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Top 10 Rated Gamification Talk Radio Episodes
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Top 10 Rated Gamification Talk Radio Episodes from 2017

Jan 24, 2018

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Page 1: Top 10 Rated Gamification Talk Radio Episodes from 2017

Top 10 Rated Gamification Talk Radio Episodes

Page 2: Top 10 Rated Gamification Talk Radio Episodes from 2017

Gamification is motivational design… the use of game elements and game mechanics in a non-game context.

Page 3: Top 10 Rated Gamification Talk Radio Episodes from 2017

Andrzej Marczewski:Gamification Players and User Types

Explore the history of player and user types in gamification,

and how to make use of the Gamification User Types Hexad - a

user type classification model that Andrzej created.

In this episode Andrzej and I clarify:

• What user types or player types are…

• Why they are important to gamification…

• And how to make use of them for your gamification

strategy and applications

Episode URL: http://bit.ly/GTRAndrzejMarczewski

Website: http://gamified.co.uk; Twitter: @daverage

Note: A new version of the test is available now, based on research from

Austrian Institute of Technology and HCI Games Group, Games Institute,

University of Waterloo: http://bit.ly/PlayerHexad

Also, check out the survey validation study here: http://bit.ly/2wOJ1Zu

Page 4: Top 10 Rated Gamification Talk Radio Episodes from 2017

Colin Daymude:Bridging the Gap: How to Leverage Gamification and Micro-learning

EdTech has not evolved at the same pace as

productivity tools like marketing automation and

CRMs. And, there is a growing nervousness in L&D

about how to provide value in an industry that hasn’t

changed much since the adoption of the LMS and

the ability to create videos on demand. Rather than

business impact, the objective of training is course

completion.

Fortunately, technology is catching up and there are

solutions. In this episode Colin and I discuss:

• Are Gamification and Micro-learning merely fads?

• Barriers holding L&D back from fully engaging in

gamification

• Time-tested recommendations for organizations

who want to start with gamification

Episode URL: http://bit.ly/GTRColinDaymude

Website: www.mlevel.com; Twitter: @colindaymude

Page 5: Top 10 Rated Gamification Talk Radio Episodes from 2017

Bernardo Letayf :How to Gamify your Classroom Using BLUErabbit

BLUErabbit is a tool to superpower teachers and students. It’s mission is to

change education around the world, ensuring everyone has access to

incredible and meaningful education.

Because BLUErabbit is a relatively new platform for educators to use in their

classroom – in this episode Bernardo and I discuss what BLUErabbit is and

what it is not. We explore how to apply gamification in the classroom and

analyze how gamification improves classroom engagement and results.

Is it possible to take the stress away from grades and focus on learning?

Listen and discover why gamification is the answer to the education crisis.

Episode URL: http://bit.ly/GTRBernardoLetayf

Website: http://www.bluerabbit.io; Twitter: @bluerabbitclass

Page 6: Top 10 Rated Gamification Talk Radio Episodes from 2017

Thiagi: Dr. Sivasailam ThiagarajanGames and Gamification Part 1

Most people are confused about different terms associated with games and gamification. If you are one of them, you are likely to confuse your clients, participants, and audience members.

In this episode, Thiagi and I investigate how to:

• Avoid confusion and misunderstanding when talking about games and gamification

• Confidently differentiate between games and gamification

• Select the most appropriate elements of games to achieve your specific goal

• Clearly compare and contrast game design and gamification design

Untangle the terminology so you can clearly communicate what you do and what you can do for others.

Episode URL: http://bit.ly/GTRThiagi

Website: www.thiagi.com; Twitter: @thiagi

Page 7: Top 10 Rated Gamification Talk Radio Episodes from 2017

An Coppens:Gamification and Gender Differences... The Feminine Viewpoint

The gamification industry, like most technology

fields, is male dominated and often not very lady

friendly. With Gamification in enterprise and

learning however, we need to appeal to both

genders.

In this episode, An and I discuss:

• The key differences in motivation between

genders in the workplace

• How ladies subtly differ from men in decision

making and competition

• Design strategies to engage a female audience

• Top tips for gamification in eLearning

• And a Bonus Marketing Campaign that appeals to

both sexes

Episode URL: http://bit.ly/GTRAnCoppens

Website: www.gamificationnation.com; Twitter: @AnCoppens

Page 8: Top 10 Rated Gamification Talk Radio Episodes from 2017

Disengagement costs real money! A survey from Gallup Inc.

of employees older than 18 years reports that only around

15% say that they feel a high emotional connection with

their employer. 24% even admit that they don’t have any

commitment to their workplace and company.

But what drives people? Each employee in each organization

in each country has different motives. You might be driven

by money, status, burning ambition, power, lifestyle,

sociological character and much, much more.

In this episode, Roman and I explore how you can discover a

way of using game-like behavior to unfold the powerful

engagement of your employees – to truly motivate them.

Episode URL: http://bit.ly/GTRRomanRackwitz

Website: www.engaginglab.com; Twitter: @RomanRackwitz

Roman Rackwitz:Gamification: The Difference Between Motivating and Rewarding

Page 9: Top 10 Rated Gamification Talk Radio Episodes from 2017

David Chandross:Gamification Research in Health Care, Addiction, and Higher Ed

David is involved in fascinating research on gamification for

the training of health care professionals in geriatric care; the

conversion of undergraduate degree courses into gamified

systems; and the gamification of drug addiction management.

In today's episode we consider such questions as:

• What benefits does gamification provide for health care,

higher education and addiction treatment?

• What is the current cutting edge of research and priority in

gamification research?

• Do gamified courses provide any measurable advantages for

students?

• What is the future of gamification in higher education?

Episode URL: http://bit.ly/GTRDavidChandross

Connect with David: [email protected]

Page 10: Top 10 Rated Gamification Talk Radio Episodes from 2017

Alice Keeler:Gamification in the Classroom

Alice is a technology missionary, on a quest to inspire and

help teachers to try something new. More than simply sharing

ideas… Alice works with teachers to make vision a reality.

In this episode, Alice and I discuss how to apply gaming

principals to education to increase motivation and to meet

each kid where they are; to help each kid achieve their

maximum potential.

You’ll learn:

• Steps to gamifying a classroom

• Teacher beware – words of caution for teachers

• How to approach leadership (principles, school board)

with the plan for implementing gamification

• Difficult challenges when adding gamification to a

classroom

• High-tech, low-tech, no-tech… what is the best way to add

gamification in the classroom?

Episode URL: http://bit.ly/GTRAliceKeeler

Website: www.alicekeeler.com; Twitter @alicekeeler

Page 11: Top 10 Rated Gamification Talk Radio Episodes from 2017

Karl Kapp:The Research Behind Games, Gamification and Immersive Learning Techniques

Games, gamification and game-based learning have entered into the

vocabulary of trainers, eLearning developers and instructional

designers around the globe. But, while the use of games for learning

seems like a good match… there are a lot of questions that arise.

In this episode, Karl and I discuss:

• Specific steps to apply game-based strategies to the presentation

of learning content

• The three principles for adding gamification and game-ideas to

learning curriculums

• Specific attributes of games that improve learning recall and

application

• How gamification is impacting learning design and development

Episode URL: http://bit.ly/GTRKarlKapp

Website: www.karlkapp.com; Twitter: @kkapp

Page 12: Top 10 Rated Gamification Talk Radio Episodes from 2017

“What would happen if we got a dozen or more experienced, talented and turned on OD Professionals together for a weekend to create all new approaches for a real client’s real business issue?”

The Answer = Brains on the Beach

In this episode learn more about Brains on the

Beach, their vision, how it works, what gamification

adds to the process, and how you can become a

Brains on the Beach Consultant!

Brains on the Beach brings together the best

coaches, trainers, facilitators, business experts to

develop workplace solutions for corporate and NGO

clients around the world.

Episode URL: http://bit.ly/GTRJamesBishop

Email James: [email protected]

Read more about Brains on the Beach here:

http://bit.ly/2vwmkFo

James Bishop:Brains on the Beach –Gamified Co-Creation

Page 13: Top 10 Rated Gamification Talk Radio Episodes from 2017

Brought to you by Sententia Gamification, the ONLY

organization to offer three levels of Gamification

Certification for Human Resource and Talent

Development professionals. Our gamification

certifications can be recognized by HRCI, SHRM, and ATD

for recertification credits.

Learn how to Level Up your corporate training, talent

development, employee onboarding, productivity, or

classroom with this cutting-edge strategy to motivate and

engage employees, members, and students.

Put Gamification to work for you!

Learn more about certifications and Train the Trainer

programs by contacting: [email protected]

Website: www.SententiaGames.com

Weekly Podcast: http://bit.ly/GamificationRadio

Gamification Talk Radio