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Page 1: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Assessing the Competitiveness of the European Videogames Software industry

Mobile Games by Maarten Noyons

NCC Partners founder of the IMGA

Founder of PLAYGROUNDSIG Mobile Games of the EGDF

Page 2: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Who I am

o Maarten Noyons CEO of Noyons Content Consultancy (NCC)

o advises Media Companies, Content Houses, Operators, handset manufacturers and government organisations,

o creates the International Mobile Gaming Awards in 2004, the largest competition for Mobile Games in the World

o creates the Playground Open Source Development Platform and festival for Real World Games in Marseille, France

o With Erik Robertson heads the Special Interest Group Mobile Games of the European Game Developers Federation

o [email protected]

Page 3: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Nokia, Snake1999 Gameloftin FusioMobivillagesARM, Gemplus (now Gemalto)Only European game developers in Jobs presentations (iPad: Labyrinth Illusion Labs, Kroll, Digital Legends) 

Page 4: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Key figures of the Mobile Games Market,The key issues,Overview of the different paths to the consumer,Analysis,Recommendations and your questions

Page 5: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Installed BaseOperating Systems and PlatformsApp StoresTrends

Page 6: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Installed base, worldwide

Source: Screendigest, Gartner, GSMA

PC

Page 7: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Smartphones shipped as a percentage of all mobile phones worldwide (in Mln.)

Page 8: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Smartphones and handheld installed base

Page 9: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Smartphone market shares

Page 10: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

J2ME SUN, now OracleBREW QualcommLinux Open SourceMaemo Nokia, Linux basedAndroid Google, multi-OEMBada Samsung, Linux basedWindows Mobile MicrosoftPalmOS PalmOS X (iPhone) AppleSymbian Symbian FoundationMeeGo Intel and NokiaRIM OS Research in Motion

Page 11: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

RIM OSWindows Mobile

AndroidLinux

J2MESymbian

PalmOSBadaMeamo(MeeGo)

BREWOS X (iPhone)

installed

base

+

Highly

Fragmented

Less

Fragmented

Page 12: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Global Smartphone OS Share

0%

20%

40%

60%

80%

100%

2007 2008 2009 2010 2011 2012

Others

Palm

Linux Others

Microsoft

RIM

Android

Apple

Symbian

Source: Strategy

Analytics

In Q3 2011 we could start seeing the presence of MeeGo

and Bada

OS Global Market

Shares

Page 13: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

‘99 ’00 ’01 ’02 ’07 ‘08‘08

Launch of Handango

Launch of Les Games by French MNO Orange

NTT DoCoMo's

iAppli

Store

BREW

launch in South Korea + roll out

Vodafone live !

Announcement of Joint Innovation Lab

Launch of the App Store

Launch of N-Gage store

Page 14: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

‘09‘09

OEM Store launches

Ovi Store NokiaApp World BlackberryAndroid Market Various MNO’sPlay Now Sony EricssonSamsungApps SamsungShop for Apps MotorolaLG Application Store LG

Page 15: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

‘09‘09

Operator Store launches

Vodafone 360 VodafoneApp Shop OrangeMMarket China MobileWeb2go T-Mobile USTIM Apps store TIM (Brasil)App Store AircelDigital Lounge Sprint

Page 16: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

‘10‘10

And:

Intel App developer, Archos’ Appslib, AndAppStore,

Openmarket, Handster, the recent merger PocketGear

and

Handango, JavaAppStore

and new players to enter this year: Ebay, PayPal, Amazon, Yahoo.

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OperatorStores

Off portalStores

SpecialistStores

SmartphoneStores

Limited distribution

Wide

Open

Proprietary

Page 18: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Limited distribution Wide

Open

Proprietary

Operator

StoresPocketGearStores

Handango

GetJar

AppStore

AndroidMarket

OVI Store

BREW

N-Gage

OEM AppStores

Source: Strategy Analytics

Page 19: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Revenue sharing for the 4 categories

Source: Strategy

Analytics

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Revenue sharing for the App stores

Source: Strategy

Analytics

Page 21: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Source: Strategy

Analytics

Revenue sharing for Operator stores

Page 22: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten
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App Stores: Volume Market Share first Half 2009

Page 24: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Annual applications : downloads / user

Page 25: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Pricing : free versus paid

Page 26: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Key Issues

ROI – revenue shareInnovationFragmentation related costsMarketingFinancing

Page 27: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

o % of revenue share o Geographic spread of consumers

o Installed Base o Time to Market

o Fragmentation o Competition other apps.

o Price per App o Ease of Use for Consumer (search, ergonomics,..)

o Payment mechanism o Audience profiles

o Volumes of sales o Piracy and Policing

o Marketing

ROI of a App

Store

Page 28: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Real World Games4GTransmedia

Page 29: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Fragmentation Related Costs

There are affordable solutions in the market:

Ideaworks3D, Polarbit, Metismo, J2MEPolish, Mobile Sorcery, Celcius,Innaworks, Flexicore

Let’s start an Open Source Solution for the European Market.

Page 30: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

o JIL, Joint Innovation Labo OMTP Bondi (Open Source standard for mobile web)

o Wholesale

Application Community (24 operators)

o LiMo

(10 operators) Mobile Linux Open Source consortium

o One API (GSMA)o Open Mobile Alliance (OMA)

The Fragmented Fight Against Fragmentation

Page 31: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

Dialogue with the OperatorsCollaborative initiatives such as fragmentation solutions and PlaygroundPilot funding (Iphone launch path)Access to financing

Solutions

Interested? [email protected]

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Marketing

More than 200.000 apps on the App store. Only 8% is making moneyIPhone is a great launch, but further distribution to other platforms will generate the ROI

Page 33: Assessing the Competitiveness of the European Videogames ...is.jrc.ec.europa.eu/pages/ISG/PREDICT/games/... · the European Videogames Software industry. Mobile Games . by Maarten

[email protected]

How?


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