E-mail:[email protected] i
METODE KELAS INDUKSI UNTUK TRANSFORMASI KEAHLIAN DAN PENGETAHUAN
DALAM PROSES PEMBELAJARAN
MENGGAMBAR OBJECT 3 DIMENSI
RUMAH TYPE 150++
HaGun INSTITUT
2011
E-mail:[email protected] ii
ABSTRAK
METODE KELAS INDUKSI UNTUK TRANSFORMASI KEAHLIAN DAN PENGETAHUAN
DALAM PROSES PEMBELAJARAN
Oleh
Gunawan
NIM : 19760404
Pendidikan, merupakan usaha untuk meningkatkan kualitas diri individu. Tujuan realistic pendidikan adalah menjadikan individu mampu hidup dalam kualitas hidup yang baik.
Keahlian dan wawasan memberikan korelasi positif terhadap kualitas hidup.
Satu diantara sekian metode pendidikan adalah pembelajaran dengan metode kelas induksi, untuk transformasi keahlian dan pengetahuan dalam proses pembelajaran.
Dalam hal ini, peserta pembelajaran, dikondisikan seolah-olah telah menyelesaikan tugas yang ditiru. Setelah mahir dengan gaya yang lama, kemudian dikembangkan dengan membuat tiruan yang mirip dengan contoh. Berikutnya membuat innovasi.
E-mail:[email protected] iii
UCAPAN TERIMA KASIH/ KATA PENGANTAR
Dengan menyebut nama Allah yang Maha Pemurah lagi Maha Penyayang.
Segala puji bagi Allah, Tuhan semesta alam.
Bacalah dengan (menyebut) nama Tuhanmu yang Menciptakan (Qs. Al 'Alaq:1).
Thesis ini berisi sedikit dari untaian keilmuan di dunia pendidikan, diperuntukkan bagi yang ingin menambah wawasannya. Dengan berkeyakinan bahwa:
Sesungguhnya Allah tidak merobah Keadaan sesuatu kaum sehingga mereka merobah keadaan yang ada pada diri mereka sendiri (Qs. Ar Ra'd:11),
Dengan harapan semoga Allah SWT meridhai, maka theses
METODE KELAS INDUKSI UNTUK TRANSFORMASI KEAHLIAN DAN PENGETAHUAN
DALAM PROSES PEMBELAJARAN
Semoga berguna, karena:
Allah akan meninggikan orang-orang yang beriman di antaramu dan orang-orang yang diberi ilmu pengetahuan beberapa derajat. dan Allah Maha mengetahui apa yang kamu kerjakan (QS Al Mujaadilah:11).
E-mail:[email protected] iv
DAFTAR ISI
ABSTRAK ................................................................................................................... ii
UCAPAN TERIMA KASIH/ KATA PENGANTAR ...................................................... iii
DAFTAR ISI ............................................................................................................... iv
DAFTAR GAMBAR DAN ILUSTRASI ........................................................................ v
BAB I. METODE KELAS INDUKSI .......................................................................... 1
BAB II. MENGGAMBAR 3D RUMAH TYPE 150++ .............................................. 3
BAB III. GAMBAR KARYA PESERTA WORKSHOP .......................................... 73
E-mail:[email protected] v
DAFTAR GAMBAR DAN ILUSTRASI
Figure 2 File, New, Metric............................................................................................ 3
Figure 3 File, New, Metric............................................................................................ 3
Figure 4 New Page Fale .............................................................................................. 4
Figure 5 Rectangle ...................................................................................................... 4
Figure 6 Titik Nol komma Nol ...................................................................................... 5
Figure 7 Nilai kotak 1000 dan 300 ............................................................................... 5
Figure 8 Zoom+Extend ................................................................................................ 6
Figure 9 Balok Sloof .................................................................................................... 6
Figure 10 Penampang Balok Sloof .............................................................................. 7
Figure 11 Icon Move .................................................................................................... 7
Figure 12 Movie Destination ........................................................................................ 8
Figure 13 Arrival .......................................................................................................... 8
Figure 14 Movie Sloof ................................................................................................. 9
Figure 15 Construction Line ........................................................................................ 9
Figure 16 Copy .......................................................................................................... 10
Figure 17 Hasil Copy ................................................................................................. 10
Figure 18 Move 50unit ............................................................................................... 11
Figure 19 Move 100unit ............................................................................................. 11
Figure 20 Mirror ......................................................................................................... 12
Figure 21 Center line of mirror ................................................................................... 12
Figure 22 No Erase ................................................................................................... 13
Figure 23 Hasil Mirror ................................................................................................ 13
Figure 24 Polyline ...................................................................................................... 14
Figure 25 Rock Stone ................................................................................................ 14
Figure 26 Ketik C+Enter ............................................................................................ 15
Figure 27 Hasil .......................................................................................................... 15
Figure 28 Erase ......................................................................................................... 16
Figure 29 Garis Bantu 4000 unit ................................................................................ 16
Figure 30 Hasil Garis 4000 Unit ................................................................................ 17
E-mail:[email protected] vi
Figure 31 Z+Enter....E+Enter (Zoom Extend) ............................................................ 17
Figure 32 Mirror ......................................................................................................... 18
Figure 33 Delete ........................................................................................................ 18
Figure 34 Rectangle .................................................................................................. 19
Figure 35 Hasil .......................................................................................................... 19
Figure 36 Denah ........................................................................................................ 20
Figure 37 Icon Cut ..................................................................................................... 20
Figure 38 Hasil Cut .................................................................................................... 21
Figure 39 Icon Front View ......................................................................................... 21
Figure 40 Paste at Front View ................................................................................... 22
Figure 41 Hasil Paste ................................................................................................ 22
Figure 42 Isometric View ........................................................................................... 23
Figure 43 Target Position .......................................................................................... 23
Figure 44 Icon Sweep ............................................................................................... 24
Figure 45 Path ........................................................................................................... 24
Figure 46 Hasil .......................................................................................................... 25
Figure 47 Realistic View ............................................................................................ 25
Figure 48 2D Frame at Front View ............................................................................ 26
Figure 49 Layer Propertis Manager ........................................................................... 26
Figure 50 Layer Propertis Manager Box .................................................................... 27
Figure 51 New Layer Icon ......................................................................................... 27
Figure 52 Nama dan Warna ...................................................................................... 28
Figure 53 Tebal Garis ................................................................................................ 28
Figure 54 Contoh Layer ............................................................................................. 29
Figure 55 Close Layer Propertis Manager Box .......................................................... 29
Figure 56 Menggunakan Layer .................................................................................. 30
Figure 57 Solid View by Layer ................................................................................... 30
Figure 58 Rongga Pintu ............................................................................................ 31
Figure 59 Hasil .......................................................................................................... 31
Figure 60 Icon Extrude .............................................................................................. 32
E-mail:[email protected] vii
Figure 61 Extrude sembarang ................................................................................... 32
Figure 62 Icon Rongga .............................................................................................. 33
Figure 63 Copy Selection .......................................................................................... 33
Figure 64 Copy Sembarang ...................................................................................... 34
Figure 65 Move in Realistic View .............................................................................. 34
Figure 66 Move in top View ....................................................................................... 35
Figure 67 Icon Subtract ............................................................................................. 35
Figure 68 Seleksi Dinding.......................................................................................... 36
Figure 69 Klik object Pemotong+Enter ...................................................................... 36
Figure 70 Hasil Subtract ............................................................................................ 37
Figure 71 Putar Object View dengan Orbit ................................................................ 37
Figure 72 Off Line Layer ............................................................................................ 38
Figure 73 Polyline Garis Lantai Dalam ...................................................................... 38
Figure 74 Ketic C+Enter ............................................................................................ 39
Figure 75 Extrude Lantai ........................................................................................... 39
Figure 76 Ketik nilai 50 tebal lantai ............................................................................ 40
Figure 77 Tebal Lantai .............................................................................................. 40
Figure 78 Garis Tepi Atap ......................................................................................... 41
Figure 79 Insert Construction Line ............................................................................ 41
Figure 80 Icon Rotate ................................................................................................ 42
Figure 81 Base Point to Rotate ................................................................................. 42
Figure 82 Ketik 45+enter ........................................................................................... 43
Figure 83 Mirror ......................................................................................................... 43
Figure 84 Icon Polyline .............................................................................................. 44
Figure 85 Finish by Press C+enter ............................................................................ 44
Figure 86 Jurai Ke-2 .................................................................................................. 45
Figure 87 Jurai Ke-3 .................................................................................................. 45
Figure 88 Jurai Dalam ke-1 ....................................................................................... 46
Figure 89 Jurai Dalam ke-2 ....................................................................................... 46
Figure 90 Icon Dimensi Linear ................................................................................... 47
E-mail:[email protected] viii
Figure 91 Jarak yang di ukur ..................................................................................... 47
Figure 92 Letak Garis Dimensi .................................................................................. 48
Figure 93 Icon Mirror ................................................................................................. 48
Figure 94 Midpoint tobe start of mirror ...................................................................... 49
Figure 95 Straight Line for Mirror ............................................................................... 49
Figure 96 N + Enter ................................................................................................... 50
Figure 97 Hubungkan Garis Bububungan ................................................................. 50
Figure 98 Hapus Segitiga Bantuan ............................................................................ 51
Figure 99 Icon Circle ................................................................................................. 51
Figure 100 Lingkaran ................................................................................................ 52
Figure 101 Garis Bantu Sembarang .......................................................................... 52
Figure 102 Construction Line .................................................................................... 53
Figure 103 Icon Rotate .............................................................................................. 53
Figure 104 Kemiringan Atap ...................................................................................... 54
Figure 105 Mirror ....................................................................................................... 54
Figure 106 Hasil Mirror .............................................................................................. 55
Figure 107 Segitiga polyline ...................................................................................... 55
Figure 108 Segitiga Penampang ............................................................................... 56
Figure 109 Save ........................................................................................................ 56
Figure 110 File+Save As ........................................................................................... 57
Figure 111 File Atap 3D ............................................................................................ 57
Figure 112 Cut of Segitiga ......................................................................................... 58
Figure 113 Icon Left View .......................................................................................... 58
Figure 114 Icon Paste ............................................................................................... 59
Figure 115 Paste Object ............................................................................................ 59
Figure 116 Isometric View ......................................................................................... 60
Figure 117 Move Object to Stright Position ............................................................... 60
Figure 118 Object at free area ................................................................................... 61
Figure 119 Klik Segitiga+Klik Icon Extrude ................................................................ 62
Figure 120 Klik Tujuan Extrude ................................................................................. 62
E-mail:[email protected] ix
Figure 121 Realistic View .......................................................................................... 63
Figure 122 Front View ............................................................................................... 63
Figure 123 Move Object by use Dimmension Linear ................................................. 64
Figure 124 Icon Move ................................................................................................ 64
Figure 125 Start Point ............................................................................................... 65
Figure 126 End Point ................................................................................................. 65
Figure 127 Front View ............................................................................................... 66
Figure 128 Segi empat sembarang ........................................................................... 66
Figure 129 Select Object+Icon Rotate....................................................................... 67
Figure 130 Degree of Rotation .................................................................................. 67
Figure 131 Extrude Object segi empat ...................................................................... 68
Figure 132 Moving kotak segi empat ke sudut atap .................................................. 68
Figure 133 Mirror object ............................................................................................ 69
Figure 134 Icon Subtract ........................................................................................... 69
Figure 135 Klick Object Atap ..................................................................................... 70
Figure 136 Klick Object Pemotong Atap+Enter ......................................................... 70
Figure 137 Hasil ........................................................................................................ 71
Figure 138 Isometric .................................................................................................. 71
E-mail:[email protected] 1
BAB I. METODE KELAS INDUKSI
Catatan kegiatan di Universitas Lampung, Universitas Bengkulu dan Universitas
Mercubuana Jakarta.
Aktivitas pembelajaran yang dilakukan adalah:
1. Peserta pembelajaran menonton peragaan proses suatu keahlian.
2. Peserta pembelajaran mengulangi langkah kerja, satu persatu DENGAN
bimbingan langsung dari instruktur.
3. Peserta pembelajaran mengulangi langkah kerja, satu persatu TANPA
bimbingan langsung dari instruktur.
4. Peserta pembelajaran membuat suatu rancangan sendiri, proses pembuatan
nya DENGAN bimbingan langsung dari instruktur.
5. Peserta pembelajaran membuat suatu rancangan sendiri, proses pembuatan
nya TANPA bimbingan langsung dari instruktur.
Deskripsi setiap Proses.
1. Peserta pembelajaran menonton peragaan proses suatu keahlian.
Instruktur memperagakan suatu proses keahlian.
Contoh:
Instruktur memperagakan cara menggambar benda tiga di mensi dengan Soft Ware
Auto CAD 2012. Dimulai dari membuka file dalam satuan metric membuat garis
dengan perintah poly line membuat segi tiga beraturan dengan perintah poly line.
Kemudian object segitiga tersebut dijadikan object tiga dimensi dengan perintah (1)
Extrude (2) PressPuLL (3) Sweep (4) Revolve (5) Loft.
Kelima perintah tersebut diperagakan oleh instruktur.
2. Peserta pembelajaran mengulangi langkah kerja, satu persatu DENGAN
bimbingan langsung dari instruktur.
Peserta pembelajaran menggambar benda tiga di mensi dengan Soft Ware Auto
CAD 2012. Dimulai dari membuka file dalam satuan metric membuat garis dengan
perintah poly line membuat segi tiga beraturan dengan perintah poly line.
Kemudian object segitiga tersebut dijadikan object tiga dimensi dengan perintah (1)
Extrude (2) PressPuLL (3) Sweep (4) Revolve (5) Loft.
Kelima perintah tersebut laksanakan oleh Peserta pembelajaran dengan bimbingan
langsung dari instruktur.
E-mail:[email protected] 2
3. Peserta pembelajaran mengulangi langkah kerja, satu persatu TANPA
bimbingan langsung dari instruktur.
Di tahapan ini, peserta pembelajaran mengulangi menggambar benda tiga di mensi
dengan Soft Ware Auto CAD 2012. Dimulai dari membuka file dalam satuan metric
membuat garis dengan perintah poly line membuat segi tiga beraturan dengan
perintah poly line.
Kemudian object segitiga tersebut dijadikan object tiga dimensi dengan perintah (1)
Extrude (2) PressPuLL (3) Sweep (4) Revolve (5) Loft.
Kelima perintah tersebut laksanakan oleh Peserta pembelajaran tanpa bimbingan
langsung dari instruktur. Disini, peserta pembelajaran diberi kesempatan berdiskusi
dengan rekan-rekannya sesame peserta pembelajaran.
4. Peserta pembelajaran membuat suatu rancangan sendiri, proses pembuatan
nya DENGAN bimbingan langsung dari instruktur.
Disini, peserta pembelajaran dibebaskan membuat object yang berbeda dari contoh
sebelumnya.
Kemudian, instruktur memberikan bimbingan langsung kepada peserta pelatihan.
Kerjasama team juga diperlukan dalam tahapan ini.
5. Peserta pembelajaran membuat suatu rancangan sendiri, proses pembuatan
nya TANPA bimbingan langsung dari instruktur.
Disini, peserta pembelajaran dibebaskan membuat object yang berbeda dari contoh-
contoh sebelumnya.
Setiap peserta mempunyai dimensi object yang berbeda.
Kerjasama team juga diperlukan dalam tahapan ini.
Dalam hal ini, peserta pembelajaran, dikondisikan seolah-olah telah menyelesaikan
tugas yang ditiru. Setelah mahir dengan gaya yang lama, kemudian dikembangkan
dengan membuat tiruan yang mirip dengan contoh. Berikutnya membuat innovasi.
E-mail:[email protected] 3
BAB II. MENGGAMBAR 3D RUMAH TYPE 150++
Figure 1 File, New, Metric
Figure 2 File, New, Metric
E-mail:[email protected] 17
Figure 29 Hasil Garis 4000 Unit
Figure 30 Z+Enter....E+Enter (Zoom Extend)
E-mail:[email protected] 49
Figure 93 Midpoint tobe start of mirror
Figure 94 Straight Line for Mirror
E-mail:[email protected] 62
Figure 118 Klik Segitiga+Klik Icon Extrude
Figure 119 Klik Tujuan Extrude
E-mail:[email protected] 68
Figure 130 Extrude Object segi empat
Figure 131 Moving kotak segi empat ke sudut atap
E-mail:[email protected] 70
Figure 134 Klick Object Atap
Figure 135 Klick Object Pemotong Atap+Enter
E-mail:[email protected] 72
Terimakasih untuk Mahasiswa Teknik Sipil Universitas Bengkulu,
Atas kerjasamanya di Workshop Constuction Management.
Bengkulu, Rabu 06 July- Ahad 10July2011
***
Semoga Allah SWT Meridhai kebaikan yang kita kerjakan.
E-mail:[email protected] 74
E-mail:[email protected] 75
E-mail:[email protected] 76
E-mail:[email protected] 77
E-mail:[email protected] 78
E-mail:[email protected] 79
E-mail:[email protected] 80
E-mail:[email protected] 81
E-mail:[email protected] 82
E-mail:[email protected] 83
E-mail:[email protected] 84
E-mail:[email protected] 85
E-mail:[email protected] 86
E-mail:[email protected] 87
E-mail:[email protected] 88
E-mail:[email protected] 89
E-mail:[email protected] 90
E-mail:[email protected] 91
E-mail:[email protected] 92
E-mail:[email protected] 93
E-mail:[email protected] 94
E-mail:[email protected] 95
E-mail:[email protected] 96
E-mail:[email protected] 97
E-mail:[email protected] 98
E-mail:[email protected] 99
E-mail:[email protected] 100