: 5
Choose any 2 skills. Theypermanently becomecareer skills.
HARD HEADED
136 Cost: 5
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
RESEARCHER
141 Cost: 5
Remove b per rank ofResearcher from allKnowledge checks.Researching a subjecttakes half the time.
GRIT
136 Cost: 5
Gain +1 strain threshold.
DURABLE
135 Cost: 10
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.RESOLVE
142 Cost: 10
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
KNOWLEDGESPECIALIZATION
138 Cost: 10
When acquired, choose 1Knowledge skill. Whenmaking that skill check,may spend x result togain s equal to ranks inKnowledge Specialization.
STUNNING BLOW
144 Cost: 15
When making Meleechecks, may inflict damageas strain instead ofwounds. This does notignore soak.
KNOCKDOWN
138 Cost: 15
After hitting with a meleeattack, may spend x toknock the target prone.
RESPECTED SCHOLAR
0001 Cost: 15
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
RESEARCHER
141 Cost: 15
Remove b per rank ofResearcher from allKnowledge checks.Researching a subjecttakes half the time.
HARD HEADED
136 Cost: 20
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
ENDURING
135 Cost: 20
Gain +1 soak value.GRIT
136 Cost: 20
Gain +1 strain threshold.KNOWLEDGESPECIALIZATION
138 Cost: 20
When acquired, choose 1Knowledge skill. Whenmaking that skill check,may spend x result togain s equal to ranks inKnowledge Specialization.
PIN
EU30 Cost: 25
Take Pin action: make anOpposed Athletics check toimmobilize an engagedopponent until the end ofthe character's next turn.Spend x to extendduration one round.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
RESPECTED SCHOLAR
0001 Cost: 25
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
MUSEUM WORTHY
EU30 Cost: 25
Once per session, takeMuseum Worthy action,make ddd Knowledge(Education) check to gaininformation regarding arelic, ruin, or piece ofhistory.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: Big-Game HunterCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalBig-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged (Heavy),Stealth, Survival
ActivePassiveRanked
FORAGER
135 Cost: 5
Remove up to bb fromskill checks to find food,water, or shelter. Survivalchecks to forage take halfthe time.
GRIT
136 Cost: 5
Gain +1 strain threshold.STALKER
143 Cost: 5
Add B per rank of Stalkerto all Stealth andCoordination checks.
OUTDOORSMAN
141 Cost: 5
Remove b per rank ofOutdoorsman from checksto move through terrain ormanage environmentaleffects. Decrease overlandtravel times by half.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.OUTDOORSMAN
141 Cost: 10
Remove b per rank ofOutdoorsman from checksto move through terrain ormanage environmentaleffects. Decrease overlandtravel times by half.
CONFIDENCE
133 Cost: 10
May decrease difficulty ofDiscipline checks to avoidfear by 1 per rank ofConfidence.
SWIFT
144 Cost: 10
Do not suffer usualpenalties for movingthrough difficult terrain.
STALKER
143 Cost: 15
Add B per rank of Stalkerto all Stealth andCoordination checks.
NATURAL HUNTER
139 Cost: 15
Once per session, may re-roll any 1 Perception orVigilance check.
EXPERT TRACKER
135 Cost: 15
Remove b per rank ofExpert Tracker from checksto find tracks or tracktargets. Decrease time totrack a target by half.
HEIGHTENED AWARENESS
137 Cost: 15
Allies within short rangeadd B to Perception orVigilance checks. Engagedallies add BB.
GRIT
136 Cost: 20
Gain +1 strain threshold.HUNTER'S QUARRY
EU30 Cost: 20
Take Hunter's Quarryaction; make a dddSurvival check to upgradethe ability of all attacksmade against a target atlong range until the end ofthe character's next turn.
QUICK STRIKE
141 Cost: 20
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
EXPERT TRACKER
135 Cost: 20
Remove b per rank ofExpert Tracker from checksto find tracks or tracktargets. Decrease time totrack a target by half.
BRING IT DOWN
EU30 Cost: 25
Once per attack, spend 1Destiny Point to adddamage to a single hitequal to target's Brawnvalue.
IMPROVEDHUNTER'S QUARRY
EU30 Cost: 25
Suffer 2 strain to performHunter's Quarry action as amaneuver.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
SUPERIOR REFLEXES
144 Cost: 25
Gain +1 melee defense.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: DriverCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalDriver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
ActivePassiveRanked
FULL THROTTLE
135 Cost: 5
Take a Full Throttle action;make a Hard (ddd)Piloting check to increase avehicle's top speed by 1 fora number of rounds equalto Cunning.
ALL-TERRAIN DRIVER
EU30 Cost: 5
Do not suffer usualpenalties for drivingthrough difficult terrainwhen using Piloting(Planetary).
FINE TUNING
135 Cost: 5
When reducing the amountof system strain a starshipor vehicle suffers, reduce 1additional strain per rank ofFine Tuning.
GEARHEAD
136 Cost: 5
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
GRIT
136 Cost: 10
Gain +1 strain threshold.SKILLED JOCKEY
142 Cost: 10
Remove b per rank ofSkilled Jockey from allPiloting (Planetary) andPiloting (Space) checks.
RAPID REACTION
141 Cost: 10
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
GRIT
136 Cost: 10
Gain +1 strain threshold.
IMPROVEDFULL THROTTLE
136 Cost: 15
Suffer 1 strain to attemptFull Throttle as a maneuverand decrease its difficultyto Average (dd).
TRICKY TARGET
145 Cost: 15
Count vehicle or starshippiloted as having asilhouette 1 lower whenbeing attacked.
FINE TUNING
135 Cost: 15
When reducing the amountof system strain a starshipor vehicle suffers, reduce 1additional strain per rank ofFine Tuning.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.
DEFENSIVE DRIVING
134 Cost: 20
Increase defense of vehicleor starship being piloted by1 per rank of DefensiveDriving.
SKILLED JOCKEY
142 Cost: 20
Remove b per rank ofSkilled Jockey from allPiloting (Planetary) andPiloting (Space) checks.
NATURAL DRIVER
EU30 Cost: 20
Once per session, may re-roll any 1 Piloting(Planetary) or Gunnerycheck.
GEARHEAD
136 Cost: 20
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
SUPREMEFULL THROTTLE
136 Cost: 25
When performing FullThrottle, top speedincreases by 2 instead of 1.
FULL STOP
EU30 Cost: 25
When piloting a ship orvehicle, take a Full Stopmaneuver to reduce speedto zero. Suffer systemstrain equal to the speedreduced.
MASTER DRIVER
EU30 Cost: 25
Once per round whendriving a vehicle, maysuffer 2 strain to performany action as a maneuver.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: FringerCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalFringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
ActivePassiveRanked
GALAXY MAPPER
136 Cost: 5
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks takehalf normal time.
STREET SMARTS
144 Cost: 5
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
RAPID RECOVERY
141 Cost: 5
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
STREET SMARTS
144 Cost: 5
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
SKILLED JOCKEY
142 Cost: 10
Remove b per rank ofSkilled Jockey from allPiloting (Planetary) andPiloting (Space) checks.
GALAXY MAPPER
136 Cost: 10
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks takehalf normal time.
GRIT
136 Cost: 10
Gain +1 strain threshold.TOUGHENED
145 Cost: 10
Gain +2 wound threshold.
MASTER STARHOPPER
139 Cost: 15
Once per round, suffer 2strain to decrease thedifficulty of next Astrogationcheck by 1 to a minimum ofd.
DEFENSIVE DRIVING
134 Cost: 15
Increase defense of vehicleor starship being piloted by1 per rank of DefensiveDriving.
RAPID RECOVERY
141 Cost: 15
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
DURABLE
135 Cost: 15
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
RAPID RECOVERY
141 Cost: 20
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
JUMP UP
138 Cost: 20
Once per round, may standfrom seated or prone as anincidental.
GRIT
136 Cost: 20
Gain +1 strain threshold.KNOCKDOWN
138 Cost: 20
After hitting with a meleeattack, may spend x toknock the target prone.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
TOUGHENED
145 Cost: 25
Gain +2 wound threshold.DODGE
135 Cost: 25
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
DODGE
135 Cost: 25
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: ScoutCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalScout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival
ActivePassiveRanked
RAPID RECOVERY
141 Cost: 5
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
STALKER
143 Cost: 5
Add B per rank of Stalkerto all Stealth andCoordination checks.
GRIT
136 Cost: 5
Gain +1 strain threshold.SHORTCUT
142 Cost: 5
During a chase, add B perrank in Shortcut to anychecks made to catch orescape an opponent.
FORAGER
135 Cost: 10
Remove up to bb fromskill checks to find food,water, or shelter. Survivalchecks to forage take halfthe time.
QUICK STRIKE
141 Cost: 10
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
LET'S RIDE
138 Cost: 10
Once per round, maymount or dismount avehicle or beast, or enter acockpit or weapon stationon a vehicle, as anincidental.
DISORIENT
135 Cost: 10
After hitting with a combatcheck, may spend aato disorient target for anumber of rounds equal toranks in Disorient.
RAPID RECOVERY
141 Cost: 15
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
NATURAL HUNTER
139 Cost: 15
Once per session, may re-roll any 1 Perception orVigilance check.
FAMILIAR SUNS
135 Cost: 15
Once per session, mayperform a Familiar Sunsmaneuver; make a Hard(ddd) Knowledge(Outer Rim) check to revealthe current type ofenvironment and otheruseful information.
SHORTCUT
142 Cost: 15
During a chase, add B perrank in Shortcut to anychecks made to catch orescape an opponent.
GRIT
136 Cost: 20
Gain +1 strain threshold.HEIGHTENED AWARENESS
137 Cost: 20
Allies within short rangeadd B to Perception orVigilance checks. Engagedallies add BB.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.QUICK STRIKE
141 Cost: 20
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
UTILITY BELT
145 Cost: 25
Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumenteditem or weapon (withrestrictions) from a tool beltor a satchel.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
STALKER
143 Cost: 25
Add B per rank of Stalkerto all Stealth andCoordination checks.
DISORIENT
135 Cost: 25
After hitting with a combatcheck, may spend aato disorient target for anumber of rounds equal toranks in Disorient.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: TraderCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalTrader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge(Underworld), Negotiation
ActivePassiveRanked
KNOW SOMEBODY
138 Cost: 5
Once per session, whenattempting to purchase alegally available item,reduce its rarity by 1 perrank of Know Somebody.
CONVINCINGDEMEANOR
133 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
WHEEL AND DEAL
145 Cost: 5
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
SMOOTH TALKER
142 Cost: 5
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
WHEEL AND DEAL
145 Cost: 10
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
GRIT
136 Cost: 10
Gain +1 strain threshold.SPARE CLIP
143 Cost: 10
Cannot run out of ammodue to y. Items withLimited Ammo quality runout of ammo as normal.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.
KNOW SOMEBODY
138 Cost: 15
Once per session, whenattempting to purchase alegally available item,reduce its rarity by 1 perrank of Know Somebody.
NOBODY'S FOOL
139 Cost: 15
May upgrade difficulty ofincoming Charm, Coercion,or Deception checks onceper rank of Nobody's Fool.
SMOOTH TALKER
142 Cost: 15
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
NOBODY'S FOOL
139 Cost: 15
May upgrade difficulty ofincoming Charm, Coercion,or Deception checks onceper rank of Nobody's Fool.
WHEEL AND DEAL
145 Cost: 20
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
STEELY NERVES
143 Cost: 20
Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until theend of the encounter.
BLACK MARKETCONTACTS
132 Cost: 20
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
BLACK MARKETCONTACTS
132 Cost: 20
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
KNOW SOMEBODY
138 Cost: 25
Once per session, whenattempting to purchase alegally available item,reduce its rarity by 1 perrank of Know Somebody.
NATURAL NEGOTIATOR
139 Cost: 25
Once per session, may re-roll any 1 Cool orNegotiation check.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
MASTER MERCHANT
138 Cost: 25
When buying/selling goods,or paying off/taking moreObligation, suffer 2 strain tobuy for 25% less, sell for25% more, buy off 1 moreObligation, or take 1 less.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer Signature Ability Tree
Sudden DiscoveryBase Ability
UpgradeRanked
SUDDEN DISCOVERY BASE ABILITY
EU34 Cost: 30
Once per game session, the character may spend 2 Destiny Points to make a Hard (ddd) Knowledge (Outer Rim) or Knowledge(Core Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost orhidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying toaccomplish, as well as the end results, must be approved by the GM.
ADD BOOST
EU34 Cost: 10
Add B to skill check toactivate Sudden Discovery.
REDUCE SETBACK
EU34 Cost: 10
Remove b from skillcheck to activate SuddenDiscovery.
REDUCE SETBACK
EU34 Cost: 10
Remove b from skillcheck to activate SuddenDiscovery.
CHANGE SKILL
EU34 Cost: 10
Sudden Discovery can beactivated with theAstrogation or Survivalskills.
ADD BOOST
EU34 Cost: 15
Add B to skill check toactivate Sudden Discovery.
REDUCE DIFFICULTY
EU34 Cost: 15
Reduce the difficulty of theskill check to activateSudden Discovery toAverage (dd ).
FREQUENCY
EU34 Cost: 15
Sudden Discovery may beused twice per gamesession.
DESTINY
EU34 Cost: 15
Sudden Discovery costs 1Destiny Point instead of 2.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer Signature Ability Tree
Unmatched MobilityBase Ability
UpgradeRanked
UNMATCHED MOBILITY BASE ABILITY
EU35 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he isallowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a secondmaneuver is normally gained.
DURATION
EU35 Cost: 10
Unmatched Mobility lastsfor one additional round.
FREE MANEUVER
EU35 Cost: 10
Gain one additional freemaneuver while base abilityis active. This does notincrease per turnmaneuvers.
FREE MANEUVER
EU35 Cost: 10
Gain one additional freemaneuver while base abilityis active. This does notincrease per turnmaneuvers.
MELEE DEFENSE
EU35 Cost: 10
Gain +1 melee defensewhile Unmatched Mobilityis active.
DURATION
EU35 Cost: 15
Unmatched Mobility lastsfor one additional round.
DURATION
EU35 Cost: 15
Unmatched Mobility lastsfor one additional round.
DESTINY
EU35 Cost: 15
Unmatched Mobility costs 1Destiny Point instead of 2.
RANGED DEFENSE
EU35 Cost: 15
Gain +1 ranged defensewhile Unmatched Mobilityis active.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: BodyguardCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceBodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged(Heavy)
ActivePassiveRanked
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.BARRAGE
132 Cost: 5
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
DURABLE
135 Cost: 5
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
GRIT
136 Cost: 5
Gain +1 strain threshold.
BODYGUARD
132 Cost: 10
Once per round, perform amaneuver to guard anengaged ally. Suffer strainup to ranks to increasedifficulty of attacks againstthem by that number untilthe start of next turn.
HARD HEADED
136 Cost: 10
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
BARRAGE
132 Cost: 10
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
BRACE
132 Cost: 10
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
BODYGUARD
132 Cost: 15
Once per round, perform amaneuver to guard anengaged ally. Suffer strainup to ranks to increasedifficulty of attacks againstthem by that number untilthe start of next turn.
SIDE STEP
142 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
DEFENSIVE STANCE
134 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
BRACE
132 Cost: 15
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
ENDURING
135 Cost: 20
Gain +1 soak value.SIDE STEP
142 Cost: 20
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
DEFENSIVE STANCE
134 Cost: 20
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
HARD HEADED
136 Cost: 20
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
BARRAGE
132 Cost: 25
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
TOUGHENED
145 Cost: 25
Gain +2 wound threshold.IMPROVEDHARD HEADED
136 Cost: 25
When incapacitated due tostrain exceeding threshold,may take a Formidable(ddddd) Disciplinecheck to reduce strain to 1below threshold.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: DemolitionistCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceDemolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery
ActivePassiveRanked
POWERFUL BLAST
DC32 Cost: 5
Increase Blast damagedealt by explosives,explosive weapons, andgrenades by +1 per rank ofPowerful Blast.
GRIT
136 Cost: 5
Gain +1 strain threshold.SELECTIVEDETONATION
DC32 Cost: 5
When using a weapon withthe Blast quality, spend ato exclude 1 target thatwould be affected by theexplosion, up to ranks inSelective Detonation.
STEADY NERVES
DC33 Cost: 5
Remove b per rank ofSteady Nerves from Coolor Skulduggery checks.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.TIME TO GO
DC33 Cost: 10
The character may spend 1Destiny Point to perform aMove maneuver as anincidental to attempt tomove into cover or out ofthe blast range of aweapon or explosion.
POWERFUL BLAST
DC32 Cost: 10
Increase Blast damagedealt by explosives,explosive weapons, andgrenades by +1 per rank ofPowerful Blast.
GRIT
136 Cost: 10
Gain +1 strain threshold.
ENDURING
135 Cost: 15
Gain +1 soak value.IMPROVED TIME TO GO
DC33 Cost: 15
When activating Time toGo, allow 1 engaged ally toperform an out of turnMove maneuver as anincidental to move intocover or out of a blastrange.
STEADY NERVES
DC33 Cost: 15
Remove b per rank ofSteady Nerves from Coolor Skulduggery checks.
RAPID REACTION
141 Cost: 15
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
IMPROVISEDDETONATION
DC32 Cost: 20
Once per session, make aHard (ddd) Mechanicscheck to perform an actionto build an explosivedevice, dealing damageequal to Intellect +Mechanics + s.
POWERFUL BLAST
DC32 Cost: 20
Increase Blast damagedealt by explosives,explosive weapons, andgrenades by +1 per rank ofPowerful Blast.
GRIT
136 Cost: 20
Gain +1 strain threshold.SELECTIVEDETONATION
DC32 Cost: 20
When using a weapon withthe Blast quality, spend ato exclude 1 target thatwould be affected by theexplosion, up to ranks inSelective Detonation.
IMPROVEDIMPROV. DETONATION
DC32 Cost: 25
Reduce the difficulty ofImprovised Detonation'scheck to Average (dd)and increase damage totwice ranks in Mechanics.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
MASTER GRENADIER
DC32 Cost: 25
Decrease the a cost toactivate the Blast quality onany weapon used by 1 to aminimum of 1.
SELECTIVEDETONATION
DC32 Cost: 25
When using a weapon withthe Blast quality, spend ato exclude 1 target thatwould be affected by theexplosion, up to ranks inSelective Detonation.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: EnforcerCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceEnforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise
ActivePassiveRanked
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.INITIMIDATING
137 Cost: 5
May suffer a number ofstrain up to ranks inIntimidating to downgradedifficulty of Coercionchecks or upgrade difficultywhen targeted by Coercionchecks by an equalnumber.
FEARSOME
DC32 Cost: 5
When an enemy becomesengaged with thecharacter, they may forcethe enemy to make a fearcheck, with the difficultyequal to ranks inFearsome.
STREET SMARTS
144 Cost: 5
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
DURABLE
135 Cost: 10
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
STUNNING BLOW
144 Cost: 10
When making Meleechecks, may inflict damageas strain instead ofwounds. This does notignore soak.
NATURAL ENFORCER
139 Cost: 10
Once per session, may re-roll any 1 Coercion orStreetwise check.
TALK THE TALK
DC33 Cost: 10
When making a Knowledgecheck, the character mayspend 1 Destiny Point tosubstitute Knowledge(Underworld) or Streetwisefor the required skill.
INITIMIDATING
137 Cost: 15
May suffer a number ofstrain up to ranks inIntimidating to downgradedifficulty of Coercionchecks or upgrade difficultywhen targeted by Coercionchecks by an equalnumber.
DEFENSIVE STANCE
134 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.LOOM
DC32 Cost: 15
When an ally engaged withthe character makes asuccessful Charm,Deception, or Negotiationcheck, the character addsa per rank in Coercion tothe ally's check.
SECOND WIND
142 Cost: 20
Once per encounter, mayuse Second Windincidental to heal strainequal to ranks in SecondWind.
STREET SMARTS
144 Cost: 20
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
WALK THE WALK
DC33 Cost: 20
The character may spend 1Destiny Point to adddamage equal to his ranksin Streetwise to one hit of asuccessful Brawl check.
INITIMIDATING
137 Cost: 20
May suffer a number ofstrain up to ranks inIntimidating to downgradedifficulty of Coercionchecks or upgrade difficultywhen targeted by Coercionchecks by an equalnumber.
FEARSOME
DC32 Cost: 25
When an enemy becomesengaged with thecharacter, they may forcethe enemy to make a fearcheck, with the difficultyequal to ranks inFearsome.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
BLACK MARKETCONTACTS
132 Cost: 25
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
FEARSOME
DC32 Cost: 25
When an enemy becomesengaged with thecharacter, they may forcethe enemy to make a fearcheck, with the difficultyequal to ranks inFearsome.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: HeavyCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceHeavy Bonus Career Skills: Gunnery, Perception, Ranged (Heavy), Resilience
ActivePassiveRanked
BURLY
DC32 Cost: 5
Reduce any wieldedweapon's Cumbersomequality and Encumbrancerating by ranks in Burly to aminimum of 1.
BARRAGE
132 Cost: 5
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
GRIT
136 Cost: 5
Gain +1 strain threshold.TOUGHENED
145 Cost: 5
Gain +2 wound threshold.
BARRAGE
132 Cost: 10
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
BRACE
132 Cost: 10
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
SPARE CLIP
143 Cost: 10
Cannot run out of ammodue to y. Items withLimited Ammo quality runout of ammo as normal.
DURABLE
135 Cost: 10
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
SIDE STEP
142 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
BURLY
DC32 Cost: 15
Reduce any wieldedweapon's Cumbersomequality and Encumbrancerating by ranks in Burly to aminimum of 1.
HEROIC FORTITUDE
137 Cost: 15
May spend 1 Destiny Pointto ignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.
BRACE
132 Cost: 20
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
BARRAGE
132 Cost: 20
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack whileusing Ranged (Heavy) orGunnery at long or extremerange.
RAIN OF DEATH
DC32 Cost: 20
Perform the Rain of Deathmaneuver to ignore theincreased difficulty due toAuto-fire attacks made thisturn.
HEROIC RESILIENCE
DC32 Cost: 20
Immediately after being hitby an attack but beforesuffering damage, spend 1Destiny Point to increasesoak by ranks inResilience.
BURLY
DC32 Cost: 25
Reduce any wieldedweapon's Cumbersomequality and Encumbrancerating by ranks in Burly to aminimum of 1.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
ARMOR MASTER
132 Cost: 25
When wearing armor,increase total soak valueby 1.
HEAVY HITTER
DC32 Cost: 25
Once per session, spendx on a successful Ranged(Heavy) or Gunnery checkto add the Breach 1 qualityto the attack, or increasean existing Breach ratingby 1.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: MarauderCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceMarauder Bonus Career Skills: Coercion, Melee, Resilience, Survival
ActivePassiveRanked
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.FRENZIED ATTACK
135 Cost: 5
When making a Melee orBrawl attack, suffer strainup to ranks in FrenziedAttack to upgrade theattack by an equal amount.
FERAL STRENGTH
135 Cost: 5
Add 1 damage per rank ofFeral Strength to one hit ofa successful Melee orBrawl attack.
LETHAL BLOWS
138 Cost: 5
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
FERAL STRENGTH
135 Cost: 10
Add 1 damage per rank ofFeral Strength to one hit ofa successful Melee orBrawl attack.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.HEROIC FORTITUDE
137 Cost: 10
May spend 1 Destiny Pointto ignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
KNOCKDOWN
138 Cost: 10
After hitting with a meleeattack, may spend x toknock the target prone.
ENDURING
135 Cost: 15
Gain +1 soak value.LETHAL BLOWS
138 Cost: 15
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.FRENZIED ATTACK
135 Cost: 15
When making a Melee orBrawl attack, suffer strainup to ranks in FrenziedAttack to upgrade theattack by an equal amount.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.FERAL STRENGTH
135 Cost: 20
Add 1 damage per rank ofFeral Strength to one hit ofa successful Melee orBrawl attack.
NATURAL BRAWLER
139 Cost: 20
Once per session, mayreroll any 1 Melee or Brawlcheck.
LETHAL BLOWS
138 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
FRENZIED ATTACK
135 Cost: 25
When making a Melee orBrawl attack, suffer strainup to ranks in FrenziedAttack to upgrade theattack by an equal amount.
ENDURING
135 Cost: 25
Gain +1 soak value.DEFENSIVE STANCE
134 Cost: 25
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Mercenary SoldierCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),Resilience, VigilanceMercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged(Heavy)
ActivePassiveRanked
COMMAND
133 Cost: 5
Add B per rank ofCommand to Leadershipchecks. Affected targetsadd B to Discipline checksfor the next 24 hours.
SECOND WIND
142 Cost: 5
Once per encounter, mayuse Second Windincidental to heal strainequal to ranks in SecondWind.
POINT BLANK
141 Cost: 5
Add 1 damage per rank ofPoint Blank to damage ofone hit of successfulRanged (Heavy) or (Light)attacks made while at shortrange or engaged.
SIDE STEP
142 Cost: 5
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
SECOND WIND
142 Cost: 10
Once per encounter, mayuse Second Windincidental to heal strainequal to ranks in SecondWind.
CONFIDENCE
133 Cost: 10
May decrease difficulty ofDiscipline checks to avoidfear by 1 per rank ofConfidence.
STRONG ARM
144 Cost: 10
Treat thrown weapons as ifthey had 1 greater range.
POINT BLANK
141 Cost: 10
Add 1 damage per rank ofPoint Blank to damage ofone hit of successfulRanged (Heavy) or (Light)attacks made while at shortrange or engaged.
FIELD COMMANDER
135 Cost: 15
Take the Field Commanderaction; make an Average(dd) Leadership check.A number of allies equal toPresence may immediatelysuffer 1 strain to perform 1free maneuver.
COMMAND
133 Cost: 15
Add B per rank ofCommand to Leadershipchecks. Affected targetsadd B to Discipline checksfor the next 24 hours.
NATURAL MARKSMAN
139 Cost: 15
Once per session, may re-roll any 1 Ranged (Light) orRanged (Heavy) check.
SNIPER SHOT
142 Cost: 15
Before making a non-thrown ranged attack, as amaneuver increase theweapon's range by up to 1band per rank. Upgrade theattack's difficulty by 1 perrange increase.
IMPROVEDFIELD COMMANDER
135 Cost: 20
Field Commander actionaffects allies equal todouble Presence, and mayspend x to allow allies tosuffer 1 strain to perform 1action instead.
GRIT
136 Cost: 20
Gain +1 strain threshold.TOUGHENED
145 Cost: 20
Gain +2 wound threshold.LETHAL BLOWS
138 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
DEADLY ACCURACY
133 Cost: 25
When acquired, choose 1combat skill. Add damageequal to ranks in that skillto one hit of a successfulattack with that skill.
TRUE AIM
145 Cost: 25
Once per round, mayperform a True Aimmaneuver to gain benefitsof aiming and upgradecombat check once perrank of True Aim.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
TRUE AIM
145 Cost: 25
Once per round, mayperform a True Aimmaneuver to gain benefitsof aiming and upgradecombat check once perrank of True Aim.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun Signature Ability Tree
Last One StandingBase Ability
UpgradeRanked
LAST ONE STANDING BASE ABILITY
DC35 Cost: 30
Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a Hard (ddd) Resiliencecheck. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminatedimmediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round ofcombat incapacitating them). The narrative means by which he accomplishes this is up to the player, must be approved by the GM.
REDUCE SETBACK
EU37 Cost: 10
Remove b from skillcheck to activate Last OneStanding.
ADD BOOST
EU37 Cost: 10
Add B to skill check toactive Last One Standing.
REDUCE SETBACK
EU37 Cost: 10
Remove b from skillcheck to activate Last OneStanding.
ADD BOOST
EU37 Cost: 10
Add B to skill check toactive Last One Standing.
REDUCE DIFFICULTY
EU37 Cost: 15
Reduce the difficulty of theskill check to activate LastOne Standing to Average(dd).
INCREASE EFFECT
EU37 Cost: 15
When triggering Last OneStanding, also eliminateone rival per IncreaseEffect upgrade.
INCREASE EFFECT
EU37 Cost: 15
When triggering Last OneStanding, also eliminateone rival per IncreaseEffect upgrade.
DESTINY
EU37 Cost: 15
Last One Standing costs 1Destiny Point instead of 2.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun Signature Ability Tree
Unmatched ProtectionBase Ability
UpgradeRanked
UNMATCHED PROTECTION BASE ABILITY
EU37 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, aftersuffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. Thisability is active for the remainder of the current round and two additional rounds.
DURATION
EU37 Cost: 10
Unmatched Protection lastsfor one additional round.
DURATION
EU37 Cost: 10
Unmatched Protection lastsfor one additional round.
SOAK
EU37 Cost: 10
Gain +1 soak whileUnmatched Protection isactive.
PROTECT ALLY
EU37 Cost: 10
Once per session, whileability is active, maychoose to be hit by anattack that would hit anengaged ally.
DURATION
EU37 Cost: 15
Unmatched Protection lastsfor one additional round.
DESTINY
EU37 Cost: 15
Unmatched Protectioncosts 1 Destiny Pointinstead of 2.
ADDITIONALREDUCTION
EU37 Cost: 15
May reduce the damage of1 additional hit sufferedeach round.
ADDITIONALREDUCTION
EU37 Cost: 15
May reduce the damage of1 additional hit sufferedeach round.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: CharmerCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceCharmer Bonus Career Skills: Charm, Cool, Leadership, Negotiation
ActivePassiveRanked
SMOOTH TALKER
142 Cost: 5
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
INSPIRING RHETORIC
137 Cost: 5
Take an Inspiring Rhetoricaction; make a ddLeadership check. One allyfor each s, in short range,recovers 1 strain. Spenda for 1 affected ally torecover 1 additional strain.
KILL WITH KINDNESS
138 Cost: 5
Remove b per rank of Killwith Kindness from allCharm and Leadershipchecks.
GRIT
136 Cost: 5
Gain +1 strain threshold.
KILL WITH KINDNESS
138 Cost: 10
Remove b per rank of Killwith Kindness from allCharm and Leadershipchecks.
IMPROVEDINSPIRING RHETORIC
137 Cost: 10
Each ally affected byInspiring Rhetoric gains bon all skill checks for anumber of rounds equal toranks in Leadership.
CONGENIAL
FC32 Cost: 10
May suffer a number ofstrain to downgrade difficultyof Charm or Negotiationchecks or upgrade difficultywhen targeted by Charm orNegotiation checks, by anequal number. Strainsuffered this way cannotexceed ranks in Congenial.
PLAUSIBLEDENIABILITY
141 Cost: 10
Remove b per rank ofPlausible Deniability fromall Coercion and Deceptionchecks.
DISARMING SMILE
FC32 Cost: 15
Take the Disarming Smileaction; succeed at anopposed Charm check tolower all defenses of atarget by ranks inDisarming Smile until theend of the encounter.
WORKS LIKE A CHARM
FC33 Cost: 15
Once per session, makeone skill check usingPresence rather than thecharacteristic linked to thatskill.
DISARMING SMILE
FC32 Cost: 15
Take the Disarming Smileaction; succeed at anopposed Charm check tolower all defenses of atarget by ranks inDisarming Smile until theend of the encounter.
GRIT
136 Cost: 15
Gain +1 strain threshold.
SMOOTH TALKER
142 Cost: 20
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
CONGENIAL
FC32 Cost: 20
May suffer a number ofstrain to downgrade difficultyof Charm or Negotiationchecks or upgrade difficultywhen targeted by Charm orNegotiation checks, by anequal number. Strainsuffered this way cannotexceed ranks in Congenial.
JUST KIDDING!
FC33 Cost: 20
Once per round as anincidental, spend 1 DestinyPoint to ignore ygenerated on a socialcheck by the character orany ally in short range.
INTENSE PRESENCE
137 Cost: 20
Spend 1 Destiny Point torecover strain equal toPresence rating.
NATURAL CHARMER
139 Cost: 25
Once per session, may re-roll any 1 Charm orDeception check.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
DON'T SHOOT
FC32 Cost: 25
Once per session as anaction, make a Hard(ddd) Charm check.On success, cannot be thetarget of combat checksuntil the end of theencounter or until making acombat check.
RESOLVE
142 Cost: 25
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: GamblerCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceGambler Bonus Career Skills: Computers, Cool, Deception, Skulduggery
ActivePassiveRanked
CONVINCINGDEMEANOR
133 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
GRIT
136 Cost: 5
Gain +1 strain threshold.TOUGHENED
145 Cost: 5
Gain +2 wound threshold.UP THE ANTE
FC33 Cost: 5
When gambling, win 10%more credits per rank of Upthe Ante.
GRIT
136 Cost: 10
Gain +1 strain threshold.SECOND CHANCES
FC33 Cost: 10
Once per encounter,choose a number ofpositive dice equal to ranksin Second Chances andreroll them.
DEDICATION
134 Cost: 10
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
SUPREMEDOUBLE OR NOTHING
FC32 Cost: 10
When performing theDouble or Nothingincidental, also double thenumber of x and y.
SECOND CHANCES
FC33 Cost: 15
Once per encounter,choose a number ofpositive dice equal to ranksin Second Chances andreroll them.
CONVINCINGDEMEANOR
133 Cost: 15
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
FORTUNE FAVORSTHE BOLD
FC32 Cost: 15
Once per session as anincidental, suffer 2 strain toflip one dark side DestinyPoint to light side.
NATURAL ROGUE
139 Cost: 15
Once per session re-rollany 1 Skulduggery orStealth check.
UP THE ANTE
FC33 Cost: 20
When gambling, win 10%more credits per rank of Upthe Ante.
UP THE ANTE
FC33 Cost: 20
When gambling, win 10%more credits per rank of Upthe Ante.
CLEVER SOLUTION
FC32 Cost: 20
Once per session, makeone skill check usingCunning rather than thecharacteristic linked to thatskill.
SECOND CHANCES
FC33 Cost: 20
Once per encounter,choose a number ofpositive dice equal to ranksin Second Chances andreroll them.
DOUBLE OR NOTHING
FC32 Cost: 25
Suffer 2 strain to performthe Double or Nothingincidental to increase thedifficulty of the next checkby one. Then, aftercanceling opposingsymbols, double theamount of remaining a.
SMOOTH TALKER
142 Cost: 25
When first acquired,choose Charm, Coercion,Deception, or Negotiation.When making checks withthat skill, spend x to gainadditional s equal toranks in Smooth Talker.
NATURAL NEGOTIATOR
139 Cost: 25
Once per session, may re-roll any 1 Cool orNegotiation check.
IMPROVEDDOUBLE OR NOTHING
FC32 Cost: 25
When performing theDouble or Nothingincidental, after cancelingopposing symbols, alsodouble the amount ofremaining s.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: GunslingerCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceGunslinger Bonus Career Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged(Light)
ActivePassiveRanked
GRIT
136 Cost: 5
Gain +1 strain threshold.QUICK STRIKE
141 Cost: 5
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
RAPID REACTION
141 Cost: 5
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
QUICK DRAW
141 Cost: 5
Once per round, draw orholster a weapon or item asan incidental.
LETHAL BLOWS
138 Cost: 10
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
GRIT
136 Cost: 10
Gain +1 strain threshold.QUICK STRIKE
141 Cost: 10
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
IMPROVED QUICK DRAW
FC33 Cost: 10
May use Quick Draw twiceper round.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.CALL'EM
FC32 Cost: 15
Do not add b to combatchecks due to the use ofthe Aim maneuver.
DODGE
135 Cost: 15
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
SORRY ABOUT THE MESS
FC33 Cost: 15
Decrease the CriticalRating of a weapon by 1 (toa minimum of 1) againsttargets that have not yetacted this encounter.
CONFIDENCE
133 Cost: 20
May decrease difficulty ofDiscipline checks to avoidfear by 1 per rank ofConfidence.
LETHAL BLOWS
138 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted onopponents.
GUNS BLAZING
FC33 Cost: 20
As an incidental, suffer 2Strain to avoid increasingthe difficulty of a Ranged(Light) check to attack withtwo weapons.
RAPID REACTION
141 Cost: 20
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
SPITFIRE
FC33 Cost: 25
After a successfulcombined check with twoRanged (Light) weapons,additional hits can beallocated to other targetswithin range of the weapon.
NATURAL MARKSMAN
139 Cost: 25
Once per session, may re-roll any 1 Ranged (Light) orRanged (Heavy) check.
DEADLY ACCURACY
133 Cost: 25
When acquired, choose 1combat skill. Add damageequal to ranks in that skillto one hit of a successfulattack with that skill.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: PilotCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilancePilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
ActivePassiveRanked
FULL THROTTLE
135 Cost: 5
Take a Full Throttle action;make a Hard (ddd)Piloting check to increase avehicle's top speed by 1 fora number of rounds equalto Cunning.
SKILLED JOCKEY
142 Cost: 5
Remove b per rank ofSkilled Jockey from allPiloting (Planetary) andPiloting (Space) checks.
GALAXY MAPPER
136 Cost: 5
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks takehalf normal time.
LET'S RIDE
138 Cost: 5
Once per round, maymount or dismount avehicle or beast, or enter acockpit or weapon stationon a vehicle, as anincidental.
SKILLED JOCKEY
142 Cost: 10
Remove b per rank ofSkilled Jockey from allPiloting (Planetary) andPiloting (Space) checks.
DEAD TO RIGHTS
134 Cost: 10
Spend 1 Destiny Point toadd additional damageequal to half Agility (roundup) to one hit of asuccessful attack madewith ship- or vehicle-mounted weaponry.
GALAXY MAPPER
136 Cost: 10
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks takehalf normal time.
RAPID RECOVERY
141 Cost: 10
When healing strain afteran encounter, heal 1additional strain per rank ofRapid Recovery.
IMPROVEDFULL THROTTLE
136 Cost: 15
Suffer 1 strain to attemptFull Throttle as a maneuverand decrease its difficultyto Average (dd).
IMPROVEDDEAD TO RIGHTS
134 Cost: 15
Spend 1 Destiny Point toadd additional damageequal to Agility to one hit ofa successful attack madewith ship- or vehicle-mounted weaponry.
GRIT
136 Cost: 15
Gain +1 strain threshold.NATURAL PILOT
139 Cost: 15
Once per seession, may re-roll any 1 Piloting (Space)or gunnery check.
GRIT
136 Cost: 20
Gain +1 strain threshold.SUPREMEFULL THROTTLE
136 Cost: 20
When performing FullThrottle, top speedincreases by 2 instead of 1.
TRICKY TARGET
145 Cost: 20
Count vehicle or starshippiloted as having asilhouette 1 lower whenbeing attacked.
DEFENSIVE DRIVING
134 Cost: 20
Increase defense of vehicleor starship being piloted by1 per rank of DefensiveDriving.
MASTER PILOT
138 Cost: 25
Once per round whendriving a starship, maysuffer 2 strain to performany action as a maneuver.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
TOUGHENED
145 Cost: 25
Gain +2 wound threshold.BRILLIANT EVASION
132 Cost: 25
Once per encounter maytake Brilliant Evasionaction. Select 1 opponentand make Opposed Pilotingcheck to stop opponentfrom attacking character forrounds equal to Agility.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: ScoundrelCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceScoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)
ActivePassiveRanked
BLACK MARKETCONTACTS
132 Cost: 5
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
CONVINCINGDEMEANOR
133 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
QUICK DRAW
141 Cost: 5
Once per round, draw orholster a weapon or item asan incidental.
RAPID REACTION
141 Cost: 5
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
CONVINCINGDEMEANOR
133 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
BLACK MARKETCONTACTS
132 Cost: 10
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
CONVINCINGDEMEANOR
133 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
QUICK STRIKE
141 Cost: 10
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
HIDDEN STORAGE
137 Cost: 15
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.BLACK MARKETCONTACTS
132 Cost: 15
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
SIDE STEP
142 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
TOUGHENED
145 Cost: 20
Gain +2 wound threshold.RAPID REACTION
141 Cost: 20
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
HIDDEN STORAGE
137 Cost: 20
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
SIDE STEP
142 Cost: 20
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
NATURAL CHARMER
139 Cost: 25
Once per session, may re-roll any 1 Charm orDeception check.
SOFT SPOT
143 Cost: 25
After making a successfulattack, may spend 1Destiny Point to adddamage equal to Cunningto one hit.
QUICK STRIKE
141 Cost: 25
Add B per rank of QuickStrike to combat checksagainst targets that havenot acted yet thisencounter.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: ThiefCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceThief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
ActivePassiveRanked
STREET SMARTS
144 Cost: 5
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
BLACK MARKETCONTACTS
132 Cost: 5
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
INDISTINGUISHABLE
137 Cost: 5
Upgrade difficulty of checksto identify character onceper rank ofIndistinguishable.
BYPASS SECURITY
133 Cost: 5
Remove b per rank ofBypass Security fromchecks made to disable asecurity device or open alocked door.
BLACK MARKETCONTACTS
132 Cost: 10
When purchasing illegalgoods, may reduce rarityby 1 per rank, increasingcost by 50% of base costper reduction.
DODGE
135 Cost: 10
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
GRIT
136 Cost: 10
Gain +1 strain threshold.HIDDEN STORAGE
137 Cost: 10
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
STALKER
143 Cost: 15
Add B per rank of Stalkerto all Stealth andCoordination checks.
GRIT
136 Cost: 15
Gain +1 strain threshold.RAPID REACTION
141 Cost: 15
Suffer a number of strainup to ranks in RapidReaction to add an equalnumber of s to initiativechecks.
SHORTCUT
142 Cost: 15
During a chase, add B perrank in Shortcut to anychecks made to catch orescape an opponent.
BYPASS SECURITY
133 Cost: 20
Remove b per rank ofBypass Security fromchecks made to disable asecurity device or open alocked door.
NATURAL ROGUE
139 Cost: 20
Once per session re-rollany 1 Skulduggery orStealth check.
STREET SMARTS
144 Cost: 20
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
JUMP UP
138 Cost: 20
Once per round, may standfrom seated or prone as anincidental.
MASTER OF SHADOWS
138 Cost: 25
Once per round, suffer 2strain to decrease difficultyof next Stealth orSkulduggery check by one.
DODGE
135 Cost: 25
When targeted in combat,may perform a Dodgeincidental. Suffer strain nogreater than ranks inDodge to upgrade thedifficulty of the attack bythat number.
INDISTINGUISHABLE
137 Cost: 25
Upgrade difficulty of checksto identify character onceper rank ofIndistinguishable.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler Signature Ability Tree
Narrow EscapeBase Ability
UpgradeRanked
NARROW ESCAPE BASE ABILITY
FC37 Cost: 30
Once per game session, the character may spend two Destiny Points to make a Hard (ddd) Streetwise check. If successful, thecharacter is immediately able to flee from the current personal-scale combat encounter unscathed. The challenge is not overcome ordefeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying toaccomplish, as well as the end results, must be approved by the GM (see Narrative Abilities on page FC38), but should be suitablycreative or daring.
REDUCE SETBACK
FC38 Cost: 10
Remove b from the skillcheck to activate NarrowEscape.
INCREASE EFFECT
FC38 Cost: 10
Affect an additional numberof allied characters equal toCunning per IncreaseEffect upgrade purchased.
ADD BOOST
FC38 Cost: 10
Add B to the skill check toactivate Narrow Escape.
CHANGE SKALE
FC38 Cost: 10
Narrow Escape can beactivated in a vehicle withthe Piloting (Planetary) orPiloting (Space) skill.
REDUCE DIFFICULTY
FC38 Cost: 15
Reduce the difficulty of theskill check to activateNarrow Escape to Average(dd).
INCREASE EFFECT
FC38 Cost: 15
Affect an additional numberof allied characters equal toCunning per IncreaseEffect upgrade purchased.
CHANGE SKILL
FC38 Cost: 15
Narrow Escape can beactivated during socialencounters with theDeception skill.
DESTINY
FC38 Cost: 15
Narrow Escape costs 1Destiny Point instead of 2.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler Signature Ability Tree
Unmatched FortuneBase Ability
UpgradeRanked
UNMATCHED FORTUNE BASE ABILITY
FC39 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to change the face of one positive die in thecharacter's dice pool to another face adjacent to it. An "adjacent" face is any die face sharing an edge — not a point — with the rolledface. Unmatched Fortune cannot be used on a C.
FREQUENCY
FC39 Cost: 10
Unmatched Fortune can beused one additional timeeach game session perFrequency upgradepurchased.
INCREASE NUMBER
FC39 Cost: 10
Unmatched Fortune affectsone additional die perIncrease Number upgradepurchased.
SHARED LUCK
FC39 Cost: 10
Unmatched Fortune canalso be used on the dicepool of a willing ally withinshort range.
INCREASE NUMBER
FC39 Cost: 10
Unmatched Fortune affectsone additional die perIncrease Number upgradepurchased.
DESTINY
FC39 Cost: 15
Unmatched Fortune costs 1Destiny Point instead of 2.
INCREASE EFFECT
FC39 Cost: 15
Unmatched Fortune canalso be used on negativedice.
INCREASE RANGE
FC39 Cost: 15
Increases the maximumrange at which UnmatchedFortune can affect willingallies by 1 per IncreaseRange upgrade purchased.
FREQUENCY
FC39 Cost: 15
Unmatched Fortune can beused one additional timeeach game session perFrequency upgradepurchased.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Cyber TechCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Cyber Tech Bonus Career Skills: Athletics, Mechanics, Medicine, Vigilance
ActivePassiveRanked
CYBERNETICIST
SM:34 Cost: 5
Remove b per rank ofCyberneticist from checksto build, repair, and installcybernetic implants.Cybernetics cost 50% less.
MORE MACHINETHAN MAN
SM:34 Cost: 5
Increase cybernetic implantcap by 1 per rank of MoreMachine than Man.
ENGINEEREDREDUNDANCIES
SM:34 Cost: 5
Gain the ability to useemergency repair patchesto heal. Additionally, can behealed with Mechanicschecks.
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.
EYE FOR DETAIL
SM:34 Cost: 10
After making mechanics orcomputer check, may sufferstrain up to ranks in Eye forDetail to convert that manys in a.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.ENERGY TRANSFER
SM:34 Cost: 10
May suffer 1 strain to usethe Energy Transfermaneuver to power up anunpowered device orreplenish exhaustedammunition for an energyweapon.s
CYBERNETICIST
SM:34 Cost: 10
Remove b per rank ofCyberneticist from checksto build, repair, and installcybernetic implants.Cybernetics cost 50% less.
OVERCHARGE
SM:35 Cost: 15
Once per encounter, mayuse the Overcharge action.Make a Hard (ddd)Mechanics check. Onsuccess, one installedcybernetic providesadditional benefits. On y,overcharged cyberneticshorts out.
MORE MACHINETHAN MAN
SM:34 Cost: 15
Increase cybernetic implantcap by 1 per rank of MoreMachine than Man.
DURABLE
135 Cost: 15
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
SURGEON
144 Cost: 15
When making a Medicinecheck to help a characterheal wounds, the targetheals 1 additional woundper rank of Surgeon.
IMPROVEDOVERCHARGE
SM:35 Cost: 20
May spend aa or xfrom Overcharge action toimmediately take anotheraction.
UTILITY BELT
145 Cost: 20
Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumenteditem or weapon (withrestrictions) from a tool beltor a satchel.
MORE MACHINETHAN MAN
SM:34 Cost: 20
Increase cybernetic implantcap by 1 per rank of MoreMachine than Man.
SURGEON
144 Cost: 20
When making a Medicinecheck to help a characterheal wounds, the targetheals 1 additional woundper rank of Surgeon.
MORE MACHINETHAN MAN
SM:34 Cost: 25
Increase cybernetic implantcap by 1 per rank of MoreMachine than Man.
DURABLE
135 Cost: 25
May reduce any CriticalInjury suffered by 10 perrank of Durable to aminimum of 1.
SUPREMEOVERCHARGE
SM:35 Cost: 25
May perform theOvercharge action on anynumber of installedcybernetcs. On y, oneovercharged cyberneticshorts out.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Droid TechCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Droid Tech Bonus Career Skills: Computers, Cool, Leadership, Mechanics
ActivePassiveRanked
MACHINE MENDER
SM:34 Cost: 5
When making a Mechanicscheck to help a characterheal wounds, the targetheals 1 additional woundper rank of MachineMender.
HIDDEN STORAGE
137 Cost: 5
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
SPEAKS BINARY
143 Cost: 5
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
GRIT
136 Cost: 5
Gain +1 strain threshold.
DEFT MAKER
SM:34 Cost: 10
Remove b per rank ofDeft Maker from checks torepair, modify, construct orprogram droids. Reducethe material cost to craftdroids by 50%.
EYE FOR DETAIL
SM:34 Cost: 10
After making mechanics orcomputer check, may sufferstrain up to ranks in Eye forDetail to convert that manys in a.
GRIT
136 Cost: 10
Gain +1 strain threshold.SPEAKS BINARY
143 Cost: 10
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
GRIT
136 Cost: 15
Gain +1 strain threshold.SUPREMESPEAKS BINARY
SM:35 Cost: 15
Once per encounter, mayperform Speaks Binarymaneuver. A number ofNPC droids up to ranks inSpeaks Binary may use thecharacter's ranks for 1 skillof character's choice.
IMPROVEDSPEAKS BINARY
SM:35 Cost: 15
When directing NPCdroids, those droids grantadditional B in addition toother benefits.
HIDDEN STORAGE
137 Cost: 15
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
REDUNDANT SYSTEMS
141 Cost: 20
Once per session, as anaction, make an Easy (d)Mechanics check toharvest components from afunctioning device, withoutbreaking it, to repair abroken one.
MACHINE MENDER
SM:34 Cost: 20
When making a Mechanicscheck to help a characterheal wounds, the targetheals 1 additional woundper rank of MachineMender.
SPEAKS BINARY
143 Cost: 20
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
DEFT MAKER
SM:34 Cost: 20
Remove b per rank ofDeft Maker from checks torepair, modify, construct orprogram droids. Reducethe material cost to craftdroids by 50%.
EYE FOR DETAIL
SM:34 Cost: 25
After making mechanics orcomputer check, may sufferstrain up to ranks in Eye forDetail to convert that manys in a.
REROUTE PROCESSORS
SM:35 Cost: 25
Once per encounter, maytake a Reroute Processorsaction: make an Average(dd) Computers checkto reduce one of a droid'scharacteristics by 1 andincrease another of itscharacteristics by 1.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
MACHINE MENDER
SM:34 Cost: 25
When making a Mechanicscheck to help a characterheal wounds, the targetheals 1 additional woundper rank of MachineMender.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: MechanicCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
ActivePassiveRanked
GEARHEAD
136 Cost: 5
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
TOUGHENED
145 Cost: 5
Gain +2 wound threshold.FINE TUNING
135 Cost: 5
When reducing the amountof system strain a starshipor vehicle suffers, reduce 1additional strain per rank ofFine Tuning.
SOLID REPAIRS
143 Cost: 5
The character repairs +1hull trauma per rank ofSolid Repairs whenever herepairs a starship orvehicle.
REDUNDANT SYSTEMS
141 Cost: 10
Once per session, as anaction, make an Easy (d)Mechanics check toharvest components from afunctioning device, withoutbreaking it, to repair abroken one.
SOLID REPAIRS
143 Cost: 10
The character repairs +1hull trauma per rank ofSolid Repairs whenever herepairs a starship orvehicle.
GEARHEAD
136 Cost: 10
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
GRIT
136 Cost: 10
Gain +1 strain threshold.
SOLID REPAIRS
143 Cost: 15
The character repairs +1hull trauma per rank ofSolid Repairs whenever herepairs a starship orvehicle.
ENDURING
135 Cost: 15
Gain +1 soak value.BAD MOTIVATOR
132 Cost: 15
Once per session, maytake a Bad Motivatoraction; make a Hard(ddd) Mechanics checkto cause one targeteddevice to spontaneouslyfail.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.
CONTRAPTION
133 Cost: 20
Once per session, take aContraption action; make aHard (ddd) Mechancscheck to fashion a deviceto solve a current problemusing just the tools andparts on hand.
SOLID REPAIRS
143 Cost: 20
The character repairs +1hull trauma per rank ofSolid Repairs whenever herepairs a starship orvehicle.
FINE TUNING
135 Cost: 20
When reducing the amountof system strain a starshipor vehicle suffers, reduce 1additional strain per rank ofFine Tuning.
HARD HEADED
136 Cost: 20
When staggered ordisoriented, perform theHard Headed action tomake a Dauntin(dddd) Disciplinecheck to remove the status.Difficulty reduced by 1 perrank.
NATURAL TINKERER
139 Cost: 25
Once per session, re-rollany 1 Mechanics check.
HOLD TOGETHER
137 Cost: 25
Spend 1 Destiny Point toperform a Hold Togetherincidental immediately aftervehicle or starship takesdamage to turn it to systemstrain.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
IMPROVEDHARD HEADED
136 Cost: 25
When incapacitated due tostrain exceeding threshold,may take a Formidable(ddddd) Disciplinecheck to reduce strain to 1below threshold.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: ModderCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Modder Bonus Career Skills: Gunnery, Mechanics, Piloting (Space), Streetwise
ActivePassiveRanked
TINKERER
145 Cost: 5
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
RESOLVE
142 Cost: 5
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
KNOW SOMEBODY
138 Cost: 5
Once per session, whenattempting to purchase alegally available item,reduce its rarity by 1 perrank of Know Somebody.
SIGNATURE VEHICLE
SM:35 Cost: 5
Choose one starship orvehicle up to silhouette 3as Signature Vehicle.Upgrade all Mechanicschecks made on thatvehicle once.
GEARHEAD
136 Cost: 10
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
TINKERER
145 Cost: 10
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
FANCY PAINT JOB
SM:34 Cost: 10
Upgrade all Charm,Deception, and Negotiationchecks made in thepresence of SignatureVehicle once.
LARGER PROJECT
SM:34 Cost: 10
Signature Vehicle can havea silhouette 1 larger perrank of Larger Project.
RESOURCEFUL REFIT
SM:35 Cost: 15
May perform the ResourcefulRefit action: make anAverage (dd) Mechanicscheck to scavange an oldattachment to construct anew one, reducing its priceby that of the dismantledattachment.
RESOLVE
142 Cost: 15
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
LARGER PROJECT
SM:34 Cost: 15
Signature Vehicle can havea silhouette 1 larger perrank of Larger Project.
TOUGHENED
145 Cost: 15
Gain +2 wound threshold.
JURY RIGGED
138 Cost: 20
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
HIDDEN STORAGE
137 Cost: 20
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal toranks in Hidden Storage.
TINKERER
145 Cost: 20
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
GEARHEAD
136 Cost: 20
Remove b per rank ofGearhead from Mechanicschecks. Halve the creditcost to add mods toattachments.
JURY RIGGED
138 Cost: 25
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
NATURAL TINKERER
139 Cost: 25
Once per session, re-rollany 1 Mechanics check.
CUSTOM LOADOUT
SM:34 Cost: 25
May add 2 additional hardpoints to Signature Vehicle.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Outlaw TechCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),Mechanics, Streetwise
ActivePassiveRanked
TINKERER
145 Cost: 5
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
UTINNI!
145 Cost: 5
Remove b per rank ofUtinni! from checks to findor scavenge items or gear.Such checks take half thetime.
SPEAKS BINARY
143 Cost: 5
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
TINKERER
145 Cost: 5
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
SOLID REPAIRS
143 Cost: 10
The character repairs +1hull trauma per rank ofSolid Repairs whenever herepairs a starship orvehicle.
GRIT
136 Cost: 10
Gain +1 strain threshold.UTINNI!
145 Cost: 10
Remove b per rank ofUtinni! from checks to findor scavenge items or gear.Such checks take half thetime.
TOUGHENED
145 Cost: 10
Gain +2 wound threshold.
UTILITY BELT
145 Cost: 15
Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumenteditem or weapon (withrestrictions) from a tool beltor a satchel.
SIDE STEP
142 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks in SideStep to upgrade difficulty ofall incoming ranged attacksby an equal number for thenext round.
BRACE
132 Cost: 15
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
DEFENSIVE STANCE
134 Cost: 15
Once per round, as amaneuver suffer a numberof strain up to ranks inDefensive Stance toupgrade difficulty of allincoming melee attacks byan equal number for thenext round.
JURY RIGGED
138 Cost: 20
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
SPEAKS BINARY
143 Cost: 20
When directing NPCdroids, may grant them Bper rank of Speaks Binaryon checks.
INVENTOR
137 Cost: 20
When constructing newitems or modifyingattachments, add B orremove b per rank ofInventor.
JURY RIGGED
138 Cost: 20
Choose 1 weapon, armor,or other item and give it apermanent improvementwhile it remains in use.
INVENTOR
137 Cost: 25
When constructing newitems or modifyingattachments, add B orremove b per rank ofInventor.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
KNOWN SCHEMATIC
138 Cost: 25
Once per session, mayperform the KnownSchematic maneuver;make a Hard (ddd)Knowledge (Education)check to gain familiaritywith a building or ship'sdesign.
BRACE
132 Cost: 25
Perform the Bracemaneuver to remove bper rank of Brace from nextyour Action. This may onlyremove b added byenvironmentalcircumstances.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: SlicerCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge(Underworld), Stealth
ActivePassiveRanked
CODEBREAKER
133 Cost: 5
Remove b per rank inCodebreaker from checksto break codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
GRIT
136 Cost: 5
Gain +1 strain threshold.TECHNICAL APTITUDE
145 Cost: 5
Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.
BYPASS SECURITY
133 Cost: 5
Remove b per rank ofBypass Security fromchecks made to disable asecurity device or open alocked door.
DEFENSIVE SLICING
134 Cost: 10
When defending computersystems, add B per rankof Defensive Slicing toopponents' checks.
TECHNICAL APTITUDE
145 Cost: 10
Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.
GRIT
136 Cost: 10
Gain +1 strain threshold.BYPASS SECURITY
133 Cost: 10
Remove b per rank ofBypass Security fromchecks made to disable asecurity device or open alocked door.
NATURAL PROGRAMMER
139 Cost: 15
Once per session, may re-roll any 1 Computers orAstrogation check.
BYPASS SECURITY
133 Cost: 15
Remove b per rank ofBypass Security fromchecks made to disable asecurity device or open alocked door.
DEFENSIVE SLICING
134 Cost: 15
When defending computersystems, add B per rankof Defensive Slicing toopponents' checks.
GRIT
136 Cost: 15
Gain +1 strain threshold.
DEFENSIVE SLICING
134 Cost: 20
When defending computersystems, add B per rankof Defensive Slicing toopponents' checks.
IMPROVEDDEFENSIVE SLICING
134 Cost: 20
Defensive Slicing nowupgrades opponents'difficulty once per rank ofDefensive Slicing; thisreplaces the usual benefits.
CODEBREAKER
133 Cost: 20
Remove b per rank inCodebreaker from checksto break codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
RESOLVE
142 Cost: 20
When a characterinvoluntarily suffers strain,he suffers 1 less strain perrank of Resolve, minimum1.
SKILLED SLICER
142 Cost: 25
When making a Computerscheck may spend x tomake further Computerschecks within this systemas maneuvers.
MASTER SLICER
139 Cost: 25
Once per round, may takea Master Slicer incidental tosuffer 2 strain anddecrease difficulty ofComputers or other slicingchecks by 1, minimum d.
MENTAL FORTRESS
139 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect orCunning checks until end ofencounter.
DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician Signature Ability Tree
Inventive CreationBase Ability
UpgradeRanked
INVENTIVE CREATION BASE ABILITY
SM:39 Cost: 30
Once per game session, as an action, the character may spend 2 Destiny Points and make a Daunting (dddd) Mechanicscheck. If he succeeds, the character immediately uses available parts to build a device that functions as an item of his choice with ararity of 5 or lower. The item functions until the end of the encounter, at which point it falls apart, shorts out, or otherwise ceases tofunction permanently. The exact nature of the device the character is trying to construct, as well as the end results, must be approvedby the GM (see Narrative Abilities on page 38).
REDUCE SETBACK
SM:39 Cost: 10
Remove b from skillcheck to activate InventiveCreation.
INCREASE RARITY
SM:39 Cost: 10
Increase the rarity of thedevice the character canbuild by 1.
REDUCE SETBACK
SM:39 Cost: 10
Remove b from skillcheck to activate InventiveCreation.
INCREASE RARITY
SM:39 Cost: 10
Increase the rarity of thedevice the character canbuild by 1.
REDUCE DIFFICULTY
SM:39 Cost: 15
Reduce the difficulty of theskill check to activateInventive Creation to Hard(ddd).
INCREASE RARITY
SM:39 Cost: 15
Increase the rarity of thedevice the character canbuild by 1.
DESTINY
SM:39 Cost: 15
Inventive Creation costs 1Destiny Point instead of 2.
CHANGE SCALE
SM:39 Cost: 15
May create a vehicle ofsilhouette 2 or smallerusing Inventive Creation.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician Signature Ability Tree
Unmatched CalibrationBase Ability
UpgradeRanked
UNMATCHED CALIBRATION BASE ABILITY
SM:41 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to reroll up to two dice in the character's dice pool.Calibration cannot he used on a C.
REDUCE SETBACK
SM:41 Cost: 10
May remove b instead ofrerolling it.
INCREASE NUMBER
SM:41 Cost: 10
Unmatched Calibrationaffects on additional die perIncrease Number upgradepurchased.
FREQUENCY
SM:41 Cost: 10
Unmatched Calibration canbe used one additional timeeach game session perFrequency upgradepurchased.
INCREASE NUMBER
SM:41 Cost: 10
Unmatched Calibrationaffects on additional die perIncrease Number upgradepurchased.
DESTINY
SM:41 Cost: 15
Unmatched Calibrationcosts 1 Destiny Pointinstead of 2.
MINIMIZE RISK
SM:41 Cost: 15
Downgrade one crerolled with UnmatchedCalibration to d.
OPTIMIZATION
SM:41 Cost: 15
Upgrade one D rerolledwith Unmatched Calibrationto C.
SHARED ACUMEN
SM:41 Cost: 15
Unmatched Calibration canalso be used on the dicepool of a willing ally withinshort range.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Universal: Force Sensitive Exile Gain: Force Rating 1
ActivePassiveRanked
UNCANNY SENSES
145 Cost: 5
Add B per rank ofUncanny Senses to allPerception checks.
INSIGHT
137 Cost: 5
Perception and Disciplinebecome career skills.
FORAGER
135 Cost: 5
Remove up to bb fromskill checks to find food,water, or shelter. Survivalchecks to forage take halfthe time.
UNCANNY REACTIONS
145 Cost: 5
Add B per rank ofUncanny Reactions to allVigilance checks,
CONVINCINGDEMEANOR
133 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
OVERWHELM EMOTIONS
141 Cost: 10
May add C per ForceRating to Charm, Coerce,or Deceit checks. Z andz add s to some checksand f to others.
INTENSE FOCUS
137 Cost: 10
Perform an Intense Focusmaneuver; suffer 1 strainand upgrade the ability ofthe next skill check once.
QUICK DRAW
141 Cost: 10
Once per round, draw orholster a weapon or item asan incidental.
SENSE DANGER
142 Cost: 15
Once per session, removebb from any 1 check.
SENSE EMOTIONS
142 Cost: 15
Add B to all Charm,Coercion, and Deceptionchecks unless the target isimmune to Force Powers.
BALANCE
132 Cost: 15
When the character healsstrain at the end of theencounter, he may add Cper Force Rating. Herecovers additional strainequal to Z generated.
TOUCH OF FATE
145 Cost: 15
Once per session, addBB to any one check.
STREET SMARTS
144 Cost: 20
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
UNCANNY SENSES
145 Cost: 20
Add B per rank ofUncanny Senses to allPerception checks.
UNCANNY REACTIONS
145 Cost: 20
Add B per rank ofUncanny Reactions to allVigilance checks,
STREET SMARTS
144 Cost: 20
Remove b per rank ofStreet Smarts fromStreetwise or Knowledge(Underworld) checks.
SIXTH SENSE
142 Cost: 25
Gain +1 ranged defense.FORCE RATING
135 Cost: 25
Gain +1 Force Rating.DEDICATION
134 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above6.
SUPERIOR REFLEXES
144 Cost: 25
Gain +1 melee defense.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Force Power: Influence Prerequisites: Force Rating 1+
Force Power
Ranked
INFLUENCE BASIC POWER
281 Cost: 10
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage,fear, and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions suchas confusion can be generated with either Z or z.The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.
RANGE
283 Cost: 5
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
283 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
CONTROL
282 Cost: 10
The Force user may make an opposed Discipline vs Disciplinecheck combined with an Influence Power check. If the userspends Z and succeeds on the check, he can force the targetto adopt an emotional state or believe something untrue,lasting for 1 round or 5 minutes.
CONTROL
283 Cost: 15
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force usermay roll an Influence Power check as part of his dice pool. He may spend Z to gain s or a(user's choice) on the check.
STRENGTH
283 Cost: 10
When stressing the mind ofa target, the characterinflicts 2 strain.
RANGE
283 Cost: 10
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
283 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
DURATION
283 Cost: 5
Spend Z to increaseduration by number ofrounds (or minutes) equalto duration upgradespurchased.
DURATION
283 Cost: 5
Spend Z to increaseduration by number ofrounds (or minutes) equalto duration upgradespurchased.
RANGE
283 Cost: 10
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
283 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
DURATION
283 Cost: 5
Spend Z to increaseduration by number ofrounds (or minutes) equalto duration upgradespurchased.
DURATION
283 Cost: 5
Spend Z to increaseduration by number ofrounds (or minutes) equalto duration upgradespurchased.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Force Power: Move Prerequisites: Force Rating 1+
Force Power
Ranked
MOVE BASIC POWER
283 Cost: 10
The Force user can move small objects via the power of the Force.The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximumrange is short range.
MAGNITUDE
285 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
STRENGTH
284 Cost: 10
Spend Z to increasesilhouette able to betargeted equal to strengthupgrades purchased.
RANGE
284 Cost: 5
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
RANGE
284 Cost: 5
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
285 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
STRENGTH
284 Cost: 10
Spend Z to increasesilhouette able to betargeted equal to strengthupgrades purchased.
CONTROL
284 Cost: 10
The Force user can hurl objects to damage targets, by makinga Discipline check combined with a Move Power check, dealingdamage equal to 10 times silhouette.
MAGNITUDE
285 Cost: 10
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
STRENGTH
284 Cost: 15
Spend Z to increasesilhouette able to betargeted equal to strengthupgrades purchased.
CONTROL
284 Cost: 5
The Force user can pullobjects out of securemountings or out of anopponent's grasp.
RANGE
284 Cost: 15
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
285 Cost: 10
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
STRENGTH
284 Cost: 20
Spend Z to increasesilhouette able to betargeted equal to strengthupgrades purchased.
CONTROL
284 Cost: 15
The character can perform fine manipulation of items, allowinghim to do whatever he would normally with his hands via thispower at this power's range.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Force Power: Sense Prerequisites: Force Rating 1+
Force Power
Ranked
SENSE BASIC POWER
280 Cost: 10
The Force User can sense the Force interacting with the world around him.The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).The user may spend Z to sense the current emotional state of one living target with whom he is engaged.
CONTROL
280 Cost: 10
Ongoing effect: Commit C. Once per round, when an attacktargets the Force user, he upgrades the difficulty of the poolonce.
CONTROL
281 Cost: 10
Effect: Spend Z. The Force user senses the current thoughtsof one living target with whom he is engaged.
DURATION
281 Cost: 10
Sense's ongoing effects may be triggered one additional timeper round.
RANGE
281 Cost: 5
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
281 Cost: 5
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
STRENGTH
281 Cost: 10
When using Sense's ongoing effects, upgrade the pool twice,instead of once.
RANGE
281 Cost: 10
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
281 Cost: 10
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
CONTROL
281 Cost: 10
Ongoing effect: Commit C. Once per round, when making acombat check, he upgrades the ability of that check once.
RANGE
281 Cost: 10
Spend Z to increasepower's range by a numberof range bands equal torange upgrades purchased.
MAGNITUDE
281 Cost: 10
Spend Z to increasenumber of targets affectedby power equal tomagnitude upgradespurchased.
Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf