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Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community
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Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Dec 19, 2015

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Page 1: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community

Page 2: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Project Links

@electromagnates

www.facebook.com/#!/group.php?gid=121258957916214

www.electro-magnates.com

Page 3: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Introduction

Sustainable HCI - Motivating pro-environmental behaviour

through technology-enabled feedback Social Norms

- Utilising peer-pressure and social competiveness to bring about reductions in energy usage

By combining above concepts we target behaviour change for energy consumption using online social applications

Page 4: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Introduction

Project will design, implement, and evaluate a suite of social software applications – including games - to encourage positive changes in energy consumption behaviour in HE and local authority work-places environments.

Personal desktop applications (social widgets) and situated displays will be used to deliver energy feedback to individuals, groups and communities.

Page 5: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Workplace Energy Monitoring

• Complicated presentation of energy data

• Limited interaction

• Closed systems with no social data sharing

• Limited online applications

• Bound to proprietary software, usually technical

Page 6: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Participatory Design

What we WONT do! Complicated energy graphs and

figures Present raw sensor data with Co2

tonnage These are easy to implement but not

meaningful to average user

Page 7: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Participatory Design

What we WILL do! Using HCI research methodologies we

will ensure adherence to a user-centred design process.

Participatory design workshops will be carried out involving users in energy interface design.

Page 9: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Open Data – Public Innovation!

A back-end system was built that collects consumption data (Energy and Water) for use in our applications from our on-site monitoring technologies.

We have also opened the data to the ‘cloud’ using open standards that freely allow other services and web applications to consume the data using the free Pachube ‘internet of things’ service.

www.pachube.com

Page 10: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Open Data – Public Innovation!

Social applicationsserver

Energy Monitor

Energy Monitor Energy Monitor

Energy Data

Page 11: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Workplace Community Collaboration

Online social applications will be deployed between HE and local authority workplace environments in the Lincolnshire to foster engagement

Campus buildings Student Housing Local Authority

buildings

Page 12: Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

Contact

Dr Shaun Lawson: [email protected] Foster: [email protected]

Lincoln Social Computing Research GroupHttp://lisc.lincoln.ac.uk