VR & AR Consumer Perspective, Industry Status · ANNUAL GROWTH OF THE VIRTUAL REALITY MARKETING SECTOR IN CHINA 2017-2021 FORECASTED ANNUAL GROWTH OF THE VIRTUAL REALITY MARKETING
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WHERE INNOVATIVE RESEARCHFUELS LEGENDARY BUSINESSES
VR & AR – Consumer Perspective, Industry StatusFrom Here and Now to There and Then
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THE HERE AND NOW
CONSUMER PERSPECTIVES AND BEHAVIORS, CURRENTLY AVAILABLE EXPERIENCES
3Market size
11.6
5.1
4.7
4.1
3.2
2.6
1.6
1.4
0.7
6.9
1.2
1.5
0.8
0.8
0.8
0.5
0.5
0.3
0 2 4 6 8 10 12 14
Video games
Healthcare
Engineering
Live events
Video entertainment
Real estate
Retail
Military
Education
Market in billion U.S. dollars
2025 2020
Note: Worldwide; 2016Further information regarding this statistic can be found on page 30.Source: Goldman SachsID 610112 8
PROJECTED SIZE OF GLOBAL AUGMENTED AND VR MARKET SEGMENTS 2020-2025FORECAST SIZE OF THE AUGMENTED AND VIRTUAL REALITY (VR/AR) MARKET WORLDWIDE IN 2020 AND 2025, BY SEGMENT (IN BILLION U.S. DOLLARS)
Content is King, but there is unlikely to be a moon landing moment to get the masses engaged.
It is likely to be a progression of many different exceptional VR content experiences rather than one—and location-based VR access will likely help the acceleration.
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READY PLAYER ONE – IS IT GOING TO BE THE CATALYST WE’VE HOPED FOR?
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WHERE WE ARE NOW – HOLOGATE
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The Acceleration Study
A unique 8-month qualitative research initiative tracking the journey of VR Early Adopters from selection to purchase to usage over time.
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WHO DID WE TALK TO?
• Taylor K., Plural, LA• Samsung Gear• Loves podcasts &
multitasking
• Brendan B., Millennial, ATL
• PS VR• 2 Kids & 2 dogs
• John P., Xer, NYC• Oculus Rift• Lifelong gamer
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18-24
25-34
35+
5114
713
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WHAT ARE THEIR DEVICES?
TETHERED MOBILE
• Requires Samsung Galaxy S6, 7 or 8 phone
• Participants (6)Bin J.John-Michael P.Michelle W.Rebecca S.Robert L.Taylor K.
• Requires Google Pixel, Samsung S8, Moto Z or Huawei Mate 9 Pro phones
• Participants (2)Kat K.Mirandah R.
• Requires High-end PC
• Participants (2)Amber H.Steven D.
• Requires High-end PC
• Participants (3)Christopher L. John P.Kit N.
• Requires PlayStation 4
• Participants (6)Andrew C. Brendan B. David G.Jose H.Karley P. Marvin T.
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VR Seen As Accessory
Across the board participants describe their VR headsets less as independent devices and more as accessories to their existing phones, consoles or PCs. This was true of both console and tethered users.
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AFTER 4 MONTHS USAGE WANED, BUT EXCITEMENT REMAINED HIGH
Almost All Users Very/Somewhat Satisfied With Their VR Purchase
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MOST USERS VERY/SOMEWHAT LIKELY TO PURCHASE AGAIN
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VIRTUAL REALITY MARKETING REVENUE IN CHINA 2017-2021FORECASTED VIRTUAL REALITY MARKETING SECTOR REVENUE IN CHINA FROM 2017 TO 2021 (IN BILLION YUAN)
Note: China; 2016Further information regarding this statistic can be found on page 8.Source: Greenlight Insights; iResearchID 736663
ANNUAL GROWTH OF THE VIRTUAL REALITY MARKETING SECTOR IN CHINA 2017-2021FORECASTED ANNUAL GROWTH OF THE VIRTUAL REALITY MARKETING SECTOR IN CHINA FROM 2017 TO 2021
Note: China; 2016Further information regarding this statistic can be found on page 8.Source: Greenlight Insights; iResearchID 736646
Note: Worldwide; 2016 to 2017Further information regarding this statistic can be found on page 37.Source: TracticaID 608990 16
CONSUMER AR APP MARKET REVENUE WORLDWIDE 2016-2022GLOBAL REVENUE OF THE CONSUMER MOBILE AUGMENTED REALITY APP MARKET (STANDALONE/EMBEDDED) FROM 2016 TO 2022 (IN MILLION U.S. DOLLARS)
IKEA – VISUALIZE FURNITURE PLACEMENT AND BUY ON THE APP
MODIFACE – AR MAKE-UP COMPANY THAT RECENTLY PARTNERED WITH MAC
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Grocery Shopping with AR
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THE WALKING DEAD ENCOUNTER – WITH MOUNTAIN DEW
Encounter Next Gen – “Our World” Trailer
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Think VR and AR, not VR vs. AR.
Each have their own strengths and use cases– AR brings data and things to you and VR takes you away to anywhere in the world and beyond. AR has more immediate applications, a newly available mass audience. VR will be a slower ascent, but offers escape, immersion and unprecedented engagement.
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AMAZON AND AR
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HEALTH – WELLNESS, MEDICINE, FITNESS
KOLIBREE – AR TO ENCOURAGE CHILDREN TO BRUSH THEIR TEETH
UNIVERSITY OF SF – JUNE 2017 RESEARCH ON VR AS A VIABLE SOURCE OF EXERCISE
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Location Based VR
Cruise Ship VR Experiences Chinese VR Amusement Park
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NEW REALITIES OF TRAVEL
HOLOLENS TRAVEL EXPERIENCESYOUTUBE 4K VR VIDEO EXPERIENCE OF THE MALDIVES
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MAGIC LEAP – MIXED REALITY
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SANSAR
INTRODUCTION TO A NEW WORLD DETAILED FASHION DESIGN AND COMMERCE IN SANSAR