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HOUSTON STARTUP DESIGN WORKSHOP
Quick, grounded user interface critiques
Houston Experience Design, Tue, Oct 11 @ Caroline Collectivehttp://houstonexperiencedesign.wordpress.com/
http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop
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AGENDA
MIND GAMES how to think when giving and receiving critiques
GOALS & CONTEXTSModelling the user, the interaction, the interface, and comparisons
ACTIVITIESDocumenting and critiquing interfaces
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MINDGAMES
Designers don’t design anything. Organizations design everything. Always remember it’s never about you. It’s always about the TEAIM.
Everything has GOALS & CONTEXTS. Goals are the point, contexts the constraints. Nothing else matters.
Identify what achieves the goal and what doesn’t. You want to evaluate OUTCOMES, not identify solutions.
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GIVING CRITIQUES
TEAIM:It’s not about right or wrong. It’s about “us” succeeding.
GOALS & CONTEXTS:Ask questions about context and what the goals are.
OUTCOMES:Identify what may work and what may not.
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RECEIVING CRITIQUES
TEAIM:Remember it’s not about you. It’s about “our” goals.
GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics and preferences.
OUTCOMES:Note what works, what doesn’t, and open questions.
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GOALS & CONTEXTS
Model the user
Model the interaction
Model the interface
Compare and evaluate
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MODEL THE USER
Who is the user?Young? Old? Busy? Relaxed?
Why is the user here?What’s their goal? What are they trying to do?
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MODEL THE INTERACTION
When will the user use this interface?Just once? Once a day? A week? A month? A year?
Where will they be?At home? Work? In the car? On a tablet?
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MODEL THE INTERFACE
What kind of interface is it?Words, lists, galleries, infographics?(Usually evident at first glance)
How will they use it?Browse? Click? Drag? Select? A wizard?
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COMPARED TO WHAT?
What’s a similar interface or experience we can compare this to?
Compared to that interface or experience, how good is this one supposed to be?
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EVALUATE
Not as good as our comparison, but still usable.
As good as our comparison.
Better than our comparison.
Better than any other experience out there.
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ACTIVITY TIME!!!DOCUMENT YOUR
SCREENS
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ACTIVITY TIME!!!CRITIQUES
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FOR MORE INFORMATION
Our speaker:
AUSTIN GOVELLA
Information Architect + UX Designer
[email protected]
@austingovella
http://www.thinkingandmaking.com
Houston Experience Design:
A user experience community for information architecture and interaction design
[email protected]
@houstonux
http://houstonexperiencedesign.wordpress.com
http://facebook.com/groups/houstonexperiencedesign