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THREE LEVELS OF DESIGN visceral | behavioural | reflective
37

Three levels of design

Oct 21, 2014

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Technology

A summary of the book "Emotional Design" from Norman, chapter 2: design in practise: Three levels of design

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Page 1: Three levels of design

THREE LEVELS OF DESIGN

visceral | behavioural | reflective

Page 2: Three levels of design

THREE LEVELS of design

Play part in shaping one’s experience

Important

Require a different approach by the designer

visceral | behavioural | reflective

Page 3: Three levels of design

VISCERAL DESIGN

visceral | behavioural | reflective

Page 4: Three levels of design

QUOTE visceral design

“ Package designers and brand managers are looking beyond graphic elements or even the design as a whole to forge an emotional link between consumers and brands ”

The entire success of a product PACKAGE, not content

Page 5: Three levels of design

BOTTLE OF WATER

Page 6: Three levels of design

VISCERAL DESIGN what?

Is what nature does

Powerful emotional signals from the environment are automatically interpreted at this level

Culturally

Perception of “pretty”

Visceral design is all about emotional impact

Page 7: Three levels of design

LOOKFEEL

SOUNDD

OM

INA

TIN

G FA

CT

OR

S

Page 8: Three levels of design

DOMINATING FACTORS

Physical features

LOOK

FEEL

SOUND

These principles are wired in, consistent across people and cultures

Page 9: Three levels of design

VISCERAL DESIGN where?

Advertising

Folk

Crafts

Children items

Page 10: Three levels of design

VISCERAL DESIGN: how?

About initial reactions

Studied Putting people in front of a design Waiting for reactions

What is the reaction the visceral designer strives for?

I want it What does it do? How much does it cost?

Page 11: Three levels of design

BEHAVIOURAL DESIGN

visceral | behavioural | reflective

Page 12: Three levels of design

BEHAVIOURAL DESIGN

“Use and performance”

Four components

1. Function

2. Understandability

3. Usability

4. Physical feel

Page 13: Three levels of design

FUNCTIONB

EH

AV

IOU

RA

L D

ES

IGN

Page 14: Three levels of design

FUNCTION

Comes first

Product To fulfil needs

Tricky

Page 15: Three levels of design

TRICKY

Question: what does a product do, what function does it perform? Answer: it has to fulfil needs

Difficult: why ? People’s needs are not as obvious as might be

thought

Importance for designers

Designers have to watch their customers

to understand how they will use a product

Page 16: Three levels of design

PRODUCT DEVELOPMENT

Enhancement = making an existing product or service better Easiest: comes primarily by watching how people

use what exists today

Innovation = completely new way of doing something that

was not possible before Difficult to access: cannot be evaluated by asking

potential customers for their views

Page 17: Three levels of design

CAR CUPHOLDERS

Page 18: Three levels of design

UNDER-STANDINGB

EH

AV

IOU

RA

L D

ES

IGN ?

Page 19: Three levels of design

UNDERSTANDING

The secret

= to establish a proper conceptual model Three mental images

1. Designer’s model

2. User’s model

3. System image

= conveyed by the product and written material (advertising and manuals)

The system image of the final design conveys the proper user model

Page 20: Three levels of design

FEEDBACK

“Component of understanding”

To give continual feedback

Computer

Amazing: many products give inadequate feedback

To be effective? Enhance the conceptual model Indicating precisely

What is happening and what remains to be done?

Page 21: Three levels of design

USABILITYB

EH

AV

IOU

RA

L D

ES

IGN

Page 22: Three levels of design

USABILITY

Complex topic

“a product that does what is required and is understandable, may still not be usable”

E.g. guitars, violins, piano

Usage = the critical test of a product: How well does the product perform? How comfortable does it feel to use?

Challenge = UNIVERSAL DESIGN

Page 23: Three levels of design

PHYSICAL FEEL

BE

HA

VIO

UR

AL

DE

SIG

N

Page 24: Three levels of design

PHYSICAL FEEL matters

Designers worry a lot about the physical feel of their products

Make huge difference in our appreciations

They are critical to our behavioural assessment of a product

Physical feel matters: why? We are biological creatures: interaction between

our sensory systems and the environment

Page 25: Three levels of design

+ BEHAVIOURAL DESIGN +

Human-centered

Understanding and satisfying the needs Observation

Visceral and behavioural reactions are subconscious Make us unaware of our true reactions and their

causes

Page 26: Three levels of design

REFLECTIVE DESIGN

visceral | behavioural | reflective

Page 27: Three levels of design

REFLECTIVE DESIGN what?

Message, culture, meaning of a product

The image we present to others

The essence of reflective design: it’s all in the mind of the beholder

Page 28: Three levels of design

QUESTION function vs fashion

Page 29: Three levels of design

ATTRACTIVENESS <> BEAUTY

Attractiveness Visceral level

The response is entirely to the surface look of an object

Beauty Reflective level

It is influenced by knowledge, learning and culture

Advertising

can work at either the visceral or the reflective level

Page 30: Three levels of design

REFLECTIVE LEVEL product

Shows person’s overall impression

Customer relationships play a major role A good relationship reverse a negative

experience

Is about long-term customer experience Service Providing a personal touch Warm interaction

Page 31: Three levels of design

THE DEVIOUS SIDE OF DESIGN

visceral | behavioural | reflective

Page 32: Three levels of design

HUMAN-CENTERED DESIGN

Test product with potential users

Meaning for the salespersons = reverse = an opportunity to present themselves as

rescuers

The solution through confusion is a pure play on emotions

For fashion: emotions are key

Page 33: Three levels of design

SALES STRATEGY supermarkets

Put the most frequently desired items at the rear of the store

Why? Forcing buyers to pass by isles of tempting

impulse purchases

Regular rearrange the store To visit the whole store Difficult to buy the most desired items

Page 34: Three levels of design

DESIGN BY COMMITTEE

VERSUS BY AN INDIVIDUAL

Page 35: Three levels of design

REFLECTIVE THOUGHTS

Websites and products no guarantee for success

Conflict between the preferences of the popular audience the intellectual and artistic community

The best designs come from following a cohesive theme throughout, with a clear vision and focus

Page 36: Three levels of design

CONCLUSION

A human-centered approach works well for behavioural design, but it is not necessarily appropriate for either the

visceral or the reflective side

Conclusion If you want a successful product, test and revise If you want a product that can change the world:

let it be driven by someone with a clear vision

Page 37: Three levels of design

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