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WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Apr 12, 2017

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Page 1: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

4 Strategies for Optimizing Quality and Performance Using Gamification

+

WELCOME TO THE WEBCLINIC

Page 2: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

ASK US ANYTHING

#playvoxsutherlandwebclinic

@PlayVoxApp@BriSonger@josephmcfadden

Page 3: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

TODAY’S SPEAKERS

SPECIAL GUEST:Charlene PetrieSr Project Manager,Sutherland Global

PRESENTER:Joe McFaddenVP of Operations,

PlayVox@josephmcfadden

MODERATOR:Briana SongerMarketing Director,

PlayVox@BriSonger

Page 4: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Empowered Employees = Engaged Customers4 Tips to Apply Gamification in your Call Center

‹#›

CONSIDER CUSTOMER FIRST

Take a holistic, team approach to setting 4-5 measurable KPIs with

agents, focusing on customer persona as main determiner

PROVIDE OPPORTUNITY FOR GROWTH

Give front-line employees room to take more responsibility and

ownership

MEASURE TEAM LEADER PERFORMANCE

Allow agents to express their satisfaction level of their coaching

experiences to reduce attrition and create high morale

MEASURE AND REWARD AGENT PERFORMANCE

Provide tools for transparent recognition across teams

consistently and frequently

Page 5: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Gamification CurveWhat’s your experience or interest level in

using gamification with your employees?

ENLIGHTEN ME (i’m learning)

CONVINCE ME (i’m questioning)

CHALLENGE ME(i’m implementing)

SURPRISE ME(i’m developing)

Page 6: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

According to a study done by Business Systems in 2015, fromover 100 call center professionals:

‘the highest ranking challenge is delivering a service experience delivered around the customer, not the contact center

Employee Engagement and the Call Center:Useful Trends and Stats

Page 7: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Employee Engagement and the Call Center:Useful Trends and Stats

Organizations will need to recognize the priority millennialsplace on

‘flexibility and fulfilling social needs at work,while at the same time setting realisticexpectations of career paths andadvancement opportunities

Page 8: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Employee Engagement and the Call Center:Useful Trends and Stats

ProSci’s 2015 Benchmark Study found that

‘in hiring call center/contact center managers, the most highly valued skill was people management ability and coaching skills

Page 9: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Employee Engagement and the Call Center: Useful Trends and Stats

Mark Desmarais from Contact Center EmployeeSatisfaction Link observed

‘For higher complexity calls, a 2.5%improvement in employee satisfactionequals a 5% improvement in customersatisfaction

Page 10: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Custometer

Employee Engagement and theCustomer Experience

The Right…Skills

Attitude

Motivation

Training

Page 11: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Employee Engagement Leads to Positive Operational Outcomes

Customer SatisfactionPerformance / QualityProductivityEmployee Retention

Page 12: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

GAMIFICATION Cycle of Continuous Improvement

Performance Quality

4. Rewards

2. Development3. Social Support

1. Feedback

Page 13: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

‹#›

Engage the employee in the process

Social Recognition

Performance Score

81Calls

Handled

Customer Satisfaction

Time OnSystem

Learning Score

Page 14: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

It’s about healthy competition through transparency

Page 15: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

‹#›

Engage the team leader in the process

Social Recognition

Team Score

81Coaching

Calls Handled

Customer Satisfaction

Time On System

Page 16: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

‹#›

It’s about managing recognition programs to successful outcomes

• Fair / Equitable

• Measureable

• Peer-to-Peer

• Extensible

Page 17: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

‹#›

It’s about having a clear path to participation

• Supports engagement

• Coaching with quantified results

• Learning modules tied to gaps

Page 18: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

‹#›

It’s about recognition for learning achievements

• Achievement against deadline

• Achievement by test scores

• Rankings among peers

• Progress towards certification

Page 19: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Employee Engagement Leads to Positive Operational Outcomes

Customer SatisfactionPerformance / QualityProductivityEmployee Retention

Page 20: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services ProprietaryBy Charlene Petrie, Sr. Manager, Community Engagement

Page 21: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary 21

Who is CloudSource?

Sutherland CloudSource ranked 3rd on FlexJobs' 100 Top Companies with Remote Jobs for 2015

Page 22: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

PlayVox Ramp Up

22

Page 23: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

What is CLOUD VIEW?

23

Engagement from the highest to the lowest levels within CloudSource.

Program view:

30,000 feet

Team manager

view: 10,000 feet

Agent view: ground level

Page 24: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

Gamified Performance Feedback

AHT

NPSConv

%

FCR

Gamified Performance

Interface

Pay for Performance

Rewards

Recognition

Balanced Scorecard of

Weighted Client KPI’s

Reinforcement

• Real-time feedback on performance• We make it fun & competitive• Tied to performance-based pay, rewards & recognition

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Page 25: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

Cycle of Improvement

25

Improvement

Seeing Performance

Setting Expectations/

Goals

Measuring and

Reporting

Delivering Coaching

Improving

Contests/Best

Practices

Page 26: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

Cycle of Improvement on AHT: 627 to 499

26

Page 27: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

Critical & Quick Accountability

27

Driving KPI Performance

• Unprecedented visibility

• Poor performers coaching

Team Manager Effectiveness

• Coaching effectiveness

• Comparing performance and coaching

Engagement

• Improved performance

• Competitive• Less attrition

Page 28: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

© 2015 Sutherland Global Services Proprietary

Return on Investment

28

Morale!• Open door policy, easy to ask questions• Gain community engagement with little effort

Managing Managers!• Improved Team Manager accountability/visibility• More engaged with little effort, one stop shop

More business!• Winning at competing for more business• Lower costs due to less attrition• ROI and financial improvement

Page 29: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Q & A Session

SPECIAL GUEST:Charlene PetrieSr Project Manager,Sutherland Global

PRESENTER:Joe McFaddenVP of Operations,

PlayVox@josephmcfadden

MODERATOR:Briana SongerMarketing Director,

PlayVox@BriSonger

ASK AWAY!

Page 30: WebClinic-4 Strategies for Optimizing Quality and Performance Using Gamification (PlayVox and Sutherland Global)

Slide Deck and live recording available for download for one week after today.

Check out our blog for latest trends, tips, and product releases

Request a one-on-one live demo when you are ready to ride the engagement wave

THANKS FOR ATTENDING TODAY!

TAKE-AWAYSResource Guide