AUGMENTED REALITY Presented by Kamran Fartash Toloue Supevised by Prof. M.-R Akbarzade.-T
AUGMENTED REALITY
Presented by Kamran Fartash Toloue
Supevised by
Prof. M.-R Akbarzade.-T
Outline
Introduction
• Augmented Reality Vs. Virtual Reality
Application Areas
• Head-mounted Displays
• World-fixed Displays
• Hand-held Displays
Research Centers & Publications
People
Introduction
https://ia700801.us.archive.org/20/items/MattMills_2012G/MattMills_2012G.mp4
http://opencv.org
Play Movie 1 Play Movie 2
Play Movie 3 Play Movie 4
OpenCV (Open Source Computer Vision Library) is an
open source computer vision and machine learning
software library.
It has C++, C, Python, Java and MATLAB interfaces
and supports Windows, Linux, Android and Mac OS
Augmented Reality Vs. Virtual Reality
Augmented Reality
System augments the real world scene
User maintains a sense of presence in real world
Needs a mechanism to combine virtual and real worlds
Hard to register real and virtual
Virtual Reality
Totally immersive environment
Senses are under control of system
Need a mechanism to feed virtual world to user
Hard to make VR world interesting
http://technorians.com/2013/01/augmented-reality-vs-virtual-reality/
Introduction
• Augmented Reality Vs. Virtual Reality
Application Areas
• Head-mounted Displays
• World-fixed Displays
• Hand-held Displays
Research Centers & Publications
People
Application Areas
Today’s virtual and augmented reality systems are
typically implemented in one of three ways:
head-mounted displays
world-fixed displays
hand-held displays
http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
Head-mounted Displays
3.Osulus Rift
1.Google Glasses
2.The Joint-Force Fighter Helmet
http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
Head-mounted Displays
http://www.hitl.washington.edu/projects/vrpain/
A related magnet-friendly VR goggles have allowed us
to study the neural correlates of VR pain reduction.
World-fixed Displays
http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
Hand-held Displays
http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
Introduction
• Augmented Reality Vs. Virtual Reality
Application Areas
• Head-mounted Displays
• World-fixed Displays
• Hand-held Displays
Research Centers & Publications
People
Research Centers
http://www.vrac.iastate.edu/
Virtual Reality Applications Center
(VRAC)
An interdisciplinary research center focusing
on the rapidly expanding interface between
humans and computers.
Ames is 30 minutes from Des
Moines, and 3 hours from
Kansas City, Minneapolis and
Omaha.
http://www.qualcomm.com/
Qualcomm Research Austria
New wholly owned R&D center
established for the design and
development of augmented reality and
related technologies.
Research Centers
http://www.vrphobia.eu/
Virtual Reality Medical Institute
(VRMI)
Belgian corporation
Research Centers
Publications
http://www.vrphobia.eu/
Augmented Reality
A Practical Guide
By Stephen Cawood, Mark Fiala
Publisher: Pragmatic Bookshelf
Released: January 2008
Pages: 328
Code samples using the freely downloadable ARTag
software SDK in C++ and C# are included; all you
need is a computer, printer, and a webcam.
Introduction
• Augmented Reality Vs. Virtual Reality
Application Areas
• Head-mounted Displays
• World-fixed Displays
• Hand-held Displays
Research Centers & Publications
People
People
http://www.vrac.iastate.edu/people/detail.php?s=home&r=488
Dr. Judy Vance
particularly interested in creating and
researching Virtual Reality-enhanced
collaborative spaces.
exploring methods to create a 3-D
model of an entire manufacturing
system and model individual
components within the system.
People
http://www.cs.columbia.edu/~feiner/
Steven K. Feiner
Professor of Computer Science at
Columbia University.
Research interests: human-computer
interaction, augmented reality and virtual
environments, 3D user interfaces,
knowledge-based design of graphics and
multimedia, mobile and wearable
computing, computer games, and
information visualization.
Thank You Winter 1392