Top Banner
Prof. Kevin Werbach Dept. of Legal Studies & Business Ethics Wharton School, Univ. of Pennsylvania [email protected] Twitter: @kwerb Gamication as Motivational Architecture
19

Werbach cpdp gamification 2013

Oct 21, 2014

Download

Technology

"Beyond Nudges: Gamification as Motivational Architecture," presentation to the 2013 Computers, Privacy, and Data Protection conference, Brussels, Belgium
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Werbach cpdp gamification 2013

Prof. Kevin Werbach Dept. of Legal Studies & Business Ethics Wharton School, Univ. of Pennsylvania

[email protected] Twitter: @kwerb

Gami!cation as Motivational Architecture

Page 2: Werbach cpdp gamification 2013

Regulation

http://commons.wikimedia.org/wiki/File:Boulton_and_Watt_centrifugal_governor-MJ.jp

Page 3: Werbach cpdp gamification 2013

Nudges •  We are “predictably irrational” (Ariely), prone

to mental “mistakes” (Kahnman & Tversky) –  E.g., loss aversion, anchoring, temporal biases

•  Insight: leverage this knowledge to create “choice architectures” (Sunstein & "aler) –  E.g., changing defaults,

mandating disclosure –  Governments applying,

especially U.S., U.K.

Page 4: Werbach cpdp gamification 2013

My Grudge with Nudge •  Not the standard conservative critique!

–  (the “Nanny State”)

•  Choice limited to behaviorist conception –  What people do, not why they do it –  Deviations from “rationality” aren’t all “mistakes” –  Good data (“RECAP”) doesn’t always produce good results

•  Architecture reduced to construction –  Real architecture is a design practice

Page 5: Werbach cpdp gamification 2013

Missing Piece: Motivation •  How does the experience satisfy human needs? •  Why do people comply? •  Can we go beyond basic compliance?

•  Behaviorism is right… until it isn’t –  Teresa Amabile’s research on creativity –  Deci & Ryan on motivation in the workplace, school, etc.

Page 6: Werbach cpdp gamification 2013

Games as Motivational Design •  Good games are fun

–  Challenges, contingency, competition, teamwork, etc. –  Voluntariness necessitates engagement techniques

•  Games are designed artifacts –  Process: iterative, human-centered, goal-oriented –  Rich palette (e.g., points, levels, avatars, virtual goods) –  Developed practice (e.g. playtesting, narrative, balance) –  Focus on the player journey –  Recognition that users will game the system

Page 7: Werbach cpdp gamification 2013

Beyond Nudges

vs. vs.

Page 8: Werbach cpdp gamification 2013

Average speed in 3-day Stockholm test decreased

from 32 to 25 kmph.

http://www.youtube.com/watch?v=iynzHWwJXaA

Page 9: Werbach cpdp gamification 2013

http://www.whitehouse.gov/blog/2011/11/23/games-grand-challenges

Page 10: Werbach cpdp gamification 2013

Private Sector Gami!cation

Models

Page 11: Werbach cpdp gamification 2013

Pointsi!cation as Motivational Design

Recyclebank

Page 12: Werbach cpdp gamification 2013

Fortunately, it gets better

Page 13: Werbach cpdp gamification 2013

Social Dynamics

OPower

Page 14: Werbach cpdp gamification 2013

Integrated Experiences

Zamzee (Hope Labs)

Page 15: Werbach cpdp gamification 2013

Rewards+Chance+Social

CAPRI (Balaji Prabhakar)

Page 16: Werbach cpdp gamification 2013

Data Protection Issues •  All interactions trackable •  Granular user data feeds analytics

–  “We’re running several hundred tests at any given time for every one of our games.” – Mark Pincus, Zynga (2010)

•  To whom do achievements belong?

Page 17: Werbach cpdp gamification 2013

Reasons for Optimism •  Public sector doesn’t need to monetize

–  Nascent industry of gami!cation vendors and adopters seeking guidance

•  Player-centric design •  Gami!ed UX for privacy policies (Calo)

Page 18: Werbach cpdp gamification 2013

Gamify the Privacy Policy?

Page 19: Werbach cpdp gamification 2013

!ank you!