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Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation of Information 2011 BA, Asian Studies 2008 Lowe
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Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Dec 20, 2015

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Page 1: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Video Games as Museum Interpretive Tools:A Preliminary Look

KT Lowe, University of MichiganGraduate Certificate in Museum Studies 2011MSI, Preservation of Information 2011BA, Asian Studies 2008Lowe

Page 2: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

What’s a game?

“To play a game is to experience a system” (Ian Bogost)

Games represent “a function of the ideas of those who think about them”

(Brian Sutton-Smith)“A particular way of looking at

something, anything” (Clark C. Abt)

Page 3: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

What’s a video game?

Displayed on a video device

Need not be entirely self-contained, and may include real-life objects and outcomes

Includes an overall goal/purpose with a series of smaller steps to attain that goal

Page 4: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Internship at the DIA

Preliminary research on how games would help the DIA with outreach

What kinds of games had already been designed for museums Assessing the DIA’s current database structure to see if

games would make sense for them now and in the future Brainstorm ideas as to how it might work

Page 5: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

The Detroit Institute of Arts

One of the great American art institutions, with over 125 years of history and a collection of over 60,000 objects spanning close to 8000 years

Serves a diverse public, with about 40% of its audience made of school touring groups

Suffering major budget cutbacks due to dwindling state support and losses to the Museum’s endowment

Page 6: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

The long-term idea

Keep it simple for everyone involved.

Page 7: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

The long-term idea

What all games should permit: Linking to objects and their attendant label copy Mobility from platform to platform (i.e. from cell

phone to iPad) An attractive, easy to use GUI for visitors

Why games? People learn better from games Games can allow for greater interactivity between

themselves and the collection Games allow visitors to act in ways they would not

otherwise Games make people better

Page 8: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Games in Museums

Museums contain all the components of a system Objects Specific

qualities Logical,

meaningful relationships

Environment

Page 10: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

The long-term idea

Game manufacturers: SCVNGR (pronounced “

scavenger”)“Scripted game

system” Distilling the story told

by the game into its basic components and presenting them

The “discernible” game Does the visitor know

what to do? Do all actions lead to

tangible results?

Page 11: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Pitfalls and pratfalls

A growing percentage of people between the ages of 18 to 29 do not know how to use basic computer technology

Practical problems with the museum database

Page 12: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

Concluding thoughts

Games can provide an interactive, immersive experience that allows viewers to understand objects in an entirely new light

With planning, thought and concerned effort, museums can integrate gaming as a innovative form of outreach that can make the museum more accessible and more meaningful to a broader number of people

More research is needed to determine how visitor behavior might prove beneficial or challenging to incorporating video games, and what kind of games will work best for which audiences

Page 14: Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation.

References

Salen, Katie and Zimmerman, Eric. Rules of Play, 2003, MIT Press

Huizenga, Johann. Homo Ludens (Man the Player), 1938 (referenced in numerous other works)

Barr, Pippin, et. al., “Video game values: Human-computer interaction and games”, Interacting with Computers, 2007, 19: 180-195

Bogost, Ian. (January 2011) Dark Horse: The Parimutuel Future of Procedural Rhetoric Speech presented at Wayne State University, Detroit MI